SchoolThe category of ability it is classified as: Thief Charge TimeThe duration of delay in seconds before the ability is used: 1.2s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Random enemy without status Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 1 PotencyThe total damage potency of the ability: 200% Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 Ally statusesThe status effects applies to the allied party: User ⟹ ATK +50% (20s) Enemy statusesThe stats effects applied to the enemy party: ATK -40% (20s)
Deal physical damage to one target, temporarily lowering its Attack a large amount, and temporarily raise the user's Attack a large amount.
Mug Defense (IX) (Pilfer Defense (IX)Name in Japanese: 守りをぶんどる【IX】 (Mamori o Bundoru [IX]?))
SchoolThe category of ability it is classified as: Thief Charge TimeThe duration of delay in seconds before the ability is used: 1.2s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Random enemy without status Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 1 PotencyThe total damage potency of the ability: 200% Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 Ally statusesThe status effects applies to the allied party: User ⟹ DEF +50% (20s) Enemy statusesThe stats effects applied to the enemy party: DEF -40% (20s)
Deal physical damage to one target, temporarily lowering its Defense a large amount, and temporarily raise the user's Defense a moderate amount.
SchoolThe category of ability it is classified as: White Magic Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One ally or one enemy Auto-TargetThe target that will be automatically chosen if none are select: Lowest HP% ally Damage formulaDetermines the damage output: Magic TypeThe type of damage: WHT HitsThe number of hits that ability does: 1 PotencyThe total damage potency of the ability: 400% ElementsThe elements that are attached to the ability: Holy Healing potencyThe healing potency of the ability: 105 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 NotesThe additional information: Casts Esuna on the target; damage applies only to undead targets
Restore a very large amount of HP and cast Esuna on the target.
Ramuh's Judgment (Lightning Sovereign's JudgmentName in Japanese: 雷帝の裁き (Raitei no Sai?))
SchoolThe category of ability it is classified as: Summoning Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: All enemies Auto-TargetThe target that will be automatically chosen if none are select: All enemeis Damage formulaDetermines the damage output: Magic TypeThe type of damage: SUM HitsThe number of hits that ability does: 2 PotencyThe total damage potency of the ability: 400% (Total: 800%) ElementsThe elements that are attached to the ability: Lightning, holy Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 NotesThe additional information: Minimal damage: 1100
Deal two summoning magic lightning and holy attacks to all targets.
SchoolThe category of ability it is classified as: Black Magic Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Lowest HP% enemy Damage formulaDetermines the damage output: Magic TypeThe type of damage: BLK HitsThe number of hits that ability does: 4 PotencyThe total damage potency of the ability: 224% (Total: 896%) ElementsThe elements that are attached to the ability: Fire, non-elemental Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50
Deal four magic fire and non-elemental attacks to one target.
Doublecast Fira All (Double Magic: Whole FiraName in Japanese: W魔法・全体ファイラ (W Mahō: Zentai Faira?))
SchoolThe category of ability it is classified as: Black Magic Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: All enemies Auto-TargetThe target that will be automatically chosen if none are select: All enemies Damage formulaDetermines the damage output: Magic TypeThe type of damage: BLK HitsThe number of hits that ability does: 2 PotencyThe total damage potency of the ability: 314% (Total: 628%) ElementsThe elements that are attached to the ability: Fire, non-elemental Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50
Deal two magic fire and non-elemental attacks to all targets.
SchoolThe category of ability it is classified as: Combat Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Lowest HP% enemy Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 4 PotencyThe total damage potency of the ability: 52% (Total: 208%) ElementsThe elements that are attached to the ability: Fire Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 0 NotesThe additional information: Target: status = Slight Weakness/Vulnerable to fire ⟹ Hits: 5 (Total: 260%)
Deal four physical fire attacks to one target. Deals five attacks if target has a Slight Weakness or is Vulnerable to fire.
SchoolThe category of ability it is classified as: Combat Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: All enemies Auto-TargetThe target that will be automatically chosen if none are select: All enemies Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 2 PotencyThe total damage potency of the ability: 63% (Total: 126%) ElementsThe elements that are attached to the ability: Fire Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 0 NotesThe additional information: Any target: status = Slight Weakness/Vulnerable to fire ⟹ Hits: 3 (Total: 189%)
Deal two physical fire attacks to all targets. Deals three attacks if any target has a Slight Weakness or is Vulnerable to fire.
SchoolThe category of ability it is classified as: Dragoon Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Lowest HP% enemy Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 2 PotencyThe total damage potency of the ability: 98% (Total: 196%) ElementsThe elements that are attached to the ability: Wind, non-elemental Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 Ally statusesThe status effects applies to the allied party: User ⟹ No Air Time 2
Deal two physical wind and non-elemental attacks to one target, and remove delay from user's jump attacks for two turns.
Dragon Leech (Dragon DrawName in Japanese: ドラゴンドロー (Doragon Dorō?))
SchoolThe category of ability it is classified as: Dragoon Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Lowest HP% enemy Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 2 PotencyThe total damage potency of the ability: 98% (Total: 196%) ElementsThe elements that are attached to the ability: Wind, non-elemental Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 Ally statusesThe status effects applies to the allied party: Restores one ability use to the user's ability with the fewest remaining uses
Deal two physical wind and non-elemental attacks to one target, and restore one ability use to the ability with the fewest remaining uses.
SchoolThe category of ability it is classified as: White Magic Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One ally Auto-TargetThe target that will be automatically chosen if none are select: Lowest HP% ally Damage formulaDetermines the damage output: Magic TypeThe type of damage: WHT HitsThe number of hits that ability does: 1 PotencyThe total damage potency of the ability: 400% ElementsThe elements that are attached to the ability: Holy Healing potencyThe healing potency of the ability: 105 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 Ally statusesThe status effects applies to the allied party: Target ⟹ Mirror Image 1 NotesThe additional information: Damage applies only to undead targets
Restore a very large amount of HP to one ally, and enable them to avoid one physical attack.
Wayfarer's Hymn (Journey's SongName in Japanese: 旅立ちの歌 (Tabidachi no Uta?))
SchoolThe category of ability it is classified as: White Magic Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: All allies Auto-TargetThe target that will be automatically chosen if none are select: All allies Damage formulaDetermines the damage output: Magic TypeThe type of damage: WHT HitsThe number of hits that ability does: 1 PotencyThe total damage potency of the ability: 200% ElementsThe elements that are attached to the ability: Holy Healing potencyThe healing potency of the ability: 25 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 NotesThe additional information: Damage applies only to undead targets
SchoolThe category of ability it is classified as: Knight Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Lowest HP% enemy Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 2 PotencyThe total damage potency of the ability: 125% (Total: 250%) ElementsThe elements that are attached to the ability: Holy Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 Ally statusesThe status effects applies to the allied party: User ⟹ Sentinel
Deal two physical holy attacks to one target, temporarily raise the user's Defense a very large amount, and attract single-target physical and black magic attacks.
Sworn Blade (Blade of LoyaltyName in Japanese: 忠誠の剣 (Chūsei no Tsurugi?))
SchoolThe category of ability it is classified as: Knight Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Random enemy Damage formulaDetermines the damage output: Physical TypeThe type of damage: PHY HitsThe number of hits that ability does: 2 PotencyThe total damage potency of the ability: 135% (Total: 270%) ElementsThe elements that are attached to the ability: Holy Healing potencyThe healing potency of the ability: 0 Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 Ally statusesThe status effects applies to the allied party: User ⟹ RES +40% (20s)
Deal two physical attacks to one target, and temporarily raise the user's Resistance a moderate amount.
SchoolThe category of ability it is classified as: Black Magic Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: One enemy Auto-TargetThe target that will be automatically chosen if none are select: Lowest HP% enemy Damage formulaDetermines the damage output: Magic TypeThe type of damage: BLK HitsThe number of hits that ability does: 4 PotencyThe total damage potency of the ability: 204% (Total: 816%) ElementsThe elements that are attached to the ability: Dark, non-elemental Healing potencyThe healing potency of the ability: Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 NotesThe additional information: If user: status = Doom (any) ⟹ Potency: 286% (Total: 1,144%)
Deal four magic dark and non-elemental attacks to one target. Deals more damage if the user has Doom.
SchoolThe category of ability it is classified as: Black Magic Charge TimeThe duration of delay in seconds before the ability is used: 1.65s TargetThe targets which the ability hits: All enemies Auto-TargetThe target that will be automatically chosen if none are select: All enemies Damage formulaDetermines the damage output: Magic TypeThe type of damage: BLK HitsThe number of hits that ability does: 2 PotencyThe total damage potency of the ability: 294% (Total: 588%) ElementsThe elements that are attached to the ability: Dark, non-elemental Healing potencyThe healing potency of the ability: Soul Gauge charge rateThe charge rate at which the Soul Gauge fills: 50 NotesThe additional information: If user: status = Doom (any) ⟹ Potency: 412% (Total: 824%)
Deal two magic dark and non-elemental attacks to all targets. Deals more damage if the user has Doom.