This articles lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy IV.
List of Soul Breaks[]
Cecil (Dark Knight)[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Blood Weapon |
2 2.75s |
Single | 160% physical damage (drain 25% of damage) |
None |
Steal HP from one target. | ||||
Darkness |
2 2.75s |
All | 320% physical damage (12.5% max HP self damage) |
Dark Sword (IV) |
Deal damage to all enemies and user. | ||||
Dark Cannon |
2 2.75s |
Single | 520% physical damage (12.5% max HP self damage) |
Dark Armor (IV) |
Heavily damage one target and the user. | ||||
Souleater |
2 2.50s |
Single | 250% physical damage/hit Party ATK +35% (25s) |
Shadowblade (IV) |
Deal two physical attacks to one target and raise the party's Attack a moderate amount. | ||||
Shadowbringer |
2 2.50s |
Single | 155% physical damage/hit (30% max HP self damage) |
Deathbringer (IV) |
Deal six physical attacks to one target and deal moderate damage to the user based on his max HP. | ||||
Dark Flame |
2 2.50s |
All | 98% ranged damage/hit (25% max HP self damage) Self ATK/RES +30% (25s), Haste Burst Mode (15s) |
Nightmare (IV) |
Deal eight ranged physical dark and fire attacks to all targets, deal moderate damage to the user based on their max HP, raise the user's Attack a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. | ||||
Onyx Wave: 4x 54% dark/NE physical (more damage with less HP) Nightfall: 2x 100% group dark/NE physical (12.5% max HP self damage) | ||||
Evil Blade* |
1 2.50s |
Single | 1075% physical damage (1150/1300/1500/1700% damage below 80/50/20/6% HP) |
Soulrender (IV) |
Deal massive physical dark and non-elemental damage to one target. Deals more damage as the user's HP drops. Can break the damage cap. | ||||
Nightmare Blade |
3 (1 use) 2.50s |
Single | 800% physical damage/hit | Demon Slayer (IV) |
Deal three massive physical dark attacks to one enemy. Can break the damage cap. | ||||
Endless Darkness |
2 (1 use) 2.50s |
Single | 71% physical damage/hit, dark infusion (25s) Self Negate Damage Barrier (100%) 99% current HP self damage EX Mode: Red Wings (active with Negate Damage Barrier) |
Demon Helm (IV) |
Deal ten physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, damage the user for 99% of their current HP, grant the user a Negate Damage barrier for up to 100% of their max HP, and enter Red Wings EX Mode. Red Wings EX Mode raises the user's Attack a moderate amount while the Negate Damage barrier is active, reduces delay of their darkness abilities, and cause their darkness abilities to trigger twice. | ||||
Red Wings: ATK +30%, Darkness ability Dualcast + cast speed x3 | ||||
Evil Force |
1 (3 uses) 0.01s |
Self | Negate Damage Barrier (100%) Darkness ability rank boost (15s) (+5/10/15/20/30% damage at rank 1/2/3/4/5) |
Demon Shield (IV) |
Instantly grant the user a barrier that negates attack damage up to 100% of their max HP, and temporarily grant them up to a moderate Darkness Ability Boost. | ||||
Abyss Gate |
2 2.50s |
Single | 83% physical damage/hit Dark infusion (25s), self Haste Burst Mode (15s) |
Helter-Skelter (IV) |
Deal eight physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. | ||||
Shadow Slice: 4x 54% dark/NE physical Evil Drive: 3x 56% dark/NE physical, Darkness ability damage +15% (3 turns) | ||||
Dark Crescent |
2 (1 use) 2.50s |
Single | 60% physical damage/hit, dark infusion (25s) Awoken Darkness, Cap Break +1 (15s) Follow 2 Darkness abilities with Evil Sword (15s) |
Claw of Darkness (IV) |
Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, increase the user's Cap Break Level by 1, and cause every second darkness ability they use to trigger the follow-up ability Evil Sword, dealing a moderate amount of damage to the user proportional to their max HP. | ||||
Awoken Darkness: Darkness ability rank boost, dualcast, infinite hones Evil Sword: 8x 52/54/56% dark/NE physical, 25% max HP self damage (critical = 0/30/75%, scales with uses) | ||||
Shadow Blazer |
Cimmerian Edge (IV) | |||
Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Gloomshade Mode. | ||||
Evil Zone |
Dark Knight's Armguards (IV) | |||
Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. |
Cecil (Paladin)[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Rampart |
2 2.75s |
Party | DEF/RES +20% (20s) | None |
Temporary increases party's Defense and Resistance. | ||||
Sentinel |
2 2.75s |
Self | Sentinel: DEF +100%, draw PHY and BLK attacks to self (30s) | Lustrous Shield (IV) |
Temporarily attract single-target physical attacks. | ||||
Radiant Wings |
2 2.75s |
Random | 160% physical damage/hit | Mythgraven Blade (IV) |
Launch three successive attacks, dealing holy damage to random targets. | ||||
Saint's Fall |
2 2.50s |
Single | 263% physical damage/hit | Lustrous Sword (IV) |
Deal three successive physical holy attacks to one target. | ||||
Paladin Force |
2 2.50s |
All | 102% ranged damage/hit Holy infusion (25s) Self Haste, Burst Mode (15s) |
Excalibur (IV) |
Deal five ranged physical holy attacks to all targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of holy light. | ||||
Blessed Weapon: 230% holy physical, h60 self heal Sacred Circle: 2x 79% group holy physical | ||||
Arc of Light |
1 2.50s |
Single | 1200% physical damage | Ragnarok (IV) |
Deals massive holy and non-elemental rangd physical damage to one target. Can break the damage cap. | ||||
Sacred Cross |
2 2.50s |
Single | 71% physical damage/hit, holy infusion (25s) EX Mode: Paladin (15s) |
Lightbringer (IV) |
Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and enter Paladin EX Mode. Paladin EX Mode automatically heals damage the user takes (up to 6000 HP in total), and increases the user's Defense a large amount. | ||||
Paladin: Self DEF +100%, 6000 HP stock | ||||
Radiant Blast |
2 2.50s |
Single | 96% physical damage/hit Sentinel (25s), self Haste Burst Mode (15s) |
Apocalypse (IV) |
Deal eight physical holy and non-elemental attacks to one target, temporarily raise the user's Defense a very large amount, attract single-target physical and black magic attacks to the user, and grant Haste and Burst Mode to the user. | ||||
Paladin's Charge: 3x 58% holy/NE physical (4/5 hits with 3/7 hits taken) Light Slash: 4x 58% holy/NE physical, self RES +100% (20s) | ||||
Holy Devastation |
3 (1 use) 2.50s |
Single | 800% physical damage/hit | Excalibur II (IV) |
Deal three massive physical holy attacks to one enemy. Can break the damage cap. | ||||
Paladin Wall |
2 2.50s |
Party | DEF/RES +200% (25s) EX Mode: Lunarian (15s) |
Force Shield (IV) |
Temporarily raise the Defense and Resistance of all allies a very large amount, and enter Lunarian EX Mode. Lunarian EX Mode temporarily raises the user's Attack a moderate amount and Defense a small amount, and causes the user's knight abilities to restore 1,500 HP to all allies in the front row. | ||||
Lunarian: self ATK/DEF +30%, follow Knight abilities with 1500 HP front row heal | ||||
Saintly Force |
1 (3 uses) 0.01s |
Party | Self holy infusion (25s) Party 2000 HP stock |
Paladin's Bracer (IV) |
Instantly infuse the user with the power of holy light, and automatically heal damage all allies take (up to 2,000 HP in total). | ||||
Crystal Vanguard |
2 2.50s |
Single | 72% physical damage/hit, party Last Stand Knight ability damage +30% (15s) Brave Mode: Searchlight (15s) (starting at Lv 2) |
Kingsword (IV) |
Deal ten physical holy attacks to one enemy, grant Last Stand to all allies, temporarily increase the damage of the user's knight abilities a moderate amount, grant Bravery Mode to the user, and set their Bravery Level to 2. | ||||
Searchlight: (+1 level on Knight abilities) Lv 0: 192% holy physical Lv 1: 3x 80% holy physical, party 1000 HP stock Lv 2: 5x 90% holy physical, party 2000 HP stock Lv 3: 7x 100% holy physical, party 4000 HP stock | ||||
Valiant Force |
1 (3 uses) 0.01s |
Self | Empowered Infusion: holy (25s) Knight ability cast speed x3 (15s) |
Crystal Helm (IV) |
Temporarily grant the user Empowered Infusion for holy, and temporarily reduce delay of the user's knight abilities. Triggers instantly. | ||||
Shining Crescent |
2 (1 use) 2.50s |
Single | 60% physical or 160% white magic damage/hit Holy infusion (25s) Awoken Holy, Cap Break +1 (15s) Party Damage Reduction Barrier (75%) (3 attacks) |
Holy Fang (IV) |
Deal fifteen physical or white magic holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, temporarily grant the user Awoken Holy Mode, increase the user's Cap Break Level by 1, and grant all allies a barrier that reduces the damage from up to three attacks by a very large amount. Attack type depends on the stats of the user. | ||||
Awoken Holy: holy ability rank boost, dualcast, infinite hones | ||||
Holy Blade (IV) |
2 2.50s |
Single | 71% physical or 180% white magic damage/hit Party Damage Reduction Barrier (50%) (2 attacks) Empowered Infusion: holy (25s) Follow holy abilities with Saintly Duel (15s) |
Ultima Blade (IV) |
Deal ten physical or white magic holy and non-elemental attacks to one target, grant all allies a barrier that reduces the damage from up to two attacks by a large amount, temporarily grant the user Empowered Infusion for holy, and temporarily cause the user's holy abilities to trigger the follow-up ability Saintly Duel. Attack type depends on the stats of the user. | ||||
Saintly Duel: 4x 45% (PHY) holy/NE or 161% (WHT) holy/NE | ||||
Chain of Light |
2 2.50s |
Party | 99-hit holy chain (+20% field) (15s) | Avenger (IV) |
Trigger a holy chain up to 99 hits long that increases the holy damage of all allies a small amount. | ||||
Shine Braver |
Ultima Weapon (IV) | |||
Deal fifteen physical or white magic holy and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause Sync Abilities used by the user to trigger the follow-up ability Sacred Edge, depending on the ability used. Attack type depends on the user's stats. | ||||
Defiant Force |
Master Shield (IV) | |||
Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break Gauge. | ||||
Sacred Charge |
Guard of Avalon (IV) | |||
Deal four massive physical attacks with 100% critical hit chance or four white magic holy attacks to one enemy. Deals more damage depending on the amount of Limit Break gauge consumed, and ignores Defense or Resistance. Can break the damage cap. Attack type depends on the user's stats. |
Kain[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Double Jump |
2 2.75s |
Single | 140% jump damage | None |
Launch a jump attack on one target. | ||||
Lancet |
1 2.75s |
Single | 400% physical damage (drain 50% of damage) | Blood Lance (IV) |
Steal HP from one target. | ||||
Gungnir |
2 3.0s |
Single | 500% jump damage Target DEF/RES -50% (25s) |
Gungnir (IV) |
Deal physical damage to one target and temporarily lower its Defense and Resistance a large amount. | ||||
Rising Drive |
2 2.50s |
Single | 195% jump damage/hit No jump air time (3 turns) |
Wyvern Lance (IV) |
Deal four jump attacks to one target, and remove delay from the user's jump attacks for three turns. | ||||
Unmatched Triple Assault* |
2 2.50s |
Single | 172% physical damage/hit (100% Paralyze) | Gae Bolg (IV) |
Deal three non-elemental physical attacks to a single target and Paralyze them. | ||||
Dragoon's Pride |
2 2.50s |
All | 125% jump damage/hit Lightning infusion (25s) Self Haste, Burst Mode (15s) |
Abel's Lance (IV) |
Deal four lightning and non-elemental jump attacks to all targets, temporarily infuses the user with the power of lightning, and grants Haste and Burst Mode to the user. | ||||
Stormblood Dragoon: 2x 103% lightning ranged, no jump air time (2 turns) Triumphant Lancet: 2x 103% lightning ranged, refill 1 ability use | ||||
Kain's Lance |
1 2.50s |
Single | 1050% jump damage (up to 1450% with Dragoon abilities used) |
Dragon Mail (IV) |
Deal massive jump lightning and non-elemental damage to one target. Deals more damage for each dragoon ability the user has used. Can break the damage cap. | ||||
Luminous Dragon |
2 2.50s |
Single | 71% jump damage/hit Lightning infusion, self ATK/DEF +30% (25s) Instant jump abilities (15s) |
Longinus (IV) |
Deal ten jump lightning and non-elemental attacks to one target, temporarily infuse the user with the power of lightning, raise the user's Attack a moderate amount and Defense a small amount, and temporarily remove delay of the user's jump attacks. | ||||
Impulse Drive |
2 2.50s |
Single | 36% jump damage/hit 99-hit lightning chain (+20% field) (15s) |
Kain's Lance (IV) |
Trigger a lightning chain up to 99 hits long that increases the lightning damage of all allies a small amount, and deal twenty-two jump lightning attacks to one enemy. | ||||
Dragon's Wrath |
2 2.50s |
Single | 72% jump damage/hit, lightning infusion (25s) No jump air time (2 turns) Brave Mode: Soaring High (15s) (starting at Lv 2) |
Holy Lance (IV) |
Deal ten lightning jump attacks to one enemy, temporarily infuse the user with the power of lightning, cause the user's jump attacks to land instantly for two turns, temporarily grant the user Brave Mode, and set the user's Bravery Level to 1. | ||||
Soaring High: (+1 level on Dragoon abilities) Lv 0: 192% lightning jump Lv 1: 325% lightning jump (99999 cap) Lv 2: 650% lightning jump (99999 cap) Lv 3: 1015% lightning jump (99999 cap) | ||||
Dragoon Dive |
3 (1 use) 2.50s |
Single | 800% jump damage/hit | Brionac (IV) |
Deal three massive lightning jump attacks to one enemy. Can break the damage cap. | ||||
Lance of the Dragon |
2 (1 use) 2.50s |
Single | 60% jump damage/hit, lightning infusion (25s) Awoken Dragoon, Cap Break +2 (15s) Follow 3 Dragoon abilities with Boltstorm Spear (15s) |
Dragoon Lance (IV) |
Deal fifteen jump lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Dragoon Mode, increase the user's Cap Break Level by 2, and cause every third dragoon ability they use to trigger the follow-up ability Boltstorm Spear, dealing ranged physical lightning, wind, and non-elemental damage to one target. Boltstorm Spear can break the damage cap. | ||||
Awoken Dragoon: Dragoon ability rank boost, infinite hones Boltstorm Spear: 520% lightning/wind/NE ranged (99999 cap) | ||||
Dragoon Descent |
0 (1 use) 0.01s |
Self | No jump air time (15s) Instant cast (1 turn) |
Light Seeker's Guise (IV) |
Temporarily cause the user's jump attacks to land instantly, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. | ||||
Blood Dragoon |
2 (1 use) 2.50s |
Single | 60% jump damage/hit 3x Empowered Infusion: lightning (25s) Sync Mode, Cap Break +1 (15s) Follow 3 lightning abilities with Spark Spear (15s) |
Gae Bolg (IV) |
Deal fifteen jump lightning and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for lightning, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every third lightning ability used by the user to trigger the follow-up ability Spark Spear, dealing ranged physical lightning and non-elemental damage to one target. Spark Spear can break the damage cap. | ||||
Sworn Lance: 640% lightning/NE jump (2.50s air time, 99999 cap) Dragoon Thunderbolt: 3x 90% lightning/NE ranged, jump ability cast speed x3 (2 turns) Spark Spear: 528% lightning/NE ranged (99999 cap) | ||||
Draconic Tempest |
1 (3 uses) 0.01s |
Self | Empowered Infusion: lightning (25s) Cast speed x3 (2 turns) |
Hero's Shield (IV) |
Temporarily grant the user Empowered Infusion for lightning, and reduce delay of the user's actions for two turns. Triggers instantly. |
Rydia[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Summon Eidolon I |
2 3.0s |
All | 98% summon damage | None |
Deal summoning magic non-elemental damage to all targets. | ||||
Summon Eidolon II |
2 3.0s |
All | 717% summon damage | Ice Whip (IV) |
Deal summoning magic ice damage to all targets. | ||||
Radiant Breath |
2 3.0s |
All | 375% summon damage/hit, self Mirror Image x2 | Dragon Whisker (IV) |
Deal two summoning magic holy attacks to all targets and blur the user's image, enabling them to avoid two physical attacks. | ||||
Odin |
2 3.0s |
All | 237% summon damage/hit (100% Instant KO) Party DEF +50% (25s) |
Mystic Whip (IV) |
Deal six summoning magic non-elemental attacks to all targets with a high chance to instantly KO them, and temporarily raise the Defense of all allies a moderate amount. | ||||
Mournful Cry |
2 2.50s |
All | 237% summon damage/hit Earth infusion (25s) |
Sleipnir's Tail (IV) |
Deal five summon magic earth and non-elemental attacks to all targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of earth.Burst Mode abilities: Gaia's Strike, Gaia's Fury. | ||||
Gaia's Strike: 4x 224% earth/NE summon Gaia's Fury: 2x 314% group earth/NE summon | ||||
Eidolon Emissary |
2 2.50s |
Single | 3700% summon damage | Wizard Rod (IV) |
Deal massive summon magic earth, water, and holy damage to one target. Can break the damage cap. | ||||
Lord of the Seas |
2 2.50s |
Single | 170% summon damage/hit, water infusion (25s) Party MAG/RES +30% (25s) |
Red Scorpion (IV) |
Deal ten summon magic water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and raise the Magic of all allies a moderate amount and Resistance a small amount. | ||||
Law of the Eidolons |
2 2.50s |
All | 199% summon damage/hit Target water weakness +20% (25s) Self Haste, Burst Mode (15s) |
Minerva Bustier (IV) |
Deal six summon magic water and holy attacks to all targets, temporarily lower their water resistance, and grant Haste and Burst Mode to the user. | ||||
Gift of the Eidolon King: 4x 195% water/holy summon, self magic cast speed x2 (2 turns) Gift of the Eidolon Queen: 2x 428% water/holy summon, refill 1 ability use | ||||
Fated Encounter |
2 2.50s |
Single | 170% summon damage/hit Water infusion, self MAG/DEF +30% (25s) Follow water abilities with Tidal Flood (15s) Refill 2 ability uses (after Tidal Flood uptime) |
Mythril Whipblade (IV) |
Deal ten summon magic water and non-elemental attacks to one target, temporarily infuse the user with the power of water, raise the user's Magic a moderate amount and Defense a small amount, cause the user's water abilities to trigger the follow-up ability Tidal Flood, dealing five summon magic water and non-elemental attacks to one target, and restore two ability uses to one ability after a certain amount of time has passed. | ||||
Tidal Flood: 5x 157% water/NE summon | ||||
Past and Present |
3 (1 use) 2.50s |
Single | 2650% summon damage/hit | Summoner Rydia (IV) |
Deal three massive summon magic water, earth, and holy attacks to one enemy. Can break the damage cap. | ||||
Raging Giant |
2 2.50s |
Single | 173% summon damage/hit, earth infusion (25s) Self cast speed x2 (15s) Brave Mode: Giant's Howl (15s) (starting at Lv 2) |
Earth Bute (IV) |
Deal ten summon magic earth attacks to one enemy, temporarily infuse the user with the power of earth, temporarily reduce delay of the user's actions, grant Bravery Mode to the user, and set their Bravery Level to 2. | ||||
Giant's Howl: (+1 level on Summoning abilities) Lv 0: 792% earth summon Lv 1: 1200% earth summon (99999 cap) Lv 2: 2080% earth summon (99999 cap), refill 1 Summoning ability use Lv 3: 3500% earth summon (99999 cap), refill 1 Summoning ability use | ||||
Secrets of Mist |
1 (3 uses) 0.01s |
Self | Magic cast speed x3 (15s) Summoning ability rank boost (15s) (+5/10/15/20/30% damage at rank 1/2/3/4/5) |
Flame Whip (IV) |
Temporarily reduce delay of the user's magic attacks, and grant them up to a moderate Summoning Ability Boost. Triggers instantly. | ||||
Feymarch Frontier |
2 (1 use) 2.50s |
Single | 150% summon damage/hit Party MAG/RES +30% (25s) Awoken Summoning, Cap Break +1 (15s) Follow 2 water, earth or holy abilities with Trinity Summon (15s) |
Rune Whip (IV) |
Deal fifteen summon magic water, earth, holy, and non-elemental attacks to one target, temporarily raise the party's Magic a moderate amount and Resistance a small amount, temporarily grant the user Awoken Summoning Mode, increase the user's Cap Break Level by 1, and cause every second water, earth, or holy ability they use to trigger the follow-up ability Trinity Summon.
| ||||
Awoken Summoning: Summoning ability rank boost, dualcast, infinite hones Trinity Summon: 8x 149% water/earth/holy/NE summon | ||||
Eidolon Zantetsuken |
Gaia Whip (IV) | |||
Deal fifteen summon magic earth and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for earth, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1.
| ||||
Secret of the Eidolons |
Chaperon (IV) | |||
Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge.
| ||||
Broken Heart |
Aqua Bute (IV) | |||
Deal fifteen summon magic water and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for water, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, automatically heal additional damage the user takes (up to 10,000 HP in total), and while in Sync Mode grant the user Feymarch Form.
| ||||
Eidolon Confidante |
Star Whip (IV) | |||
Deal four massive summon magic water, holy, and earth attacks to one enemy. Deals more damage depending on the amount of Limit Break Gauge consumed, ignores Resistance, and can break the damage cap
| ||||
Mist Wall |
Rainbow Robe (IV) | |||
Instantly restore two summoning ability uses to one of the user's summoning abilities, and temporarily grant the user Tri-Element Mode II. After entering Tri-Element Mode II, using a water, earth, or holy ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break Gauge.
|
Rosa[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Trueshot Bow |
2 3.0s |
Single | 150% ranged damage | None |
Deal ranged physical damage to one target. | ||||
Divine Favor |
2 3.0s |
Party | Raise (30%), h50 heal | Elven Bow (IV) |
Raise all KO'd allies and restore a moderate amount of HP to all allies. | ||||
Miracle |
2 2.50s |
Party | Protect, Shell | White Dress (IV) |
Grant Protect and Shell to all allies. | ||||
Divine Heal |
2 3.0s |
Party | h85 heal, Magic Barrier | Artemis Bow (IV) |
Restore a large amount of HP to all allies, and enable each to avoid one magic attack. | ||||
Holy Ray |
2 2.50s |
All | 190% white magic damage/hit, h85 party heal Self Haste, Burst Mode (15s) |
Perseus Bow (IV) |
Deal five holy white magic attacks to all enemies, heals a large amount of HP for all allies, and grants Haste and Burst Mode to the user. | ||||
Wall of Light: h105 ally heal + Magic Barrier Ripple of Life: h25 party heal | ||||
Benediction |
2 0.01s |
Party | h85 heal, 2000 HP stock, Magic Barrier | Fairy's Bow (IV) |
Instantly restore a large amount of HP to all allies, automatically heal damage they take (up to 2000 HP in total), and enable them to avoid one magic attack. Effective against most spells. | ||||
White Mage Wonder (IV) |
2 0.01s |
Party | h85 heal, cast speed x3 (2 turns), Regenga | Rosa's Guise (IV) |
nstantly restore a large amount of HP to all allies, reduce delay of their actions for two turns, and grant them Regenga, restoring 2,000 HP per tick. | ||||
Divine Guard |
1 (3 uses) 0.01s |
Party | Magic Barrier, Haste | Magic Bow (IV) |
Instantly grant a Magic Barrier to all allies, enabling them to avoid one magic attack, and grant them Haste. Effective against most magic attacks. | ||||
Sacred Healing |
2 (1 use) 0.01s |
Party | h105 heal, Raise (100%) Last Stand, Haste, Magic Barrier x2 Awoken Love (15s) |
Sagittarius (IV) |
Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant all allies Last Stand, Haste, and two Magic Barriers, and temporarily grant the user Awoken Love Mode. | ||||
Awoken Love: White Magic ability cast speed x3, infinite hones, follow White Magic abilities with Wave of Mending Wave of Mending: h10/15/25/35/45 party heal with ability rank 1/2/3/4/5 | ||||
Divine Shelter |
0 (1 use) 0.01s |
Party | Protect, Shell, Haste | Astrakhan Hat (IV) |
Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. | ||||
Theme of Love |
Regal Gown (IV) | |||
Instantly restore a very large amount of HP to all allies, grant them a Magic Barrier, reduce the delay of their actions for two turns, grant them Last Stand, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. |
Edward[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Balm |
2 2.50s |
Single | h55 heal | None |
Restore HP to one target. | ||||
Fabled Song |
2 3.0s |
Party | Protect, Regen | Fabled Harp (IV) |
Grant Protect and heavy Regen to all allies. | ||||
Song of Swiftness |
2 2.50s |
Party | Haste, MAG +30% (25s) | Dream Harp (IV) |
Grant Haste to all allies, and temporarily raise their Magic a moderate amount. | ||||
Soulsong |
2 2.50s |
Party | MAG/MND +30% Magic cast speed x2 (3 turns) |
Soul Harp (IV) |
Reduce the offensive magic casting time of all allies for three turns, and temporarily raise their Magic and Mind a moderate amount. | ||||
Whisperweed Ballad |
2 2.50s |
Party | ATK +50% (25s) Enemy holy weakness +20% (25s) Self Haste, Burst Mode (15s) |
Lamia Harp (IV) |
Lower the holy resistance of all targets, temporarily raise the Attack of all allies a large amount, and grant Haste and Burst Mode to the user. | ||||
Soothing Lullaby: 195% holy ranged, target ATK/MAG -20% (15s), self Sap Baneful Nocturne: 195% holy ranged, target DEF/RES -20% (15s), self Sap | ||||
Hero's Rime |
2 2.50s |
Party | MAG/RES/MND +30% (25s), Haste Magic cast speed x2 (2 turns) |
Apollo Harp (IV) |
Temporarily raise the Magic and Mind of all allies a moderate amount, Resistance a small amount, grant them Haste, and reduce their offensive magic casting time for two turns. | ||||
Song of Hope |
2 2.50s |
Party | 150-hit holy chain (+50% field) (15s) MAG/MND +30% (25s) |
Faerie Harp (IV) |
Activate a holy chain up to 150 hits long that increases the holy damage of all allies a large amount, and temporarily raise their Magic and Mind a moderate amount. | ||||
Take Heart! |
Chronos' Harp (IV) | |||
Temporarily raise the Attack, Magic, and Mind of all allies a moderate amount, grant them Haste, temporarily reduce the delay of all allies' actions, grant the user Awoken Bard Mode, and reduce ATB charge time once for all allies. Triggers instantly. | ||||
Paean Echoes |
Madhura Harp (IV) | |||
Temporarily grant the user Empowered Infusion for holy, and reduce delay of the user's actions for two turns. Triggers instantly. |
Palom[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Bluff |
2 2.50s |
Self | MAG +30% (25s) | None |
Temporarily raise the user's Magic a moderate amount. | ||||
Chaincast Boltstorm |
2 3.0s |
Single | 220% magic damage/hit | Triton's Dagger (IV) |
Deal eight magic lightning and non-elemental attacks to one target. | ||||
Twincast Magic Barrage |
2 2.50s |
All | 169% magic damage/hit Target MAG/RES -50% (25s) |
Asura Rod (IV) |
Deal eight magic holy and fire and lightning attacks to all targets, and temporarily lower their Magic and Resistance a large amount. | ||||
Tri-Disaster |
2 2.50s |
Single | 200% magic damage/hit (10 hits vs. elemental weakness) Self Haste, Burst Mode (15s) |
Chocobo Suit (IV) |
Deal eight magic fire, lightning, and ice attacks to one target, and grant Haste and Burst Mode to the user. Deals ten attacks if the target has a Slight Weakness or is Vulnerable to fire, lightning, or ice. Burst Mode Abilities: Bomb Thunder, Ice Thunder. | ||||
Bomb Thunder: 4x 230% fire/lightning magic (vs. weakness: self instant cast (1 turn)) Ice Thunder: 4x 230% ice/lightning magic (vs. weakness: self instant cast (1 turn)) | ||||
Thunderstorm |
2 2.50s |
Single | 170% magic damage/hit, lightning infusion (25s) Self MAG/RES +30% (25s) Black Magic dualcast |
Mirage Rod (IV) |
Deal ten magic lightning and ice attacks to one enemy, temporarily infuse the user with the power of lightning, raise their Magic a moderate amount and Resistance a small amount, and cause their black magic abilities to double cast. | ||||
Extreme Thunder |
3 (1 use) 2.50s |
Single | 2650% magic damage/hit | Gokuu Pole (IV) |
Deal three massive magic fire, lightning, and ice attacks to one enemy. Can break the damage cap. | ||||
Black Magic Touch |
1 (1 use) 0.01s |
Self | Elemental weakness damage +30% (15s) Cast speed x3 (2 turns) |
Cloud Staff (IV) |
Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and reduce delay of the user's actions for two turns. Triggers instantly. | ||||
Thunderous Malady |
2 (1 use) 2.50s |
Single | 150% magic damage/hit, lightning infusion (25s) Awoken Lightning, Cap Break +1 (15s) Rising Thunder Mode (15s) |
Prism Rod (IV) |
Deal fifteen magic lightning and non-elemental attacks to one target, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Lightning Mode, increase the user's Cap Break Level by 1, and enter Rising Thunder Mode. Rising Thunder Mode reduces delay of the user's actions, and causes the user's lightning abilities to raise the user's lightning attack level by 1. | ||||
Awoken Lightning: lightning ability rank boost, dualcast, infinite hones Rising Thunder: cast speed x2, lightning abilities grant self lightning damage +10% (15s) | ||||
Thunder Cross |
0 (1 use) 0.01s |
Self | Empowered infusion: lightning (25s) Instant cast (1 turn) |
Eight-Fluted Pole (IV) |
Temporarily grant the user Empowered Infusion for lightning, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. | ||||
Lightning Raiment (Palom) |
Palom's Guise (IV) | |||
Temporarily infuse all allies with the power of lightning. Triggers instantly. |
Porom[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Cry |
2 2.50s |
Single | 100% Confuse | None |
High chance to Confuse one target. | ||||
Sync |
2 3.0s |
Party | h85 heal, Haste | Seraphim's Mace (IV) |
Restore a large amount of HP to all allies and grant them Haste. | ||||
Twin Star |
2 2.50s |
Party | ATK +30%, MND +15%, critical = 50% (25s) | Feathered Cap (IV) |
Temporarily raise the Attack of all allies a moderate amount and Mind a small amount, and set their critical hit chance to 50%. | ||||
Healing Wind (IV) |
2 2.50s |
Party | h55 heal, MAG/MND +30% (25s) Self Haste, Burst Mode (15s) |
Zeus Mace (IV) |
Restore a moderate amount of HP to all allies, temporarily raise their Magic and Mind a moderate amount, and grant Haste and Burst Mode to the user. | ||||
Mysidia's Light: h80 heal, Raise (20%) Cure Wave: h25 party heal | ||||
Pure White Magic |
2 0.01s |
Party | h85 heal, Last Stand, Reraise (40%) | Wizard's Staff (IV) |
Instantly restore a large amount of HP to all allies, and grant them Last Stand and Reraise. Allies are raised with moderate HP. | ||||
Coordinated Renew |
2 0.01s |
Party | h85 heal Magic cast speed x2 (2 turns), Last Stand Follow 2 White Magic abilities with Tiny Curaja (15s) |
Cat-Ear Hood (IV) |
Instantly restore a large amount of HP to all allies, reduce delay of their magic attacks for two turns, grant them Last Stand, and temporarily cause every second white magic ability used by the user to trigger the follow-up ability Tiny Curaja, restoring a small amount of HP to all allies. The amount of HP restored increases if Palom is present. | ||||
Tiny Curaja: h25 party heal (h27 with Palom in party) | ||||
White Magic Touch |
1 (3 uses) 0.01s |
Party | Protect, Shell, Haste | Nirvana (IV) |
Instantly grant Protect, Shell, and Haste to all allies. | ||||
White Magic Waypoint |
Angel Robe (IV) | |||
Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, reduce delay of all allies' magic attacks for three turns, grant them Haste and Last Stand, and temporarily grant the user Awoken Cry Mode. | ||||
Mysidia Guard |
Judicer's Staff (IV) | |||
Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break Gauge. |
Tellah[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Recall |
2 2.50s |
Single | Fira, Blizzara or Thundara | None |
Cast a random black magic spell. | ||||
Font of Wisdom |
2 2.50s |
Party | Refill 1 ability use | Polymorph Rod (IV) |
Restore one ability use to each ally. | ||||
Dire Meteor |
2 3.0s |
All | 330% magic damage/hit (50% max HP self damage) | Stardust Rod (IV) |
Deal four magic non-elemental attacks to all targets, and deal heavy damage to the user based on his max HP. | ||||
Last Gasp |
2 2.50s |
Party | ATK/MAG +30% (25s) Self instant cast (1 turn), Doom (45s) |
Bomb Core (IV) |
Temporarily raise the Attack and Magic of all allies a moderate amount, remove delay from the user's actions for one turn, and Doom the user (Countdown 45). | ||||
Sage's Sagacity |
2 2.50s |
Party | MAG +30% (25s), Haste Magic cast speed x2 (3 turns) Burst Mode (15s) |
Wonder Wand (IV) |
Temporarily raise the Magic of all allies a moderate amount, grant them Haste, reduce their offensive magic casting time for three turns, and grant Haste and Burst Mode to the user. | ||||
Sage's Secrets: 4x 235% earth/NE magic (4x 265/300% at 650/1200 MAG) Forbidden Recollection: 2x 393% earth/NE magic, self MAG +30%/DEF +30% | ||||
Sage's Resolve |
2 2.50s |
Party | Magic cast speed x2 (2 turns) Self earth infusion (25s) Desperate Meteor Mode (15s) |
Professor's Robe (IV) |
Reduce delay of the magic attacks of all allies for two turns, temporarily infuse the user with the power of earth, and enter Desperate Meteor Mode. Desperate Meteor Mode temporarily causes the user's black magic abilities to trigger twice. When Desperate Meteor Mode ends, it triggers Legendary Magic, dealing magic damage to one target, and causing the user to be Instantly KO'd. Legendary Magic can break the damage cap. | ||||
Desperate Meteor: Black Magic dualcast, ends with Legendary Magic Legendary Magic: 35% of BLK damage dealt in Desperate Meteor (99999 cap), self Instant KO | ||||
Sage's Revelation |
2 (1 use) 2.50s |
Single | 150% magic damage/hit, earth infusion (25s) Awoken Earth, Cap Break +1 (15s) Unsealed Earth Mode (15s) |
Elder Staff (IV) |
Deal fifteen magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, and enter Unsealed Earth Mode, reducing delay of the user's earth abilities, and increasing the amount earth abilities charge the user's Soul Break gauge a moderate amount. | ||||
Awoken Earth: earth ability rank boost, dualcast, infinite hones Unsealed Earth: earth ability cast speed x2, Soul Break gain +25% | ||||
Sage's Scar |
3 (1 use) 2.50s |
Single | 2650% magic damage/hit | Dragon Rod (IV) |
Deal three massive magic earth attacks to one enemy. Can break the damage cap. | ||||
Resonating Strata |
0 (1 use) 0.01s |
Self | Empowered Infusion: earth (25s) Instant cast (1 turn) |
Wizer Rod (IV) |
Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. | ||||
Sage's Stone Ward |
Druid's Robes (IV) | |||
Instantly activate an earth chain up to 99 hits long that increases the earth damage of all allies a large amount, temporarily raise their Magic a large amount, and temporarily raise their earth attack level by 2. |
Edge[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Eblan Stunner |
2 2.50s |
Single | 150% physical damage (20% Paralyze) | None |
Deal physical damage to one target, with a small chance to Paralyze it. | ||||
Eblan Water Veil |
2 2.50s |
All | 115% ranged damage/hit (100% Interrupt) | Murasame (IV) |
Deal three physical water attacks to all targets, with a high chance to interrupt their pending actions. | ||||
Eblan Dual Wield |
2 2.50s |
Single | 66% physical damage/hit (100% Paralyze/Slow) | Kotetsu (IV) |
Deal eight physical lightning attacks to one target, with a high chance to Paralyze and Slow it. | ||||
Inferno |
2 0.01s |
All | 145% ranged damage/hit | Sasuke's Katana (IV) |
Deal four instant ranged physical fire and non-elemental attacks to all targets. | ||||
Seething Waters |
2 2.50s |
Single | 83% physical damage/hit Water infusion (25s), self Haste Burst Mode (15s) |
Mutsunokami (IV) |
Deal eight physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. | ||||
Water Barrage: 4x 47% water/NE physical (0.825s charge) Raging Seas: 2x 60% group water/NE physical (0.825 charge) | ||||
Eblan Doppelganger |
2 0.01s |
Party | Haste, Last Stand, Mirror Image | Red Jacket (IV) |
Instantly blur the image of all allies, enabling them to avoid one physical attack, and grant them Last Stand and Haste. | ||||
Chaotic Moon |
2 2.50s |
Random | 71% physical damage/hit Water ⇨ self cast speed x3 (1 turn) (15s) Follow Ninja abilities with Lurking Shadow (15s) |
Kikuichimonji (IV) |
Deal physical water and lightning attacks to ten random targets, temporarily cause the user's water attacks to reduce delay of the user's actions for one turn, and temporarily cause the user's ninja abilities to trigger the follow-up ability Lurking Shadow, dealing physical water, lightning, and non-elemental damage to one target if the user has Mirror Image. Lurking Shadow can trigger up to two times, once per stack of Mirror Image. | ||||
Lurking Shadow: 216% water/lightning/NE physical (0/1/2 hits with 0/1/2 Mirror Image stacks) | ||||
Noxious Fangs |
2 2.50s |
Single | 63% physical damage/hit Party Haste, Last Stand, Mirror Image |
Ama-no-Murakumo (IV) |
Instantly deal ten physical water and poison attacks to one enemy, and grant Mirror Image, Last Stand, and Haste to all allies. | ||||
Triune |
2 (1 use) 2.50s |
Single | 60% physical or 222.5% piercing ninjutsu damage/hit Awoken Ninja, Cap Break +1 (15s) Ninja ability cast speed x3 (15s) Follow Ninja abilities with Eblan Tactics (15s) |
Edge's Guise (IV) |
Deal fifteen physical or ninjutsu water, fire, lightning, and non-elemental attacks to one target, temporarily grant the user Awoken Ninja Mode, increase the user's Cap Break Level by 1, reduce delay of the user's ninja abilities, and cause the user's ninja abilities to trigger the follow-up ability Eblan Tactics. Attack type depends on the stats of the user | ||||
Awoken Ninja: Ninja ability rank boost, dualcast, infinite hones Eblan Tactics: 4x 44% (PHY) or 2x 2200% (NIN piercing) fire/ice/lightning damage, self fire/ice/lightning damage +10% (15s) | ||||
Eblan Universe |
3 (1 use) 2.50s |
Single | 800% (PHY) or 397500% (NIN piercing) damage/hit | Fuma Shuriken (IV) |
Deal three massive ranged physical or ninjutsu water, fire, and lightning attacks to one enemy. Attack type depends on the stats of the user. Can break the damage cap. | ||||
Azure Flash |
0 (1 use) 0.01s |
Self | Elemental weakness damage +30% (15s) Cast speed x3 (2 turns) |
Kagenui (IV) |
Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and reduce delay of the user's actions for two turns. Triggers instantly and does not deplete the Soul Break gauge. | ||||
Chain of Water |
2 2.50s |
Party | 99-hit water chain (+20% field) (15s) | Edge's Armguard (IV) |
Trigger a water chain up to 99 hits long that increases the water damage of all allies a small amount. | ||||
Eblan Harmony |
Art of War (IV) | |||
Deal fifteen physical or ninjutsu water, fire, lightning, and non-elemental attacks to one enemy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Tri-Element Mode III, and cause every third Sync Ability used by the user to temporarily refresh the user's elemental infusion. Attack type depends on the user's stats. | ||||
Eblan Lotus |
Chakram (IV) | |||
Deal four massive physical water, fire, and lightning attacks with 100% critical hit chance to one enemy, ignoring Defense, or deal four massive ninjutsu water, fire, and lightning attacks to one enemy, ignoring Resistance. Deals more damage depending on the amount of Limit Break Gauge consumed. Can break the damage cap. Attack type depends on the user's stats. | ||||
Eblan Discipline |
Zanmato (IV) | |||
Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Tri-Element Mode II. After entering Tri-Element Mode II, using a water, fire, or lightning ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. Does not deplete the Soul Break Gauge. |
Fusoya[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Bless |
2 2.75s |
Party | Regen | None |
Grant Regen to all allies. | ||||
Lunar Auspice |
2 3.0s |
All | 235% magic damage/hit Party MAG +20% (25s) |
Faerie Rod (IV) |
Deal four magic non-elemental attacks to all targets, and temporarily raise the party's Magic a small amount. | ||||
Lunarian Might |
2 2.50s |
All | Enemy dark weakness +20% (25s) Party MAG/MND +30% (25s) |
Radiant Robe (IV) |
Temporarily lower the dark resistance of all targets, and raise the party's Magic and Mind a moderate amount. | ||||
Lunarian Prayer |
2 2.50s |
Single | 188% magic (BLK) damage/hit Holy infusion (25s) Self Haste, Burst Mode (15s) |
Gravity Rod (IV) |
Deal eight magic holy and non-elemental attacks to one enemy, temporarily infuse the user with the power of holy light, and grant them Haste and Burst Mode. | ||||
Moonlight's Blessing: 2x 220% holy black magic Moonlight's Seal: 3x 230%/4x 235%/5x 240%/6x 300% holy black magic (scales with Moonlight's Blessing uses) | ||||
Lunarian Enigma |
2 2.50s |
Single | 180% white magic damage/hit Target holy weakness +20% (25s) Party holy reflection barrier (30s) Self cast speed x2 (3 turns) |
Moon Staff (IV) |
Deal ten white magic holy and non-elemental attacks to one target, temporarily lower its holy resistance level by 2, infuse the user with the power of holy light, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as holy damage, and reduce delay of the user's actions for three turns. | ||||
Supersault Magic |
Hermit's Robes (IV) | |||
Deal fifteen white magic holy and non-elemental attacks to one enemy, grant Regenga to all allies (restores 2,000 HP per tick), temporarily infuse the user with the power of holy light, temporarily grant the user Awoken Highborn Mode, and increase the user's Cap Break Level by 1. | ||||
Lunarian Fury |
Lullaby Rod (IV) | |||
Deal three massive white magic holy attacks to one enemy. Can break the damage cap. | ||||
Lunarian Longing |
Holy Rod (IV) | |||
Activate a FF IV realm chain up to 150 hits long that increases the damage of allies from the FF IV realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste | ||||
Lunar Beam |
Mystery Veil (IV) | |||
Temporarily grant the user Empowered Infusion for holy, and reduce delay of the user's actions for two turns. Triggers instantly. |
Golbez[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Binding Cold |
2 2.75s |
All | 20% Paralyze | None |
Small chance to Paralyze all targets. | ||||
Black Fang |
2 3.0s |
Single | 280% magic damage/hit | Rune Axe (IV) |
Deal four non-elemental magic attacks. | ||||
Nightglow |
2 3.0s |
All | 375% magic damage/hit (29% Sap) | Ebon Armor (IV) |
Deal two magic dark attacks to all targets, with a moderate chance to Sap them. | ||||
Cosmic Ray |
2 3.0s |
Single | 223% magic damage/hit Self MAG +30% (15s) |
Golbez's Gauntlets (IV) |
Deal eight magic dark attacks to one target, and temporarily raise the user's Magic a moderate amount. | ||||
Twin Moon |
2 2.50s |
Single | 249% magic damage/hit Self MAG/DEF +30%, Sentinel (25s) Self Haste, Burst Mode (25s) |
Zeromus Shard (IV) |
Deal seven magic dark and non-elemental attacks to one target, grant Haste and Burst Mode to the user, temporarily raise the user's Magic a moderate amount and Defense a very large amount, and temporarily attract single-target physical and black magic attacks. | ||||
Shadow Dragon: self Negate Damage Barrier (30%), Summon Strike (w/ Summon Strike: 4x 430% dark summon, Summon Strike off) Glare Hand: 4x 255% dark black magic (w/ Summon Strike: drain 20% of damage) | ||||
Genesis Rock |
2 2.50s |
All | 157% magic damage/hit Dark infusion (25s) |
Golbez's Cloak (IV) |
Deal six magic dark attacks to all targets, and temporarily infuse the user with the power of the dark. | ||||
Master of Baron |
2 2.50s |
Single | 170% magic damage/hit, dark infusion (25s) Self MAG/DEF +30% (25s) 6000 HP stock |
Gigantaxe (IV) |
Deal ten magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, raise the user's Magic a moderate amount and Defense a small amount, and automatically heal damage they take (up to 6000 HP in total). | ||||
Darkbind Miasma |
2 2.50s |
Party | 150-hit dark chain (+50% field) (15s) MAG +50% (25s) |
Demon's Rod (IV) |
Activate a dark chain up to 150 hits long that increases the dark damage of all allies a large amount, and temporarily raise their Magic a large amount. | ||||
Abyssal Quasar |
2 2.50s |
Single | 188% magic damage/hit Party dark reflection barrier (30s) Self Haste, Burst Mode (15s) |
Giant's Gloves (IV) |
Deal eight magic dark and non-elemental attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of attack damage taken back to the attacker as dark damage, and grant Haste and Burst Mode to the user. | ||||
Rising Wave: 4x 262% dark/NE magic Attack System: 3x 265% dark/NE magic, self cast speed x2 (2 turns) | ||||
Creature of Shadow |
2 2.50s |
Single | 170% magic damage/hit, dark infusion (25s) Self Negate Damage Barrier (100%) Shadow Dragon Mode (active with Negate Damage Barrier) |
Master Rod (IV) |
Deal ten magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, damage the user for 99% of their current HP, grant the user a Negate Damage barrier for up to 100% of their max HP, and enter Shadow Dragon Mode. Shadow Dragon Mode causes the user's darkness abilities to trigger twice while the Negate Damage barrier is active, and triggers Dark Path when the Negate Damage barrier fades. | ||||
Shadow Dragon Mode: Darkness dualcast, cast Dark Path with Negate Damage barrier down Dark Path: 1180% dark/NE magic (BLK) (99999 cap) (2050/3460% damage with 5/9 Darkness abilities used in Shadow Dragon Mode) | ||||
Cloaked in Night |
1 (3 uses) 0.01s |
Self | Magic cast speed x2 (15s) Darkness ability rank boost (15s) (+5/10/15/20/30% damage at rank 1/2/3/4/5) |
Giant's Axe (IV) |
Temporarily reduce delay of the user's magic attacks, and grant them up to a moderate Darkness Ability Boost. Triggers instantly. | ||||
Dark Meteor |
Shadow Dragon Rod (IV) | |||
Deal fifteen magic dark and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and cause every second dark ability used by the user to temporarily raise the dark attack level of the user by 2. | ||||
Dark Dungeon |
Bright Bracer (IV) | |||
Deal fifteen magic dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Dark Mode, increase the user's Cap Break Level by 1, grant the user a barrier that negates attack damage up to 100% of their max HP, and enter Dark Armor Mode. | ||||
Archfiend Shadow Wave |
Demon Axe (IV) | |||
Deal twenty massive magic dark attacks to one enemy, followed by an additional magic dark attack that can break the damage cap. | ||||
Chaos Barrier |
Evil Axe (IV) | |||
Temporarily grant the user Empowered Infusion for dark, and grant the user a barrier that negates attack damage up to 100% of their max HP. Triggers instantly and does not deplete the Soul Break gauge | ||||
Greataxe (IV) | ||||
Deal seven magic dark and non-elemental attacks with Cap Break Level increased by 1 to one enemy, temporarily raise the user's Magic and Mind a large amount, grant the user Empowered Infusion for dark, temporarily increase the user's Cap Break Level by 1, grant the user Dual Awoken Dark Mode I: Golbez, and grant the user Record Resonance. | ||||
Awoken Dark Dungeon |
Yang[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Kick |
2 2.50s |
All | 110% physical damage | None |
Deal physical damage to all targets. | ||||
Sylph's Providence |
2 2.50s |
All | 140% ranged damage/hit Party Mirror Image |
Faerie Claws (IV) |
Deal three ranged physical attacks to all targets, and enable each ally to avoid one physical attack. | ||||
Exploding Volcano Kick |
2 2.50s |
All | 103% ranged damage/hit Enemy earth weakness +20% (25s) |
Hell Claws (IV) |
Deal six ranged physical earth and non-elemental attacks to all targets, and temporarily lower their earth resistance. | ||||
Seven-Star Heavenly Fist |
2 2.50s |
Single | 95% physical damage/hit Earth infusion (25s) Haste, Burst Mode (15s) |
Cat Claws (IV) |
Deal seven physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. | ||||
Crushing-Rock Blow: 4x 47% earth/NE physical (5 hits with Unbound Fury) Explosive Fists: 4x 51% earth/NE physical, self Unbound Fury (25s) Unbound Fury: self DEF/RES -40%, cast speed x2 | ||||
Shuddering Fist |
2 2.50s |
Single | 71% physical damage/hit, earth infusion (25s) Frying Pan Mode (15s) |
Dragon Claw (IV) |
Deal ten physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, and enter Frying Pan Mode. Frying Pan Mode temporarily causes the user's monk abilities to change the user's delay and critical hit chance (up to 3 ranks). When Frying Pan Mode ends, it triggers Furious Kick. Furious Kick can break the damage cap. | ||||
Frying Pan: self critical = 30/50/75%, cast speed x2.0/2.5/3.0 (scales with Monk uses), ends with Furious Kick Furious Kick: 35% of earth damage dealt in Frying Pan Mode | ||||
Fist Dance |
3 (1 use) 2.50s |
Single | 800% physical damage/hit | Wolf Fang (IV) |
Deal three massive physical earth attacks to one enemy. Can break the damage cap. | ||||
Concentrate [FFIV] |
1 (3 uses) 0.01s |
Self | Empowered Infusion: earth (25s) Cast speed x3 (2 turns) |
Yang's Gi (IV) |
Instantly grant the user Empowered Infusion for earth, and reduce delay of the user's actions for two turns. | ||||
Kick Fest |
Godhand (IV) | |||
Deal fifteen physical earth and non-elemental attacks to one enemy, temporarily grant the user Empowered Infusion for earth, set the user's critical hit chance to 100%, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, and cause every second monk ability used by the user to trigger the follow-up ability Bequeathed Knowledge. |
Cid (IV)[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Head of Steam |
2 2.50s |
Self | ATK/DEF +15% (25s) | None |
Temporarily raise the user's Attack and Defense a small amount. | ||||
Monkey Wrench |
2 2.50s |
All | 98% ranged damage/hit Enemy ATK/MAG/DEF/RES/MND -30% (25s) |
Cid's Gloves (IV) |
Deal six ranged physical attacks to all targets, and temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. | ||||
Jump Start |
2 2.50s |
Random | 156% ranged damage/hit Target lightning weakness +20% (25s) |
Thor's Hammer (IV) |
Deal five physical lightning and non-elemental attacks to random targets, and temporarily lower their lightning resistance. | ||||
Falcon Drill |
2 2.50s |
Random | 92% physical damage/hit Target ATK/MAG/DEF/RES -40% (25s) Self Haste, Burst Mode (15s) |
Gaia Hammer (IV) |
Deal physical lightning and non-elemental attacks to eight random targets, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. | ||||
Lightning Hammer: 2x 110% lightning/NE physical, target MAG -50% (15s) Thunderbolt Wrench: 2x 110% lightning/NE physical, target DEF -40% (15s) | ||||
X Chaser |
2 2.50s |
Single | 72% physical damage/hit Target ATK/MAG -70% (8s) Self cast speed x2 (15s) Follow lightning abilities with Old Man's Hammer (15s) |
Sledgehammer (IV) |
Deal ten physical lightning attacks to one enemy, briefly lower its Attack and Magic a very large amount, temporarily reduce delay of the user's actions, and cause the user's lightning abilities to trigger the follow-up ability Old Man's Hammer, dealing four physical lightning and non-elemental attacks to one enemy. | ||||
Old Man's Hammer: 4x 45% lightning/NE physical |
Ceodore[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
White Magic Cure |
2 2.50s |
Single | h55 heal | None |
Restore a moderate amount of HP to one target. | ||||
Holy Cross |
2 2.50s |
Single | 94% physical damage/hit 40% max HP party heal Self Haste, Burst Mode (15s) |
Enhancer (IV) |
Deal eight physical holy and non-elemental attacks to one target, restore a moderate amount of HP to all allies proportional to their max HP, and grant Haste and Burst Mode to the user. | ||||
Curing Cut: 4x 55% holy/NE physical, 25% max HP ally heal Esuna Blade: 2x 79% group holy/NE physical, ally Esuna | ||||
Cross Slash |
2 2.50s |
All | 101% physical damage/hit Holy infusion (25s) |
Force Armor (IV) |
Deal five physical holy and non-elemental attacks to all targets, and temporarily infuse the user with the power of holy light. | ||||
Trinity Slash |
2 2.50s |
Single | 72% physical damage/hit, holy infusion (25s) Self ATK/RES +30%, Sentinel (25s) |
Ceodore's Blade (IV) |
Deal ten physical holy and lightning attacks to one target, temporarily infuse the user with the power of holy light, raise the user's Defense a very large amount, Attack a moderate amount, and Resistance a small amount, and temporarily attract single-target physical and black magic attacks. | ||||
Shimmering Cross |
2 (1 use) 2.50s |
Single | 60% physical damage/hit, holy infusion (25s) Awoken Holy, Cap Break +1 (15s) New Red Wings Mode (3 turns) |
Sun Blade (IV) |
Deal fifteen physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, temporarily grant the user Awoken Holy Mode, increase the user's Cap Break Level by 1, and enter New Red Wings Mode. New Red Wings Mode sets the user's critical hit chance to 100%, increases the user's holy damage a large amount, and removes delay from the user's actions for three turns. | ||||
Awoken Holy: holy ability rank boost, dualcast, infinite hones New Red Wings Mode: critical = 100%, holy damage +50%, instant cast | ||||
Gleam Thruster |
3 (1 use) 2.50s |
Single | 800% physical damage/hit | Valiant Knife (IV) |
Deal twenty massive physical holy attacks to one enemy, followed by an additional physical holy attack that can break the damage cap. | ||||
Holy Fellowship |
2 2.50s |
Party | 150-hit holy chain (+50% field) (15s) ATK +50% (25s) |
Brave Blade(IV) |
Activate a holy chain up to 150 hits long that increases the holy damage of all allies a large amount, and temporarily raise their Attack a large amount. | ||||
Twin Rush |
2 2.50s |
Single | 71% physical damage/hit, self instant cast (1 turn) Holy infusion (25s) Holy ⇨ front row PHY cast speed x3 (1 turn) (15s) |
Braveheart (IV) |
Deal ten physical holy and non-elemental attacks to one enemy, remove delay from the user's actions for one turn, temporarily infuse the user with the power of holy light, and temporarily cause holy abilities used by the user to reduce delay of physical attacks of all allies in the front row on the next turn. | ||||
Cross Charge |
0 (1 use) 2.50s |
Self | Soul Break +500 | Moon Blade (IV) |
Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. |
Rubicante[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Gift of Healing |
2 2.50s |
Single | Raise (40%) | None |
Raise one KO'd ally and restore a moderate amount of their HP. | ||||
Trueflame Inferno |
2 2.50s |
All | 199% magic damage/hit Fire infusion (25s) Self Haste, Burst Mode (15s) |
Trueflame Cloak (IV) |
Deal six magic fire and non-elemental attacks to all targets, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. Burst mode abilities: Avatar of Fire, Rain of Fire. | ||||
Avatar of Flame: Self Magic Barrier, Fire Cloak (15s) (with Fire Cloak: 4x 221% fire/NE magic, remove Fire Cloak) Fire Cloak: 50%: counter PHY attacks with Fiery Retribution (485% group fire/NE magic) Rain of Fire: 2x 295% group fire/NE magic (3x 295% with Fire Cloak) | ||||
Fire Exemplar |
2 2.50s |
Random | 221% magic damage/hit Target fire weakness +20% (25s) |
Rubicante's Grasp (IV) |
Deal magic fire and non-elemental attacks to eight random targets, and temporarily lower their fire resistance. | ||||
Point-Blank Inferno |
2 2.50s |
Single | 170% magic damage/hit Target fire weakness +20% (25s) Fire infusion (25s) Party fire reflection barrier (30s) |
Darksteel Claws (IV) |
Deal ten magic fire and dark attacks to one target, temporarily lower its fire resistance level by 2, infuse the user with the power of fire, temporarily grant all allies a barrier that reflects a portion of damage taken back at the attacker as fire damage, and reduce delay of the user's actions for three turns. | ||||
Cremation |
Blazing Garb (IV) | |||
Deal fifteen magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, grant the user a Magic Barrier that enables them to avoid two magic attacks, and cause every second fire ability the user uses to trigger the follow-up ability Flame Dance. Effective against most spells. | ||||
Apocalypse Inferno |
Burning Fist (IV) | |||
Deal twenty massive magic fire attacks to one enemy, followed by an additional magic fire attack that can break the damage cap. | ||||
Searing Flame |
Killer Knuckles (IV) | |||
Activate a fire chain up to 150 hits long that increases the fire damage of all allies a large amount, and temporarily raise their Magic a large amount. | ||||
Whirling Blaze |
Platinum Fist (IV) | |||
Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. |
Ursula[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Tenketsu |
2 2.50s |
Single | 20% Instant KO | None |
Small chance to Instantly KO one target. | ||||
Chakra (IV) |
2 2.50s |
Party | 40% max HP heal, Last Stand RES +100% (25s) |
Rune Claws (IV) |
Restore a moderate amount of HP to all allies based on their max HP, grant them Last Stand, and temporarily raise their Resistance a large amount. | ||||
Five Star Crimson Palm |
2 2.50s |
Single | 83% physical damage/hit, earth infusion (25s) Haste, Burst Mode (15s) |
Master Fists (IV) |
Deal eight physical earth and fire attacks to one target, temporarily infuse the user with the power of earth, and grant Haste and Burst Mode to the user. | ||||
Boulder Buster: 4x 47% earth/fire physical Explosive Barrage: 2x 54% earth/fire physical, self critical = 50% (15s) | ||||
Moonflower Skyfall |
3 (1 use) 2.50s |
Single | 800% physical damage/hit | Strong Gloves (IV) |
Deal three massive physical earth and fire attacks to one enemy. Can break the damage cap. | ||||
Crushing Fist |
2 2.50s |
Single | 71% physical damage/hit, earth infusion (25s) Ladle of Love Mode (15s) |
Crystal Glove (IV) |
Deal ten physical earth and fire attacks to one enemy, temporarily infuse the user with the power of earth, and enter Ladle of Love Mode. Ladle of Love Mode temporarily reduces delay of the user's actions, and causes the user's critical hits to trigger the follow-up ability Ladle Lash, dealing five physical earth, fire, and non-elemental attacks to one enemy. | ||||
Ladle of Love: self cast speed x2, follow critical hits with Ladle Lash Ladle Lash: 5x 41% earth/fire/NE physical | ||||
Assert Dominance |
1 (3 uses) 0.01s |
Self | Warlord Mode (15s) Cast speed x3 (2 turns) |
Chakra Band (IV) |
Temporarily change the user's critical hit chance based on their Warlord Mode level (up to 3 ranks), grant them one level of Warlord Mode, and reduce delay of the user's actions for two turns. If the user already has Warlord Mode, increase its level by one. Triggers instantly. | ||||
Warlord Mode: critical = 50/75/100% (scales with Assert Dominance uses) | ||||
Fist Flourish |
Oversoul (IV) | |||
Deal fifteen physical earth, fire, and non-elemental attacks to one enemy, temporarily grant the user Empowered Infusion for earth, set the user's critical hit chance to 100%, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, and cause every second monk ability used by the user to trigger the follow-up ability Answer the Call. | ||||
Gaia Chakra |
Diamond Gauntlet (IV) | |||
Instantly restore 3,000 HP to all allies, remove delay from their actions for one turn, grant them Last Stand, and temporarily grant the user Empowered Infusion for earth. |
Barbariccia[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Stone Touch |
2 2.50s |
Single | 50% Petrify | None |
Moderate chance to Petrify one enemy. | ||||
Whirlwind |
2 2.50s |
Single | 170% magic damage/hit, wind infusion (25s) Self MAG/RES +30% (25s) Follow wind abilities with Fair Wind (15s) |
Barbariccia's Dagger (IV) |
Deal ten magic wind and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, raise the user's Magic a moderate amount and Resistance a small amount, and cause their wind abilities to trigger the follow-up ability Fair Wind, dealing five magic wind and non-elemental attacks to one enemy. | ||||
Fair Wind: 5x 159% wind/NE magic | ||||
Maelstrom |
2 2.50s |
Single | 188% magic damage/hit Target wind weakness +20% (25s) Self Haste, Burst Mode (15s) |
Aerial (IV) |
Deal eight magic wind and non-elemental attacks to one enemy, temporarily lower its wind resistance, and grant Haste and Burst Mode to the user. | ||||
Fast Winds: 4x 193% wind/NE magic, self cast speed x2 (2 turns) Aero Drive: 2x 309% group wind/NE magic, self MAG +30%/DEF -30% (20s) | ||||
Storm of Darkness |
2 (1 use) 2.50s |
Single | 150% magic damage/hit, wind infusion (25s) Awoken Wind, Cap Break +1 (15s) Follow wind abilities with party Damage Reduction Barrier (40%) (1 attack) (15s) |
Wonder Wing (IV) |
Deal fifteen magic wind, dark, and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Wind Mode, increase the user's Cap Break Level by 1, and cause the user's wind abilities to grant all allies a barrier that reduces the damage of one attack a moderate amount. | ||||
Awoken Wind: wind ability rank boost, dualcast, infinite hones | ||||
Raging Squall |
3 (1 use) 2.50s |
Single | 182% magic damage/hit, then 2650% | Wind Stick (IV) |
Deal twenty massive magic wind attacks to one enemy, followed by one magic wind attack that can break the damage cap. | ||||
Eye of the Tornado |
0 (1 use) 0.01s |
Self | Empowered Infusion: wind (25s) Instant cast (1 turn) |
Air Knife (IV) |
Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. |
Gallery[]
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