The Torama is a demon beast enemy from Final Fantasy IX, fought in the Desert Palace.
Stats[]
Battle[]
It is advised to have the Locomotion ability equipped to avoid the Stop effect of the Torama's Blaster attack. Antibody is also recommended to avoid Poison from its Poison and Bio spells.
Return Magic is useful here. Quina can also opt to use Aqua Breath while Vivi uses Water to target the Torama's weakness to the Water element. This enemy is also easily killed by Quina's LV5 Death Blue Magic ability.
AI script[]
Function Torama_Loop
if ( !initflag )
set initflag = TRUE
set initialenemyamount = #SV_EnemyTeam
if ( ( initialenemyamount > 1 ) && ( SV_EnemyTeam == SV_FunctionEnemy ) && !gotalone )
set gotalone = TRUE
set SV_FunctionEnemy[PREVENT_ATTACK] = 1
Wait( 1 )
loop
Function Torama_ATB
if ( SV_FunctionEnemy[STAND_ANIMATION] == 0 )
if ( ( GetRandom % 2 ) == 0 )
set selectedattack = Bio
else
set selectedattack = Poison
if ( SV_FunctionEnemy[MP] <= 25 )
set selectedattack = Osmose
if ( ( SV_EnemyTeam == SV_FunctionEnemy ) || ( SV_FunctionEnemy[MP] < 2 ) )
set selectedattack = Electrocute
else
set selectedattack = Blaster
if ( selectedattack == Bio )
set SV_Target = RandomInTeam(SV_PlayerTeam)
elseif ( selectedattack == Poison )
set SV_Target = RandomInTeam(SV_PlayerTeam)
elseif ( selectedattack == Osmose )
set SV_Target = RandomInTeam(SV_PlayerTeam)
elseif ( selectedattack == Electrocute )
set SV_Target = SV_FunctionEnemy
elseif ( selectedattack == Blaster )
set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | STOP) )
elseif ( selectedattack == Osmose )
set SV_Target = RandomInTeam(SV_PlayerTeam)
Attack( selectedattack )
Function Torama_CounterEx
if ( GetAttackId == Electrocute )
set SV_FunctionEnemy[ELEMENT_ABSORB] |= THUNDER
Other appearances[]
Final Fantasy Brave Exvius[]
Etymology[]
Tora and ma are the Japanese words for tiger and demon respectively.
In the Japanese version Torama is called Coeurl. coeurl is a fictional alien race created by science-fiction writer A. E. van Vogt. Coeurls also appear in other fantastical environments, such as in Dungeons & Dragons (as "Displacer Beasts"). Coeurls are generally described to be feline with longer forelimbs and tentacles.
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