I couldn't miss the chance to practice my drawing!
Petrify (いし, Ishi?), also called Stone, Ston or Petrification, is an especially dangerous status effect from the Final Fantasy series usually caused by the Break spell. A unit that is petrified turns to stone and is unable to take any action. Units that are petrified cannot take damage, however, they can still be targeted. Petrified units are considered defeated, and if all allies are either petrified or dead, the game is over. Petrify can be cured by using a Gold Needle or the White Magic Stona or Esuna.
Because petrified enemies sometimes give no exp, petrification effects are often of use in Low Level Challenges, where players attempt to complete the game or segments of the game while earning the minimum or low amounts of experience.
Appearances[]
Final Fantasy[]
The petrified status can be removed with a gold needle (SOFT potion in the original) or with the Stona spell (SOFT in the original). The enemy attack Glance inflicts Petrify.
Final Fantasy II[]
Petrify can be inflicted through the spell Break or through the physical attacks of the Cockatrice and the Catoblepas. The status can be healed with Gold Needle or Esuna (level 5 or higher outside battles, or 6+ inside them).
Petrified enemies are instantly defeated.
Final Fantasy III[]
The Level 7 spell Breakga can inflict this status as well as the Medusa Arrows, while the enemy ability Stare and Leviathan's Demon Eye can inflict the status as well. The enemy Petit can inflict the status through physical attacks.
Petrified enemies are instantly defeated.
Final Fantasy IV[]
The Petrify status is a plot device used when Palom and Porom Twincast Break on themselves. The status itself immediately turns the victim to stone. Tellah's Esuna fails to reverse the spell, but the twins are healed by the Elder of Mysidia.
The status will make the characters appear to be made of stone, and monsters inflicted by Petrify will be removed from the battle and treated as KO. A character inflicted by Petrify cannot act, and is not a valid target except for effects that can remove the status. Counts as a KO for determining "game over". This status will remove all other statuses except Toad, Mini, Pig, Blind, Silence, and Float.
In the 3D versions, Petrify and Stone exist as separate status ailments. The Petrify status acts like Gradual Petrify, eventually turning a character to stone if enough turns pass. Stone is the status once a character is petrified. The Break spell inflicts Stone, and the status will remove Float, Blind, and Silence, but not Focus, Bluff, Bravery, Faith, or Bubble.
Game Element | Type | Effect |
---|---|---|
Break | Black Magic | Inflicts Petrify on 1 target or all targets. Group-cast Break is not possible in the 3D versions. |
Cockatrice | Summon | Attempts to Petrify. |
Hug | Enemy Attack | Inflicts Petrify. |
Medusa Arrows | Weapon/Ammo | Inflicts Petrify on a target, but must be used with a bow. |
Aegis Shield | Shield | Protects against Petrify. |
Gaia Gear | Armor | Protects against Petrify. |
Final Fantasy IV -Interlude-[]
The Petrify status returns as a status effect in the sequel of Final Fantasy IV, and it functions the same way as its predecessor.
Final Fantasy IV: The After Years[]
Final Fantasy V[]
Some enemies, such as Objet d'Arts, are stone-based, and items and magic that would normally cure the petrify status will instantly kill them. This is the first game in which petrify and death can be inflicted at the same time, albeit only by Exdeath.
Characters with petrify set are considered 'dead', and a party of four statues equals a Game Over. Petrified characters keep their HP score, but can no longer act, nor can they Cover for other allies. Petrified targets cannot be attacked by conventional attacks; only those that are specifically designed to be able to hit characters with petrify can be directed at them. Monsters with petrify set are just killed, and cannot be healed. Petrify lingers after battle.
Game Element | Type | Effect |
---|---|---|
Break | Black Magic | Inflicts petrify. |
Catoblepas | Summon | Inflicts petrify. |
Beak | Enemy Attack | Inflicts petrify. |
Delta Attack | Enemy Attack | Inflicts moderate non-elemental damage and petrify. |
Evil Eye | Enemy Attack | Inflicts petrify. |
Hug | Enemy Attack | Inflicts petrify. |
White Hole (White Ball) |
Enemy Attack | Inflicts death and petrify. |
Final Fantasy VI[]
The Petrify status is the source of the Ultima Weapon and Petrify glitch. Petrify makes virtually every attack made to the target have a perfect hit rate if they are not unblockable already. However, the only attack that can deal damage to them in this state is the Ultima Weapon; all other attacks do 0 damage. The only other status a petrified character can receive is Death.
Game Element | Type | Effect |
---|---|---|
Break | Magic | Inflicts Petrify. |
Esuna | Magic | Cures Petrify as well as many other statuses. |
Soul Spiral | Blitz | Cures Petrify as well as other statuses at the cost of sacrificing the user. |
Cockatrice | Dance | Inflicts Petrify. |
Forest Healing | Dance | Cures Petrify as well as many other statuses. |
Tapir | Dance | Cures Petrify as well as many other statuses. |
Raccoon | Dance | Cures Petrify as well as many other statuses. |
Pep Up | Lore | Sacrifices user to fully restore HP and remove all statuses (including Petrify). |
Catoblepas | Summon | Demon Eye. Inflicts Petrify. |
Unicorn | Summon | Heal Horn. Cures Petrify as well as many other statuses. |
Delta Attack | Enemy Attack | Inflicts Petrify. |
Dread | Enemy Attack | Inflicts Petrify. |
Mind Blast | Enemy Attack | Inflicts Petrify |
Final Fantasy VII[]
The Petrify status flags the target as defeated. When petrified, targets cannot not gain or lose HP or MP, and not be applied with any other status effect except Small. If the character gains All Lucky 7s right as they are about to petrify due to Slow-Numb, they will keep attacking even after the Petrification takes effect as long as there are enemies present.
The Contain Materia has the effect, and the player can either add the effect to physical attacks or prevent against it by pairing it with the Added Effect Materia. It does not last after battle. Petrified enemies are considered defeated but do not yield EXP.
Game Element | Type | Effect |
---|---|---|
Break | Magic | Inflicts major Earth elemental damage as well as Petrify with 32% accuracy. |
Vagyrisk Claw | Item | Inflicts Petrify on one target with 68% accuracy. |
White Wind | Enemy Skill | Restores HP equal to caster's current HP and cures all statuses (including Petrify). |
Deadly Needles | Enemy Attack | Inflicts minor non-elemental damage and instant Petrify. |
Petrif-Eye | Enemy Attack | Inflicts Petrify and moderate non-elemental damage. |
Stone Stare | Enemy Attack | Inflicts Petrify. |
Jem Ring | Accessory | Prevents Petrify and Paralysis. |
Safety Bit | Accessory | Prevents Petrify and Instant Death. |
Final Fantasy VIII[]
Petrified targets are flagged as dead; they cannot act, take damage, or recover HP. While party members turn gray when petrified, enemies will retain their default color scheme.
Petrifying an enemy earns the player less EXP. It is calculated the same way as earning EXP from escaped battles; the player earns an amount of EXP corresponding to the amount of HP they depleted from the enemy before it was petrified. For example, if the player petrifies an enemy at 100% HP, they get no EXP, but if they attack the enemy and deplete its HP to 50%, and then petrify it, they would get 50% of the normal EXP the enemy would yield had it been defeated normally. As with escaping, petrified enemies do not yield items or AP.
Game Element | Type | Effect |
---|---|---|
Break | Magic | Inflicts Petrify. |
Blaster | Enemy Attack | Inflicts Petrify. |
Petrify Stare | Enemy Attack | Inflicts Petrify. Works 100% of the time in Cockatrice's case (as well as a counterattack to magic attacks). |
Bad Breath | Blue Magic | Inflicts Petrify as well as multiple abnormal statuses to all enemies. |
Final Fantasy IX[]
Petrifying an enemy will not earn the player EXP from that enemy, however they will still earn AP. Some enemies are stone-based, and items and magic that would normally cure the Petrify status will instantly kill them. Both of these techniques are a boon to Low Level Challenges.
Petrify is one of the only status effects that will still affect characters that are in Trance. Vivi can cast Break on a party member in Trance to petrify them, but there are chances the spell might miss.
Petrification plays a role in the storyline when the entire Evil Forest turns to stone and Blank is petrified along with it. The party then must find a Supersoft to restore him.
Game Element | Type | Effect |
---|---|---|
Break | Black Magic | Inflicts Petrify. |
Stona | White Magic | Cures Petrify and Gradual Petrify. |
Esuna | White Magic | Cures Petrify and Gradual Petrify, alongside any other status ailments. |
Soft | Item | Cures Petrify and Gradual Petrify. |
Remedy | Item | Cures Gradual Petrify as well as other status ailments. |
Angel's Snack | Blue Magic | Cures Gradual Petrify as well as other status ailments from the entire party. |
Devil's Bell | Enemy Attack | Inflicts Petrify. |
Petrify | Enemy Attack | Inflicts Petrify. |
Needle Fork | Weapon | Has Petrify as an Add Status. |
Obelisk | Weapon | Has Petrify as an Add Status. |
Sargatanas | Weapon | Has Petrify for use with Soul Blade. |
Jelly | Auto-Ability | Protects against Petrify and Gradual Petrify. |
Final Fantasy X[]
Petrification turns the afflicted unit into stone, and it cannot act until cured whether with a Soft, Remedy or the spell Esuna. Characters who are inflicted with Petrification are considered defeated. Unlike KO, petrified victims do not have their hidden CT gauge reset, but it will not charge until cured. Any status effects that the afflicted unit had upon being petrified will be removed, though other enhancements such as Cheer and Eccentrick will be retained.
While petrified units can still be targeted, they are rendered immune from all damage and status-causing attacks until cured. However, attacks have a chance to shatter petrified characters, permanently removing them from battle, while characters hit with a petrification attack that sends their HP to zero are guaranteed to shatter. When fighting underwater, characters inflicted with petrification will immediately sink to the bottom and shatter as well. Shattered characters cannot be revived or switched out until after the battle ends, at which point they are brought back with 1 HP remaining.
Petrified enemies will shatter immediately. Unlike previous games, AP is still rewarded from enemies defeated in this way, though enemies cannot be Overkilled this way.
Game Element | Type | Effect |
---|---|---|
Stone Breath | Overdrive | Petrifies all enemies. |
Blaster | Enemy Attack | Inflicts Petrify. |
Break | Enemy Attack | Inflicts Petrify. |
Breath | Enemy Attack | Inflicts Petrify. Only used by Demonoliths. |
Cold Stare | Enemy Attack | Heavily damage one foe and inflicts Petrify. |
Daigoro | Enemy Attack | Inflicts minor non-elemental damage as well as Petrify. Only appears in the International version, and is used by Dark Yojimbo. |
Eraser | Enemy Attack | Always inflicts Petrify regardless if there is protection or not. |
Gastric Juice Blast | Enemy Attack | Inflicts Petrify, ignoring defense, and deals non-elemental damage. |
Impulse | Enemy Attack | Inflicts Petrify |
Jecht Beam | Enemy Attack | Inflicts minor non-elemental damage as well as Petrify. |
Stone Gaze | Enemy Attack | Inflicts Petrify. |
Stone Glare | Enemy Attack | Inflicts Petrify as well as all Breaks, Slow, and Delay Buster. Only appears in the International and HD Remaster versions. |
Stone Punch | Enemy Attack | Inflicts non-elemental damage and Petrify. |
Stonetouch | Auto-Ability | Inflicts Petrify half the time when attacking physically. |
Stonestrike | Auto-Ability | Inflicts Petrify when attacking physically. |
Stoneward | Auto-Ability | Protects against Petrify 50% of the time. |
Stoneproof | Auto-Ability | Protects against Petrify. |
Petrify Grenade | Special Item | Attempts to Petrify all enemies. |
Soft | Item | Cures one ally's Petrification. |
Al Bhed Potion | Special Item | Restores 1000 HP to the party and removes Poison, Silence, and Petrification. |
Final Fantasy X-2[]
Game Element | Type | Effect |
---|---|---|
Stone Breath | Blue Bullet | Inflicts Petrify on all enemies. |
Stone Flurry | Flurry | Inflicts non-elemental damage and Petrify. |
Cait Blizzard | Wildcat | Inflicts Ice elemental damage to one target, as well as a chance to inflict Petrify or Poison. |
Cait Fire | Wildcat | Inflicts Fire elemental damage to one target, as well as a chance to inflict Petrify or Poison. |
Cait Thunder | Wildcat | Inflicts Lightning elemental damage to one target, as well as a chance to inflict Petrify or Poison. |
Cait Water | Wildcat | Inflicts Water elemental damage to one target, as well as a chance to inflict Petrify or Poison. |
Stone Knife | Cutlery | Inflicts non-elemental damage and Petrify. |
Ash Floralysis | Fallalery | Inflicts Petrify and non-elemental damage to all enemies. |
Break Missile | Machinations | Inflicts Petrify and non-elemental damage. |
Rock Wing | Dextral Arts | Inflicts non-elemental damage and Petrify. |
Petro Mask | Festivities | Inflicts non-elemental damage and Petrify. |
Breath of the Gorgon | Enemy Attack | Inflicts damage equal to half of remaining HP and inflicts Petrify to party. |
Karma | Enemy Ability | Inflicts damage equal to half of remaining HP and MP and inflicts Petrify. |
Pernicious Powder | Enemy Attack | Inflicts Petrify as well as other statuses. |
Russian Roulette | Enemy Attack | Inflicts non-elemental damage as well as Petrify or other statuses. |
Stone Fang | Enemy Attack | Inflicts Petrify and non-elemental damage. |
Stoneproof | Auto-Ability | Protects against Petrify. |
Petrify Grenade | Item Enemy Attack |
Inflicts Petrify and non-elemental damage to all enemies. |
Final Fantasy XI[]
Petrification is a status effect that can be inflicted by enemies through various means and can be cast by a high level Black Mage, Red Mage, Dark Knight, or Scholar (with Addendum: Black). A petrified player or enemy still appears normally, but are unable to move or perform any action unless it is removed or wears off. When a player casts the spell on an enemy, any damage dealt may remove the effect, but while the enemy is petrified it cannot act, making it an effective crowd control spell on Undead and other sleep and/or bind resistant monsters.
Final Fantasy XII[]
The character has been turned to stone and cannot move or act. Remove with a Gold Needle.
Description
Stone is the "petrified" status. The character simply vanishes from the battlefield, but can be returned to battle using Stona, a Gold Needle, or by touching a Save Crystal. If all characters are turned to Stone, the game is over.
Characters do not instantly turn to stone. Instead, a countdown (4.5-second per tick) starting from 10 will appear by the health bar above the unit. The petrifying unit will move slower than usual. Doom and Petrify can't co-exist on the same character; which ever status the character has first, they are immune to the other.
This status is not entirely disadvantageous: as the petrifying countdown goes on, the physical damage both received and dealt by that unit will be gradually decreased:
Normal physical damage received/dealt × (petrifying countdown tick ÷ 10)
The countdown can be halted by the status effect Stop, effectively sustaining the increased defense during petrifying if desired. Also, if the character summons Zodiark while under the petrifying countdown, Zodiark will immediately use Final Eclipse, as the caster being under the status is the only requirement for Zodiark to use the move. The countdown can be cured via the above methods, as well as with Esuna and Remedies (with the correct Remedy lores unlocked).
The player can petrify enemies via the Break spell or by the Ancient Sword, which randomly inflicts petrification. Enemies killed by petrification do not count toward the battle Chain (thereby not resetting it, but still able to drop improved loot), and in some case will respawn endlessly.
Final Fantasy XIV[]
Petrification is a status ailment that can be inflicted by enemies towards the players. A player who has become petrified cannot move or act and they are open to further enemy attacks. Only a Gold Needle can cure the player of Petrification, but both the victim and the player using the item must be in the same party for the item to work.
In the Deep Dungeon Heavens-on-High, a Pomander of Petrification can be acquired from a treasure chest. Using it Petrifies all enemies on the current floor. Enemies that take damage from any attack while afflicted will be instantly KO'd.
Final Fantasy XV[]
Status when turned to stone, which prevents all damage as well as movement.
Description
Exclusive to the party; removes all other statuses and makes the afflicted member invincible, but unable to act for a short time. Cured with a Gold Needle or Remedy, and protected against with an Earth Pendant and Ribbon, as well as the Resilient food buff.
Prompto frequently photographs the player when they get petrified in battle.
Final Fantasy Tactics[]
Body is turned into Stone. Unable to Move. Cure with item 'Soft', or White Magic 'Esuna'.
Description
Stone (also called Petrify) causes a target to stop moving. The target's CT does not increment, and the target cannot do anything or take damage. Additionally if all characters are turned to Stone, the game is over. Mustadio's special ability, Seal Evil, will instantly turn an undead enemy to stone. The Stone Gun turns those who are equipped with it into stone. The Chaos Blade adds the Stone status when attacked with.
Guest characters are immune to Stone. This prevents players from turning those Guests who require escort to stone in order to "protect" them from enemy attack.
Adrammelech and Velius both have an ability called Petrify. It inflicts the Petrify status effect with a 100% success rate.
Final Fantasy Tactics Advance[]
The Petrify status ailment turns a unit into an immovable statue. Several abilities that inflict this status are the Assassin's Rockseal, the Bishop's Break, and the Coeurl's Blaster.
A unit may be cured of petrification with the Gold Needle item. The Judge can relocate petrified units just as they can to KO'd units. Units take minimal damage while Petrified, but if defeated will return to flesh and be KO'd like normal. Petrified units can be cured with a soft, the Chivalry command Nurse, or the white mage command Esuna. Petrified units are considered KO'd for the purposes of mission completion.
Final Fantasy Tactics A2: Grimoire of the Rift[]
Petrify can be inflicted onto units through the use of the Bishop spell Break, the Assassin ability Rockseal, and the enemy abilities Glare, Petrifying Rattle, Shining Darkness, and Stone Breath.
Final Fantasy Type-0[]
Though not a status effect in the traditional sense, petrification is the unique fatality effect for the Holy spell, which acts like the "freeze" fatality effect for Blizzard type spells. Like freezing, petrification instantaneously acts upon effect when an opponent reaches 0 HP or is struck during Killsight, making harvesting phantoma easier.
Petrification being caused by Holy's effect may be in correlation to how in many religions and origin stories of mankind, humanity was born of the earth from divine inspiration in some manner and made in image by a creator figure, and to how in some instances of divine wrath offenders would have their life taken away by their creator. Additionally, petrification by holy retraction may be seen as a "purer" way of causing death, in the sense of holy vows to never shed blood and to not cause suffering.
Final Fantasy Mystic Quest[]
A petrified character will not be able to have their turn. It can be removed with either a Heal Potion or the Heal spell.
Game Element | Type | Effect |
---|---|---|
Heal | White Magic | Can inflict Poison, Confusion, Sleep, Paralyze, or Petrify on a single enemy. |
Dragon Claw | Weapon | Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence. |
Golden Web | Enemy Ability | Non-elemental attack that can inflict Petrify. |
Stone Beak | Enemy Ability | Non-elemental attack and can inflict Petrify. |
Stone Gas | Enemy Ability | Inflicts Petrify. |
Stone Gaze | Enemy Ability | Inflicts Petrify. |
Final Fantasy Adventure[]
Ston is a status ailment that makes Sumo unable to move. This makes him very vulnerable to enemy attacks, though he can still attack enemies. To cure Ston, the item Soft or the magic Heal will cure it. The Ask command can make Amanda heal Sumo's Ston condition as well.
The Final Fantasy Legend[]
In Ston status, a unit is disabled. If all units have this status, the game is over. Does not count as a death. It can be removed with the Needle item.
Game Element | Type | Effect |
---|---|---|
King | Armor | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Arthur | Armor | Grants resistance to Stone and Para. |
Dragon | Helmet | Grants resistance to Stone, Para, Weapon, and Quake. |
Band | Helmet | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Aezis | Shield | Grants the party Stone, Para, Weapon, and Quake resistance with 100% success. |
King | Shield | Grants the party Ice, Stone, Para resistance with 255% success. |
Stone | Magic Book | Turns enemy group to Ston. |
S-Skin | Enemy Ability | Counterattacks with Ston. |
Stone | Enemy Ability | Inflicts Ston on enemy group. |
Gaze | Enemy Ability | Inflicts Ston on one enemy. |
Petrify | Enemy Ability | Inflicts Ston on one enemy. |
All | Enemy Ability | Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake. |
Change | Enemy Ability | Resists Ston, Para, and Weapon. |
Stone | Enemy Ability | Resists Ston. |
Final Fantasy Legend II[]
A unit that is petrified cannot act, any effects that target a petrified unit besides those that cure petrify will do nothing, cure with Soft potion or the Heal ability. This status last even after battle.
Game Element | Type | Effect |
---|---|---|
Stone | Magic Book | Inflicts Ston; one group. |
Petrify | Enemy Ability | Inflicts Ston; one enemy. |
Stone | Enemy Ability | Inflicts Ston; one group. |
StoneGas | Enemy Ability | Inflicts Ston; one group. |
StonGaze | Enemy Ability | Inflicts Ston; one group. |
StonSkin | Enemy Ability | Wait for attack; inflicts Ston on attacker. |
Change | Enemy Ability | Strong against status change (combination of Poison, Para, Stone, and Weapon). |
Stone | Enemy Ability | Strong against Ston. |
Final Fantasy Legend III[]
The petrified target character cannot take any action, this status persists even after the battle. If inflicted on enemies, the target monster will die instantly. This ability can even effect bosses not actively immune to the status effect, resulting in a one-hit kill. Can be removed by Heal, Stone, Cycle, Soft, and Elixir.
Game Element | Type | Effect | Description |
---|---|---|---|
Stone | White Magic | Can inflict Petri. | Can inflicts Petri. |
Cycle | Lost Magic | Can inflict Petri and Conf. | Can inflicts Petri and Conf. |
Dk-Virus | Enemy Ability | Can inflict Mute, Pois, Para, Conf, Sleep, and Petri. | Inflicts two random statuses on all enemies at 100%. |
StonSkin | Enemy Ability | Inflicts Petri. | Automatically counterattacks by inflicting the Petri status. |
StonGaze | Enemy Ability | Inflicts Petri. | Turns one enemy to stone. |
StoneGas | Enemy Ability | Inflicts Petri. | Turns one enemy to stone. |
Petrify | Enemy Ability | Inflicts Petri. | Turns one enemy to stone. |
Final Fantasy Crystal Chronicles[]
Petrification is a less dangerous status effect much like stop, it paralyzes the player for a few seconds. Elemental resistance and defenses can help and moving can quicken the spell breaking, monster that can inflict this include the Cockatrices of Mine of Cathuriges and the Antlion of Lynari Desert.
Final Fantasy: The 4 Heroes of Light[]
Final Fantasy Dimensions[]
Dissidia 012 Final Fantasy[]
The Petrify is a status card in Labyrinth mode, and reduces the hand by one card.
Final Fantasy Artniks Dive[]
Final Fantasy Record Keeper[]
Final Fantasy Explorers[]
Final Fantasy Brave Exvius[]
Chocobo no Fushigina Dungeon[]
Non-Final Fantasy guest appearances[]
Captain N: The Game Master[]
Matoya finds Lana and her friends trespassing on her land. She threaten them that she'll stone them. Lana tries to explain to Matoya, but gets stoned anyways. Pit helps her remember them, and she materializes a Soft potion to remove the petrification.