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Attacks with Absolute 0, N. Cross, and Ice 3. Counters physical attacks with Demon Rage. Sometimes blocks elemental attacks by using ForceField.

Bestiary entry (PlayStation)

Fiend, also known as Doom, is a boss in Final Fantasy VI. It is a member of the Warring Triad, and one of the three final bosses in Kefka's Tower before facing Kefka himself. Fiend has the highest HP of any singular enemy target in the original game, and the third-most HP in the Game Boy Advance and 2014 Matrix Software versions behind Kaiser Dragon and Omega Weapon.

Stats[]

Battle[]

Fiend attacks in two phases. Its first phase consists of it using Blizzaga, Absolute Zero, and Northern Cross, which can be avoided by equipping the proper equipment. Northern Cross can inflict frozen, but it has a low hit rate, and Ice Ice-protection, combined with high M.Block, stops it. When Fiend is damaged eight times during any part of the battle, it will use Reverse Polarity to switch the rows of the party.

When Fiend is down to just over half its HP, it switches to a new strategy. A message will say "Fiend's aura is trembling violently!" and it will gain reflect, haste, and image, making it difficult to hit. Fiend will either use normal attacks or "Targeting", picking a character for its powerful special attack called Fiendish Rage. Fiend will regularly cast Force Field, picking a random element and negating all damage done to it by that element.

Locke can steal a second Safety Bit from Fiend.

Strategy[]

During these first two phases, Holy spells work well, as Fiend is weak to the Holy Holy element. Fiend has fairly strong Magic Defense, so Flare, Ultima, and Strago's Grand Delta are effective. If the player brings Strago, Rippler can steal Fiend's status buffs. Force Field is Strago's final Lore, and Fiend is the only enemy to use it.

For Fiend's second phase, attacks that cannot miss—like Tools, Bushido, and Blitz—can pierce Fiend's image, and Ultima will bypass reflect. Casting Protect on the character that Fiend uses "Targeting" on will help them survive.

Formations[]

Number Enemies Encounter flags Introduction flag Musical theme Magic AP
Normal Back Surrounded Side
468 Fiend Y N N N Fade-in type 2 Battle to the Death 10
Hide start messages.

AI script[]

Attack Turns:

1st Turn: Blizzaga (33%) or Northern Cross (33%) or Absolute Zero (33%)
2nd Turn: Blizzaga (33%) or Northern Cross (33%) or Nothing (33%)
3rd Turn: Blizzaga (66%) or Northern Cross (33%)
4th Turn: Blizzaga (33%) or Absolute Zero (33%) or Nothing (33%)

If attacked by anything:

Attack (66%)
Increase Var3 by 1
If HP <= 32640:
If Var36 is not set (only done once per battle):
Monster flashes
Display message: Fiend's aura is trembling violently!
Target: Self
Gains Image, Reflect, and Haste status
Set Var36

If Var3 >= 8:

Set Var3 = 0
Target: All Characters
Reverse Polarity

If Var36 is set:

1st Turn: Attack (33%) or Targeting (66%)
2nd Turn: Attack (33%) or Targeting (66%)
3rd Turn: Attack (66%) or Targeting (33%)
4th Turn: Attack (33%) or Targeting (66%)

If Targeting target is a valid target: Fiendish Rage (100%)

If Var36 is set:

If Timer >= 20:
If Var2 < 8:
Force Field (100%)
Increase Var2 by 1

Other appearances[]

Final Fantasy Dimensions II (Free-to-play)[]

FFLTNS Fiend Artwork

Fiend appeared in the original free-to-play version. The summon was a water-elemental signet that could be equipped by all party members.

When summoned into battle, Fiend's special ability was Fiendish Cleansing, which dealt water-elemental damage to all enemies and allies and inflicted stop for a single turn on all enemies. The ability's effect was a callback to the Crusader esper from Final Fantasy VI, which attacked all enemies and allies when summoned. Summoning Fiend required 3 summon gauges.

Demon allowed the user to learn the following abilities:

  • Fiendish Rage I
  • Fiendish Rage II
  • Fiendish Rage III

The Fiend signet was removed from the premium release of Final Fantasy Dimensions II.

Pictlogica Final Fantasy[]

PFF Fiend
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Final Fantasy Record Keeper[]

FFRK Fiend FFVI
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Mobius Final Fantasy[]

MFF Fiend FFVI
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Behind the scenes[]

According to the Final Fantasy III Nintendo Player's Guide, the final battle sequence against the Statue of the Gods is supposed to be a rematch of the Warring Triad; the third tier being Fiend.[1] This theory is not supported by any official material; the idea was conceived by the author of the guide.

Gallery[]

Etymology[]

A fiend is an evil spirit or a demon in mythology.

In the original concept artwork by Tetsuya Nomura, Fiend is named as Sefilos (セフィロス, Sefirosu?), adapted as "Sephirot" is later appearances. Səphīrōth (סְפִירוֹת, medieval Hebrew form of Sephirot; also spelled Sefirot), is a plural noun in Hebrew; the singular is Sephirah (also spelled Sefira). The Sephiroth are described in the Kabbalah as the manifestations of God that allow Him to manifest in the physical and metaphysical universes. Sephiroth also means "counting" (of numbers).

Majin is a Japanese word generally means "devil". Depending on writing, it can be translated to "devil", "evil", "demon" (魔人), or "demon god" (魔神).

Related enemies[]

Citations[]

  1. Final Fantasy III Nintendo Player's Guide, p.129

References[]

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