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The Mimic is an enemy from Final Fantasy IX. It can be found in a residence in Burmecia disguised as a treasure chest. The Mimic's Call ability summons a Magic Vice enemy to its side, and it always uses this move at the beginning of the battle. After this original Vice is defeated, the Mimic can continue to call more to help it, so defeating the Mimic first is a good idea.

Stats[]

AI script[]

Using global variable mimic
Using global variable vice1
Using global variable vice2
Using global variable vice2
Using global variable viceindexcounter
Using global variable vicestate
Using global variable calledviceappeared

Function Mimic_Loop
   if ( !initflag )
      set mimic = SV_FunctionEnemy
      set calledviceindex = GetRandom % 3
      if ( calledviceindex == 0 )
         if ( #( SV_EnemyTeam & vice1 ) )
            set calledvice = vice1
      elseif ( calledviceindex == 1 )
         if ( #( SV_EnemyTeam & vice2 ) )
            set calledvice = vice2
      elseif ( calledviceindex == 2 )
         if ( #( SV_EnemyTeam & vice3 ) )
            set calledvice = vice3
      set SV_Target = SV_FunctionEnemy
      AttackSpecial( Call )
      set vicestate += 1 << ( calledviceindex * 4 )
      set callcounter = 1
      set initflag++
   if ( !( #( vice1 & SV_EnemyTeam ) ) )
      set vicestate = ( vicestate | 0xF ) & 0xFFF3
   if ( !( #( vice2 & SV_EnemyTeam ) ) )
      set vicestate = ( vicestate | 0xF0 ) & 0xFF3F
   if ( !( #( vice3 & SV_EnemyTeam ) ) )
      set vicestate = ( vicestate | 0xF00 ) & 0xF3FF
   Wait( 1 )
   loop


Function Mimic_ATB
   if ( !( GetRandom % 3 ) )
      set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP | POISON) )
      if ( #SV_Target && ( SV_FunctionEnemy[MP] >= 8 ) )
         Attack( Poison )
   set SV_Target = RandomInTeam(SV_PlayerTeam)
   Attack( Eat )


Function Mimic_Counter
   if ( ( GetAttackCommandId == Skill ) && ( GetAttackId == What's That?! ) )
      return
   if ( #Matching(SV_FunctionEnemy[STATUS_CURRENT], PETRIFY | VENOM | DEATH | STOP | SLEEP | HEAT | FREEZE) )
      return
   if ( !( #( NotMatching(SV_EnemyTeam[STATUS_CURRENT], PETRIFY | VENOM | DEATH | STOP) & SV_FunctionEnemy ) ) )
      return
   if ( ( --callcounter ) <= 0 )
      set callcounter = 1
      for ( i = 0 ; i <= 2 ; i++ )
         if ( ( ( ( vicestate >> ( i * 4 ) ) & 0xF ) == 1 ) || ( ( ( vicestate >> ( i * 4 ) ) & 0xF ) == 2 ) )
            break
      if ( i <= 2 )
      set calledviceindex = GetRandom % 3
      for ( i = 0 ; i <= 2 ; i++ )
         if ( ( ( vicestate >> ( calledviceindex * 4 ) ) & 0xF ) == 0 )
            if ( calledviceindex == 0 )
               if ( #( SV_EnemyTeam & vice1 ) )
                  set calledvice = vice1
            elseif ( calledviceindex == 1 )
               if ( #( SV_EnemyTeam & vice2 ) )
                  set calledvice = vice2
            elseif ( calledviceindex == 2 )
               if ( #( SV_EnemyTeam & vice3 ) )
                  set calledvice = vice3
            set SV_Target = SV_FunctionEnemy
            Attack( Call )
            set calledviceappeared = 0
            set calledvice[PREVENT_ATTACK] = 1
            set calledvice[ATB] =$ calledvice[MAX_ATB]
            set vicestate += 1 << ( calledviceindex * 4 )
         if ( ++calledviceindex >= 3 )
            set calledviceindex -= 3
      set callcounter = 255


Tetra Master[]

Tetra Master
Mimic
#012
Location: Treno, Gate area


Other appearances[]

Pictlogica Final Fantasy[]

PFF Mimic FFIX
Baknamy FFTA2This section about an enemy in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Record Keeper[]

FFRK Mimic FFIX
Baknamy FFTA2This section about an enemy in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Gallery[]

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