Attack Squad is an enemy from Final Fantasy VII. Like the rest of the Shinra troops, it is only a minor threat.
Stats[]
Formations[]
# | Formation |
---|---|
620 | Attack Squad A, Attack Squad B |
621 | Attack Squad A, Attack Squad B |
622 | Row 1: Attack Squad A, Attack Squad B Row 2: Attack Squad C |
812 | Attack Squad |
813 | Attack Squad A, Attack Squad B |
814 | Attack Squad |
815 | Attack Squad |
816 | Attack Squad A, Attack Squad B |
817 | Row 1: Attack Squad A, Attack Squad B Row 2: Senior Grunt |
818 | Row 1: Attack Squad A, Attack Squad B Row 2: Turks:Rude (Rocket Town)[note 1] |
947 | Attack Squad A, Attack Squad B |
Locations[]
Wutai Wilderness | |
---|---|
South | 620 (event) |
North | 621 (event) |
Wutai Head Temple | |
Main Hall | 622 (event) |
Junon Branch | |
Press Room | 947 (event) |
Mt. Corel | |
Corel Reactor | 813 (event) |
Coal Train | |
Engine | 812 (event) |
Shinra No. 26 | |
Rocket Launching Pad | 816 (event), 817 (event) |
Access Platform | 818 (event) |
- ↑ Covered by Attack Squad A, Attack Squad B
Battle[]
Attack Squad attacks on a handful of occasions, but has low HP and its only dangerous attack is to put a party member to sleep and darkness with Smoke Bullet, which always inflicts these status ailments.
The forced battle with the Attack Squads at Mt. Corel's reactor on Part 2 should have made use of the 'Pre-Emp OFF' flag, and so they can be pre-empted in that battle.
Strategy[]
Wearing a Headband nullifies sleep. Darkness is not as detrimental, as the player can still use magic and attack items. When fighting them in Wutai, it is advised to use attack items, such as Molotovs, Right arms, or magic items, if the characters get inflicted with darkness.
AI script[]
AI: Main {
- Choose Random Opponent
- 1/3 Chance: Use <Machine Gun> on Target
- 1/3 Chance: Use Grenade on Target
- 1/3 Chance: Use <Smoke Bullet> on Target
} AI: Counter - General {
- If (Attack Squad's HP <= 2 * [Attack Squad's Max HP / 3]) Then
- {
- If (TempVar:Counter == 0) Then
- {
- Choose Attack Squad's Last Attacker (General)
- Use <Smoke Bullet> on Target
- TempVar:Counter = 1
- }
- } Else {
- TempVar:Counter = 0
- }
}