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The Armodullahan is an enemy in the Advance and 2014 Matrix Software versions of Final Fantasy VI.

Stats[]

Battle[]

It uses several death spells like Blaster and Lv. 5 Death, and counters attacks with their special attack Spear twice in a row. It also has fairly high HP. It is weak to Fire Fire, so Firaga attacks are an easy way to defeat it without wasting MP on higher-level spells. Like most undead enemies, it can easily be killed with Raise. They have rare Genji Gloves to steal.

Formations[]

Number Enemies Encounter flags Introduction flag Musical theme Magic AP
Normal Back Surrounded Side
607 Armodullahan Y N N N Sides, individual Battle
611 Armodullahan Y N N N Sides, individual Battle
613 Armodullahan Y N N N Sides, individual Battle

AI script[]

Attack Turns:
1st Turn: Lv. 5 Death (66%) or Attack (33%)
2nd Turn: Thundaga (33%) or Attack (33%) or Roulette (33%)
3rd Turn: Blaster (100%)

If attacked by anything: Spear (100%)

Spear (100%)

Other appearances[]

Pictlogica Final Fantasy[]

PFF Armodullahan FFVI
Baknamy FFTA2This section about an enemy in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Etymology[]

The name is possibly meant to evoke the sound of "armadillo", with the "armo" also referring to the word "armor".

The dullahan is a mythical horseman in Irish mythology, and is described as a headless knight who rides a black horse, or sometimes in a cart pulled by several horses, which moves so quickly the friction of the wheels can set roadside hedges on fire. The dullahan will ride through the night, eventually stopping at the location of a person who is set to die and calling out their name, drawing out their soul and killing them. If seen it will violently retaliate against the watcher, dousing them with blood and using a whip made from a human spine to lash out one of their eyes. The dullahan cannot be barred from travel by locks or gates and cannot be outrun, but it is repelled by golden objects and will turn and flee if one is in its path.

Related enemies[]

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