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VI

Attacks with Absolute 0, N. Cross, and Ice 3. Counters physical attacks with Demon Rage. Sometimes blocks elemental attacks by using ForceField.
Final Fantasy VI PlayStation bestiary entry
Doomfield

Fiend, also known as Doom, is a boss in Final Fantasy VI. It is a member of the Warring Triad, and one of the three final bosses in Kefka's Tower before facing Kefka himself. Fiend has the highest HP of any enemy in the original game, and the third-most HP in the Game Boy Advance and subsequent remakes behind Kaiser Dragon and Omega Weapon.

According to the Final Fantasy III Nintendo Player's Guide, the final battle sequence against the Statue of the Gods is supposed to be a rematch of the Warring Triad; the third tier being Fiend.[1] No official material supports this, however; the idea was created by Nintendo of America.

Stats Edit

Battle Edit

Fiend attacks in two phases. Its first phase consists of it using Blizzaga, Absolute Zero and Northern Cross, which can be avoided by equipping the proper equipment. Northern Cross can inflict Frozen but it has a low hit rate, and Ice protection combined with high M.Block stops it. When Fiend is damaged eight times during any part of the battle, it will use Reverse Polarity to switch the rows of the party.

When Fiend is down to just over half its HP, it switches to a new strategy. A message will say "Fiend's aura is trembling violently!" and it will gain Reflect, Haste, and Image, making it difficult to hit. Fiend will either use normal attacks or "Targeting", picking a character for its powerful special attack called Fiendish Rage. Fiend will regularly cast Force Field, picking a random element and negating all damage done to it by that element.

Locke can steal a second Safety Bit from Fiend.

Strategy Edit

During these first two phases, Holy spells work well, as Fiend is weak to the Holy element. Fiend has fairly strong Magic Defense, so Flare, Ultima, and Strago's Grand Delta are effective. If the player brings Strago Rippler can steal Fiend's status buffs. Force Field is Strago's final Lore, and Fiend is the only enemy to use it.

For Fiend's second phase, attacks that cannot miss—like Tools, Bushido and Blitz—can pierce Fiend's Image, and Ultima will bypass Reflect. Casting Protect on the character that Fiend uses "Targeting" on will help them survive.

Formations Edit

Number Enemies Encounter flags Introduction flag Musical theme Magic AP
Norm.Normal Back Surr.Surrounded Side
468 Fiend Y N N N Fade-in type 2 Battle to the Death 10
Hide start messages.

AI script Edit

Attack Turns:
1st Turn: Blizzaga (33%) or Northern Cross (33%) or Absolute Zero (33%)
2nd Turn: Blizzaga (33%) or Northern Cross (33%) or Nothing (33%)
3rd Turn: Blizzaga (66%) or Northern Cross (33%)
4th Turn: Blizzaga (33%) or Absolute Zero (33%) or Nothing (33%)

If attacked by anything:

Attack (66%)
Increase Var3 by 1
If HP <= 32640:
If Var36 is not set (only done once per battle):
Monster flashes
Display message: Fiend's aura is trembling violently!
Target: Self
Gains Image, Reflect, and Haste status
Set Var36

If Var3 >= 8:

Set Var3 = 0
Target: All Characters
Reverse Polarity

If Var36 is set:

1st Turn: Attack (33%) or Targeting (66%)
2nd Turn: Attack (33%) or Targeting (66%)
3rd Turn: Attack (66%) or Targeting (33%)
4th Turn: Attack (33%) or Targeting (66%)

If Targeting target is a valid target: Fiendish Rage (100%)

If Var36 is set:

If Timer >= 20:
If Var2 < 8:
Force Field (100%)
Increase Var2 by 1

Other appearances Edit

Final Fantasy XIV Edit

FFXIV Sephirot Render

XIV

Known as "Sephirot the Fiend", he is one of the Warring Triad, three primals that were defeated by the Allagan Empire and imprisoned for centuries within the Flagship at the heart of the floating continent of Azys Lla. A statue of his likeness adorns the top, along with statues of the other members of the Warring Triad. He is said to be the primal once worshiped by a tree-like race who summoned him to defend them from an invasion from the Allagan Empire. During the later events of Final Fantasy XIV: Heavensward, his seal begins to weaken and the Warrior of Light must fight him within the depths of Containment Bay S1T7.

Final Fantasy Dimensions II (Free-to-play)Edit

FFDII

FFLTNS Fiend Artwork

Fiend appeared in the original free-to-play version of Final Fantasy Dimensions II. The summon was a water-elemental signet that could be equipped by all party members.

When summoned into battle, Fiend’s special ability was Fiendish Cleansing, which dealt water-elemental damage to all enemies and allies and inflicted stop for a single turn on all enemies. The ability's effect was a callback to the Crusader esper from Final Fantasy VI, which attacked all enemies and allies when summoned. Summoning Fiend required 3 summon gauges.

Demon allowed the user to learn the following abilities:

  • Fiendish Rage I
  • Fiendish Rage II
  • Fiendish Rage III

The Fiend signet was removed from the premium release of Final Fantasy Dimensions II.

Pictlogica Final FantasyEdit

PFF

PFF Fiend
Baknamy FFTA2This article or section is a stub about an enemy in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Record Keeper Edit

FFRK

FFRK Fiend FFVI
Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.


Gallery Edit

Etymology Edit

A fiend is an evil spirit or a demon in mythology.

In the original concept artwork by Tetsuya Nomura, the Warring Triad are given names beyond their basic titles. Fiend was given the name Sefilos (セフィロス, Sefirosu?), which translated as "Sephiroth." Səphīrōth (סְפִירוֹת, medieval Hebrew form of Sephirot), is a plural noun in Hebrew; the singular is Sephirah (also spelled Sefira). The Sephiroth are described in the Kabbalah as the manifestations of God that allow him to manifest in the physical and metaphysical universes. Sephiroth also means "counting" (of numbers).

The variation in English names is, much like "Demon," a result of mild ambiguity in the Japanese god-title used for this entity; specifically, まじん, majin, or 魔神. It literally it means "evil god," with a note that 神 (shin or kami) covers a wider variety of deific or supernatural entities than the word "god" may denote in English. Majin are nearly always malevolent, or at least "ill-omened," with the possibility for disaster always laced in mortal interactions with them.

Because of the varied nature of such beings in Japanese mythology and culture there has historically been disagreement over the best single term to use as a translation. "Devil" is sometimes used (although classical Western devils of Hell are referred to as 悪魔, akuma), as is "genie" or simply "evil spirit." "Doom" seems to have been an attempt by translator Ted Woolsey to capture the idea of 魔, specifically, with a little additional flair; "Fiend" is another general term for evil beings but without some of the very specific imagery attached to "devil" or "demon," and is generally a good match for majin in terms of imagery invoked.

Related enemies Edit

References Edit

  1. Final Fantasy III Nintendo Player's Guide, p.129