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Theatrhythm Gameplay

A Field Music Sequence in Theatrhythm Final Fantasy.

Field Music Sequence, commonly abbreviated FMS, is one of three types of gameplay in the Theatrhythm Final Fantasy series, along with the Battle Music Sequence and Event Music Sequence.

Gameplay[]

The player's leader party member runs from right to left across a scrolling background that differs depending on the song chosen. Notes fly by the player's cursor and the player must tap the touchscreen as the notes line up with the cursor. Missing a note and taking damage results in the party leader being replaced with the next party member in line, cycling back to the leader after all four party members have been passed. Higher chains and hitting CRITICAL on notes result in the characters running faster, allowing them to progress through more of the stage. How fast a character moves also varies depending on their Agility stat.

Field Music Sequences are the only time when the location of the stylus requires vertical inputs. By holding the notes in vertical motions, the player must move their stylus up and down to follow the path, hitting dots along the slide note's path that themselves count as notes. In addition to tapping and sliding notes, the position of the stylus does not matter regardless of their placement on the screen, though in Theathythm Final Fantasy Curtain Call, the inputs require more precise motions due to the improvements in the stylus controls.

TFF FMS Feature Zone

A Chocobo called during Feature Zone.

In the Feature Zone for an FMS, hitting enough silver notes successfully calls a Chocobo, who sprints forward for a period of time while subsequent notes turn gold. Eventually the Chocobo turns back into the party member who was leading before it was called. The speed of the Chocobo varies depending on the color; Red Chocobos are the slowest, followed by Black Chocobos, then the Yellow Chocobos, and the White Chocobos the fastest. In Curtain Call, the Chocobo is now guaranteed to be summoned even if the player performs poorly; the chances of the Chocobo that appears is the same, with Red, Black, Yellow and White Chocobos appearing from slowest to fastest. The Thoroughbred ability improves the chances of a better Chocobo.

If the party travels far enough, they meet another character, usually an unlockable character from the same title as the music just cleared, who presents them with an item. Moogles may also appear at random to give the party additional items; how often they appear is dependent on the current party leader's Luck. In Curtain Call, both default and unlockable characters appear in their respective song's titles, and Fat Chocobo may have a chance to appear to provide an even rarer item.

During a Dark Note (exclusive to Theatrhythm Final Fantasy), the player's performance in the FMS of a Dark Note affects the bosses faced in the subsequent BMS. If the party travels far enough in FMS, they will find a sign, signifying that in the subsequent BMS, they will face the 2nd and 3rd listed bosses, depending on their HP in the BMS. If the party does not reach the sign, they will fight the 1st listed boss in the BMS.

In Theatrhythm Final Fantasy Curtain Call, Field Music Sequences featuring Airships playing with the corresponding Airship theme appear. Their purpose in gameplay is used in the Quest Medley mode to quickly transport the player party from one point of a map to another.

Theatrhythm Final Fantasy and Theatrhythm Final Fantasy Curtain Call[]

In Theatrhythm Final Fantasy and Theatrhythm Final Fantasy: Curtain Call, songs categorized as field music have an accompanying field stage featured in the background of the song chosen. These locations are representative of where most of the original songs took place or played in that original game. Several songs share a background, such as town and dungeon themes, since they are the most common of the field themes the player will hear in the series main games.

Songs in Italics were available as DLC.

Song Origin Location Image
"Main Theme" Final Fantasy World A:
Cornelia Castle
Mirage Tower
World A
"Opening Theme" Final Fantasy
"Airship" Final Fantasy Airship:
World A
Lufenian Airship
"Castle Cornelia" Final Fantasy Palace (Day) Palace
"Saronia" Final Fantasy III
"Troian Beauty" Final Fantasy IV
"Roses of May" Final Fantasy IX
"Let Me Know the Truth" Final Fantasy III Palace (Night) Palace at Night
"Theme of Love" Final Fantasy IV
"Ipsen's Castle" Final Fantasy IX
"Behind the Door" Final Fantasy IX Palace (Special) Palace Birds
"Matoya's Cave" Final Fantasy Matoya's Cave Matoya's Cave TFFCC
"Mt. Gulg" Final Fantasy Mount Gulg Mt. Gulg
"Find Your Way" Final Fantasy VIII
"Sunken Shrine" Final Fantasy Shrine Shrine TFFCC
"Tower of the Magi" Final Fantasy II
"The Castle" Final Fantasy VIII
"Via Purifico" Final Fantasy X
"Heaven's Tower" Final Fantasy XI
"The Bevelle Underground" Final Fantasy X-2
"The Farplane Abyss" Final Fantasy X-2
"Eclipse" Final Fantasy XIII-2
"Main Theme" Final Fantasy II World of Final Fantasy II:
Semitt Falls
Palamecia Castle
World of FFII
"Chocobo Theme" Final Fantasy II
"Town" Final Fantasy II Town (Day) Town
"Harvest" Final Fantasy V
"Fisherman's Horizon" Final Fantasy VIII
"Vivi's Theme" Final Fantasy IX
"Ovelia's Theme" Final Fantasy Tactics
"Finale" Final Fantasy II Town (Evening) Town at Evening
"Dark City Treno" Final Fantasy IX Town (Night) Town at Night
"Dungeon" Final Fantasy II Cavern Cavern
"Crystal Cave" Final Fantasy III
"Eternal Wind" Final Fantasy III Surface World:
Saronia
Floating Continent
Crystal Tower
Surface World
"Boundless Ocean" Final Fantasy III Enterprise:
Submerged Surface World
Enterprise III
"Aria, the Maiden of Water" Final Fantasy III Cave of Tides Cave of Tides
"Main Theme of FINAL FANTASY IV" Final Fantasy IV Earth:
Kingdom of Baron
Two Moons
Tower of Babil
Two Moons
"The Red Wings" Final Fantasy IV
"Airship" Final Fantasy IV Enterprise:
Earth
Enterprise IV
"The Imperial Army" Final Fantasy II Tower of Zot Tower of Zot
"Tower of Zot" Final Fantasy IV
"Another Moon" Final Fantasy IV Red Moon:
Earth
Lunar Whale
Crystal Palace
Red Moon TFF
"Crystal Tower" Final Fantasy III Lunar Subterrane:
Lunar Core
Lunar Core
"Within the Giant" Final Fantasy IV
"In Search of Light" Final Fantasy V
"Four Hearts" Final Fantasy V Bartz's World:
Tycoon Meteor
Tycoon Castle
Ronka Ruins
Bartz's World
"Home, Sweet Home" Final Fantasy V Bartz's World (Dusk) Bartz's world at Evening
"Airship" Final Fantasy V Ronkan Airship
Bartz's world
Ronkan Airship
"Library of Ancients" Final Fantasy V Library of the Ancients Library Ancients TFF
"Mambo de Chocobo" Final Fantasy V Field Field
"Archylte Steppe" Final Fantasy XIII Field (Rock) Rock
"A New World" Final Fantasy V Merged world:
The Void
Guardian Tree
Pyramid of Moore
Merged World
"Terra's Theme" Final Fantasy VI Narshe Snowfield Narshe Snowfield
"Servants of the Mountain" Final Fantasy X
"Noel's Theme -Final Journey-" Final Fantasy XIII-2
"Edgar & Sabin's Theme" Final Fantasy VI Figaro Figaro
"Blackjack" Final Fantasy VI Blackjack
World of Balance:
Narshe
Figaro
Phantom Forest
Phantom Train
Blackjack
"Celes's Theme" Final Fantasy VI World of Ruin:
Narshe
Figaro
Veldt
World of Ruin
"Searching for Friends" Final Fantasy VI World of Ruin:
Falcon
The Falcon
"Kefka's Tower" Final Fantasy VI Kefka's Tower Kefka's Tower
"Timely Ambush" Crisis Core -Final Fantasy VII-
"Main Theme of Final Fantasy VII" Final Fantasy VII Gaia:
Midgar
City of the Ancients
Gaia TFFCC
"The Highwind Takes to the Skies" Final Fantasy VII Highwind:
Gaia
The Highwind
"The Chase" Final Fantasy VII Midgar:
Shinra Building
Midgar Expressway
Midgar FMS
"Rufus's Welcoming Ceremony" Final Fantasy VII Junon:
Upper Junon Road
Junon TFF
"Gold Saucer" Final Fantasy VII Gold Saucer Gold Saucer TFFCC
"Cosmo Canyon" Final Fantasy VII Cosmo Canyon Cosmo Canyon TFFCC
"Judgement Day" Final Fantasy VII Northern Cave Northern Crater TFFCC
"Blue Fields" Final Fantasy VIII World of Final Fantasy VIII:
Balamb Garden
D-District Prison
Edea's House
Fisherman's Horizon
Balamb
"Ride On" Final Fantasy VIII Ragnarok:
World of Final Fantasy VIII
The Ragnarok
"Balamb Garden" Final Fantasy VIII Balamb Garden (Day) Balamb Garden Day TFF
"Waltz for the Moon" Final Fantasy VIII Balamb Garden (Night) Balamb Garden
"The Oath" Final Fantasy VIII Balamb Garden (Dusk) Balamb Garden Sunset TFF
"Ending Theme" Final Fantasy VIII The Promised Meadow:
Flower Field
Raine's Tombstone
Balamb Garden (Mobile)
Raine's Tombstone
"Over the Hill" Final Fantasy IX Gaia:
Alexandria Castle
Black Mage Village
Iifa Tree
World of Gaia
"A Place to Call Home" Final Fantasy IX Gaia (Dusk) World of Gaia at Evening
"Melodies of Life" Final Fantasy IX
"Aboard the Hilde Garde" Final Fantasy IX Hilda Garde III:
Gaia
Hilda Garde III
"Iifa, the Ancient Tree of Life" Final Fantasy IX Iifa Tree Iifa Tree TFFCC
"Not Alone" Final Fantasy IX Terra - Pandemonium Terra - Pandaemonium
"To Zanarkand" Final Fantasy X Zanarkand Ruins (Dusk) Zanarkand Ruins
"A Fleeting Dream" Final Fantasy X Zanarkand Ruins (Night) Zanarkand Ruins at Night
"KUON: Memories of Waves and Light" Final Fantasy X-2
"Spira Unplugged" Final Fantasy X Moonflow (Day) Moonflow at Day
"Birds in the Sky, Fish in the River" Square Enix Titles: Live a Live
"Movement in Green" Final Fantasy X Moonflow (Evening) Moonflow Midday
"March of the Dreadnoughts" Final Fantasy XIII Moonflow (Night) Moonflow at Night
"Across the Divide" Final Fantasy Crystal Chronicles
"Mi'ihen Highroad" Final Fantasy X Mi'ihen Highroad:
Rin's Travel Agency
Mi'hen Highroad
"Thunder Plains" Final Fantasy X Thunder Plains Thunder Plains TFF
"SUTEKI DA NE (Isn't It Wonderful?)" Final Fantasy X Macalania Woods:
Macalania Woods Trail
Sky Trail
Macalania Spring
Macalania Woods
"Launch" Final Fantasy X Fahrenheit Fahrenheit
"We're the Gullwings!" Final Fantasy X-2
"Ronfaure" Final Fantasy XI Ronfaure Ronfaure Midday
"Vana'diel March" Final Fantasy XI Ronfaure (Day) Ronfaure at Day
"Gustaberg" Final Fantasy XI Gustaberg Gustaberg
"Sarutabaruta" Final Fantasy XI Sarutabaruta Sarutabaruta
"Voyager" Final Fantasy XI Ferry Ferry
"Selbina" Final Fantasy XI Selbina Selbina
"The Sanctuary of Zi'Tah" Final Fantasy XI The Sanctuary of Zi'Tah The Sanctuary of Zi'Tah
"A New Horizon - Tavnazian Archipelago" Final Fantasy XI Tavnazian Archipelago Tavnazian Archipelago TFF
"Streets of Rabanastre" Final Fantasy XII The Imperial City of Archades Archades City
"Theme of the Empire" Final Fantasy XII
"The Dalmasca Estersand" Final Fantasy XII Dalmasca Estersand:
Banks of the Nebra
Dalmasca Estersand - Banks of the Nebra
"Giza Plains" Final Fantasy XII
Giza Plains
Giza Plains
"Heart of a Child" Final Fantasy XII Strahl The Strahl
"The Mosphoran Highwaste" Final Fantasy XII Mosphoran Highwaste:
Babbling Vale
Mosphoran Highwaste
"Phon Coast" Final Fantasy XII Phon Coast Phon Coast TFF
"The Gapra Whitewood" Final Fantasy XIII Gapra Whitewood Gapra Whitewood
"Sunleth Waterscape" Final Fantasy XIII Sunleth Waterscape:
Old Growth
Old Growth
"Dust to Dust" Final Fantasy XIII Oerba:
Oerba Bridge
Bhakti
Cocoon
Oerba Village Ruins
"Serenity" Final Fantasy XIV Gridania Gridania
"On Westerly Winds" Final Fantasy XIV Limsa Lominsa Limsa Lominsa
"To the Sun" Final Fantasy XIV Ul'dah Ul'dah
"Engage" Final Fantasy XIV Enterprise Enterprise XIV
"Prologue" Final Fantasy Tactics Ivalice (Tactics):
Orbonne Monastery
Fovoham Windflats
Castle Ruins
Ivalice Ruins
"Sound of the Wind" Final Fantasy Crystal Chronicles River Belle Path Sound of the Wind
"Today Comes to Be Tomorrow" Final Fantasy Crystal Chronicles
"Aerith's Theme (Piano Version)" Final Fantasy VII: Advent Children Aerith's Flower Field Aerith's Flower Field
"Cloud Smiles" Final Fantasy VII: Advent Children
"A Flower Blooming in the Slums" Crisis Core -Final Fantasy VII-
"Keeping the Peace" Dissidia Final Fantasy World B:
Land of Discord
World B
"Gate to the Rift" Dissidia 012 Final Fantasy
"Canto Mortis -An Undocumented Battle-" Dissidia 012 Final Fantasy
"The Earth Under Our Feet" Final Fantasy Type-0 Orience Orience
"Soar" Final Fantasy Type-0 Setzer The Setzer
"Tempus Finis" Final Fantasy Type-0 Pandæmonium Palace of All Magic
"Historia Crux" Final Fantasy XIII-2 Historia Crux Historia Crux
"Groovy Chocobo" Final Fantasy XIII-2 Sunleth Waterscape (300AF) Sunleth in 300 AF
"Crazy Chocobo" Final Fantasy XIII-2
"The Glittering City of Yusnaan" Lightning Returns: Final Fantasy XIII Yusnaan Yusnaan City
"The Dead Dunes" Lightning Returns: Final Fantasy XIII Dead Dunes Dead Dunes
"Title Screen" Square Enix Titles: Romancing SaGa 2 Avalon Avalon TFF
"Horrible Shadow" Square Enix Titles: Romancing SaGa Estamir Estamir TFF
"In Search of the Sword of Mana" Square Enix Titles: Final Fantasy Adventure World of Mana (Day) World of Mana Day
"Into the Thick of It" Square Enix Titles: Secret of Mana World of Mana (Sunset) World of Mana Evening
"Meridian Child" Square Enix Titles: Trials of Mana(previously Seiken Densetsu 3) World of Mana (Night) World of Mana Night
"Echoes of the Spiral" Square Enix Titles: Legend of Mana Bejeweled City Bejeweled City TFF
"Wind Scene" Square Enix Titles: Chrono Trigger Middle Ages (600 A.D.) 600AD TFF
"Corridors of Time" Square Enix Titles: Chrono Trigger Kingdom of Zeal (12,000 B.C.)
The Blackbird
Zeal TFF
"Calling" Square Enix Titles: The World Ends with You Shibuya Shibuya TFF
"Song of the Ancients / Devola" Square Enix Titles: Nier Home Town Home Town TFF
"Kainé / Salvation" Square Enix Titles: Nier
"Horizon of Light and Shadow" Square Enix Titles: Bravely Default Luxendarc Luxendarc TFF

Theatrhythm Final Fantasy All-Star Carnival[]

In Theatrhythm Final Fantasy All-Star Carnival, both Battle and Field music backgrounds are universally shared, all four party members appear on the field, the stages now randomly shuffle based on the type of song played and enemies are present.

Theatrhythm Final Bar Line[]

The FMS areas used are no longer specific to a location from the series, excluding a few exceptions, e.g. town themes use a normal town background with a visual variation that alludes to a location or key moment the song is associated with. This change applies to airship themes, since airships now function as a visual aesthetic for parties to equip when arriving in an FMS. As with All-Star Carnival, a maximum of four party members appear in the FMS, where their combined Agility enables further travel and they will directly battle any enemy encountered.

Songs in Italics are available as DLC.

See also[]

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