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Feral Croc (Final Fantasy XII)

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XII

The Feral Croc is a beast/gator-type enemy from Final Fantasy XII. It can be found in the Oliphzak Rise of Tchita Uplands.

Feral Croc does not respawn on its own after its first defeat. The player must move at least two zones away from the Oliphzak Rise to reset the zone before it will appear again. This is easily done by ducking out the east end of the zone, past the Save Crystal, and heading back again.

A likely cause for seeking out the Feral Croc is its possession of the uncommon Antarctic Wind loot, which is required to make Ice Cloud Arrows. Though the Feral Croc can easily be chained with the use of Foe:earth-weak gambits, as the Lizards that spawn nearby are not earth-weak, this will not affect the chances of acquiring rare Antarctic Winds, as they are obtained through the Hunter and poaching, which are not affected by chains.

However, chaining the Feral Croc will increase the player's chances of obtaining Aries Gems, which are required for making the game's best shot, Castellanos. Although Aries Gems can be acquired from a variety of enemies, the player can increase efficiency by attempting to acquire items for both types of ammunition at the same time by hunting the Feral Croc. Other loot needed for Ice Cloud Arrows are Spiral Incisors and Ice Crystals, and others needed for Castellanos are Frog Oils and Bomb Fragments.

Bestiary entry Edit

Page 1: Observations Edit

Fur the color of dead grass conceals a hard, scaly exoskeleton protecting this flesh-eater with few known predators. Its head is concealed by a split upper and lower jaw, and it is from between these that it keeps careful watch on prey through well protected sunken eyeholes. It is aggressive, yet wary, threatening potential aggressors with displays of its wide-open maw.

Page 2: A Curious Treasure Edit

Though the fur of the feral croc might seem, at first, to grow in a random fashion, the careful observer will note channels in the fur which permit air to pass and cool the beast. Typically, air flows freely over the creature's body before continuing on its way, yet on rare occasions it leaves the channels, swirling instead around the nooks and crannies of the croc's strange physiology. There the wind takes on tangible form, and so is the substance known as the antarctic wind formed.

StatsEdit

Final Fantasy XII enemy stats
#134#135 #136
Location Species Aggression Movement type Rare Game Other information
Tchita Uplands (Oliphzak Rise) Beast/Gator Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Stats
Level HP MP Strength Magick Power
38 - 39 9,393 - 9,713 375 - 405 33 - 36 16 - 16
Vitality Speed Attack Power Defense Magick Resist
48 - 49 17 - 19 54 - 56 21 - 22 22 - 24
Evade EXP LP CP Gil
0 - 0 2,978 - 3,152 1 405 - 632 0 - 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 100% 150% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
0% 0% Immune 0% 0% 0% 0% 0%
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% 0% Immune 0% Immune 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 50% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy does not have innate Safety augment
Items
Item dropped Steal Poach

[8%] Monograph: Antarctic Wind (Hunter)
[15%] Canopic Jar: Arcana
[95%] Blood Wool
[5%] Antarctic Wind;IZJS differences
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 3

Reflect Ram, Sonic Fangs, Screwtail, Phantasmal Gaze, Flash No Knockback, Low-HP ATK+ None

Gallery Edit

Related enemies Edit

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