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Feral Behemoth (Final Fantasy XIII-2)

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Final Fantasy XIII-2 Enemy
Feral Behemoth
ベヒーモス (Behīmosu)
FFXIII enemy Feral Behemoth
Statistics
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
32,000 560 480
Stagger Icon FFXIII Chain Icon FFXIII
300% 80
Keep Launch Libra
40 Resistant 151
CP Gil
300 360
Vulnerabilities
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
Normal Normal Normal
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
Normal Normal Normal
Status resistance
Deprotect Deshell Slow Poison Imperil
50% 50% 50% 50% 50%
Curse Pain Fog Debrave Defaith
50% 50% 50% 50% 50%
Daze Wound Death Dispel Provoke
50% 0% 0% 0% 50%
Location Yaschas Massif -010 AF-
- The Pass of Padra
Type Feral Creature
Subtype Behemoth
Recruit Chance 10%
Common Drop Potent Sliver (75%)
Rare Drop Power Chip (5%)
Abilities Heave
Notes - Delivers devastating physical attacks.

The Feral Behemoth is an enemy in Final Fantasy XIII-2.

Contents

BattleEdit

The Feral Behemoth is very dangerous when first encountered, and can be avoided by making use of the lampposts and searchlights that dot the area, as the Behemoths dislike the lights. Should the player wish to fight, the Behemoth should not be taken lightly. The party should begin with Relentless Assault to stabilize the chain gauge, switching to Tri-Disaster in order to stagger the foe as quickly as possible. Should a character fall into yellow hit points, switch to a defensive Paradigm and heal the party member. Its Heave ability is devastating, and can instantly eliminate a low-level party member who is not a Sentinel or is not protected by one. Switching between offensive paradigms to keep the chain gauge steady and defensive paradigms to heal should stagger the Behemoth before long. Once it has been staggered, switch to Relentless Assault or Cerberus and keep the Behemoth in the air with Launch. It should be defeated before the stagger gauge is depleted.

Paradigm PackEdit

When tamed, the Feral Behemoth's name is shortened to Behemoth. It possesses extraordinarily high strength and its HP is also high. Its relatively linear stat growth allows the player to make use of the Behemoth at early stages of its development. Unfortunately its large body makes it vulnerable to enemy area-of-effect attacks, and also makes it rather sluggish when targeting a quick enemy, causing some of its attacks to miss.

Tameable Monster
Name Behemoth Role Commando
Traits Late Bloomer - Strong - Wild
Composition Biological Start Grade Monster Grade 2
Max Level 70 HP 798
Strength 90 Magic 42
ATB Segments 3 Stages 4
Innate Affinities Halved: all status ailments
Feral Link Bellow (Restores HP and wound damage, and applies Bravery, Protect and Shell on all allies. Input Type: Single button)
Crystarium Development Graph
Green: HP / 10 Red: Strength Purple: Magic
Behemoth Development
Ability Type Level Infusible
Attack Command Initial X markN
Ruin Command Initial Yes checkY
Launch Auto Initial X markN
Strength: +10% Passive 4 Yes checkY
Resist Pain: +10% Passive 13 Yes checkY
Strength: +16% Passive 22 Yes checkY
Blitz Command 24 X markN
Resist Pain: +44% Passive 29 Yes checkY
Vigilance Feeder Auto 30 X markN
Strength: +20% Passive 33 Yes checkY
Ravage Auto 40 X markN
Strength: +25% Passive 50 Yes checkY
Faultsiphon Auto 57 Yes checkY
Bloodthirsty Auto 60 Yes checkY
Blindside Auto 70 Yes checkY

TriviaEdit

  • In early development, the Feral Behemoth was meant to be fought in the Bresha Ruins -5 AF-.

Related EnemiesEdit

Final Fantasy XIIIEdit

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