Final Fantasy XIII-2 Enemy
Feral Behemoth
ベヒーモス (Behīmosu)
FFXIII enemy Feral Behemoth
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
32,000 560 480
Stagger Icon FFXIII Chain Icon FFXIII
300% 80
Keep Launch Libra
40 Resistant 151
CP Gil
300 360
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
Normal Normal Normal
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
Normal Normal Normal
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
50% 50% 50% 50% 50%
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
50% 50% 50% 50% 50%
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
50% 0% 0% 0% 50%
Location Yaschas Massif -010 AF- (The Pass of Paddra)
Type Feral Creature
Subtype Behemoth
Recruit Chance 10%
Common Drop Potent Sliver (75%)
Rare Drop Power Chip (5%)
Abilities Heave
Notes - Delivers devastating physical attacks.

The Feral Behemoth is an enemy in Final Fantasy XIII-2.


The Feral Behemoth is dangerous when first encountered, and can be avoided by making use of the lampposts and searchlights that dot the area, as the Behemoths dislike the lights. Should the player wish to fight, the Behemoth should not be taken lightly. Its Heave ability is devastating, and can instantly eliminate a low-level party member who is not a Sentinel or is not protected by one.


The party should begin with Relentless Assault (RAV/RAV/COM) to stabilize the chain gauge, switching to Tri-disaster (RAV/RAV/RAV) to stagger it as quickly as possible. Should a character fall into yellow hit points, the player should switch to a defensive paradigm and heal.

Switching between offensive paradigms to keep the chain gauge steady and defensive paradigms to heal should stagger the Behemoth before long. Once it has been staggered, the player should switch to Relentless Assault or Cerberus (COM/COM/COM) and keep the Behemoth in the air with Launch. It should be defeated before the stagger gauge is depleted.

Paradigm PackEdit

When tamed, the Feral Behemoth's name is shortened to Behemoth. It possesses extraordinarily high strength and its HP is also high. Its relatively linear stat growth allows the player to make use of the Behemoth at early stages of its development. Unfortunately its large body makes it vulnerable to enemy area-of-effect attacks, and also makes it rather sluggish when targeting a quick enemy, causing some of its attacks to miss.

Tameable Monster
Name Behemoth Role Commando
Traits Late Bloomer - Strong - Wild
Composition Biological Start Grade Monster Grade 2
Max Level 70 HP 798
Strength 90 Magic 42
ATB Segments 3 Stages 4
Innate Affinities Halved: all status ailments
Feral Link Bellow (Restores HP and wound damage, and applies Bravery, Protect and Shell on all allies. Input Type: Single button)
Crystarium Development Graph
Green: HP / 10 Red: Strength Purple: Magic
Behemoth Development
Ability Type Level Infusible
Attack Command Initial N
Ruin Command Initial Y
Launch Auto Initial N
Strength: +10% Passive 4 Y
Resist Pain: +10% Passive 13 Y
Strength: +16% Passive 22 Y
Blitz Command 24 N
Resist Pain: +44% Passive 29 Y
Vigilance Feeder Auto 30 N
Strength: +20% Passive 33 Y
Ravage Auto 40 N
Strength: +25% Passive 50 Y
Faultsiphon Auto 57 Y
Bloodthirsty Auto 60 Y
Blindside Auto 70 Y


Behemoth is a beast mentioned in Job 40:15–24. In addition to mythological creatures, it is likened to elephants, hippos, rhinos, and bison. Metaphorically, the term behemoth denotes "an extremely large or powerful entity."


  • In early development, the Feral Behemoth was meant to be fought in the Bresha Ruins -5 AF-.

Related enemiesEdit

Final Fantasy XIIIEdit

Lightning Returns: Final Fantasy XIIIEdit