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Fenrir (Summon)

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FFVI Howling Moon

Fenrir being summoned into battle in Final Fantasy VI.

A silver wolf whose howl makes the party seem larger, discouraging some enemies.
Final Fantasy VI PlayStation esper section

Fenrir (フェンリル, Fenriru?) is a recurring summoned monster in the Final Fantasy series. Fenrir is a wolf, often depicted with a mane and a long thick tail. Although the effects of his summon abilities vary between games, he is usually shown howling at a full moon, common imagery associated with wolves.

AppearancesEdit

Final Fantasy VIEdit

FenrirFF6 Fenrir - FF6 iOS

Fenrir is an esper that is obtained in Mobliz after defeating Humbaba for the first time there. Its summon sequence is called Howling Moon (Moon Song in the earlier releases) and grants Image on the party. Its summoning sequence is the only way to apply Image status to player's characters who do not have access to the Throw command.

It costs 70 MP to cast, and it teaches the following spells:

At level up, it gives a boost of +30% to MP.

In the PlayStation version, selecting Fenrir in battle will erroneously read "Fenris".

Final Fantasy IXEdit

FFIX Fenrir

Fenrir is an eidolon summoned by Eiko Carol. It is learned through the Sapphire which Eiko comes equipped with when she joins. Its normal attack calls forth Titan to use the attack Terrestrial Rage, which deals Earth-Elemental damage to all opponents.

If Eiko is using the Maiden Prayer, Fenrir will use the Wind-elemental ability called Millennial Decay instead. Fenrir's spell power is augmented by the number of Sapphires in the party's inventory, and summoning him costs 30 MP.

If Fenrir's Terrestrial Rage attack is summoned on Bombs, sometimes when they use Grow, their graphic will disappear and they become invisible.

Tetra MasterEdit

Tetra Master
Card068

#068
Location: Treno, Card Stadium


Final Fantasy XIEdit

Fenrir (FFXI)

Fenrir appears in Final Fantasy XI as one of the five terrestrial avatars. Associated with both the moon and prophecy, he lives in Full Moon Fountain and was said to have given the gift of magic to the Tarutaru long ago. During the Crystal War, an expert magician known as Karaha-Baruha drained Fenrir's energy from Full Moon Fountain, causing first the gradual loss of life on the Mindartia continent.

When he summoned all of Fenrir's power in battle to save Windurst during a siege from the beastmen, the magical overload caused him to vanish forever, along with Fenrir. Since then, summoning magic has been forbidden by the Star Sybil. For Fenrir to take on a physical form once more, the power of the Celestial Avatars are required. Before Fenrir's power was stolen, it was said that he had enough strength to face even Bahamut himself.

FF11-FenrirConceptArt

Along with Diabolos, Alexander, and Odin, Fenrir is one of the more challenging summonable avatars to acquire. The quest to acquire Fenrir, "The Moonlit Path", requires that a summoner reacquires the whispers from the battles against Ifrit, Shiva, Ramuh, Garuda, Leviathan, and Titan. A whisper is lost once the summoner claims a reward for the Prime Avatar fights, thus requiring a rematch with all six of the required avatars in order to have access to The Moonlit Path.

Fenrir is somewhat unique in that while he has higher Perpetuation Cost than Carbuncle, his cost is lower than the rest of the avatars, and thus it's possible for some of the best-geared Summoners to reduce the perpetuation cost to the minimum of -1, which is then negated to 0 by Auto Refresh.

Fenrir is also the name of a server.

AbilitiesEdit

Level Name Pact Type MP Effect
1 Howling Moon Rage All Massive dark-element damage to enemies within area of effect. Only available during Astral Flow.
5 Moonlit Charge Rage 17 Deals minor blunt damage and inflicts blindness.
10 Crescent Fang Rage 19 Deals minor piercing damage and inflicts paralysis.
21 Lunar Cry Ward 41 Lowers the accuracy and evasion of one enemy; distribution of stat reduction is influenced by moon phase.
32 Lunar Roar Ward 27 Dispels two enhancing effects from enemies within range. This is the most potent dispel ability available to players.
43 Ecliptic Growl Ward 46 Raises the STR, DEX, VIT, AGI, INT, MND, and CHR of all party members within area of effect, with stat increases influenced by moon phase.
54 Ecliptic Howl Ward 57 Raises the accuracy and evasion of all party members within area of effect, with stat increases influenced by moon phase.
55 Fenrir's Favor Avatar's Favor 0 Raises the magic evasion of all party members near Fenrir.
65 Eclipse Bite Rage 108 Delivers a threefold slashing attack dealing massive damage.
78 Lunar Bay Rage 174 Massive dark-element magic damage to a single target.


Final Fantasy XIVEdit

Fenrir-FFXIV

Fenrir is set to appear in Final Fantasy XIV: A Realm Reborn as the final boss of the Snowcloak dungeon in Patch 2.4.


Final Fantasy Airborne BrigadeEdit

FFAB Millennial Decay (Summon Fenrir) Legend UR+

Eiko's Millenial Decay summon appears in the game, featuring Fenrir.

Final Fantasy ArtniksEdit


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Final Fantasy ExplorersEdit


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Final Fantasy Trading Card GameEdit

Fenrir from Final Fantasy IX appears in the trading card game with a Wind-elemental card.


FF4PSP-RydiaSprite
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Other AppearancesEdit

Blood of BahamutEdit

Bloodofbahamut fenrir

Artwork of Fenrir in Blood of Bahamut.

Fenrir, alongside other recurring Final Fantasy summons, appears as one of the giants that must be defeated in the Japan-only game Blood of Bahamut. There is also a stronger version of Fenrir that can be fought, called Vanargand.

EtymologyEdit

[view  · edit  · purge]In Norse mythology, Fenrir is a monstrous wolf. Fenrir is attested in the Poetic Edda, compiled in the 13th century from earlier traditional sources, and the Prose Edda and Heimskringla, written in the 13th century by Snorri Sturluson. In both the Poetic Edda and Prose Edda, Fenrir is the father of the wolves Sköll and Hati Hróðvitnisson, is a son of Loki, and is foretold to kill the god Odin during the events of Ragnarök, but will in turn be killed by Odin's son Víðarr.

See AlsoEdit

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