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Fenrir (Final Fantasy XII)

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Fenrir is a boss in Final Fantasy XII found in the Pharos Second Ascent in a room of illusions.

Fenrir is also summoned when the player fights the Elite Mark Shadowseer, along with Slyt, Phoenix, and Pandaemonium.

Clan Primer Edit

Hunt 44: God Or Devil? Edit

Petitioner: Montblanc
Petitioner's Location: Rabanastre/The Clan Hall
  • A petition has been submitted for the hunting of the Seer (Rank VI). The petitioner is Montblanc in the clan hall in Rabanastre.
  • Hunt accepted. A being claiming to be a god, the Seer, has been creating trouble. This "god" is to be found in the Pharos at Ridorana.
  • Shadowseer defeated! Report to Montblanc in the clan hall.
  • Hunt reported. Montblanc was happy to see another megalomaniacal entity brought to its knees.

Bestiary entry Edit

Being a Giant in the Form of a great white Cat, revered as a Guardian Spirit high in the snowy Crags of the Mountains far to the West. Its sharp silvery Stare robs those who face it of their Will to fight, and its vicious Claws rip through Flesh with Ease. It is called the White Tiger for its striped body, and worshiped as an Anima of the Sun.


Final Fantasy XII enemy stats
#257#258 #259
Location Species Aggression Movement type Rare Game Other information
Pharos* - Second Ascent (Cleft of Profaning Wind)
Pharos - Subterra" (Hell's Challenge)
Rank VI Mark/??? Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A Has Haste, Protect and Shell at level 55; has 50% Protect and Bravery at 49.
*Level 49
"Level 55 (only has Protect and Shell at this level)
Level HP MP Strength Magick Power
49* - 55" 112,832" - 189,992* 756" - 999* 39" - 49*
62 - 83 (IZJS)
19" - 23*
Vitality Speed Attack Power Defense Magick Resist
74" - 87* 18" - 24* 76" - 85* 26" - 27* 28 - 28
Evade EXP LP CP Gil
0 - 0 0 - 0 28" (36*) 1,944" - 6,480* 0 - 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
0% 0% 0% 0% -100%Absorbs 150% 0% 0%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune 0% Immune Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
Immune 0% Immune Immune Immune Immune Immune Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Item dropped Steal Poach
Nothing Nothing
Attacks Magicks Technicks Augments Items
Normal Attack

Max Combo hits: 12

Bravery Smite of Rage, Ram, Blinding Wail, Ice Break, Wail Innate: Safety, No Knockback, Evade+, Counter, Counter+, Medicine Lore
Conditional: If HP <20% - Attack CT0

Battle Edit

Fenrir casts Bravery onto himself. Fenrir's special attack, Blinding Wail, deals ~1,500 damage to all characters in range, and has a chance of inflicting Blind. He uses Shock, but the damage can be depleted with Shell.

Strategy Edit

The strategy depends somewhat on the decision the player made earlier on the Pharos on which command to seal. Fenrir likes casting Bravery should it be dispelled, so one can keep him busy by continuously casting Dispel.

Provided one did not seal the Magick commands, the player should buff the party before the fight or use Motes, if available. If the player sealed the mini map they have all their commands and the battle should be easy. If the player sealed the Attack command, the fight can be tedious, but one should focus on inflicting damage through Technicks; Reddas will use Telekinesis, while the party should use Gil Toss or Soul Eater. One can also blast him with the highest magicks.

Even with the Magick commands sealed the battle can be an easy provided the party has a healthy stock of X-Potions, Remedy/Eye Drops, and Bacchus's Wines. The player can throw Bacchus's Wine on Reddas to Berserk him and with X-Potions one can recover from sustained damage quickly. If the player sealed the Item command the battle is easy should one have enough MP. The party should berserk Reddas and use curative gambits.

A simple strategy is to knock out Reddas and command all party members to cast Sleep on Fenrir. If Fenrir is afflicted with Sleep, the party can blast him with their highest non-elemental Black Magicks (apart from Aero spells). The Accuracy underflow bug can also be used to inflict Sleep, if the player has a low level character.

Gallery Edit

Etymology Edit

In Norse mythology, Fenrir is a monstrous wolf. Fenrir is attested in the Poetic Edda, compiled in the 13th century from earlier traditional sources, and the Prose Edda and Heimskringla, written in the 13th century by Snorri Sturluson. In both the Poetic Edda and Prose Edda, Fenrir is the father of the wolves Sköll and Hati Hróðvitnisson, is a son of Loki, and is foretold to kill the god Odin during the events of Ragnarök, but will in turn be killed by Odin's son Víðarr.

Trivia Edit

  • Fenrir, along with the other three bosses that Shadowseer summons, refers to the Sì Xiàng, four mythical Chinese beasts that correspond to the four directions of the compass. Fenrir refers to the White Tiger of the West (Bai Hu). The original Fenrir was actually a wolf.
  • Fenrir and the three other bosses of the Pharos invoke a recurring motif of Final Fantasy, that of four archfiends or guardians representing the four classical elements. The order they are fought is identical to the archfiends of Final Fantasy IV, with Fenrir paralleling Barbariccia by representing wind.
  • Fenrir resembles the humanoid race of Ronso as they are portrayed in Final Fantasy X.

Related enemies Edit

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