Being a Giant in the Form of a great white Cat, revered as a Guardian Spirit high in the snowy Crags of the Mountains far to the West. Its sharp silvery Stare robs those who face it of their Will to fight, and its vicious Claws rip through Flesh with Ease. It is called the White Tiger for its striped body, and worshiped as an Anima of the Sun.
Fenrir casts Bravery onto himself. Fenrir's special attack, Blinding Wail, deals ~1,500 damage to all characters in range, and has a chance of inflicting Blind. He uses Shock, but the damage can be depleted with Shell.
The strategy depends somewhat on the decision the player made earlier on the Pharos on which command to seal. Fenrir likes casting Bravery should it be dispelled, so one can keep him busy by continuously casting Dispel.
Provided one did not seal the Magick commands, the player should buff the party before the fight or use Motes, if available. If the player sealed the mini map they have all their commands and the battle should be easy. If the player sealed the Attack command, the fight can be tedious, but one should focus on inflicting damage through Technicks; Reddas will use Telekinesis, while the party should use Gil Toss or Soul Eater. One can also blast him with the highest magicks.
Even with the Magick commands sealed the battle can be an easy provided the party has a healthy stock of X-Potions, Remedy/Eye Drops, and Bacchus's Wines. The player can throw Bacchus's Wine on Reddas to Berserk him and with X-Potions one can recover from sustained damage quickly. If the player sealed the Item command the battle is easy should one have enough MP. The party should berserk Reddas and use curative gambits.
A simple strategy is to knock out Reddas and command all party members to cast Sleep on Fenrir. If Fenrir is afflicted with Sleep, the party can blast him with their highest non-elementalBlack Magicks (apart from Aero spells). The Accuracy underflow bug can also be used to inflict Sleep, if the player has a low level character.
[view·edit·purge]In Norse mythology, Fenrir is a monstrous wolf. Fenrir is attested in the Poetic Edda, compiled in the 13th century from earlier traditional sources, and the Prose Edda and Heimskringla, written in the 13th century by Snorri Sturluson. In both the Poetic Edda and Prose Edda, Fenrir is the father of the wolves Sköll and Hati Hróðvitnisson, is a son of Loki, and is foretold to kill the god Odin during the events of Ragnarök, but will in turn be killed by Odin's son Víðarr.
Fenrir, along with the other three bosses that Shadowseer summons, refers to the Sì Xiàng, four mythical Chinese beasts that correspond to the four directions of the compass. Fenrir refers to the White Tiger of the West (Bai Hu). The original Fenrir was actually a wolf.
Fenrir and the three other bosses of the Pharos invoke a recurring motif of Final Fantasy, that of four archfiends or guardians representing the four classical elements. The order they are fought is identical to the archfiends of Final Fantasy IV, with Fenrir paralleling Barbariccia by representing wind.