Final Fantasy XIII-2 Enemy
フェヒター型 (Fehitāgata)
FFXIII2 enemy Fencer
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
15,680 150 10
Stagger Icon FFXIII Chain Icon FFXIII
200 66
Keep Launch Libra
25 Weakness 20
CP Gil
120 150
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
- - Weakness
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
- Halved -
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
30% 30% 30% Immune 30%
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
30% Immune 30% 30% 30%
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
30% - 45% - 20%
Location Academia -400 AF- (Alley (New Town)
Type Militarized Unit
Subtype Tilter
Recruit Chance 5%
Common Drop Potent Engine (30%)
Rare Drop Analog Circuit (5%)
Notes - Employs wounding attacks that reduce maximum HP.

The Fencer is an enemy in Final Fantasy XIII-2. It acts as a gatekeeper in Academia 400 AF, and appears on the playfield, like the Cie'th in the same area (and unlike almost all other enemies in the game). Unlike most of the Cie'th, it does not chase the player, but blocks the path and must be fought to pass. Gatekeepers disappear from the map after being fought, meaning the player can only encounter each gatekeeper once; a gate-seal can be used to restore the map and encounter them all again.

Paradigm PackEdit

The ability to do physical elemental damage is the Fencer's distinguishing characteristic, and can be a great asset against enemies such as Albino Lobo with a weakness to Fire and higher resistance to magic. It is a Ravager whose skillset is heavily directed towards physical damage, learning all the -strike abilities except for Sparkstrike. Its Strength determines the damage from strikes; the player should be able to raise its Strength in the region of 700 with Potent materials, or more if its native passive ability "Strength: +20%" is replaced with a +25% or +35%. Infusing it with spells will slightly increase its attack speed and versatility. Like the Circuitron and Munchkin, Fencer requires only two-star materials, which in combination with Early Peaker, makes it cheap to raise to maximum level (not as cheap as the one-star Pulse Knight though).

The Fencer has a five times lower chance to tame than the nearby Koboldroid Yin gatekeepers, and may be a nuisance to tame. As it does not attack on sight, the player can save before fighting it, and then reload until it is captured; this takes less time than locking and unlocking the gate.

Tameable Monster
Name Fencer Role Ravager
Traits Early Peaker - Sparkprone - New Model
Composition Mechanical Start Grade Monster Grade 2
Max Level 20 HP 1,570
Strength 106 Magic 42
ATB Segments 3 Stages 1
Innate Affinities Immune: Poison
Halves: Physical
Weak: Lightning
Feral Link Drill Thrust (Deal physical damage to target. Input Type: Stick rotation)
Ability Type Level Infusible
Galestrike Command Initial N
Critical: Power Surge Passive Initial N
Flamestrike Command 4 N
Strength: +10% Passive 8 Y
Froststrike Command 10 N
Strength: +16% Passive 11 Y
Overwhelm Auto 13 Y
Fearsiphon Auto 15 Y
Strength: +20% Passive 16 Y
Siphon Boost II Passive 18 Y
Quick Stagger Passive 19 Y
Critical: Power Surge II Passive 20 N

Related enemiesEdit

Final Fantasy XIIIEdit

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