|Final Fantasy XIII-2 Enemy|
|Location||Academia -400 AF- (Alley (New Town)|
|Common Drop||Potent Engine (30%)|
|Rare Drop||Analog Circuit (5%)|
|Notes||- Employs wounding attacks that reduce maximum HP.|
The Fencer is an enemy in Final Fantasy XIII-2. It acts as a gatekeeper in Academia 400 AF, and appears on the playfield, like the Cie'th in the same area (and unlike almost all other enemies in the game). Unlike most of the Cie'th, it does not chase the player, but blocks the path and must be fought to pass. Gatekeepers disappear from the map after being fought, meaning the player can only encounter each gatekeeper once; a gate-seal can be used to restore the map and encounter them all again.
The ability to do physical elemental damage is the Fencer's distinguishing characteristic, and can be a great asset against enemies such as Albino Lobo with a weakness to Fire and higher resistance to magic. It is a Ravager whose skillset is heavily directed towards physical damage, learning all the -strike abilities except for Sparkstrike. Its Strength determines the damage from strikes; the player should be able to raise its Strength in the region of 700 with Potent materials, or more if its native passive ability "Strength: +20%" is replaced with a +25% or +35%. Infusing it with spells will slightly increase its attack speed and versatility. Like the Circuitron and Munchkin, Fencer requires only two-star materials, which in combination with Early Peaker, makes it cheap to raise to maximum level (not as cheap as the one-star Pulse Knight though).
The Fencer has a five times lower chance to tame than the nearby Koboldroid Yin gatekeepers, and may be a nuisance to tame. As it does not attack on sight, the player can save before fighting it, and then reload until it is captured; this takes less time than locking and unlocking the gate.
|Traits||Early Peaker - Sparkprone - New Model|
|Innate Affinities||Immune: Poison|
|Feral Link||Drill Thrust (Deal physical damage to target. Input Type: Stick rotation)|