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- "Wielding a deadly rapier, the light-footed fencer strikes swift and sure."
- —Description
Fencer is a Job in Final Fantasy Tactics A2: Grimoire of the Rift, usable by the Viera only. This Job is one of the best starter classes as it has well-rounded stats, high Attack and Speed, with amazing HP. As a melee unit, her Magic and Resistance are lacking, as is her Defense. She is versatile however, her move set allows her to attack units who are evasive, around her, behind another unit, deplete a foe's MP and can inflict a number of status changes including Doom, as well as strike from a distance.
Aloutte is a Fencer and a member of Prima Donna. She sometimes, after winning an auction will ask if the player would like a gift for their accomplishment, however if you answer rudely you will have to fight her and the other members of Prima Donna.
| Weapons
| Head
| Body
| Equip Shields?
|
| Rapiers
| Hats
| Light Armor
| Yes
|
| Move
| Jump
| Evasion
| Unarmed Attack Raise
| Resilience
|
| 4
| 2
| 0
| 18
| 40
|
[edit] Abilities
The FENCER fights with attacks that pierce even the hardest steel.
[edit] Fencing
| Skill
| Weapon Learned From
| Effect
| Range
| AP To Master
|
| Swarmstrike
| Stinger
| Reduced damage, but may inflict Poison.
| Weapon range
| 150
|
| Shadowstick
| Silver Rapier
| Reduces target's speed.
| Weapon range
| 200
|
| Checkmate
| Gupti Aga
| Inflicts Doom.
| Weapon range
| 300
|
| Featherblow
| Estoc
| Half Damage, Double Accuracy.
| Weapon range
| 200
|
| Swallowtail
| Djinn Flyssa
| Damages surrounding units.
| All sides
| 300
|
| Manastrike
| Mage Masher
| MP Damage.
| Weapon range
| 300
|
| Piercing Blow
| Flamberge
| Attacks anything up to two spaces in front of unit.
| 2 sq. line in front of unit
| 300
|
| Nighthawk
| Joyeuse
| Ranged attack.
| 4
| 200
|
[edit] Reaction
| Skill
| Armor Learned From
| Effect
| AP To Master
|
| Reflex
| Ever Robe
| Avoid all standard Fight attacks.
| 350
|
[edit] Support
| Skill
| Equipment Learned From
| Effect
| AP To Master
|
| Shieldbearer
| Bronze Shield
| Allows shieldwielding, regardless of job.
| 150
|