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Fal'Cie

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Fal'cie Eden
The Maker created fal'Cie. And fal'Cie, in desperation to become reunited with the Maker, created l'Cie.
—Vanille

The fal'Cie (ファルシ, Farushi?) [fæl'siː] are supernatural beings in the Fabula Nova Crystallis: Final Fantasy series. Their most prominent appearance is in Final Fantasy XIII and its sequels, though they also appear in Final Fantasy Type-0 and its spin-off Final Fantasy Agito. They are ageless immortals who are often responsible for the creation and maintenance of the land where humans dwell, and indirectly govern their lives.

ProfileEdit

Mythos5

The creation of Pulse and Lindzei, the first fal'Cie.

In the Famitsu magazine in June 2009, the fal'Cie were revealed to be formed from the crystals residing inside of them that act as their energy sources. The director of the game, Motomu Toriyama, described the fal'Cie as "god machines surrounding the crystals". In the official mythology, the beings created by the god Bhunivelze in his quest to reach the Unseen Realm are referred to as fal'Cie, even though they are generally referred to as deities by humans and future fal'Cie. The original "fal'Cie" created were Pulse, Lindzei, and Etro: Pulse and Lindzei were given powers to create and, according to the mythology, created many fal'Cie of their own, while Etro was discarded and killed herself. Pulse and Lindzei then retreated to an unknown realm, leaving their respective fal'Cie to carry out their tasks.

The appearance of fal'Cie varies greatly throughout the series. In Final Fantasy XIII and its sequels, they were depicted as crystal-powered mechanical beings, taking all manner of shapes depending on their creators: Pulse fal'Cie often took on animal-like forms, while Lindzei fal'Cie adopted humanoid traits. In Final Fantasy Type-0 and Final Fantasy Agito, the fal'Cie come in multiple separate forms: those of ageless human-like beings, stand-alone crystals with a limited will, or buildings without a will of their own. While not as powerful as their creators, the fal'Cie nevertheless wield god-like powers, and are instrumental in the creation of l'Cie: upon choosing people, they transport them to where their respective creator resides so the chosen humans can receive their brands.

DatalogEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)

Final Fantasy XIIIEdit

See also: Datalog/History and Myth and Datalog/Cocoon Society

Fal'Cie are an existence beyond human comprehension, possessed of incredible magic power. The ones responsible for Cocoon's construction are protectors of humanity, but there are others of their kind as well: the fal'Cie who dwell on Pulse and name themselves enemies of Cocoon.

Humans who encounter Pulse fal'Cie are cursed by being turned to l'Cie and ordered to destroy Cocoon. It is for this reason that most ordinary citizens support the Purge—anyone who may have come into contact with one of these fal'Cie represents a dire threat.

The Sanctum fal'Cie are the unfathomable entities that constructed the floating shell of Cocoon in ages past, and even now watch over the world's human inhabitants. Each is assigned a specific task that supports the existence of Cocoon's grateful populace, such as generating energy or manufacturing food. The fal'Cie rarely intervene directly in the governing of society, leaving that responsibility to appointed human representatives.

One theory states that, including the lower hierarchy, the total number of Sanctum fal'Cie exceeds eight million.

Final Fantasy XIII-2Edit

See also: Datalog/Society

The fal'Cie are supernatural entities that once governed the floating paradise of Cocoon.

These godlike beings possess the power to curse humans, transforming them into 'l'Cie.' Lightning and Serah were once enslaved as l'Cie, and given the task of destroying Cocoon.

Lightning defied the will of the fal'Cie, and steered her fate down a different road. Following the catastrophe, the fal'Cie of Cocoon fell into slumber. A different group of fal'Cie exists on Gran Pulse, but they show little interest in the activities of humans.

Lightning Returns: Final Fantasy XIIIEdit

See also: Datalog/Mythology

Almighty Bhunivelze created three gods for his world: Etro, Pulse, and Lindzei.

Etro was a goddess without any power of her own. In contrast, both Pulse and Lindzei were granted near limitless power, and they built the fal'Cie, servants that possess supernatural powers.

The fal'Cie that served the gods Pulse worked to terraform the expansive lands of the planet, and the world came to be known as Gran Pulse. The fal'Cie which served Lindzei built a world in the sky, and kept humans blissfully unaware within a cage they called Cocoon.

The gods did not reveal themselves, but the fal'Cie were present in every part of humanity's lives. The people depended on them for survival and worshiped them as gods. But there are almost no fal'Cie left in the surviving remnants of the world.

AppearancesEdit

Final Fantasy XIIIEdit

Ff13-falcie3

Pulse brands his l'Cie.

In Final Fantasy XIII, after Pulse and Lindzei departed the world, their respective fal'Cie performed different tasks: Pulse fal'Cie terraformed and shaped the land, while the Lindzei fal'Cie offer to secure mankind's prosperity by creating the artificial moon Cocoon. The Lindzei fal'Cie seek to summon back their Maker by isolating most of humanity within Cocoon, ruling it through the Sanctum while demonizing the Pulse fal'Cie who are still preoccupied with their directives. The Cocoon fal'Cie's use of propaganda incites a war between those who embrace the crafted paradise and those who remain on Gran Pulse to force a Pulse l'Cie to become Ragnarok and destroy Cocoon, with the resulting death count of millions forcing Etro's Gate to open, calling their creator back to the world.

While the first attempt during the War of Transgression failed due to Etro's divine intervention, the second almost succeeds in 0 AF at the cost of both Barthandelus, the leader of the Cocoon fal'Cie, and Cocoon's power source, Orphan. Vanille and Fang sacrifice themselves to build a crystal pillar to halt Cocoon's fall. With Orphan's death, Eden and the other Cocoon fal'Cie enter a dormant state and no longer sustain Cocoon.

Final Fantasy XIII-2Edit

Even after the Catastrophe, many residents remain on Cocoon, and some push for the fal'Cie to be restored. Hope Estheim and the Academy create a man-made fal'Cie Adam, but when Hope learns from the Oracle Drive that Adam becomes sentient and repeats the actions of the Cocoon fal'Cie to rule Cocoon, he scraps the idea to sustain Cocoon with fal'Cie. Despite the fal'Cie on Cocoon having become dormant, the Pulse fal'Cie continue with their activities, apathetic toward Cocoon's fall and mankind's return to Gran Pulse.

Proto fal'CieEdit

Main article: Adam
Fal'cie Nemesis FFXIII Concept Art

Concept art for scrapped fal'Cie "Nemesis", which appears to be the basis for Adam.

The Proto fal'Cie are man-made fal'Cie. To create them, humans use pieces of dormant fal'Cie and either rebuild them or duplicate the design, but the exact process used to create and sustain them is unknown. Proto fal'Cie bear the abilities of true fal'Cie, including the ability to brand humans as l'Cie and turn them into Cie'th.

In Final Fantasy XIII-2, to save Cocoon from its predestined collapse, the Academy devises the Proto fal'Cie Project in 13 AF to re-levitate the structure. The Proto fal'Cie Adam is a paradox by traveling through time to the Augusta Tower to program the AI to slaughter everyone and cover up the deaths with holograms and kill anyone who learns the truth while ensuring its creation. By 400 AF Adam repeats the actions of the Cocoon fal'Cie and rules over humans using the Academy's resources, but Noel and Serah erase Adam from existence by having Hope never complete the Proto Fal'Cie project.

Lightning Returns: Final Fantasy XIIIEdit

In the aftermath of the creation of Nova Chrysalia, the surviving fal'Cie have become dormant. Two fal'Cie can still be found in the Dead Dunes: an inactive Atomos is positioned above the entrance to a dungeon, while Titan has apparently been destroyed, his hand looming behind a dune and his head on top of another. The only remaining fal'Cie is Pandaemonium in Yusnaan's Warehouse District, which produces food for the inhabitants of Nova Chrysalia. Snow acts as its protector. There is also a Cactuar statue erected in homage to the fal'Cie Cactuar who journeyed with and protected Snow. During the final battle with Bhunivelze, beings similar to the fal'Cie Eden are summoned into battle. After the Apocalypse, the fal'Cie are presumed to have been destroyed.

Final Fantasy Type-0Edit

Multiple fal'Cie exist in the world of Orience, although they are never referred to by that name. Arecia Al-Rashia, servant of Pulse, created the four nation's crystals and mingles with the elite of Rubrum; Gala, servant of Lindzei, waits with his Rursus Army for the arrival of the apocalypse known as Tempus Finis; and Diva, a neutral observer who records the history of Orience. All three are part of an experiment to find and open Etro's Gate, with Arecia and Gala competing over which of them will succeed. Arecia uses a selected group of souls and strengthens them so they will open the door when they die: these souls become known in Oriencian mythology as Agito. Gala, in his role as the world's Judge, determines whether or not Agito has been born into the world. If not, he chooses a human to become the Rursan Arbiter and release the Rursus Army to slaughter the people of Orience and create a flood of souls to break Etro's Gate down.

Whenever Tempus Finis arrives and each attempts their method. Should they both fail, the world resets and another spiral of history is initiated. By the events of Final Fantasy Type-0, the spiral has been release 600,104,971 times: Areica's chosen servants choose to become l'Cie of their nation's crystal and die facing the Rursus Army. During Final Fantasy Type-0 (the 600,104,972nd repeat), Arecia's chosen instruments, the members of Class Zero, alters the course of events by rejecting the crystal's offer and defeat Cid Aulstyne, Gala's chosen l'Cie. Arecia is then convinced to free Orience from the experiment. In the aftermath, Arecia vanishes from Orience, Gala falls into slumber, and the crystals lose their power.

Final Fantasy XVEdit

While not directly confirmed by the developers, concept art reveals fal'Cie to appear in Final Fantasy XV. The Goddess Etro was speculated to be one of them, although in Final Fantasy XV the fal'Cie and the gods/goddesses are not the same thing.

Final Fantasy Trading Card GameEdit

Some of the fal'Cie appear in Final Fantasy Trading Card Game.

Known fal'CieEdit

Final Fantasy XIIIEdit

Lindzei fal'CieEdit

Orphan final form

Lindzei's fal'Cie were created to maintain and protect Cocoon, which they proclaimed a utopia to lure humans into moving in. Despite being relied on by the citizens, the Cocoon fal'Cie are unsympathetic toward them and view them as tools to suit their needs as sacrifices. Due to their inability to deviate from their task to preserve Cocoon, the Cocoon fal'Cie manipulate the Pulse l'Cie to destroy Cocoon for them. After Orphan's death and the Catastrophe, the Cocoon fal'Cie became dormant and Cocoon deteriorates until it collapses in 500 AF.

  • Orphan: Representing sunlight and in an unborn state, Orphan powers the other Cocoon fal'Cie via the fal'Cie Eden that acts as an intermediary.
  • Eden: The fal'Cie responsible for monitoring all functions of Cocoon, whom Cocoon's capital is named after. Siphoning its power from Orphan, Eden communicates with a Sanctum representative and is believed to be the authority in Cocoon by its citizens.
  • Phoenix: The fal'Cie in charge of Cocoon's weather, shining like a sun in the middle of Cocoon while overseeing numerous fal'Cie who manage the wind and rain.
  • Carbuncle: Responsible for the production of food in Cocoon.
  • Kujata: Provides Cocoon with power. It is based at the Euride Gorge and is the fal'Cie who made Dajh Katzroy into a l'Cie.
  • Barthandelus: The Cocoon fal'Cie's leader who masterminds the events of Final Fantasy XIII in the guise of Galenth Dysley to ensure his kind's reunion with their Maker through Cocoon's destruction. Barthandelus is the fal'Cie who turned Cid Raines into a l'Cie.
    • Menrva: Barthandelus's familiar and a living construct holding his power while he is in human form.
  • Palamecia: The fal'Cie modified by the Sanctum to serve as PSICOM's airship.
  • Leviathan: Provides Cocoon with purified water.
  • Siren: It is unknown what this fal'Cie's function is, but it is located in a shrine in Bodhum and is briefly seen during a cutscene between Snow and Serah. It is a humanoid figure holding a wing-shaped harp. Although not named in-game, the Final Fantasy XIII Ultimania Omega guide identifies it as Siren.
  • Protera: Lifts and moves the Pulse Vestige from Bodhum. Its appearance is detailed in the Final Fantasy XIII Ultimania Omega, where it is described as a "Shield fal'Cie". The Palamecia was carrying the Vestige at Hanging Edge.

Pulse fal'CieEdit

Dahaka artwork

While some Pulse fal'Cie search for Etro's Gate through terraforming and observation, some become revered as patron deities in Gran Pulse villages, such as Anima of Oerba and the nameless fal'Cie of Paddra who became inactive for unknown reasons, despite still being able to enact its purpose to project images from the Oracle Drive. Unlike their Cocoon-based brethren, Pulse fal'Cie are mostly indifferent to human presence yet still brand them when the need arises. Most of Pulse fal'Cie remain active prior to the Catastrophe and after it some are either destroyed or become inactive. During the events of Lightning Returns: Final Fantasy XIII the Pulse fal'Cie appear to have become dormant, and are likely destroyed when the Apocalypse is triggered.

  • Anima: Originally located in Oerba, it turned Vanille and Fang into l'Cie prior to being transferred to Cocoon where it entered hibernation. By the events of Final Fantasy XIII, Anima is reactivated as it turns Serah, Lightning, Snow, Hope, and Sazh into l'Cie.
  • Atomos: A spherical fal'Cie who digs underground passages in Mah'habara Subterra before the events of Lightning Returns: Final Fantasy XIII where it remains immobilized within the Dead Dunes.
  • Bismarck: Protects the Sulyya Springs; trespassers into the waters are eliminated.
  • Titan: Forces an artificial selection process to produce more powerful species on Pulse. In Lightning Returns: Final Fantasy XIII, the remains of his body are scattered across the Dead Dunes.
  • Dahaka: Based at Taejin's Tower, Dahaka roams about Gran Pulse's skies in search for Etro's Gate before Lightning's group enters its domain and destroys it.
  • Fenrir: The largest of the Pulse fal'Cie, it causes century long eclipses whenever active in search for Etro's Gate. During Final Fantasy XIII-2, a paradox occurring at Oerba in 200 AF activates Fenrir in the year 10 AF, and the eclipse only affects the Yaschas Massif region.
  • Cactuar: The fal'Cie responsible for Snow's second branding in Final Fantasy XIII-2. Along with Snow, Cactuar spends some time in the Sunleth Waterscape fighting the Royal Ripeness.
  • Pandaemonium: The last remaining fal'Cie, residing in Yusnaan. It manufactures food for the population from Chaos itself, and is protected by Snow.

Final Fantasy Type-0/AgitoEdit

FFT-0 Suzaku Crystal Glowing

The Suzaku Crystal.

While not appearing under the name "fal'Cie", the crystals of Orience and certain figures take their roles, maintaining the world, selecting people to become l'Cie and furthering the agenda of the Fabula Nova Crystallis deities. The crystals appear as semi-sentient objects of political power: there are four crystals, each held by a different nation of Orience. They erase the memories of the recent dead from the living, ensuring that painful memories do not hold the population back. Arecia Al-Rashia forged the crystals, and they have survived each successive cycle of war, healing themselves from any damage suffered in the process. As revealed in the case of Ryid Uruk, the crystals cannot bestow their powers upon people of mixed heritage beyond a certain age.

  • Arecia Al-Rashia: An immortal servant of the deity Pulse, who created the crystals of Orience. She is the head of the magic division in Rubrum, shares a bond with Ace and is aided in her task by Joker and Tiz. She attempts to use the souls of Class Zero to find and open Etro's Gate.
  • Gala: The leader of the Rursus Army and servant of the deity Lindzei. Gala arrives when the balance between the nations is upset, and his army slaughters the population to force Etro's Gate open. Gala chooses Cid Aulstyne to be the Rursan Arbiter.
  • Diva: The overseer of the world, charged with recording all events, including those pertaining to Arecia and Gala.[1]
  • The Vermilion Bird Crystal: This holds and bestows the Power of Magic. The Vermillion Peristylium, based in the Dominion of Rubrum, is dedicated to refining the use of magic.
  • The White Tiger Crystal: This holds and bestows the Power of Weapons. The people of the Militesi Empire, through the White Peristylium, gain technological prowess, including the use of Magitek Armor.
  • The Azure Dragon Crystal: This holds and bestows the Power of the Dragon. It allows the people of the Kingdom of Concordia to live in peace and harmony with the creatures.
  • The Black Tortoise Crystal: This holds and bestows the Power of the Shield. The people of the Lorican Alliance are granted extra strength and robustness in comparison to the other countries.
  • Pandaemonium: The building housing the Rursan Arbiter and the final dungeon of Final Fantasy Type-0.

Scrapped Fal'CieEdit

Six other fal'Cie were designed during the development of Final Fantasy XIII, but were scrapped:[2]

  • Nemesis: Appears as a purple palette swap of Anima. Nemesis would have been a boss in the Seventh Ark and would fight similarly to Anima. This concept was later used for the Proto fal'Cie Adam in Final Fantasy XIII-2.
  • Ramuh: A Pulse fal'Cie towering over the landscape, portrayed as an old man smoking a pipe.
  • Gilgamesh: Wields swords of various sizes that dwarf large buildings.
  • Squid fal'Cie: Planned to dwell in the Sulyya Springs.
  • Diabolos.
  • Garuda.
  • The Lulusath Crystal: a fifth crystal of Orience subservient to Gala that was featured in early drafts of Final Fantasy Type-0.[3]

GalleryEdit

EtymologyEdit

"Fal'Cie" is an anagram of ciel (French word for sky, from the Latin caelum), and fa in this context is derived from the Latin famulus, meaning "servant". When combined, the new name (famulus caelum) may translate to "Sky's Servant".

It is also possible that "fal'Cie" is a play on the word "fallacy", from the Latin fallācia, meaning "a deceptive, misleading, or false notion, belief, etc".

Apart from Barthandelus, Dahaka, Orphan, Menrva, Palamecia, Protera, and Adam, each of the fal'Cie are named after summons from previous Final Fantasy games. Dahaka's Japanese name has been used on multiple occasions for common enemies, as has Barthandelus's. Adam and Eden are names from the Book of Genesis, although Eden is a summon in Final Fantasy VIII.

TriviaEdit

  • Final Fantasy XIII datalog entry mentions "the total number of Sanctum fal'Cie exceeds eight million". This most likely means "countless" instead of literally eight million because the number eight often signifies large quantities in Japanese culture. Yoshinori Kitase has said in an interview the number of fal'Cie is "incalculable".
  • In Dissidia 012 Final Fantasy, there is a battlegen in Orphan's Cradle called Fal'Cie Husk.
  • When first seen in Academia at 400 AF, Adam has the same appearance as the Pulse Vestige that contained Anima in Final Fantasy XIII.

ReferencesEdit

  1. (2011-11-30) Final Fantasy Type-0 Ultimania (in Japanese), 790-793, Tokyo: Studio Bentstuff.Invalid citation format.
  2. Final Fantasy XIII'' Ultimania Omega, Final Fantasy 25th Anniversary Ultimania
  3. (2012-02-01) Final Fantasy Type-0 Artwork Book: Secret Vermillion History (in Japanese), 250–253, Tokyo: SQUARE ENIX.Invalid citation format.

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