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Fal'Cie

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Fal'cie Eden
"The Maker created fal'Cie. And fal'Cie, in desperation to become reunited with the Maker, created l'Cie."
—Vanille

The fal'Cie (ファルシ, Farushi?) [fæl'siː] are supernatural beings in Final Fantasy XIII and Final Fantasy XIII-2. They are responsible for the creation and maintenance of the land where humans dwell, and indirectly govern their lives.

In the Famitsu magazine in June 2009, the fal'Cie were revealed to be formed from the crystals residing inside of them, acting as their energy sources. The director of the game, Motomu Toriyama, described the fal'Cie as "god machines surrounding the crystals". The fal'Cie are thus immortal and do not age. In the interview with the Official PlayStation Magazine in August 2009, producer Yoshinori Kitase revealed there are various types of fal'Cie, their actual number being incalculable, although only a handful appears in Final Fantasy XIII.

Contents

DatalogEdit

Titan FFXIII
Titan, a Pulse fal'Cie.
See also: Datalog/History and Myth.

Fal'Cie are an existence beyond human comprehension, possessed of incredible magic power. The ones responsible for Cocoon's construction are protectors of humanity, but there are others of their kind as well: the fal'Cie who dwell on Pulse and name themselves enemies of Cocoon.

Humans who encounter Pulse fal'Cie are cursed by being turned to l'Cie and ordered to destroy Cocoon. It is for this reason that most ordinary citizens support the Purge—anyone who may have come into contact with one of these fal'Cie represents a dire threat.

XIII carbuncle render
See also: Datalog/Cocoon Society.

The Sanctum fal'Cie are the unfathomable entities that constructed the floating shell of Cocoon in ages past, and even now watch over the world's human inhabitants. Each is assigned a specific task that supports the existence of Cocoon's grateful populace, such as generating energy or manufacturing food. The fal'Cie rarely intervene directly in the governing of society, leaving that responsibility to appointed human representatives.

One theory states that, including the lower hierarchy, the total number of Sanctum fal'Cie exceeds eight million.

StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)
Mythos5
The creation of Pulse and Lindzei.

In the official mythology the fal'Cie are said to be of divine origin. The god Bhunivelze, in his attempt to reach the world of the dead, created Pulse, Lindzei, and Etro. The mythology also calls these three fal'Cie, but in the game the humankind calls Pulse, Lindzei, and Etro gods and goddesses. After creating the three the god Bhunivelze turned into a crystal and entered eternal sleep.

Pulse and Lindzei were given powers to create and, according to the mythology, created many fal'Cie of their own: the Pulse fal'Cie and the fal'Cie that would create Cocoon. Etro, on the other hand, was discarded and created humanity in an act of self-loathing suicide. In time, humanity came to treat the fal'Cie as gods because of the variety of their actions: The Pulse fal'Cie terraforming the land while the Cocoon fal'Cie offer to improve humans' lives.

Ff13-falcie3
Pulse brands its l'Cie.
FFfangirlAdded by FFfangirl

Pulse and Lindzei have the power to brand people chosen by their fal'Cie with the power of the crystals in order to make them fulfill special missions called Focus for them. These people, called the l'Cie, can be identified by a brand or mark somewhere on their bodies. The appearance of the brand depends on the creator of the fal'Cie that chooses the l'Cie. The Pulse brands are an overlapping sequence of black arrows while the Cocoon Brands are the crest of Lindzei.

Pulse and Lindzei left the world leaving their fal'Cie orphaned. As a result, the Lindzei fal'Cie seek to summon back their Maker by isolating most of humanity into the newly created Cocoon, ruling it through the Sanctum while demonizing the Pulse fal'Cie who are too preoccupied with their directives. The Cocoon fal'Cie's use of their propaganda causes a war between those who embraced the crafted paradise and those who remained on Gran Pulse to force a Pulse l'Cie to become Ragnarok and destroy Cocoon, with the resulting death count of millions forcing Etro's Gate to open in hopes of them reuniting with their creator.

While the first attempt during the War of Transgression failed, due to Etro's divine intervention, the second almost succeeds in 0 AF at the cost of both Barthandelus, the leader of the Cocoon fal'Cie, and Cocoon's power source, Orphan. Vanille and Fang sacrifice themselves to delay Cocoon's eventual fall, which takes place in 500 AF. With Orphan's death, Eden and the other Cocoon fal'Cie go dormant and no longer sustain Cocoon. Even after the catastrophe many residents remained on Cocoon, and some pushed for the fal'Cie to be restored. Hope Estheim and the Academy create a man-made fal'Cie Adam. But when Hope learned from the Oracle Drive that Adam becomes sentient and repeats the actions of the Cocoon fal'Cie to rule Cocoon, he scraps the idea to sustain Cocoon with fal'Cie. Despite the fal'Cie on Cocoon having become dormant, the Pulse fal'Cie keep on with their activities, apathetic toward mankind's reintroduction into Gran Pulse.

Known fal'CieEdit

Lindzei fal'CieEdit

  • Orphan: The fal'Cie responsible for powering Cocoon over the world of Gran Pulse. Orphan represents the power of sunlight.
  • Eden: The trinity fal'Cie responsible for monitoring all functions of Cocoon, who siphons its power from Orphan. Eden communicates with the human Sanctum representative. Cocoon's capital is named after this fal'Cie.
  • Phoenix: The fal'Cie in charge of Cocoon's weather, shining like a sun in the middle of Cocoon. It oversees numerous fal'Cie managing wind and rain.
  • Carbuncle: Responsible for the production of food in Cocoon.
  • Kujata: Provides Cocoon with power. Located at Euride Gorge, which is visited as a tourist attraction. This fal'Cie turns Dajh Katzroy into a l'Cie.
  • Barthandelus: A fal'Cie assuming the guise of the human Galenth Dysley as Cocoon's Primarch, the mastermind behind reuniting his kind with the Maker through Cocoon's destruction.
    • Menrva: Barthandelus's familiar and a living construct holding his power while he is in human form.
  • Leviathan: Provides Cocoon with purified water.
  • Siren: It is unknown what this fal'Cie's function is, but it is located in a shrine in Bodhum and is briefly seen during a cutscene between Snow and Serah. It appears as a humanoid figure holding a wing-shaped harp. Although not named in-game, the Final Fantasy XIII Ultimania Omega guide identifies it as Siren.
  • Protera: lifts and moves the Pulse Vestige from Bodhum. Its appearance is detailed in the Final Fantasy XIII Ultimania Omega where it is described as a "Shield fal'Cie".

Pulse fal'CieEdit

  • Anima: Originally located in Oerba. This fal'Cie turns Serah, Lightning, Vanille, Fang, Snow, Hope, and Sazh into l'Cie.
  • Atomos: A spherical fal'Cie who digs underground passages in Mah'habara.
  • Bismarck: Responsible for protecting the Sulyya Springs. Anyone who tries to trespass into the waters is mercilessly eliminated.
  • Titan: Forces an artificial selection process to produce more powerful species on Pulse.
  • Dahaka: Based at Taejin's Tower, Dahaka roams about Gran Pulse in search for Etro's Gate from the sky before Lightning's group entered its domain.
  • Fenrir: The largest of the Pulse fal'Cie, it exists to cause century long eclipses whenever active in search for Etro's Gate. During Final Fantasy XIII-2, a paradox occurring at Oerba in 200 AF makes Fenrir active early in the year 10 AF, and the eclipse only effects the Yaschas Massif region.
  • Cactuar: The fal'Cie responsible for Snow's second brand in Final Fantasy XIII-2. Along with him, he spends some time in the Sunleth Waterscape fighting against the Royal Ripeness.

Proto fal'CieEdit

In Final Fantasy XIII-2, to save Cocoon from its predestined collapse, the Academy devised the Proto fal'Cie Project in 13 AF to relevitate the structure. However, the Proto fal'Cie known as Adam was a paradox within itself by traveling through time to the Augusta Tower and programed the AI to slaughter everyone and cover up the deaths with holograms and kill anyone who learns the truth while ensuring its creation. Soon after, by 400 AF, Adam repeated the actions of the Cocoon fal'Cie and ruled over the humans using the Academy's resources.

However, when Noel and Serah arrived to its time, Adam recognized them from its past and their future, using a Caius hologram and Cie'th in its attempt to kill them. But when they arrive to Augusta Tower -200 AF- to uncover the truth, the two find themselves fighting Adam in an endless battle due to the Proto fal'Cie using Augusta Tower's time travel chamber to negate its demise and become stronger. Luckily, in a gambit, Serah's fight with Adam was among the Oracle Drive's archive and Hope cancelled the project upon seeing it.

Other appearancesEdit

The fal'Cie are a central part of the story in the Fabula Nova Crystallis series and also appear in Final Fantasy Versus XIII.

While this has not been directly confirmed by the developers, concept art reveals fal'Cie to appear in the game. The Goddess Etro was speculated to be one of them, although in Final Fantasy Versus XIII the fal'Cie and the gods/goddesses are not the same thing.

In Final Fantasy Type-0, the Milites Empire's army consists of l'Cie, with the other countries of Rubrum and Lorican having turned a portion of their members into l'Cie as well. Though no actual fal'Cie appear, Arecia Al-Rashia is hinted as a servant of Pulse while the Lulusathian serves Lindzei and the two both display fal'Cie type powers in creating the four crystals that brand l'Cie and stabilize the country while working to locate Etro's Gate for their respective creators.

GalleryEdit

 
FFXIII Gilgamesh fal'Cie
 
FFXIII Squid fal'Cie
 
Fal'Cie Ramuh FFXIII Concept Art
 
Fal'Cie Diabolos FFXIII Concept Art
 
Fal'cie Garuda FFXIII Concept Art
 
Fal'cie Nemesis FFXIII Concept Art
 
Pulse Vestige guardian

EtymologyEdit

"fal'Cie" appears as an anagram of ciel (from Latin caelum), and "fa" in this context is derived from the Latin famulus, meaning "servant." When combined, the new name (famulus caelum) may translate to "Sky's Servant."

It is also possible that "fal'Cie" is a play on the word "fallacy", from the Latin fallācia, meaning "a deceptive, misleading, or false notion, belief, etc."

TriviaEdit

  • The datalog entry mentions "the total number of Sanctum fal'Cie exceeds eight million". However, this most likely means "countless" instead of literally "eight million" because the number eight often signifies large quantities in Japanese culture. In addition, Yoshinori Kitase said in an interview that the number of fal'Cie is "incalculable".
  • Apart from Barthandelus, Dahaka, Orphan, and Adam, each of the fal'Cie are named after summons from previous Final Fantasy games. Dahaka's Japanese name has been used on multiple occasions for common enemies, as has Barthandelus's. In retrospect, Adam and Eden are also names from the Book of Genesis.
  • In Dissidia 012 Final Fantasy, there is a battlegen in Orphan's Cradle called Fal'Cie Husk.
  • Six other fal'Cie were designed during development, but were ultimately scrapped:[1]
    • Nemesis: Appears as a purple-hued Anima. Nemesis would have been a dungeon guardian that fought along with its swords. This concept was later used for the Proto fal'Cie Adam in Final Fantasy XIII-2.
    • Ramuh: A Pulse fal'Cie towering over the landscape, portrayed as an old man smoking a pipe.
    • Gilgamesh: Wields swords of various sizes that dwarf large buildings.
    • Squid fal'Cie: Planned to dwell in the Sulyya Springs.
    • Diabolos.
    • Garuda.
  • When first seen in Academia at 400 AF, Adam has the same appearance as the Pulse Vestige that contained Anima in Final Fantasy XIII.

ReferencesEdit

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