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Fahrenheit

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FF4PSP Cid PortraitCid: Oh, shut up and help me remodel the Fahrenheit page!
Please expand this article into a full one. This can be done by expanding the gameplay section with the other airship battle information, does it work the same as Evrae battle? Can Cid help, etc. This request can be discussed on the associated discussion page.
FFX-airship

The Fahrenheit.

FFX HD Fahrenheit Interior

Cockpit.

Isaaru: "I'm amazed this thing can fly, truly! It must be sacrilege to think so highly of a machina. I feel uneasy just riding it!"
Tidus: "Sure it's not motion sickness?"
Isaaru: "Motion sickness? What infirmity is that?"
—Isaaru and Tidus

The Fahrenheit (ファーレンハイト, Fārenhaito?), also known as the Continental Circus in the Final Fantasy Mechanical Arts depiction of the airship (action figure), is the airship available to the player in Final Fantasy X. Unlike in previous Final Fantasy installments, there is no world map overview, and the player cannot manually fly the ship around Spira. Instead, it is used for quickly transporting from one location to another.

The text "Wind bless you" is inscribed on the gold dial in Al Bhed script. The writing on the deck of the ship says "Salvage Dream CID". During the battle against Evrae that takes place on the airship's deck, Trigger Commands are available to move the airship away from the fiend.

StoryEdit

X

Spoiler warning: Plot and/or ending details follow. (Skip section)

When a rescued Tidus works with a group of Al Bhed salvagers led by Brother and Rikku, the Fahrenheit is recovered from the bottom of the ocean near Baaj Temple. It is properly unveiled later when the Al Bhed's Home is under attack from the Guado. The Al Bheds' leader, Cid, helps the party and other survivors escape and destroy Home using the missiles installed on the ship.

Evrae attacks airship

Fahrenheit attacked by Evrae.

As they attempt to enter Bevelle to save Yuna from being forced to marry Seymour Guado, the ship is attacked by the guardian wyrm, Evrae. The ship is damaged in the following attack by the Bevelle guards and Cid steers it away.

After the party defeats Yunalesca in the ruins of Zanarkand Dome, they are picked up by Cid and make the Fahrenheit their base of operations. During the assault on Sin, it is revealed the Fahrenheit is equipped with powerful laser cannons on either side strong enough to blast off Sin's fins, but they break before they can fire on Sin's head. After the party has ventured inside Sin and defeated its core, Yu Yevon, the party returns on the ship to watch the beast die. Afterward, Cid keeps the airship and uses it to transport people to his new tourist attraction.

Spoilers end here.

QuestsEdit

Meeting DonaEdit

When the party visits Fahrenheit for the first time, they meet Dona who doubts her abilities as a summoner. Depending on Tidus's answer, Dona and Barthello will either quit the pilgrimage and remain at Djose Temple (picking the option "Sure! Sounds good to me"), or keep traveling and can be met again when returning to the Zanarkand Dome (picking the option "Who cares?"). If the player doesn't talk to her, Dona will appear in the Zanarkand Dome.

Passwords and coordinatesEdit

PasswordsEdit

As well as having the option to choose a destination when speaking to Cid, the player can choose to input a password. The passwords can be deciphered from various Al Bhed texts found across Spira and, when entered, unlock new locations on the map for the player to explore. They will be highlighted in yellow until the player has visited them. Passwords must be spelled correctly and be in upper case to be accepted. Finding the Al Bhed text clues is not required for the passwords to be accepted.

Password No. 1
GODHAND
  • On the Mi'ihen Highroad in south end area the clue reads: "There is a valley in a vast plain with a great thorn beside. From the thorn look cross the vale to the other side."
  • In the the north-central part of the Calm Lands (near a person standing at the edge), near to gorge, the player can examine the base of the big spire to read: "With the vale at your back go forty-nine, then seven to the right in the truest line."
  • Walking (not run) south 49 steps, then 7 steps to the right (easiest to do on the D-pad), the next clues are, as follows:
    • [A pointy rock gives this clue]: "With me at your back go twenty, then twenty to the right".
    • [A large mound of rock gives this clue]: "Right sixteen and right four".
    • [A circle with a crescent this clue]: "Continue on. Find me".
  • At this point, the player should head north, back to a spot near the spire it started at, and look for other circle with a crescent on the ground near the edge to read the password: "The password is... GODHAND".

Entering the password GODHAND will allow the player access to the Mushroom Rock Road Ravine, where, if they possess the Celestial Mirror, they can obtain Rikku's Celestial Weapon, the Godhand.

Password No. 2
VICTORIOUS
  • The first clue is on the blue stone at Besaid Island in Ancient Road, under to a structure near the entrance. It reads: "Kilika and Bikanel join as one."
  • This refers to the blue stones at Kilika and Bikanel, which when combined, gives the password. The stone at Kilika Woods, near the entrance reads:
t e p s w r s
V C O I U
  • The stone at Bikanel Island (at the northwestern ruins in the central area) reads:
h a s o d i
I T R O S
  • Combined, these give the password VICTORIOUS.

Entering the password VICTORIOUS will allow the player access to an area in Besaid called Besaid Ruins 1. Here, they will find the Victorious armor for Rikku.

Password No. 3
MURASAME
  • The blue stone at Baaj Temple in the Submerged Ruins, towards the right reads: "In the land where bolts of light illuminate the blackest night. With Macalania behind the fourth pillar you sight look not on the left but on the right."
  • This corresponds to the tower in north area of Thunder Plains near a save sphere. Written on the LEFT side of the tower is: "The password is... MURASAME"

Entering the password MURASAME will allow the player access to a second hidden area of Besaid, Besaid Ruins 2, where they will find the Murasame katana for Auron.

CoordinatesEdit

Another option to discover new locations is to choose the Coordinate option when speaking to Cid. This brings up a cursor over the map of Spira, along with a set of coordinates. The player can discover new locations by aligning the cursor with specific coordinates and pressing X. There are six areas the player can discover, and like the password-discovered locations, they will be highlighted in yellow until the player visits them.

Coordinates Area Unlocked
X: 29 - 32 / Y: 73 - 76 Besaid Falls
X: 33 - 36 / Y: 55 - 60 Mi'ihen Ruins
X: 39 - 43 / Y: 56 - 60 Battle Site
X: 12 - 16 / Y: 41 - 45 Sanubia Sands
X: 11 - 16 / Y: 57 - 63 Baaj Temple
X: 69 - 75 / Y: 33 - 38 Omega Ruins

ShopsEdit

Rin - Corridor (after escaping Home)Edit

Rin also appears near the ramp leading to the deck, after the scene of Evrae's appearance. His wares are the same.

Item Cost
Potion 55 gil
Hi-Potion 550 gil
Phoenix Down 110 gil
Antidote 55 gil
Eye Drops 55 gil
Echo Screen 55 gil
Soft 55 gil
Power Distiller 110 gil
Mana Distiller 110 gil
Speed Distiller 110 gil
Ability Distiller 110 gil
Grenade 330 gil
Map 55 gil
Weapon/Armor User Cost
Baroque Sword Tidus 907 gil
Ductile Rod Yuna 907 gil
Switch Hitter Wakka 907 gil
Variable Mog Lulu 907 gil
Halberd Kimahri 1,815 gil
Shimmering Blade Auron 1,815 gil
Devastator Rikku 907 gil
Seeker's Shield Tidus 1,732 gil
Seeker's Ring Yuna 1,732 gil
Seeker's Armguard Wakka 1,732 gil
Seeker's Bangle Lulu 1,732 gil
Seeker's Armlet Kimahri 1,732 gil
Seeker's Bracer Auron 1,732 gil
Seeker's Targe Rikku 1,732 gil

Rin - Corridor (after gaining control)Edit

Item Cost
Potion 50 gil
Hi-Potion 500 gil
Al Bhed Potion 1,000 gil
Holy Water 300 gil
Phoenix Down 100 gil
Remedy 1,500 gil
Antidote 50 gil
Eye Drops 50 gil
Echo Screen 50 gil
Soft 50 gil
Power Distiller 100 gil
Mana Distiller 100 gil
Speed Distiller 100 gil
Ability Distiller 100 gil
Grenade 300 gil
Weapon/Armor User Cost
Variable Steel Tidus 75,750 gil
Malleable Staff Yuna 75,750 gil
All-Rounder Wakka 75,750 gil
Morphing Mog Lulu 75,750 gil
Shapeshifter Kimahri 37,875 gil
Shiranui Auron 37,875 gil
Flexible Arm Rikku 75,750 gil
Tetra Shield Tidus 15,750 gil
Tetra Ring Yuna 15,750 gil
Tetra Armguard Wakka 15,750 gil
Tetra Bangle Lulu 15,750 gil
Tetra Armlet Kimahri 15,750 gil
Tetra Bracer Auron 15,750 gil
Tetra Targe Rikku 15,750 gil

GameplayEdit

FFX Guided Missiles

During battle, Cid appears on the turn list and supports the party in play by controlling the Fahrenheit. Tidus and Rikku have access to a Trigger Command that will prompt Cid to move the ship either closer to, or further away from Evrae on his next turn. Cid will use Guided Missiles to attack and deal massive damage, although this can only be performed up to three times over the course of the battle.

Impresario-ffvi-iosThis article or section is a stub about Final Fantasy X. You can help the Final Fantasy Wiki by expanding it.

TreasureEdit

EnemiesEdit

Note: The random encounters are available after Rin warns that there are fiends inside the airship. They will no longer be available after defeating Evrae.

Corridors (except two Compartments)
Deck

Other appearancesEdit

Theatrhythm Final Fantasy Curtain CallEdit

TFFCC

Fahrenheit
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Final Fantasy Airborne BrigadeEdit

FFAB

Impresario-ffvi-iosThis article or section is a stub about Final Fantasy Airborne Brigade. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record KeeperEdit

FFRK

AirshipEdit

FFRK Airship FFX
Castle Cornelia PSThis article or section is a stub about a location in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.


Airship, Part 2Edit

FFRK Airship, Part 2 FFX
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Airship, Part 3Edit

FFRK Airship, Part 3 FFX
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Non-Final Fantasy appearancesEdit

Bahamut LagoonEdit

Bahamut Lagoon - Farnheit

The airship in Squaresoft's game Bahamut Lagoon is also called Fahrenheit (shortened to "Farnheit" in the English fan translation due to space).

Blood of BahamutEdit

Farenheit is a greatsword that can be equipped by Ibuki.

Musical themesEdit

{{{image}}}
"Beyond the Darkness"
Music-harp
FFX To the End of the Abyss
Trouble with the audio sample?

Unlike in previous Final Fantasy games, Final Fantasy X has no specific airship theme, as the player can't fly it manually. "Launch" plays when the Fahrenheit escapes from Home. "Beyond the Darkness" (深淵の果てに, Shin'en no Hate ni?, lit. The End of the Abyss) plays as the background theme when the player rides the airship for the first time, and again when the player gains control of the airship. "Leap in the Dark" plays when the party discovers Yuna is in Bevelle. "Assault" plays when the party goes to rescue Yuna and when the party plans to fight Sin.

GalleryEdit

Gallery

EtymologyEdit

Fahrenheit (symbol °F) is a temperature scale based on one proposed in 1724 by, and named after, the physicist Daniel Gabriel Fahrenheit (1686–1736).

TriviaEdit

  • The Final Fantasy Mechanical Arts depiction of the airship gives it the name Continental Circus.
  • While the name of the Final Fantasy X airship is Fahrenheit, the name of the Final Fantasy X-2 airship is Celsius. Both Fahrenheit and Celsius are measurement scales of temperature.
  • Sometimes in Final Fantasy X-2, Fahrenheit can be found outside the ruined Zanarkand Dome. It remains floating outside just as it does after the player gains access to it in Final Fantasy X.
  • One of the teams in the Fiend Arena is called "Continental Circus".
  • The Fahrenheit was never called by its name throughout Final Fantasy X. This was later alluded to in Dissidia 012 Final Fantasy by one of the Mognet letters, which stated that not everyone knows the name of the ship.

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