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Fafnir (Final Fantasy XII)

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Final Fantasy XII Mark
Fafnir
ファーヴニル (Fāvuniru)
XII fafnir render
#240#241 #242
Statistics
Level
68
HP MP
1,390,378 999
Strength Magic
54 92
Defense Mag Def
34 38
Vitality Speed
99 20
Attack Evade%
105 0
EXP LP
0 39
CP Gil
18,620 0
Elemental affinities
Fire Ice Lightning Water
Halves Absorb Weak Halves
Wind Earth Dark Holy
Halves Halves Halves Halves
Bestiary Location Marks
Location Paramina Rift (Silverflow's End)
Common Steal Pebble
Uncommon Steal Hi-Potion
Rare Steal Ring Wyrm Scale
Common Drop None
Uncommon Drop None
Rare Drop None
Very Rare Drop None
Monograph Drop None
Canopic Jar Drop None
Common Poach None
Rare Poach None
Attacks Attack (11-hit max); Rake
Abilities Silencega, Sleepga, Shock, White Breath
Innate abilities Safety, Null Knockback, Null Vitality, Null Evade, Focus, Spellbreaker, Attack Plus, Magic Plus, Spellspring, Spellbound, Parry
Immune to Death, Petrify, Stop, Doom, Confuse, Sleep, Disease, Reverse, Disable, Immobilize, Silence, Blind, Poison, Oil, Lure, Berserk, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle
Other Information Has Reflect, Protect, Shell, Haste, Bravery, Faith, and Regen status.

Fafnir is a Rank VII Mark from Final Fantasy XII. Originally sealed by Gran Kiltias Anastasis, the monster was released upon the Gran Kiltias's death. It roams the section of Silverflow's End accessible from Karydine Glacier, in Paramina Rift during snowstorms, and causes constant rainfall at Mt. Bur-Omisace. The hunt becomes available after the storyline events in Ancient City of Giruvegan.

The Kiltias Ieeha, who set up the mark for it, took his fellow Kiltias to fight Fafnir to keep it away from Mt. Bur-Omisace. By the time the player party slays the monster, Ieeha is among those already dead at the monster's hands, with only his ring left behind. His death was not in vain, as Fafnir's defeat and Ieeha's sacrifice inspire a world-weary and cynical viera on the mountain to aid the residents of Mt. Bur-Omisace to begin anew and rebuild what they lost. Fafnir is considered the hardest regular mark in the game.

Clan PrimerEdit

Hunt 31: Wyrm Wrath's RenewalEdit

XIIBill-Fafnir

Mark Bill.

Petitioner: Ieeha
Petitioner's Location: Mt Bur-Omisace
  • Saw bill posted for the hunting of Fafnir (Rank VII). The petitioner is Ieeha at the Temple Approach on Mt Bur-Omisace.
  • Ieeha has already left to face the mark. Instead, you speak with Relj who tells you that the dangerous wyrm, Fafnir, once sealed away by the Gran Kiltias Anastasis, has reemerged, and can be found amidst a blizzard by Silverflow's End in the Paramina Rift. Hunt accepted.
  • Fafnir defeated! However, it seems that Ieeha has already perished, leaving naught but a ring behind. Report to Relj at the Temple Approach on Mt Bur-Omisace.
  • Hunt reported. Relj swears to carry on Ieeha's devotion to the revitalization of the holy city.


Bestiary EntryEdit

Genus: Rank VII Mark
Classification: ???
A fiendish Wyrm possessed of great Intellect, yet great Avarice withal, sparing no Evil in the Pursuit of its Desires. Once, seeking the Relics of the Dynast-King kept in the Stilshrine of Miriam, did it challenge the Gran Kiltias Anastasis Himself, but was defeated, being then secured in the Depths of Paramina Rift. Most unfortunately, with the Gran Kiltias' Passing, its Bonds failed and it attacked Mt Bur-Omisace. One of the Devout, seeking Aid, posted a Bill for this Mark.

Finding FafnirEdit

Relj in mt bur-omisace

The player needs to speak to Relj to start the quest.

Fafnir can be found at Silverflow's End during a snowstorm. Talking with Relj will trigger the condition, but the weather will change if the party passes through the Frozen Brook. The player should head to the southwest (left, according to the map) from Mt. Bur-Omisace and circle around Frozen Brook toward Silverflow's End (taking a chocobo is most efficient).

Another way is to zone in and out of The Feywood until the Paramina Rift is engulfed in a blizzard, and then head straight for Silverflow's End.

BattleEdit

Fafnir

Fafnir readies White Breath.

Fafnir starts the battle with multiple beneficial statuses. In the beginning, Fafnir mainly has two attacks, a standard physical attack and Rake. It will also cast Silencega. Occasionally, if all of the party members' Silence is cured, Fafnir will recast it.

When a small portion of Fafnir's life is drained it will start to use White Breath, a physical Ice-based attack with chances of inflicting Stop. It will also cast Sleepga. When about half of Fafnir's HP is drained it will start to use Shock, which exceeds 3,000 damage.

When Fafnir's health hits HP Critical its attacks start to chain, and it will repeatedly use White Breath.

Fafnir is weak to Slow and Sap, as well as Thunder.

StrategyEdit

White-Breath

White Breath.

The player should make sure they have mastered all of the Remedy Lores and have a great supply of Remedies or Chronos Tears ready. Echo Herbs also come handy. At the start of the battle the player should dispel Fafnir's buffs. Even with constant Bubble, it is recommended to cast Protect/Protectga from time to time.

Fafnir's Sleepga can be lethal if the party is already in a weakened state. If it seems that the party is losing, the player can hide behind the rocks to re-heal, buff, and reorganize the strategy. The damage from Fafnir's Shock can be reduced by casting Shell/Shellga, though it is possible to avoid the attack by hiding behind the rocks when Fafnir readies.

When Fafnir is in critical health the player should ensure at least one party member is out of the attack range while it is using White Breath. Should any members get KOed from Fafnir's White Breath it is advised to revive them at a safe distance. Fafnir's attacks grow stronger as its HP falls, and a constant use of buffs is needed. Scourge or Bio can inflict Sap on Fafnir, and repeatedly using Shear and Expose lowers Fafnir's physical and magical defenses.

Quickenings and the most powerful Black Magicks, such as Thundaga, which it is weak against, as well as Scathe, work well. The player might want to consider summoning the Esper Adrammelech to help in the battle, but he will have to be buffed, especially with Regen and Bubble.

Slowga might also temporarily work on Fafnir. One trick to inflict both Slow and Sap is to equip the Nihopalaoa accessory and use a Remedy; this works better than attempts to inflict either status by individual spells.

A simple strategy is to equip Mirror Mails on all characters and stand behind the huge rock on the battlefield, forcing Fafnir to only cast Shock, Sleepga, and Silencega, all of which will be reflected; Shock will deal at least 6,000 damage every time. The party can reflect Thundaga off the party to achieve multiple consecutive hits, however forcing the player to switch the healing gambits to X-Potion and to disable all other gambits the party might have to cast spells on themselves.

If an extra character is recruited to use as a meat shield, the party could just be equipped with Reflect Rings/Mirror Mails and hide behind the tank in one of the gaps beside the big rock. The party must have Arise, Regen, Curaja/X-Potions and Bubble at all times to protect themselves. The player should keep the pressure on Fafnir with strong physical attacks, such as with the Zodiac Spear and Deathbringer.

As always, it is possible to retreat to one of the gaps beside the big rock and heal/swap/Charge party members whenever their MP or HP runs low.

It is also possible, albeit time-consuming, to stay out of Fafnir's range and only use long range weapons, such as guns and bows. This strategy can be combined with the above Reflect strategy.

RewardsEdit

The player will also receive a Ring of the Light after the battle to give to the petitioner upon completion of the mark.

Defeating Fafnir adds its sprite to the Sky Pirate's Den and grants the player the title of Wyrmslayer.

GalleryEdit

TriviaEdit

  • Fafnir's icon in the Sky Pirate's Den shows its right horn missing, while its actual model is missing its left.

Related EnemiesEdit

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