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Fafnir (Final Fantasy X)

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Fafnir is a special enemy in Final Fantasy X, created in the Species Conquest at Monster Arena when four of each Drake-type fiend has been captured.


Final Fantasy X enemy stats
#219#220 #221
Location Monster Arena Species Other information
Monster Arena Species Conquest Drake N/A
Sensor description Scan description
Immune to sensors Immune to scans
HP MP Strength Magic Defense Magic Defense
1,100,000 (13,000) 30 76 109 30 130
Agility Accuracy Evasion Luck AP (Overkill) Gil
38 160 0 15 10,000 (10,000) 0
Elemental affinities
Fire Ice Lightning Water Holy
-100%Absorbs -100%Absorbs -100%Absorbs 100% 100%
Statuses and immunities
Silence Sleep Darkness Poison Petrify Slow Zombie Power Break
Immune Immune Immune Immune Immune Immune Immune 95
Magic Break Armor Break Mental Break Threaten Death Provoke Doom (200Turns taken for target to die) Nul
0 95 95 Immune Immune Immune 0 0
Shell Protect Reflect Haste Demi Regen Distill Sensor
0 0 0 0 Immune 0 0 Immune
Scan Bribe Delay Zanmato Berserk Capture Physical Magical
Immune 0 Immune Lv. 4 0 Immune 0 0
Common steal (75%) Rare steal (25%) Common drop (87.5%) Rare drop (12.5%)
Gold Hourglass x2 Stamina Spring x2 Light Curtain x20Overkill: x40 Dark Matter x1Overkill: x2
Equipment drop (100%) Weapon abilities Armor abilities Bribe
2-4 slots, 1-4 abilities Firestrike, Lightningstrike (fixed), Waterstrike, Icestrike Fire Eater, Water Eater, Ice Eater None
Abilities Ronso Rage
Physical attack (two versions), Fire Breath, Ice Breath, Thunder Breath, Triple Attack None


Fafnir is covered with hard scales, meaning weapons without the Piercing ability do little damage. It will use his physical attack on the party member with the lowest current HP. Fafnir's Triple Attack is powerful, and its first physical hit is unaffected by Protect, though the damage from its final hit is reduced by it. Triple Attack is a physical attack followed by an elemental attack on the whole party, and finishing off with another physical. The final attack will not come if two characters are KO'd by the second.

Fafnir's physical attack can break the damage limit when used on its own, but not when used as part of Triple Attack. Fafnir's fire-elemental breath can break the damage limit, but its ice and lightning ones cannot.

Fafnir will drop weapons with any of the elemental strikes (the Lightning version being fixed) and armor with Fire Eater, Water Eater, or Ice Eater.


Element Eater armor will make Fafnir less likely to kill the party. If they are not used, then NulBlaze, NulShock, and NulFrost should be maintained (NulTide is not needed), and in such a case it is important to keep everybody alive, as a newly-revived character would need three Nul-spells cast on them. Rikku's Hyper NulAll Overdrive mix is especially useful in keeping each Nul-spell on.

In addition to Protect, Cheer may make the difference between a character surviving and falling when they're the primary target of Triple Attack. The party should be in Haste, especially since Fafnir can use Triple Attack frequently.

Alternatively, this can be an easy fight if one has well-upgraded aeons. Ifrit or Ixion are best suited since one in three of the elemental attacks will heal them rather than harm them (Shiva absorbs ice but has lower HP). Using Haste and maintaining Nul-spells for the other two elements will negate all the breath weapons. Ideally, Auron should use Banishing Blade to 100% Armor Break before Yuna summons the aeon. Normally Armor Break only works 5% of the time against Fafnir but a Frag Grenade or Banishing Blade always work.



In Norse mythology, Fáfnir (Old Norse and Icelandic) or Frænir was a son of the dwarf king Hreidmar and brother of Regin and Ótr. Fáfnir was a dwarf gifted with a powerful arm and fearless soul. He guarded his father's house of glittering gold and flashing gems. He was the strongest and most aggressive of the three brothers. Fáfnir eventually killed Hreidmar to get all the gold for himself. He became ill-natured and greedy, so he went out into the wilderness to keep his fortune, eventually turning into a serpent or dragon (symbol of greed) to guard his treasure.

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