F.F.VIII Circuit is a secret racing circuit in Chocobo Racing.
The circuit is based on Deling City from Final Fantasy VIII. The circuit somewhat resembles the city's original layout with the notable addition of a large Gunblade fountain. The circuit includes the Presidential Residence, the shopping district, the Deling Station and the Gateway all of which appeared in the original Final Fantasy VIII.
In the crowd throughout the track various monsters (such as Malboro and Bombs) and also a lot of SeeD and Galbadian Soldiers can be seen observing the race. Two large screens can be seen just before entering the tunnel that features the original Fighter/Warrior and Chocobo sprites. Gysahl Greens are also advertised all around the track.
- Course No: 10
- Course Length: 2,325 meters
- Difficulty: 5/5
The track begins under the Galbadian Gateway and immediately proceeds left for a right-hand-turn around a humanoid statue before straightening out again for a run towards the Presidential Residence. The track loops around the outskirts of the residence and briefly enters the parkland before emerging into the shopping district which in turn leads into a tunnel with sharp 90-degree turns.
The tunnel eventually relinquishes to more parkland before descending the Deling Station stairway for a hairpin turn in the station itself. Ascending the stairway the track continues through more parkland, looping around a fountain featuring a large Gunblade, before ending back under the Galbadian Gateway. The music for this course is a remix of Final Fantasy VIII's battle theme, "Don't Be Afraid".
- Squall Leonhart
Squall Leonhart possesses great speed, acceleration, and turning, but he has a bit of a problem with braking. The best way to defeat him is to use the shortcut that appears just before the Deling Station hairpin turn.
Ability: Gunblade - If the player is not in first place, using this will trigger Turbo until one gets into first place, and can only be stopped with a level 3 elemental magic (Fire, Ice, Bolt, etc.) or Mega Flare. Also if the player is close enough when passing another racer they will attack them, rendering the racer unable to move for a brief second.