Experience Points
From Final Fantasy Wiki
Experience Points, usually abbreviated as EXP, are a recurring feature in the Final Fantasy series. Like in almost all RPGs, characters are further enhanced by gaining Experience Points. However the method of gaining experience points can vary. Generally, experience is gained at the end of each battle.
[edit] Appearances
[edit] Final Fantasy
Experience points make their first appearance in this game. By killing monsters, all members of the party will gain an equal amount of EXP, whether they made an action or not. Petrified and unconscious party members will not gain EXP.
[edit] Final Fantasy II
Final Fantasy II does not use the traditional experience and leveling system, instead having different rates for skill, HP, MP etc.
[edit] Final Fantasy III
Exp is gained the same way as in Final Fantasy.
This game also features AP which is gained the same way, but instead of leveling up the character it levels up the character's Job
[edit] Final Fantasy IV
Exp is gained the same way as in most other games, by winning a battle while not being KO'd or Petrified.
In the DS version, equipping the Augment Level Lust, the Exp gained is doubled for that character as long as the Augment is equipped.
[edit] Final Fantasy V
Exp is gained by winning a battle while not being KO'd, Ejected or Petrified.
AP is gained the same way, but instead of leveling up the characters, it levels up their Job.
[edit] Final Fantasy VI
At the end of a battle, all available characters in the party are awarded AP and EXP.
AP, Instead of leveling up a character's Job, helps characters learn abilities from their Equipped Espers.
AP is not awarded until the events at Vector.
Equipping the Relic Experience Egg(known as Growth Egg in the GBA release) will double experience gained.
[edit] Final Fantasy VII
Experience points are gained by winning a battle. All surviving characters will receive an equal amount of EXP. At the end of battles, a bar is shown, that fills up every time EXP is gained. Once the bar is completely filled, the character gains a level.
[edit] Final Fantasy VIII
Experience reappears in Final Fantasy VIII, however, in this installment, the character who lands the killing blow gains the most experience from that particular enemy. Boss Battles do not give EXP.
[edit] Final Fantasy IX
Experience is gained in a similar way to Final Fantasy III, the only difference being that AP is used to learn new abilities from equipped equipment.
[edit] Final Fantasy X
- Main article: [[Sphere Grid]]
Final Fantasy X does not use regular Exp, rather only Ability Points(AP), which is used to gain Sphere Levels.
Sphere levels is equal to the amount of steps the character can take on the Sphere Grid, similar to classic Board Games. When steps are taken, Sphere Levels equal to the amount of steps taken is reduced from the character's current Exp.
[edit] Final Fantasy XI
Experience points are earned after an individual enemy is defeated, but is modified by its relative level, size of party, chains, and other factors, and will not be earned if a player is K.O.'d. EXP is earned and tallied separately for each job; further, limit points can be obtained in place of EXP at level 75 (automatically switched at maximum EXP) to gain merit points.
Special battles (e.g. battlefields, Dynamis, etc.) do not award experience points. However, some events such as Campaign will award EXP at its conclusion based on player's performance.
[edit] Final Fantasy XII
Experience and License points are gained whenever an enemy is defeated. EXP and LP is received by all characters in the current party not in KO, Stone or X-Zone status.
Exp gained can be doubled by equipping an Embroidered Tippet, and LP can be doubled by equipping a Golden Amulet.
[edit] Final Fantasy Tactics
EXP is gained by a character by using attacks, abilities or spells. It can be gained by doing anything to either friend, foe, or on itself. More EXP is gained when using abilities on higher level units. The ability EXP Boost increases the amount of EXP gained from any action. Another ability, Accrue EXP, allows the unit to gain EXP just by moving to another square.
[edit] Final Fantasy Tactics Advance
EXP is gained whenever a unit uses an ability. AP is gained after a battle is won and varies based on several factors.
[edit] Final Fantasy Tactics A2
EXP and AP is gained after every battle, in a way identical to the one used in Final Fantasy IX
[edit] Final Fantasy Crystal Chronicles: Ring of Fates
EXP is gained by all party members every time an enemy is killed. The amount of EXP is dependent on the enemy. The equipment bonus "Smart Valor" increases the amount of EXP earned. The game gives no indication of how much EXP an enemy gives, nor the exact amount of EXP a character has, only what proportion of the EXP bar is filled towards the next level.
| v · e · d |
|---|
| Recurring Stats |
| Ability Points - Accuracy - Brave - Charge Time - Evasion - Experience Points - Defense - Health Points - Intelligence - Luck - MBlock - Magic Defense - Magic Points - Magic Power - Mind - Speed - Spirit - Stamina - Strength - Vitality |
| Final Fantasy VI |
| Vigor |
| Before Crisis -Final Fantasy VII- |
| Rank Points |
| Crisis Core -Final Fantasy VII- |
| Soldier Points |
| Final Fantasy XI |
| Charisma - Magic Accuracy - Tactical Points - Fame |
| Final Fantasy XII |
| License Points |
| Final Fantasy Tactics |
| Brave - Faith |
| Final Fantasy Tactics Advance |
| Judge Points |
| Vagrant Story |
| Risk |
