The Evil Eye, also known as EYE in the NES version, is a miniboss in Final Fantasy and its subsequent remakes. The Evil Eye is a skull-type monster, consisting largely of a big head and only one, giant eye. This monster lives in the Cavern of Ice, where it is the Levistone's infamous guardian, and in the Flying Fortress, where it appears as a random encounter.
In the original Japanese version, the Evil Eye greatly resembled a Beholder from Dungeons & Dragons, and was even called Beholder. Outside of Japan and for remakes in all regions, the design and name was severely changed, likely due to copyright concerns (as, unlike much of the D&D bestiary, the Beholder is an original creation of the Dungeons & Dragons team and is an infamously guarded part of the intellectual property, being something of a mascot monster). The original graphic of the Beholder was kept for the player icon of it in Dissidia Final Fantasy, in all versions.
The Evil Eye in the former area is found one step before the stone and must be battled to obtain the key item. It can be fought as many times as the player's party wants, because it does not disappear from its position after being defeated. The player can move to another adjacent tile, and then return to fight the Evil Eye again for level grinding purposes, as it gives out a considerable amount of experience points upon defeat. If the party has ProRings, the Eye becomes a very good source of Experience due to the fact it is incapable of using its one-hit kill attacks thanks to the ProRings.
Evil Eye has a 62.5% to cast a spell, 23.4% to use one its Gaze abilities and a 14.1% to use a regular attack.
The spell cycle it follows is:
While its skill cycle is:
In all versions earlier than Dawn of Souls its spell cycle was instead:
- Kill → Break → Death → Thundara → Hold → Silence → Slow → Sleep
While its skill cycle was:
- Gaze (stone) → Gaze (death) → Gaze (paralyze) → Gaze (damage)
The Evil Eye does not have any specific weaknesses, so attack physically with a Thief/Monk/Warrior while using Haste on them if available; use one's highest grade magic to harm it, and heal as necessary. It should not be too hard due to its low HP level, which ensures an easy battle if physical tactics are devised. It is, however, recommended to defeat it rather quickly, as the longer the fight goes on the more likely it is to use abilities that can possibly kill the entire party; it is particularly nefarious for doing this in the original NES version.