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Evasion

From Final Fantasy Wiki

Evasion is a common statistic in the Final Fantasy series. It can be modified by equipment or spells, like Invisible. The higher a character's evasion, the more likely he is to avoid being hit by a physical attack. Evasion is generally compared versus Accuracy to determine if a player is hit or if he dodges.

[edit] Appearances

[edit] Final Fantasy VI

In the original Super NES release of Final Fantasy VI, the Evade statistic does not work due to the Evade Bug. This was fixed in the Advance release.

[edit] Final Fantasy XI

All jobs in Final Fantasy XI have an evasion statistic. Evasion is compared to accuracy to determine if a physical attack will hit. If an attacker's accuracy is equal to the defender's evasion, he will hit about 75% of the time.

Job Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
Thief* A+ 6 114 276
Ninja A- 6 114 269
Monk B+ 5 109 256
Samurai B+ 5 109 256
Puppetmaster B 5 109 250
Warrior C 5 105 225
Paladin C 5 105 225
Dark Knight C 5 105 225
Beastmaster C 5 105 225
Blue Mage C- 5 105 220
Dragoon C- 5 105 220
Corsair D 4 101 210
Red Mage D 4 101 210
Bard D 4 101 210
White Mage E 4 94 200
Black Mage E 4 94 200
Ranger E 4 94 200
Summoner E 4 94 200

Note: The listing for thief does not include the added evasion granted by Evasion Bonus. At level 75, a thief will actually have +40 Evasion as to what is listed here.