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Esuna (ability)

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FFVII Esuna

Esuna in Final Fantasy VII.

Light shine strong, our woe begone!

Esuna (エスナ, Esuna?), also known as Heal, Remedy, and Clear (クリア, Kuria?), is a recurring spell in the Final Fantasy series. When cast on a character, it will remove most abnormal status effects.

It can generally erase common ailments like Poison or Blind, which can also be removed by other spells like Poisona and Blindna, as well as less common status ailments that do not necessarily have their own removal spell. In some titles, Esuna has an upgrade called Esunaga.

AppearancesEdit

Final Fantasy IIEdit

Cures status ailments.
—Description

Esuna (Heal in the Famicom fan-translation version) is a White Magic spell that cures status effects that can otherwise last after battle. As the level of the spell increases, the more status effects it can cure and the higher the chance of success. At level 1, it can only remove Poison and Darkness. At level 2 and up, the spell will be able to remove Curse in addition to Poison and Darkness. Esuna will then be able to cure Amnesia at level 3, Toad at level 4, and Stone at level 5.

Esuna can also be used on multiple targets, although the chance of success is reduced drastically if the spell's level is not high. Add one level to the above figures if the spell targets all allies except Darkness, which can still be cured at level 1. Any character can learn Esuna by having them use the Esuna Tome (called the Esuna Scroll in the Origins release).

Esuna Tome
Effect Allows the target to learn Esuna when used outside of battle. Casts Esuna VIII on all allies when used in battle.
Buy Bafsk, Mysidia, Machanon
Find N/A
Drop N/A
Cost 800 gil (Origins)
600 gil (Dawn of Souls, 20th Anniversary Edition)

In addition to each of the statuses cured above, at level 7 and higher, Esuna also has the odd ability to remove KO from a target, reviving him/her with 1 HP.

Final Fantasy IIIEdit

Esuna, or Heal, is a level 7 White Magic spell that can heal all status ailments affecting a party member with a 60% accuracy. It can be bought for 20,000 gil at Doga's Village or the Invincible.

Final Fantasy IVEdit

Cures all status effects except KO.
—Description

Esuna is a White Magic spell that was translated as Heal in the SNES release. Tellah knows the spell when he joins for the first time, while Paladin Cecil learns it at level 35, Rosa learns it at level 18, Porom at level 20, and child Rydia at level 10 (3D only). It has a casting time of 2, costs 20 MP to cast, and will never miss. It removes all statuses except for Berserk, which can only be removed via the spell in the Advance remake and the PSP version, and can be cast outside of battle while under Toad and Pig statuses.

Final Fantasy IV -Interlude-Edit

Esuna returns as a White Magic spell in the sequel of Final Fantasy IV. Cecil along with Rosa and Porom already known the spell. It removes all negative statuses: Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Gradual Petrify, Confuse, Sleep, Paralysis, and Curse from one target. It costs 20 MP to cast.

Final Fantasy IV: The After YearsEdit

Esuna costs 20 MP to cast and is learned by Cecil at level 24, Rosa at level 18, Ceodore at level 20, and Porom at level 20. Kain, Fusoya, White Mage, and Leonora all start with this spell.

Final Fantasy VEdit

Cures all status effects except KO and zombie.
—Description

Esuna (Heal in the SNES and Esna in the PS port) is a Level 4 White Magic Spell and costs 10 MP to cast. The party finds it in a pot in Karnak Castle, or it can be bought for 3,000 gil at either Lix, Regole, Castle of Bal, Quelb, or Castle Surgate. It is one of the spells that can be cast from the Wonder Wand for free. Esuna can be cast by Calofisteri and Carbuncle. Esuna cures Darkness, Poison, Mini, Toad, Petrify, Silence, Confuse, Paralyze, Sleep, and Old.

Final Fantasy VIEdit

Removes most status ailments from the target.
—Description

Esuna (Remedy in the SNES release) is a Healing spell. Unicorn teaches it at a rate of x3, while Seraph (Seraphim in the SNES original) teaches it at a x4 rate, Alexander at a x15 rate, and Lakshmi at a x20 rate. It costs 15 MP to cast and is vulnerable to Runic. Esuna can be cast by Level 50 Magic, Level 80 Magic, Cherry, and Desert Hare. It removes Blind, Poison, Petrify, Silence, Confuse, Sap, Sleep, Slow, and Stop.

Final Fantasy VIIEdit

Esuna is the second level spell in the Heal Materia. It costs 15 MP to cast and cures Sleep, Poison, Sadness, Fury, Confuse, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed and Darkness.

Crisis Core -Final Fantasy VII-Edit

Esuna costs 12 MP to cast and restores Zack of all negative status ailments. Esuna is not as useful in this game as in others—three of the five status ailments Zack is vulnerable to, Stop, Stun and Silence, prevent him from casting Esuna at all until they wear off.

Final Fantasy VIIIEdit

Remove abnormal status
—Description

Esuna can be drawn from select enemies. Another form of Esuna is a command ability Treatment. Learned from the Guardian Force Siren, it is usable even when the user is silenced and recovers some statuses the normal Esuna spell can't, such as Doom.

Casting Esuna in battle increases compatibility with Carbuncle and Cerberus by 0.2, but lowers compatibility with Siren by 1.2, and with Diablos and Eden by 0.2.

When Magic Booster is used in the 2013 PC re-release, the player's inventory gains 100 Esuna spells, among other basic spells.

Esuna
Draw from Level 1-100: Abadon, Biggs*First encounter, Chimera, Droma, Edea*Second encounter, Gerogero, GIM47N, Grand Mantis, Helix, Iguion, Left Probe, Mesmerize, NORG, Oilboyle, Paratrooper, Propagator, Rinoa, Turtapod, Vysage
Level 30-100: GIM52A
Draw points Balamb Garden - Library (never refills), Deling City Sewers, Deep Sea Research Center Steam Room, Great Plains of Galbadia
Refine Supt Mag-RF: M-Stone Piece x1 - Esuna x5; Dragon Fang x1 - Esuna x20; Med Kit x1 - Esuna x100
HP-J Str-J Vit-J Mag-J Spr-J Spd-J Eva-J Hit-J Luk-J
+5 +0.06 +0.36 +0.12 +0.36 +0.03 +0.02 +0.03 +0.10
Elem-Atk-J Elem-Def-J ST-Atk-J ST-Def-J
No effect No effect No effect Poison, Petrify, Darkness, Berserk, Slow, Silence, Sleep, Stop, Curse, Confuse: +0.20%

Final Fantasy IXEdit

Removes various abnormal status effects.
—Description

Eiko learns the White Magic spell Esuna late in the game. It can be learned from the Fairy Flute, Siren's Flute, Angel Flute, or the Rubber Suit. The spell can also be used by Beatrix. It costs 8 MP to cast and 80 AP to master. Esuna removes Sleep, Silence, Mini, Poison, Heat, Gradual Petrify, Freeze, Blind, and Confuse. It can be reflected and works with Return Magic. Esuna can be cast by Kraken, Kraken (Crystal), Maliris, Maliris (Crystal), and Ozma.

Final Fantasy XEdit

Esuna is a White Magic spell obtainable in Yuna's section of the basic Sphere Grid. It is one of the abilities she begins with; along with Cure. It costs 5 MP to use and can cure all negative status effects except Curse, Zombie, Doom, Power Break, Magic Break, Armor Break, and Mental Break. Sanctuary Keeper is the only enemy in the game capable of casting this spell.

Final Fantasy X-2Edit

Esuna is a White Magic spell learned for 20 AP for the White Mage, and costs 10 MP to cast. It removes all negative status effects. It can also be used via Lady Luck's Magic Reels by rolling two Staves. The Chocobo enemy in the Fiend Arena is the only enemy to cast the spell.

Final Fantasy X-2: Last MissionEdit

Esuna is an ability that can be used by any character when using the White Mage dressphere, it costs 4 MP to cast. It removes some harmful status effects, making the player not need to rely on items to do so.

Final Fantasy XIEdit

Final Fantasy XI Spell
Esuna
MP: 24
Effect: Removes status ailment from the White Mage and from all other party members within range.
Duration: Instant
Casting Time: 5 secs
Recast Time: 30 secs
Magic Type: Healing Magic
Element: Light
Jobs: WHM 61

Esuna, introduced in the April 2009 version update, is a spell that can be used to remove one detrimental status effect on all party members within an Area of Effect as long as the caster has that enfeebling effect as well. Esuna removes a status from the White Mage and the same status from all other party members within range.

This effect is enhanced if Afflatus Misery is activated. It will allow Esuna to erase up to two status effects on the White Mage, and the other members of the party within range. Esuna cannot remove negative status ailments granted by songs. Esuna can also not remove status ailments that prevent the White Mage from casting, such as Silence or Petrification. This spell can be used after casting Sacrifice so that the caster can remove an enfeebling effect that they did not have prior to casting Sacrifice.

Final Fantasy XIIEdit

Esuna is a White Magick spell obtainable after the events at the Tomb of Raithwall. It requires the White Magick 4 license which costs 35 LP, and the spell costs 2,800 gil. It removes most status effects from a target, except Slow, Stop, Doom, Disease, Oil, HP Critical, X-Zone, Stone and KO.

Esunaga is an upgrade of Esuna, which has the same effect but targets all party members.

In the International Zodiac Job System version, Esuna is a White Magick 7 License. It is 100 gil cheaper than in the original version and is bought in Eruyt Village, but costs 70 LP. Esuna can be used by the job classes White Mage, Knight, and Red Mage; though Knight must first obtain the Esper Mateus license and Red Mage with the Shemhazai license.

Final Fantasy XIIIEdit

Remove target's most recently inflicted status ailment.
—Description

Esuna is a spell used by the Medic, which requires two ATB segments to cast. It can remove any status ailment on a character with the exception of Doom, however it will only remove one status ailment per casting, with the most recently inflicted status ailment removed first. It is learned by advancing as a Medic and can be learned by everyone, though at different Crystarium stages; Lightning (stage 4), Vanille (stage 4), Hope (stage 5), Sazh (stage 7), Snow (stage 7) and Fang (stage 7).

Final Fantasy XIII-2Edit

Esuna works in the same way, but removes the two most recent ailments, instead of one. It has an upgraded version Esunada, which can only be learned by recruitable monsters, and it removes the most recent status ailment from the whole party.

Final Fantasy XIVEdit

Removes one enfeebling effect from a target.
—Description

Esuna is exclusive to White Mages; it removes one enfeebling effects from the target.

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Final Fantasy TacticsEdit

White Magick that removes negative status effects.
—Description
Heavenly wind, carry us to fountain of power! Esuna!
—Upon casting in PlayStation version.

Esuna is a spell learned by the White Mage job class. It costs 18 MP to use, cost 300 JP to learn, and has a speed of 34. It removes ailment status from targets within range including Petrify, Blind, Confusion, Silence, Berserk, Toad, Poison, Sleep, Immobilize, Disable.

Final Fantasy Tactics AdvanceEdit

Esuna is learned by the White Mage job class by equipping the Pure Staff. It takes 200 AP to master and costs 18 MP to cast. It has a range of 4 and a vertical reach of 2 and is stealable through the ability Steal: Ability.

Final Fantasy Tactics A2: Grimoire of the RiftEdit

Esuna can be used by both the White Mage and Seer job classes. It takes 200 AP to learn and costs 12 MP to cast.

Final Fantasy Type-0Edit

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Final Fantasy AgitoEdit

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Final Fantasy Crystal ChroniclesEdit

Clear Magicite can only be found in dungeons. Once a player finds it, they can cast it until they leave that dungeon. While it removes negative status effects, it can also remove positive ones like Haste.

Final Fantasy Crystal Chronicles: Ring of FatesEdit

RoF Clear Magicite

Clear Magicite can be found in dungeons or purchased at the Magic Goods stand in Rebena Te Ra. Clear Magicite can only be used once, so players can carry from 5 to 99 Clear Magicite. Clear Pockets can be found or purchased from the Mog Mart so players can carry more. Besides removing negative status effects, it also restores a small amount of SP.

Final Fantasy Crystal Chronicles: My Life as a KingEdit

Clear is a level 1 Protection Spell, exclusive to the White Mage class, and caps at level 100. It removes negative statuses from an ally and can be used as often as needed.

Final Fantasy Crystal Chronicles: Echoes of TimeEdit

Clear is one of the six basic spells available to all characters. It is cast with the turquoise icon, and may be piled with Fire, Blizzard, and Thunder to cast Barrier, Slow, and Haste, respectively.

Final Fantasy Mystic QuestEdit

Heal is found in Falls Basin and heals all status ailments. Phoebe and Kaeli can cast this spell. When cast on enemies, it can inflict Poison, Confuse, Sleep, Paralyze, or Petrify on a single enemy.

Final Fantasy AdventureEdit

The Heal spell will restore normal condition immediately by removing the status Pois, Ston, or Dark. But it doesn't remove the Moog status. Obtained from Cibba in Wendel, costs 1 MP to cast. The Heal spell is bug. When the player cast the Heal spell, Sumo's DP is set to zero until the next time the player pauses the game.

Final Fantasy Legend IIIEdit

Called Heal in the game, this White Magic spell cures all status ailments. It cost 28 MP to use, and it can be bought for 8500 GP in Viper City (Future), Darius (Pureland) and Knaya (Pureland).

Final Fantasy: The 4 Heroes of LightEdit

FF4HoL Esuna Slot

Esuna appears a White Magic spell and costs 2 AP to cast. The spell can be given to any character by having an Esuna Tome in the character's inventory. The spell can be purchased for 1,500 gil in Guera, Urbeth, and Arbor all after darkness floods the world.

Bravely DefaultEdit

Esuna is a level 3 White Magic and costs 8 MP to use. It cures the following status ailments on one target: poison, blind, silence, sleep, paralyze, dread, berserk, confuse, and charm.

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Bravely Second: End LayerEdit

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Final Fantasy DimensionsEdit

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Final Fantasy Legends: Toki no SuishōEdit

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Final Fantasy Artniks DiveEdit

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Final Fantasy Record KeeperEdit

Esuna is a White Magic ability with a Rarity of ☆☆☆. It removes all debuffs from one target, it can initially be used two times and it can be honed to Rank 5. It can be created using White Orb x5, Wind Orb x3, Holy Orb x3 and 5000 gil.

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Final Fantasy ExplorersEdit

Remove status ailments and debuffs from allies within range of you.
—Description.
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Final Fantasy Brave ExviusEdit

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Final Fantasy Fables: Chocobo's DungeonEdit

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Non-Final Fantasy appearancesEdit

Kingdom Hearts seriesEdit

Esuna is an advanced spell in Kingdom Hearts Birth by Sleep, Re:coded, and Kingdom Hearts 3D: Dream Drop Distance. When used, it removes all the negative statuses on the user.

Heavenstrike RivalsEdit

Esuna is Rosa Farrell and ​Queen Rosa of Baron's ability. For 2 player turns, at the start of the player's turn, target unit removes Poison, Vulnerable, Stun and Immobilize from itself, with % chance to gain 2HP.

GalleryEdit

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EtymologyEdit

One theory suggests Esuna being combined from the first Japanese Kanas of 永久 (Eikyū?) (eternal), ステータス (Sutētasu?) (status) and 治す (Naosu?) (cure), this suffix succeeds from single ailment healing spells such as Poisona from the original Final Fantasy). It makes sense that there exists another ailment recovery spell, Basuna (battle-status-cure) in Final Fantasy II which only cures the ailments whose effect fades over time or once the battle completes. In which Esuna cures the ailments that sustain after battle and cannot be removed by Basuna.

In the Spanish versions Esuna is called Esna.

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