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Esuna (エスナ, Esuna?, lit. Esna), also known as Heal, Remedy, and Clear (クリア, Kuria?), is a recurring spell in the Final Fantasy series. When cast on a character, it will remove most abnormal status effects.
It can generally erase common ailments like Poison or Blind, which can also be removed by other spells like Poisona and Blindna, as well as less common status ailments that do not necessarily have their own removal spell. In some titles, Esuna has an upgrade called Esunaga.
Cures status ailments.
Esuna (Heal in the Famicom fan-translation version) is a White Magic spell that cures status effects that can otherwise last after battle. As the level of the spell increases, the more status effects it can cure and the higher the chance of success. At level 1, it can only remove Poison and Darkness. At level 2 and up, the spell will be able to remove Curse in addition to Poison and Darkness. Esuna will then be able to cure Amnesia at level 3, Toad at level 4, and Stone at level 5.
Esuna can also be used on multiple targets, although the chance of success is reduced drastically if the spell's level is not high. Add one level to the above figures if the spell targets all allies except Darkness, which can still be cured at level 1. Any character can learn Esuna by having them use the Esuna Tome (called the Esuna Scroll in the Origins release).
|Effect||Allows the target to learn Esuna when used outside of battle. Casts Esuna VIII on all allies when used in battle.|
|Buy||Bafsk, Mysidia, Machanon|
|Cost||800 gil (Origins)|
|600 gil (Dawn of Souls, 20th Anniversary Edition)|
Cures all status effects except KO.
Esuna is a White Magic spell that was translated as Heal in the SNES release. Tellah knows the spell when he joins for the first time, while Paladin Cecil learns it at level 35, Rosa learns it at level 18, Porom at level 20, and child Rydia at level 10 (3D only). It has a casting time of 2, costs 20 MP to cast, and will never miss. It removes all statuses except for Berserk, which can only be removed via the spell in the Advance remake and the PSP version, and can be cast outside of battle while under Toad and Pig statuses.
Esuna returns as a White Magic spell in the sequel of Final Fantasy IV. Cecil along with Rosa and Porom already known the spell. It removes all negative statuses: Poison, Blind, Silence, Pig, Mini, Toad, Petrify, Gradual Petrify, Confuse, Sleep, Paralysis, and Curse from one target. It costs 20 MP to cast.
Cures all status effects except KO and zombie.
Esuna (Heal in the SNES and Esna in the PS port) is a Level 4 White Magic spell and costs 10 MP to cast. The party finds it in a pot in Karnak Castle, or it can be bought for 3,000 gil at either Lix, Regole, Castle of Bal, Quelb, or Castle Surgate. It is one of the spells that can be cast from the Wonder Wand for free. Esuna can be cast by Calofisteri and Carbuncle. Esuna cures Darkness, Poison, Mini, Toad, Petrify, Silence, Confuse, Paralyze, Sleep, and Old.
Removes most status ailments from the target.
Esuna (Remedy in the SNES release) is a healing spell. Unicorn teaches it at a rate of x3, while Seraph (Seraphim in the SNES original) teaches it at a x4 rate, Alexander at a x15 rate, and Lakshmi at a x20 rate. It costs 15 MP to cast and is vulnerable to Runic. Esuna can be cast by Level 50 Magic, Level 80 Magic, Cherry, and Desert Hare. It removes Blind, Poison, Petrify, Silence, Confuse, Sap, Sleep, Slow, and Stop.
Esuna costs 12 MP to cast and restores Zack of all negative status ailments. Esuna is not as useful in this game as in others—three of the five status ailments Zack is vulnerable to, Stop, Stun and Silence, prevent him from casting Esuna at all until they wear off.
Remove abnormal status
Esuna can be drawn from select enemies. Another form of Esuna is a command ability Treatment. Learned from the Guardian Force Siren, it is usable even when the user is silenced and recovers some statuses the normal Esuna spell can't, such as Doom.
When Magic Booster is used in the 2013 PC re-release, the player's inventory gains 100 Esuna spells, among other basic spells.
|Draw from||Level 1-100: Abadon, Biggs*First encounter, Chimera, Droma, Edea*Second encounter, Gerogero, GIM47N, Grand Mantis, Helix, Iguion, Left Probe, Mesmerize, NORG, Oilboyle, Paratrooper, Propagator, Rinoa, Turtapod, Vysage|
Level 30-100: GIM52A
|Draw points||Balamb Garden - Library (never refills), Deling City Sewers, Deep Sea Research Center Steam Room, Great Plains of Galbadia|
|Refine||Supt Mag-RF: M-Stone Piece x1 - Esuna x5; Dragon Fang x1 - Esuna x20; Med Kit x1 - Esuna x100|
|No effect||No effect||No effect||Poison, Petrify, Darkness, Berserk, Slow, Silence, Sleep, Stop, Curse, Confuse: +0.20%|
Removes various abnormal status effects.
Eiko learns the White Magic spell Esuna late in the game. It can be learned from the Fairy Flute, Siren's Flute, Angel Flute, or the Rubber Suit. The spell can also be used by Beatrix. It costs 8 MP to cast and 80 AP to master. Esuna removes Sleep, Silence, Mini, Poison, Heat, Gradual Petrify, Freeze, Blind, and Confuse. It can be reflected and works with Return Magic. Esuna can be cast by Kraken, Kraken (Crystal), Maliris, Maliris (Crystal), and Ozma.
Esuna is a White Magic spell obtainable in Yuna's section of the basic Sphere Grid. It is one of the abilities she begins with; along with Cure. It costs 5 MP to use and can cure all negative status effects except Curse, Zombie, Doom, Power Break, Magic Break, Armor Break, and Mental Break. Sanctuary Keeper is the only enemy in the game capable of casting this spell.
Esuna is a White Magic spell learned for 20 AP for the White Mage, and costs 10 MP to cast. It removes all negative status effects. It can also be used via Lady Luck's Magic Reels by rolling two Staves. The Chocobo enemy in the Fiend Arena is the only enemy to cast the spell.
Esuna is an ability that can be used by any character when using the White Mage dressphere, it costs 4 MP to cast. It removes some harmful status effects, making the player not need to rely on items to do so.
Final Fantasy XI SpellEsuna
|Effect||Removes status ailment from the White Mage and from all other party members within range.|
|Casting Time||5 secs|
|Recast Time||30 secs|
|Magic Type||Healing Magic|
Esuna, introduced in the April 2009 version update, is a spell that can be used to remove one detrimental status effect on all party members within an Area of Effect as long as the caster has that enfeebling effect as well. Esuna removes a status from the White Mage and the same status from all other party members within range.
This effect is enhanced if Afflatus Misery is activated. It will allow Esuna to erase up to two status effects on the White Mage, and the other members of the party within range. Esuna cannot remove negative status ailments granted by songs. Esuna can also not remove status ailments that prevent the White Mage from casting, such as Silence or Petrification. This spell can be used after casting Sacrifice so that the caster can remove an enfeebling effect that they did not have prior to casting Sacrifice.
Esuna is a White Magick spell obtainable after the events at the Tomb of Raithwall. It requires the White Magick 4 license which costs 35 LP, and the spell costs 2,800 gil. It removes most status effects from a target, except Slow, Stop, Doom, Disease, Oil, HP Critical, X-Zone, Stone and KO.
Esunaga is an upgrade of Esuna, which has the same effect but targets all party members.
In the International Zodiac Job System version, Esuna is a White Magick 7 License. It is 100 gil cheaper than in the original version and is bought in Eruyt Village, but costs 70 LP. Esuna can be used by the job classes White Mage, Knight, and Red Battlemage; though Knight must first obtain the Esper Mateus license and Red Battlemage with the Shemhazai license.
Remove target's most recently inflicted status ailment.
Esuna is a spell used by the Medic, which requires two ATB segments to cast. It can remove any status ailment on a character with the exception of Doom, however it will only remove one status ailment per casting, with the most recently inflicted status ailment removed first. It is learned by advancing as a Medic and can be learned by everyone, though at different Crystarium stages; Lightning (stage 4), Vanille (stage 4), Hope (stage 5), Sazh (stage 7), Snow (stage 7) and Fang (stage 7).
Esuna works in the same way, but removes the two most recent ailments, instead of one. It has an upgraded version Esunada, which can only be learned by recruitable monsters, and it removes the most recent status ailment from the whole party.
Removes one enfeebling effect from a target.
Esuna is a Conjurer spell available at level 18. The spell removes a single detrimental status effect from the select target. Esuna has an additional effect that has a 20% chance for the caster's next Esuna cast costing no MP. The spell can only be used by the Conjurer class and White Mage job. In addition, the Astrologian and Scholar jobs have spells that function similarly to Esuna called Exalted Detriment and Leeches.
Due to the development team's desires to remove duplicated abilities for the Stormblood expansion, Esuna will now be a cross-role ability available at level 20 for all healer role classes and jobs.
White Magick that removes negative status effects.
Heavenly wind, carry us to fountain of power! Esuna!
Esuna is a spell learned by the White Mage job class. It costs 18 MP to use, cost 300 JP to learn, and has a speed of 34. It removes ailment status from targets within range including Petrify, Blind, Confusion, Silence, Berserk, Toad, Poison, Sleep, Immobilize, Disable.
Esuna is learned by the White Mage job class by equipping the Pure Staff. It takes 200 AP to master and costs 18 MP to cast. It has a range of 4 and a vertical reach of 2 and is stealable through the ability Steal: Ability.
Clear Magicite can only be found in dungeons. Once a player finds it, they can cast it until they leave that dungeon. While it removes negative status effects, it can also remove positive ones like Haste.
Clear Magicite can be found in dungeons or purchased at the Magic Goods stand in Rebena Te Ra. Clear Magicite can only be used once, so players can carry from 5 to 99 Clear Magicite. Clear Pockets can be found or purchased from the Mog Mart so players can carry more. Besides removing negative status effects, it also restores a small amount of SP.
Clear is a level 1 protection spell, exclusive to the White Mage class, and caps at level 100. It removes negative statuses from an ally and can be used as often as needed.
The Heal spell will restore normal condition immediately by removing the status Pois, Ston, or Dark. But it doesn't remove the Moog status. Obtained from Cibba in Wendel, costs 1 MP to cast. The Heal spell is bug. When the player cast the Heal spell, Sumo's DP is set to zero until the next time the player pauses the game.
Esuna appears a White Magic spell and costs 2 AP to cast. The spell can be given to any character by having an Esuna Tome in the character's inventory. The spell can be purchased for 1,500 gil in Guera, Urbeth, and Arbor all after darkness floods the world.
Esuna is a White Magic ability with a Rarity of ☆☆☆. It removes all debuffs from one target, it can initially be used two times and it can be honed to Rank 5. It can be created using White Orb x5, Wind Orb x3, Holy Orb x3 and 5000 gil.
Remove status ailments and debuffs from allies within range of you.
Non-Final Fantasy appearancesEdit
Kingdom Hearts seriesEdit
Esuna is Rosa Farrell and Queen Rosa of Baron's ability. For 2 player turns, at the start of the player's turn, target unit removes Poison, Vulnerable, Stun and Immobilize from itself, with % chance to gain 2HP.
Esuna (エスナ?) comes from the first kana of Eikyū (
In the Spanish versions Esuna is called Esna.