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Esper (Final Fantasy XII)

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FFXII-International PromoArt
Promotional artwork for the International version of Final Fantasy XII.
"Beings of strange form and appearance made by the gods in ancient times. Favored with great strength and intellect, the Espers knew power far beyond that of men, but their power made them proud, and at length they sought to challenge the gods. Seeing this, the gods were angered and struck down their blessed children, and binding their souls and flesh with the Glyph of the Beast, they stole their freedom for all eternity. Now they are bound to live only when summoned by their Glyph, to serve whosoever called them forth."
—Espers, Sage Knowledge
See also: Esper.

The Espers (召喚獣, Shōkanjū?, lit. "Summoned Beasts") in Final Fantasy XII are powerful beings created by the Occuria. The Espers that join the player's side are those spurned by their creators; twelve for having rebelled, and a thirteenth for being too powerful. Most of the Espers are based on the Lucavi in Final Fantasy Tactics or other past bosses of previous Final Fantasy games.

Five Espers first appeared as Totema in Final Fantasy Tactics Advance, and all but two reappear in Final Fantasy XII: Revenant Wings as Yarhi. Lastly, all Espers return in Final Fantasy Tactics A2: Grimoire of the Rift as Scions. Recruiting every Esper in the game adds Belias's sprite on the Sky Pirate's Den and awards the player with the rank of High Summoner.

Contents

The LegendEdit

Esper1
The Espers' Glyphs, used to summon them.
RenmiriAdded by Renmiri
"In vainglory they arose, shouting challenges at the Gods. But prevail they did not. Their doom it was to walk the Mist until time’s end. A legend of the Nu Mou."
Fran

The scions that would become the Espers were created by the Occuria for varied purposes. While the exact number is never revealed, there are at least 24 scions, with each zodiac sign having a light and dark representative.

Time passed, and eventually, being proud of her power and status and believing herself to be more powerful than her creators, the highest ranking Esper, Ultima, rose up against the gods. Rallying all the scions of darkness, they attacked their creators, but even with the combined force of twelve Espers they were defeated, and banished to the darkest reaches of Ivalice. Sealed in the Mist, they could only walk among mortals once more if called by a summoner via their glyphs.

A thirteenth scion, Zodiark, was also bound by the gods for fear of his power. Unlike his brethren, he is not known to have harbored rebellious desire. It is unknown how long the Espers have been sealed away, but since Dynast-King Raithwall was known to possess the glyph of Belias it is thought that they have been sealed away at least since the era of the Dynast King.

Scions of Light and DarknessEdit

The following is a list of all the scions mentioned, their associated Zodiac signs, and element. It is never stated if Ultima and Zodiark are the Scions of Darkness or Light, but we never see the mentioned Scions of Light regardless.

Scion of Darkness Scion of Light Zodiac sign Element
Belias, the Gigas Loghrif, the Transcendent Aries, the Ram Fire
Chaos, Walker of the Wheel Mitron, the Chastiser Taurus, the Bull Wind
Zalera, the Death Seraph Emet-Selch, Angel of Truth Gemini, the Twins Death
Zeromus, the Condemner Pashtarot, Knight-Star Cancer, the Crab Gravity
Hashmal, Bringer of Order Fandaniel, the Protector Leo, the Lion Earth
Ultima, the High Seraph Virgo, the Virgin Holy
Exodus, the Judge-Sal Halmarut, the Arbiter Libra, the Scales Aether
Cúchulainn, the Impure Nabriales, the Majestic Scorpio, the Scorpion Poison
Shemhazai, the Whisperer Igeyorhm, the Martyr Sagittarius, the Archer Soul
Adrammelech, the Wroth Deudalaphon, the Benevolent Capricorn, the Goat Thunder
Famfrit, the Darkening Cloud Emmerololth, Holy Queen Aquarius, the Water Bearer Water
Mateus, the Corrupt Lahabrea, Abyssal Celebrant Pisces, the Fish Ice
Zodiark, Keeper of Precepts Ophiuchus, the Snake Bearer Darkness

List of EspersEdit

You-Obtained-An-Esper
Obtaining an Esper.

In Final Fantasy XII, there are thirteen available Espers. Only five are obtained in the main story; the other eight, represented in italics, are found through sidequests. Espers require Mist Charges equal to their level to summon.

Level One EspersEdit

Level Two EspersEdit

Level Three EspersEdit

Summoning EspersEdit

Esper-license
Belias's license appears on the License Board.

Once an Esper has been defeated, it appears on the License Board and any character can purchase its license. Espers are assigned to a specific character and once a character has bought the Esper's license, said license disappears from everybody else's boards. The character can summon the Esper by using MP. Summoning an Esper is similar to using a Quickening; the Lv1 Espers take one MP bar to summon, whereas the Lv3 Espers take all three.

Summoning an Esper is instantaneous and takes no charge time. When an Esper is summoned the two other party members disappear, and only the Esper and its summoner appear on the field. The normal music is replaced by the Esper's battle music as long as the Esper is present. An Esper's level is identical to its summoner's, yet, Espers have fixed Attack, Defense and Magic Defense (like wearing the same "equipment").

Summoning
Vaan summoning an Esper.

Each summon lasts maximum of one minute and thirty seconds and ends when either the summoner or the Esper dies, or the Esper uses its ultimate move. The ultimate attacks are area-effect attacks and target the enemy with the highest max HP. In battle, the Esper follows its own gambits, which the player can't set. In this sense, Espers work much like guests. Espers' attacks never deal hit combos or critical hits.

Espers can cast magicks even if they have no MP. This means the player can Syphon their MP freely. Espers are immune to almost all status ailments, which can give a strategic advantage against enemies like Carrot, because whenever an Esper is on the battlefield, the enemies tend to focus their attacks on it.

The Dead Character Glitch can be triggered if a character dies during an Esper's dismiss animation.

In the International Zodiac Job System version, summoning Espers no longer takes up MP, using a specific charge meter instead that is also used for Quickenings, and the player can set the Espers' gambits.

StatsEdit

Because the Espers level up along with their summoner, their stats grow.

Base + (Level x Modifier)/128[1]
  • Base = Base value. Different Esper has different values.
  • Level = The current level
  • Modifier = Different Espers have different modifiers (growth rate)

The stat growth is fixed, as there are no random elements involved.

Esper HP MP STR MAG VIT SPD
BA MO BA MO BA MO BA MO BA MO BA MO
Belias88012014575467526302630
Mateus99012015075467534302630
Adrammelech110012014875467532302630
Zalera121012015075467534302630
Cúchulainn23101201517546752630263
Shemhazai242012015175467526302630
Hashmal235012015275487526302630
Zeromus270012015375467526302630
Exodus281012015375467526302630
Famfrit385012015476537626302630
Chaos412512015476537626302630
Ultima440012016077467726302630
Zodiark308012016078457826302630

Musical ThemesEdit

{{{image}}}
"Esper Battle" in Final Fantasy XII
Music-harp
Esper battle
Trouble with the audio sample?

Battles against Espers are accompanied with "Esper Battle" (召喚獣戦, Shōkan jūsen?), composed by Hitoshi Sakimoto. It is the second track in Disc 3 of the original soundtrack. It plays immediately after the Esper begins its move towards the party. The intro starts with a series of militaristic beats, accompanied by wind instruments, and later joined with a female choir. Intermittently, the choir goes louder, joined with voices of the male choir. The choir is then switched occasionally with loud brass and strings, and reaches climax with all instruments beating together to the martial tune.

{{{image}}}
"Esper" in Final Fantasy XII
Music-harp
Esper
Trouble with the audio sample?

When summoning an Esper into battle, the track "Esper" (召喚, Shōkan?) plays. Composed by Hitoshi Sakimoto, it is the second track in Disc 4 of the original soundtrack. It is a variation of the "Esper Battle", with a higher tempo making it fast-paced and a bit chaotic. The choir also joins in with a higher note.

DevelopmentEdit

The Espers are not controllable by the player in the original version, but this has been changed in the Final Fantasy XII International Zodiac Job System version.

"There were two reasons why we couldn't implement that in the original. One was that we were afraid the graphics would suffer -- imagine the Esper occupying the same space as the background or a character, or the Esper getting in the way so that you couldn't see around you. We didn't have enough time when making the original game to adjust the camera work to fix that. The other problem was that for the Espers to be controllable, we had to actually walk them around every map for debugging."
—Hiroyuki Itō, the director of Final Fantasy XII International Zodiac Job System[2]

Other appearancesEdit

Final Fantasy XII MangaEdit

In the manga version of Final Fantasy XII the Esper's glyph marks itself on the summoner's body as a sign of its servitude to him/her. Ashe's group enters the Tomb of Raithwall and to Belias's chamber and Basch, Vossler, Fran and Balthier battle Belias while Ashe, Vaan and Penelo try to enter the door the Esper was guarding to get the Dawn Shard. Vaan wishes to assist in fighting Belias, but Ashe tells him their mission to retrieve the Dawn Shard takes priority. Vaan is displeased with Ashe's attitude towards power and her friends, and leaves her to retrieve the nethicite herself. Ashe returns to protect Vaan before Belias can strike him down, and the group defeats it, Belias's glyph marking the back of Ashe's hand.

Final Fantasy Trading Card GameEdit

The Espers from Final Fantasy XII appear in this Japanese trading card game.

GalleryEdit

EtymologyEdit

Most of the names of the scions have something to do with angels, in both Judaism and Christianity. For the Etymology of the Scions of Darkness, see their corresponding articles.

  • A name with a hidden meaning is Emet-Selch, the scion of light. His title is "The Angel of Truth". "Emet-Selch" in Hebrew means "Your Truth".
  • Nabriales, another Scion of Light, is a name of an angel in Jewish mythology. It is pronounced in Hebrew as "Nabriel".
  • Fandaniel matches the basic template of angel names in Judaism, as the "-el" suffix in hebrew means "god" and is usually at the end of many angel names, to mark their superior connection to God.

Some of the Espers take their name after a main antagonist from the first five games in the series:

TriviaEdit

  • Mateus and Shemhazai battles are the only Esper fights where it's impossible to fight with a guest.
  • Zeromus and Adrammelech are the only Espers that don't make an appearance in Final Fantasy XII: Revenant Wings.

ReferencesEdit

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