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Esper (Final Fantasy VI)

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FFVI Alluring Embrace
The esper Lakshmi summoned in battle.
Fenrir9Added by Fenrir9
Espers come in a variety of forms. My appearance is similar to your own, so I can live here as one of you... without fear of anyone discovering the truth.
Ramuh

An esper (幻獣, Genjū?, lit. "Phantom Beast") is a magical being in Final Fantasy VI. In a system designed by Hiroyuki Ito, they act as the means through which humans can learn to wield magic, and as the game's summons.

See also: Esper (Summon) and Summon (Command)


StoryEdit

HistoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)

Espers were created as a result of humans coming into contact with magic and the Warring Triad during their war for dominance. The gods realized what they were doing was wrong, and sealed themselves away in the forms of statues. They gave the espers back their free will, and asked them to protect them. A second war began between espers and humans seeking to use their powers, beginning the War of the Magi. At the height of the war the espers created a new realm and escaped there with the Warring Triad's statues.

A handful of espers remained in the world, such as Valigarmanda, who was frozen in ice, and Odin, who was petrified in the Ancient Castle buried deep within the mountains. Ramuh lived in the human world for an unspecified time, using his humanoid appearance to blend into normal society, and he implies other espers do the same. The espers' magicite remains also remained, such as Ragnarok and Phoenix. As the remaining espers concealed their existence, the knowledge of magic faded from conscious mind and became the stuff of legends and myths.

1000 Years LaterEdit

The espers lived in their world safe from human invasion until a woman named Madeline stumbled upon the esper world. She fell in love with an esper named Maduin, much to the other espers' dismay, and gave birth to a baby girl, naming her Terra.

Two years later, an army of humans, led by Emperor Gestahl, came into the esper world. Unlike Madeline, who had come upon the place by accident, Gestahl had spent years searching for the esper world. His troops began capturing espers, causing a panic, and the Elder, who was one of the few able to perform the feat, formed a Sealed Gate around the entrance to the esper world and forced out the soldiers. Maduin was taken when he tried to stop Madeline and Terra from leaving the esper world before the gate closed, as Gestahl captured all three of them, but killed Madeline.

KefkaMagitekKnight
A NPC tells the party about Kefka being a Magitek Knight.
Crescent moonAdded by Crescent moon

For the next sixteen years the captured espers were being held in the Magitek Research Facility in the Imperial capital of Vector, and were the subject of experiments conducted by Cid Del Norte Marquez, who extracted their magic power and infused the magic into humans using the process of Magitek, creating the Magitek Knights. His first experiment was done on a man named Kefka Palazzo. The experiment was deemed a failure, as Kefka lost his mind. A more refined process was invented and used on Celes Chere, whom Cid raised as his daughter. The refined process no longer harmed the subject's mental faculties, and soldiers and machines began to regularly be infused with magic.

At an unspecified point, the esper Ramuh and three other espers, Siren, Cait Sith and Kirin, escaped the Empire, but the latter three were struck down in the process. Ramuh fled to Zozo, taking refuge atop a tower in the city. The espers Leviathan, Gilgamesh, Gigantuar and Diabolos also escaped, and would wander the world remaining free from detection for a year. Diabolos is eventually killed and his magicite comes to rest in Dragons' Den.

At Narshe, the townspeople unearth the esper Valigarmanda in a newly dug mine shaft. The news attracts the Gestahlian Empire's attention, and they send Terra, under their control via a Slave Crown, to retrieve it with Biggs and Wedge. Biggs and Wedge are killed when the esper responds to Terra's presence, knocking her unconscious. Arvis finds her and contacts Locke to get her out of the city safely. The two are members of the Returners, an Imperial resistance group, and Terra joins their ranks to help them fight the Empire.

Terra-and-Ramuh-in-Zozo-FFVI-iOS
Party meets Ramuh.

When the Returners return to Narshe, they attempt to have Terra awaken Valigarmanda to have a powerful ally to fight the Empire. The contact causes Terra lose control of her powers and transform into an esper. Ramuh, sensing this event, summons Terra to him and puts her to rest while she mentally wrestles with what she is. When the Returners track her down Ramuh explains the Empire's methods for extracting magic are flawed. Total transfer of an esper's power is only possible via magicite, the crystallized remains of an esper when they die. Ramuh entrusts the magicite shards of Siren, Cait Sith, Kirin and himself to the Returners, and tasks them to rescue the imprisoned espers from the Magitek Research Facility.

The Returners raid the facility and rescue the espers, though too late to prevent them from dying and turning into magicite. Kefka and the Empire learn that magicite magic is more potent than Magitek, and with the Empire's magic supply gone, the Returners ally with Narshe to open the gate to the esper world and launch a joint human-esper attack on Vector. Terra opens the gate, but when the espers emerge they lose control of their powers like she did, and go on a rampage at Vector. The Empire is decimated and Gestahl calls a truce, asking the Returners to ally with him to find the espers and explain the truce to them to avoid further bloodshed.

FFVI Kefka absorbs Esper
Kefka transforming an esper into a magicite by an unknown ability.
TenzaZangetsuAdded by TenzaZangetsu

While Terra, Locke and General Leo locate the espers at Crescent Mountain near Thamasa, it is revealed to have been a ruse to draw them out of hiding. Kefka arrives under Gestahl's orders and kills the espers, seizing their magicite, incapacitates the party, and kills Leo. The sealed gate opens and more espers arrive to attack Kefka, but he is immune to their powers and turns them into magicite. Kefka and Gestahl cross the sealed gate and raise the Floating Continent with the power of the Warring Triad. When the party confronts the two, Kefka kills Gestahl and takes the Triad's power as his own. The party flees, and the world is destroyed.

In the newly formed World of Ruin, only a few espers remain alive, though magicite remains of espers are abundant and it is mentioned by NPCs there may be almost no espers left. With the destruction of Kefka and the Warring Triad, espers and magicite vanish from the world.

List of EspersEdit

Name Sprite 1st Spell 2nd Spell 3rd Spell 4th Spell 5th Spell
Found Level Bonus
Ramuh RamuhFF6 FF6 Offensive Magic Icon Thunder x10 FF6 Offensive Magic Icon Thundara x2 FF6 Offensive Magic Icon Poison x5
Zozo - Top of the central building after seeing Terra Stamina +1
Kirin KirinFF6 FF6 Healing Magic Icon Cure x4 FF6 Healing Magic Icon Cura x1 FF6 Healing Magic Icon Regen x3 FF6 Healing Magic Icon Poisona x4 FF6 Status Magic Icon Libra x5
Zozo - Top of the central building after seeing Terra None
Siren Siren-ffvi-gba FF6 Status Magic Icon Sleep x10 FF6 Status Magic Icon Silence x8 FF6 Status Magic Icon Slow x7 FF6 Offensive Magic Icon Fire x6
Zozo - Top of the central building after seeing Terra HP +10%
Cait Sith
(Stray)
Stray FF6 Status Magic Icon Confuse x7 FF6 Status Magic Icon Imp x5 FF6 Status Magic Icon Float x2
Zozo - Top of the central building after seeing Terra Magic +1
Ifrit IfritFF6 FF6 Offensive Magic Icon Fire x10 FF6 Offensive Magic Icon Fira x5 FF6 Offensive Magic Icon Drain x1
Magitek Research Facility, after defeating Ifrit and Shiva Strength +1
Shiva Shiva ff6 FF6 Offensive Magic Icon Blizzard x10 FF6 Offensive Magic Icon Blizzara x5 FF6 Status Magic Icon Rasp x4 FF6 Status Magic Icon Osmose x4 FF6 Healing Magic Icon Cure x3
Magitek Research Facility, after defeating Ifrit and Shiva None
Unicorn UnicornFF6 FF6 Healing Magic Icon Cura x4 FF6 Healing Magic Icon Esuna x3 FF6 Status Magic Icon Dispel x2 FF6 Status Magic Icon Protect x1 FF6 Status Magic Icon Shell x1
Magitek Research Facility, after defeating Number 024 None
Maduin MaduinFF6 FF6 Offensive Magic Icon Fira x3 FF6 Offensive Magic Icon Thundara x3 FF6 Offensive Magic Icon Blizzara x3
Magitek Research Facility, after defeating Number 024 Magic +1
Catoblepas
(Shoat)
CatoblepasFF6 FF6 Offensive Magic Icon Bio x8 FF6 Offensive Magic Icon Break x5 FF6 Offensive Magic Icon Death x2
Magitek Research Facility, after defeating Number 024 HP +10%
Phantom Phantom - Summon FF6 Status Magic Icon Berserk x3 FF6 Status Magic Icon Vanish x3 FF6 Offensive Magic Icon Gravity x5
Magitek Research Facility, after defeating Number 024 MP +10%
Carbuncle
(Carbunkl)
CarbuncleFF6 FF6 Status Magic Icon Reflect x5 FF6 Status Magic Icon Haste x3 FF6 Status Magic Icon Shell x2 FF6 Status Magic Icon Protect x2 FF6 Status Magic Icon Warp x2
Magitek Research Facility, after defeating Number 024 None
Bismarck BismarckFF6 FF6 Offensive Magic Icon Fire x20 FF6 Offensive Magic Icon Blizzard x20 FF6 Offensive Magic Icon Thunder x20 FF6 Healing Magic Icon Raise x2
Magitek Research Facility, after defeating Number 024 Strength +2
Golem GolemFF6 FF6 Status Magic Icon Protect x5 FF6 Status Magic Icon Stop x5 FF6 Healing Magic Icon Cura x5
Auction House in Jidoor, bid 20,000 gil Stamina +2
Zona Seeker
(Zoneseek)
ZoneSeekerFF6 FF6 Status Magic Icon Rasp x20 FF6 Status Magic Icon Osmose x15 FF6 Status Magic Icon Shell x5
Auction House in Jidoor, bid 10,000 gil Magic +2
Seraph
(Sraphim)
SraphimFF6 FF6 Healing Magic Icon Raise x5 FF6 Healing Magic Icon Cure x20 FF6 Healing Magic Icon Cura x8 FF6 Healing Magic Icon Regen x10 FF6 Healing Magic Icon Esuna x4
Tzen, buy from thief behind Relic Shop for 3,000/10 gil None
Quetzalli
(Palidor)
QuetzalliFF6 FF6 Status Magic Icon Haste x20 FF6 Status Magic Icon Slow x20 FF6 Status Magic Icon Hastega x2 FF6 Status Magic Icon Slowga x2 FF6 Status Magic Icon Float x5
Solitary Island, on the beach after acquiring the Falcon None
Fenrir FenrirFF6 FF6 Status Magic Icon Teleport x10 FF6 Offensive Magic Icon Banish x5 FF6 Status Magic Icon Stop x3
Mobliz, received from Orphan after defeating Humbaba MP +30%
Valigarmanda
(Tritoch)
ValigarmandaFF6 FF6 Offensive Magic Icon Firaga x1 FF6 Offensive Magic Icon Blizzaga x1 FF6 Offensive Magic Icon Thundaga x1
Narshe, defeat Valigarmanda Magic +2
Midgardsormr
(Terrato)
MidgardsormrFF6 FF6 Offensive Magic Icon Quake x3 FF6 Offensive Magic Icon Graviga x1 FF6 Offensive Magic Icon Tornado x1
Yeti's Cave, must fight Yeti immediately after receiving HP +30%
Lakshmi
(Starlet)
FFVI Starlet FF6 Healing Magic Icon Cure x25 FF6 Healing Magic Icon Cura x16 FF6 Healing Magic Icon Curaga x1 FF6 Healing Magic Icon Regen x20 FF6 Healing Magic Icon Esuna x20
Owzer's Mansion, defeat Chadarnook Stamina +2
Alexander AlexanderFF6 FF6 Offensive Magic Icon Holy x2 FF6 Status Magic Icon Shell x10 FF6 Status Magic Icon Protect x10 FF6 Status Magic Icon Dispel x10 FF6 Healing Magic Icon Esuna x15
Doma Castle, in the throne room after defeating Wrexsoul and escaping Dreamscape None
Phoenix PhoenixFF6 FF6 Healing Magic Icon Raise x10 FF6 Healing Magic Icon Arise x2 FF6 Healing Magic Icon Reraise x1 FF6 Healing Magic Icon Curaga x2 FF6 Offensive Magic Icon Firaga x3
Kohlingen, automatically received after completing Phoenix Cave None
Ragnarok FFVI Ragnarok Esper FF6 Offensive Magic Icon Ultima x1
Narshe, in weapons shop (Locke required in party) None
Odin OdinFF6 FF6 Offensive Magic Icon Meteor x1
Ancient Castle, touch Odin's remains in throne room Speed +1
Bahamut BahamutFF6 FF6 Offensive Magic Icon Flare x2
Defeat Deathgaze wandering the overworld's sky HP +50%
Crusader CrusaderFF6 FF6 Offensive Magic Icon Meltdown x1 FF6 Offensive Magic Icon Meteor x10
Defeat the Eight Dragons, received automatically when the eighth is defeated MP +50%
Raiden RaidenFF6 FF6 Status Magic Icon Quick x1
Ancient Castle, touch Queen's remains while in possession of Odin Magicite Strength +2
Leviathan LeviathanFFVI FF6 Offensive Magic Icon Flood x2
Ferry between South Figaro and Nikeah after acquiring the Falcon (Advance-exclusive) Stamina +2
Gilgamesh GilgameshFFVI FF6 Status Magic Icon Quick x1 FF6 Status Magic Icon Valor x5
Dragon's Neck Coliseum, bet Excalipoor from Auction House (Advance-exclusive) Strength +2
Cactuar JumboCactuarFFVI FF6 Status Magic Icon Teleport x20 FF6 Status Magic Icon Vanish x10 FF6 Status Magic Icon Hastega x5
Desert near Maranda as random encounter after defeating ten Cactuars (Advance-exclusive) Speed +2
Diabolos DiablosFFVI FF6 Offensive Magic Icon Gravity x5 FF6 Offensive Magic Icon Gravija x3
Dragon's Den, after defeating Kaiser Dragon (Advance-exclusive) HP +100%

Summon AttacksEdit

Main article: List of Final Fantasy VI Spells#Summon

Other EspersEdit

TerraEdit

EsperTerraSprite
Main article: Terra Branford

Terra is the daughter of the human Madeline and the esper Maduin, making her a half-human and half-esper. She can use the Trance command to transform into esper form when she discovers the truth about her origins. From then on, she can control her powers, as long as she uses it in short bursts. This enables her to unlock her latent magical potential and increase her physical and magical power drastically. She can revert back into her human form at will. Terra is naturally gifted in magic due to her heritage, able to learn sixteen spells as she levels up without the help of magicite.

Esper FolksEdit

It is unknown how many espers exist during the events of Final Fantasy VI, but there are at least dozens if not hundreds. They are represented on the field by assorted sprites representing wolves, dragons and fairies, and are not given proper names. In the battlefield, they use the summon sprites of other espers, so it is likely their field sprites are not reflective of their actual appearance.

Only one unnamed esper has a unique sprite - a red palette swap of Ifrit that battles Kefka in Thamasa.

Musical ThemesEdit

The theme song for the Espers is called "Esper World," sometimes referred to as "Another World of Beasts." It plays in the Land of Espers and is also used during somber moments in the game.

GalleryEdit

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