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Equipment (装備品, Soubihin?) is common to many role-playing games; the Final Fantasy series is no different. Equipment in Final Fantasy is generally divided into three categories: Weapons, Armor, and Accessories.
Nearly every playable character in the series has a variety of equippable Weapons, which generally determine attack power, element and status effects for the Attack command and other physical abilities. In almost every Final Fantasy game, Armor can also be worn to increase a character's defense. The number of armor slots available range from a single bracelet or shield in Final Fantasy VII and Final Fantasy X, to the many equipment slots in Final Fantasy XI allowing armor to be equipped to a character's Head, Neck, Body, Legs, Hands, Feet, Back, and Waist in addition to using Shields and wearing Rings and Earrings. Accessories are often included to provide a number of different special effects, from preventing status ailments to changing one command ability to another to inverting the effects of recovery items. In several games, multiple accessories can be equipped at once: two accessory slots are available in Final Fantasy VI and Final Fantasy X-2, a maximum of four slots can be gained in Final Fantasy XIII and Final Fantasy XIII-2, and up to ten different accessories can be equipped simultaneously in Dissidia 012 Final Fantasy.
Most commonly, the equipment slots available allow a character to equip a weapon, an off-hand item such as a shield or second weapon, headgear, body armor, and one or more accessories.
All characters have three equipment slots available: "Weapon" which is required to be filled, "Armor", and "Accessory". Player can assign Materia to currently equipped weapons and armor.
Uniquely in the series, all characters have access only to the "Weapon" slot which is required to be filled.
All party members are required to be equipped with a weapon, while the "Armor" slot is an optional to be filled.
Weapons are tied to dresspheres and and each girl dons a different looking weapon to differentiate them. For the "Equip" option in the menu each girl can change her Garment Grid, dressphere set in the currently equipped Garment Grid, and can optionally fill two "Accessory" slots.
Each character starts with a "Weapon" slot which is required to be filled at all times and one "Accessory" slot which is not required to be filled. In the main story, two more "Accessory" slots are unlocked by advancing through the characters' Crystaria, and defeating the final boss allows player to acquire fourth "Accessory" slot from the final Crystarium expansion.
Both Serah and Noel start with the "Weapon" slot which is required to be filled, and four "Accessory" slots which doesn't require to be filled. Additionally, they both start with fifty "Accessory Capacity" points, and can raise the number of points by advancing through the Crystarium; the number of points increases respectively by 20, 20, and 10 points for a maximum of 100 points.
Human characters available through the downloadable content as Paradigm Pack allies have set weapons and they cannot be changed. Also, they cannot be equipped with accessories to enhance their battle performance. The only way to add 'equipment' for the allies is equipping them with an adornment which serves only as an aesthetic change and doesn't grant any bonuses.
Sumo can equip up to one weapon or spell. Unlike other games, items must be equipped in order for the player to use them.
Unlike many RPGs, the player can equip weapons, armor, spells, items, and abilities under the Equip menu. Up to eight things can be equipped per characters.
Like many traditional RPGs, up to eight piece of equipment can be equipped on the four main characters. One slot for weapons, five slots for armor, and two slots for accessories. Temporary party members are limited in what they can equip.