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Enwater (エンウォータ, Enwōta?) is a recurring spell in the series. It usually gives the Enwater status, either adding a set amount of additional Water-elemental damage, or the elemental status, to a target's attack.
|Final Fantasy XI Spell|
|Effect:||Adds Water damage after melee attacks.|
|Casting Time:||3 seconds|
|Recast Time:||10 seconds|
|Magic Type:||Enhancing Magic|
Enwater is an Enhancing Magic white magic spell in Final Fantasy XI. When under the effect of Enwater, the player or monster will deal some slight Water magic damage following each melee attack. Unlike most Final Fantasy games, ordinary melee attacks in Final Fantasy XI cannot have a specific element, and Enspells do not change this.
Add water attribute to target's COM, RAV, SEN, or SAB attacks.
It adds the Water elemental property to physical attacks, and is thus particularly valuable against enemies that are weak to the element but strong against magical attacks.
Like many En- abilities, Enwater is available to monsters - specifically, Sahagin - but not to players at present. It behaves as it does in other incarnations, giving the target additional water-element damage on their physical attacks.
Enchants all allies' attacks with the power of water.