. Final Fantasy Dimensions
Enwater ( is a recurring spell in the series. It usually gives the エンウォータ, Enwōta ) ? Enwater status, either adding a set amount of additional Water-elemental damage, or the elemental status, to a target's attack.
Adds Water damage after melee attacks.
Enwater is an
Enhancing Magic white magic spell. When under the effect of Enwater, the player or monster will deal some slight Water magic damage following each melee attack. Ordinary melee attacks cannot have a specific element, and Enspells do not change this.
Player attacks the Eft for 30 damage.
Additional effect: water damage: the Eft takes 12 damage.
Add water attribute to target's COM, RAV, SEN, or SAB attacks.
Enwater is a spell available to the
Synergist role, accessible by Sazh (stage 4), Lightning (stage 7), and Hope (stage 7).
It adds the
Water elemental property to physical attacks, and is thus particularly valuable against enemies that are weak to the element but strong against magical attacks.
Commandos, who get a bonus to physical damage, it is superior to the Aquastrike used by Ravagers, if the time taken to cast it does not outweigh that consideration, such as in short battles.
Ravager party members with
En-Spells will do additional damage to all enemies within a short radius, similar to Blitz, Watera, etc, when they perform the corresponding element of Strike.
Enwater is available to monsters—specifically, Sahagin—but not to players at present. It gives the target additional water-element damage on their physical attacks.
Enchants all allies' attacks with the power of water.
Enwater is the level 14 ability of the
Magus class, requiring 340 AP to learn. At the cost of 18 MP, the user will make the party's physical attacks Water-elemental.
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