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Enwater (ability)

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FFD Enwater

Enwater in Final Fantasy Dimensions.

Enwater (エンウォータ, Enwōta?) is a recurring spell in the series. It usually gives the Enwater status, either adding a set amount of additional Water-elemental damage, or the elemental status, to a target's attack.


Final Fantasy XIEdit


Final Fantasy XI Spell
MP: 12
Effect: Adds Water damage after melee attacks.
Duration: 3 minutes
Casting Time: 3 seconds
Recast Time: 10 seconds
Magic Type: Enhancing Magic
Element: Water
Jobs: RDM 27

Enwater is an Enhancing Magic white magic spell in Final Fantasy XI. When under the effect of Enwater, the player or monster will deal some slight Water magic damage following each melee attack. Unlike most Final Fantasy games, ordinary melee attacks in Final Fantasy XI cannot have a specific element, and Enspells do not change this.

  • Example:
    • Player attacks the Eft for 30 damage.
    • Additional effect: water damage: the Eft takes 12 damage.

Final Fantasy XIIIEdit


Add water attribute to target's COM, RAV, SEN, or SAB attacks.

Enwater is a spell available to the Synergist role, accessible earliest by Sazh, and at higher levels by Lightning and Hope.

It adds the Water elemental property to physical attacks, and is thus particularly valuable against enemies that are weak to the element but strong against magical attacks.

Cast on Commandos, who get a bonus to physical damage, it is superior to the Aquastrike used by Ravagers, if the time taken to cast it does not outweigh that consideration, such as in short battles.

Ravager party members with En-Spells will do additional damage to all enemies within a short radius, similar to Blitz, Watera, etc, when they perform the corresponding element of Strike.

Final Fantasy XIVEdit

XIV Like many En- abilities, Enwater is available to monsters - specifically, Sahagin - but not to players at present. It behaves as it does in other incarnations, giving the target additional water-element damage on their physical attacks.

Final Fantasy DimensionsEdit


Enchants all allies' attacks with the power of water.

Enwater is the level 14 ability of the Magus class, requiring 340 AP to learn. At the cost of 18 MP, the user will make the party's physical attacks Water-elemental.

Final Fantasy Airborne BrigadeEdit


Edgar - Chainsaw2This article or section is a stub about an ability in Final Fantasy Airborne Brigade. You can help the Final Fantasy Wiki by expanding it.

World of Final FantasyEdit


Edgar - Chainsaw2This article or section is a stub about an ability in World of Final Fantasy. You can help the Final Fantasy Wiki by expanding it.



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