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|Final Fantasy XI Spell|
|Effect:||Adds Fire damage after melee attacks.|
|Casting Time:||3 seconds|
|Recast Time:||10 seconds|
|Magic Type:||Enhancing Magic|
Enfire is an Enhancing Magic White Magic spell in Final Fantasy XI. When under the effect of Enfire, the player or monster will deal some slight Fire magic damage following each melee attack. Unlike most Final Fantasy games, ordinary melee attacks in Final Fantasy XI cannot have a specific element, and Enspells do not change this.
Add fire attribute to target's COM, RAV, SEN, or SAB attacks.
It adds the Fire elemental property to physical attacks, and is thus particularly valuable against enemies that are weak to the element but strong against magical attacks.
Enfire appears as enemy ability available to the Amalj'aa beastmen enemies. When used, it will give the user the Enfire status, which will allow the user to inflict additional fire-elemental damage on their physical attacks.
In the opening of the original Final Fantasy XIV, the Lalafell Conjurer in the opening used a spell that looked and behaved like Enfire on the Midlander's arrow, but this ability was never made available to players in the original game itself.
Enchants all allies' attacks with the power of fire.
Fire is the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products.