. Final Fantasy Dimensions
Enfire ( is a recurring spell in the series. It usually gives the エンファイア, Enfaia ) ? Enfire status, adding Fire-elemental damage to a target's attack.
Spell Final Fantasy XI
Adds Fire damage after melee attacks.
Enfire is an
Enhancing Magic White Magic spell in Final Fantasy XI. When under the effect of Enfire, the player or monster will deal some slight Fire magic damage following each melee attack. Unlike most Final Fantasy games, ordinary melee attacks in Final Fantasy XI cannot have a specific element, and Enspells do not change this.
Player attacks the Eft for 30 damage.
Additional effect: Fire damage: the Eft takes 12 damage.
Add fire attribute to target's COM, RAV, SEN, or SAB attacks.
Enfire is a spell in the
Synergist role, accessible earliest by Sazh, and at higher levels by Lightning and Hope.
It adds the Fire elemental property to physical attacks, and is thus particularly valuable against enemies that are weak to the element but strong against magical attacks.
Commandos, who get a bonus to physical damage, it is superior to the Flamestrike used by Ravagers, if the time taken to cast it does not outweigh that consideration, such as in short battles.
Ravager party members with
En-Spells will do additional damage to all enemies within a short radius, similar to Blitz, Fira, etc, when they perform the corresponding element of Strike.
Enfire is a spell exclusive to monster Synergists. It can be infused into other SYNs, the best sources being Amanojaku (lv 1) or Mewmao (lv 23).
This article or section is a stub about a spell in Final Fantasy XIII-2. You can help the Final Fantasy Wiki by expanding it.
Enfire appears as enemy ability available to the Amalj'aa beastmen enemies. When used, it will give the user the Enfire status, which will allow the user to inflict additional fire-elemental damage on their physical attacks.
In the opening of the original
, the Final Fantasy XIV Lalafell Conjurer in the opening used a spell that looked and behaved like Enfire on the Midlander's arrow, but this ability was never made available to players in the original game itself.
Enchants all allies' attacks with the power of fire.
Enfire is the level 3 ability of the
Magus class, learned for 60 AP. At the cost of 18 MP, the user will make the party's physical attacks Fire-elemental.
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is the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products.