Enfire (Ability)
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Enfire (エンファイア, Enfaia?) is a recurring spell in the series. It usually gives the Enfire status, adding Fire-elemental damage to a target's attack.
- See also: Enfrost (Ability), Enthunder (Ability), Enwater (Ability), Enstone (Ability), and Enaero (Ability).
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Appearances
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Final Fantasy XI
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| Final Fantasy XI Spell Enfire | |
| MP: | 12 |
| Effect: | Adds Fire damage after melee attacks. |
| Duration: | 3 minutes |
| Casting Time: | 3 seconds |
| Recast Time: | 10 seconds |
| Magic Type: | Enhancing Magic |
| Element: | Fire |
| Jobs: | RDM 24 |
Enfire is an Enhancing Magic White Magic spell in Final Fantasy XI. When under the effect of Enfire, the player or monster will deal some slight Fire magic damage following each melee attack. Unlike most Final Fantasy games, ordinary melee attacks in Final Fantasy XI cannot have a specific element, and Enspells do not change this.
- Example:
Final Fantasy XIII
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Enfire is a spell in the Synergist role, accessible earliest by Sazh, and at higher levels by Lightning and Hope.
It adds the Fire elemental property to physical attacks, and is thus particularly valuable against enemies that are weak to the element but strong against magical attacks.
Cast on Commandos, who get a bonus to physical damage, it is superior to the Flamestrike used by Ravagers, if the time taken to cast it does not outweigh that consideration, such as in short battles.
Ravager party members with En-Spells will do additional damage to all enemies within a short radius, similar to Blitz, Fira, etc, when they perform the corresponding element of Strike.
Final Fantasy XIII-2
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Enfire is a spell exclusive to monster Synergists. It can be infused into other SYNs, the best sources being Amanojaku (lv 1) or Mewmao (lv 23).
| This section of the article about Final Fantasy XIII-2 is a stub. You can help Final Fantasy Wiki by expanding it. |
Final Fantasy Airborne Brigade
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| This article or section is a stub about an ability in Final Fantasy Airborne Brigade. You can help Final Fantasy Wiki by expanding it. |
Final Fantasy Dimensions
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| This article or section is a stub about an ability in Final Fantasy Dimensions. You can help Final Fantasy Wiki by expanding it. |
| v · e · dFinal Fantasy XIII Abilities |
|---|
| Commando Abilities |
| Auto-abilities |
| Powerchain - Lifesiphon - Faultsiphon - Launch - Ravage - Smite - Blindside - Scourge - Jeopardize - Deathblow - Adrenaline |
| Command abilities |
| Attack - Blitz - Ruin - Ruinga - Highwind - Sovereign Fist |
| Ravager Abilities |
| Auto-abilities |
| Vigor - Overwhelm - Fearsiphon |
| Command abilities |
| Fire - Fira - Firaga - Blizzard - Blizzara - Blizzaga - Thunder - Thundara - Thundaga - Water - Watera - Waterga - Aero - Aerora - Aeroga - Flamestrike - Froststrike - Sparkstrike - Aquastrike - Army of One - Cold Blood - Last Resort |
| Sentinel Abilities |
| Auto-abilities |
| Evade - Counter - Deathward - Fringeward - Reprieve |
| Command abilities |
| Provoke - Elude - Challenge - Vendetta - Entrench - Steelguard - Mediguard |
| Saboteur Abilities |
| Auto-abilities |
| Jinx |
| Command abilities |
| Deprotect - Deprotega - Deshell - Deshellga - Poison - Poisonga - Imperil - Imperilga - Slow- Slowga - Fog - Fogga - Pain - Painga - Curse - Cursega - Daze - Dazega - Dispel - Death |
| Synergist Abilities |
| Auto-abilities |
| Boon |
| Command abilities |
| Bravery - Bravera - Faith - Faithra - Haste - Vigilance - Enfire - Enfrost- Enthunder - Enwater - Protect - Protectra - Shell - Shellra - Barfire - Barfrost - Barthunder - Barwater - Veil |
| Medic Abilities |
| Command abilities |
| Cure - Cura - Curasa - Curaja - Esuna - Raise |
| Techniques |
| Summon - Libra - Renew - Quake - Dispelga - Stopga |
| Synthesized Abilities |
| High HP - Low HP - Physical Defense - Magic Defense - Damage Reduction - Ultimate Physic - Ultimate Magic - Fire Resistance - Ice Resistance - Lightning Resistance - Water Resistance - Wind Resistance - Earth Resistance - Debrave Resistance - Defaith Resistance - Deprotect Resistance - Deshell Resistance - Slow Resistance - Poison Resistance - Imperil Resistance - Curse Resistance - Pain Resistance - Fog Resistance - Daze Resistance - Boost - Gestalt - Positive Effect - Adamancy - Independent |
| Eidolons: Normal Mode |
| Common Abilities: Arise - Penetration - ATB Charge |
| Shiva: Wheel Rap - Flip Kick - Wheel Grind - Wheel Toss - Pirouette |
| Odin: Flourish of Steel - Skyward Swing - Seismic Strike - Crushing Blow - Ullr's Shield - Valhalla's Call |
| Brynhildr: Slash - Valkyrian Scythe - Gunshot - Pyroshot - Cryoshot - Electroshot - Hydroshot - Pyroburst - Electroburst - Hydroburst |
| Bahamut: Dragon Claws - Whirlwind - Umbral Vise - Inferno - Ignis |
| Alexander: Steelcrusher - Obliterator - Soaring Uppercut - Blast Punch - Explosive Fist - Lofty Challenge |
| Hecatoncheir: Pummel - Aerial Tackle - Hurricane Kick - Force Projection - Counter - Looming Wrath |
| Eidolons: Gestalt Mode |
| Shiva: Wheelie - Spinfreeze - Icicle Drift - Ice Ramp - Diamond Dust |
| Odin: Stormblade - Lightning Strike - Razor Gale - Thunderfall - Zantetsuken |
| Brynhildr: Chopper Spin - Caltrop Bomb - Centrifugal Sweep - Spark Shower - Múspell Flame |
| Bahamut: Hunting Dive - Aerial Loop - Obliterating Breath - Pulsar Burst - Megaflare |
| Alexander: Purification - Earthquake - Brutal Sanction - Retributive Blast - Divine Judgment |
| Hecatoncheir: Chain Cannons - Missile Tetrad - Piercing Ray - Force Blasters - Gaian Salvo |
