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There are other magic categories that also convey negative status ailments in Final Fantasy XI. Where the line is drawn is sometimes hard to see. For instance, the spells Bio and Dia both do damage over time. Bio weakens enemy attacks, while Dia weakens enemy Defense. Bio is a Dark Magic spell, and Dia is an Enfeebling magic spell. There are also Elemental Magic spells that provide negative status ailments.
Enfeebling Magic is a category of magic. Its likelihood to land on a target and stay on that target for its full duration is determined by character statistics and their skill in Enfeebling magic. In general, Red Mages make the best enfeeblers. All of the other jobs that can cast it are merely average in practice. Below is a list of their rating. Any player can end up with an enfeebling magic skill through their Support Job but that skill cap will be equivalent to what their support job cap would be at half of their level.
|Job||Skill Ranking||Cap at Level 1||Cap at Level 49||Cap at Level 99|
|Scholar*||D (B+)*||4||133 (144)*||334 (404)*|
List of Enfeebling SpellsEdit
The following are general types of enfeebling magic. For many of these spells there are multiple levels of spell (IE: Dia, Dia II, and Dia III).
|Addle||Decreases magic accuracy and increases spell casting time.|
|Bind||Disables the affected creature's movement.|
|Blind||Lowers the affected creature's Accuracy.|
|Break||Petrifies the target creature.|
|Death||Kills the target creature. Only available to enemy creatures.|
|Dia||Lowers Defense and deals damage over time.|
|Dispel||Removes one positive status effect from the targeted creature.|
|Gravity||Lowers the target's Evasion and slows its physical movement rate.|
|Paralyze||Potentially causes a character to miss its action.|
|Poison||Deals damage over time.|
|Silence||Prohibits the target from casting spells or singing songs.|
|Sleep||Puts the target to sleep.|
|Slow||Lowers the target's attack speed.|
Several Enfeebling Magics are unavailable to the player at all.