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FFVII Magic Menu 4

Enemy Skills viewed in menu.

Enemy Skill is a Command Materia from Final Fantasy VII that works in the same manner as Blue Magic. It enables the use of E.Skill (てきのわざ, Teki no Waza?) command in battle.

There are four Enemy Skill Materia in the game:

  1. In the sample tank in Professor Hojo's lab in the Shinra Headquarters after Red XIII joins the party.
  2. In the Respectable Inn in Junon.
  3. In one of the houses in the Forgotten Capital.
  4. Received from the Chocobo Sage's mountain chocobo.

Mechanics

FFVII Aerith Magic

Aeris casting an Enemy Skill.

The Enemy Skill Materia can be used to learn specific enemy spells when a character equipped with the Materia is successfully targeted by that spell. The character permanently learns the spell regardless of whether he or she survives the attack. If the party escapes from the battle the learned skill will be nulled, and if the battle ends due to the characters being ejected out of the battle, such as in the battle against Midgar Zolom, it counts as if having escaped and the skill won't be learned. Enemy Skills cannot be permanently learned from the Gold Saucer Battle Square.

An Enemy Skill can only be learned from an enemy casting the Enemy Skill in question, and not from another party member casting the Enemy Skill using another Enemy Skill Materia that already has the Enemy Skill learned.

A single character can equip multiple Enemy Skill Materia and learn an Enemy Skill for all the Materia at the same time. However, the Enemy Skill Materia equipped can only learn a new Enemy Skill if all the rest of the Enemy Skill Materia equipped on the same character do not already have that skill.

Unilke other types of Materia, an Enemy Skill Materia does not reproduce a brand new one once all Enemy Skills has been learned. This means, in the entire game, a player can have up to a maximum of 4 mastered Enemy Skill Materia.

Some enemies have to be manipulated to learn the Enemy Skill because they will never use it under normal conditions. Some enemies may also be inflicted with Confuse in order to have them use the ability on the player party.

Many of the enemy abilities are not specific skills and use unique formulas. Despite this they must still have a classification of Physical or Magical even if the ability does not take into account the target's Defense or Magic Defense stats. Its role does affect the attack however, with Magical abilities being reflectable unless stated otherwise, and Physical abilities being able to remove Confusion and Sleep statuses.

An Enemy Skill materia will not work with Support Materia of any sort, not even with the Master Command/Support Materia Glitch.

List of Enemy Skills

Skill MP Power Type Effect Learned from
Frog Song 5 0 Magical Inflicts Sleep and Frog on one target. Touch Me, Toxic Frog, Christopher
Causes [Sleepel/Frog] on one opponent
L4 Suicide 10 31/32 Magical On all members of the target party with a level divisible by 4, takes away 31/32ths current HP and inflicts Mini status. Mu, Trickplay
Causes [Critical/Small] with levels in multiples of 4
Magic Hammer*(Can only be learned by using Manip.) 3 0 Magical Drains 100 MP from one target and transfers the MP to the caster. Razor Weed
Drains 100 MP out of every opponent
White Wind*(Can only be learned by using Manip.) 34 0 Physical Cures HP equal to caster's current HP and cures the Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralysis, Darkness, Death Force, and Resist statuses of all members of target party. Zemzelett, Wind Wing
Restores HP and status to every ally
Big Guard*(Can only be learned by using Manip.) 56 0 Magical Inflicts Haste, Barrier, and MBarrier on target party. Cannot be reflected. Beachplug, Wolfmeister
Adds [Barrier/MBarrier/Haste] to every ally
Angel Whisper*(Can only be learned by using Manip.) 50 32/32 Magical Restores to target's maximum HP, and cures Death, Sleep, Poison, Confusion, Silence, Slow, Stop, Frog, Small, Slow-numb, Petrify, Berserk, Paralysis, and Darkness to one target. If target dies before using ability, the ability will not change its target. Cannot be reflected. Pollensalta
Revives, restores HP and status to any one ally
Dragon Force*(Can only be learned by using Manip.) 19 0 Magical Raises Defense and Magic Defense to 150% for one target. Cannot be reflected. Dark Dragon
Raises the Defense and Magic Def. level of one ally
Death Force*(Can only be learned by using Manip.) 3 0 Magical Inflicts Death Force status on one target. Cannot be reflected. Adamantaimai
Makes any one ally immune to death
Flame Thrower 10 14 Magical Minor-moderate Fire elemental damage to one target. Ark Dragon, Dragon
Causes Fire damage to any single opponent
Laser 16 16/32 Magical Gravity elemental damage equal to 1/2 target's current HP to one target. Dark Dragon, Death Claw
Lessens one opponent's HP by 1/2
Matra Magic 8 11 Magical Non-elemental damage to target party. Bullmotor, Custom Sweeper, Death Machine
Non-elemental damage to all opponents
Bad Breath 58 0 Magical Inflicts Sleep, Poison, Confusion, Silence, Frog, and Small on target party. Cannot be reflected. Malboro
[Poison/Confu/Sleepel/Silence/Small/Frog] on all
Beta 35 54 Magical Major Fire elemental damage to target party. Cannot be reflected. Midgar Zolom
Fire damage on all opponents
Aqualung 34 52 Magical Major Water elemental damage to target party. Jenova∙LIFE, Harpy, Serpent
Water damage on all opponents
Trine*(Can be missed permanently.) 20 34 Magical Moderate-major Lightning elemental damage to target party. Cannot be reflected. Materia Keeper, Godo, Stilva
Lightning damage on all opponents
Magic Breath 75 77 Magical Major Fire, Ice, and Lightning elemental damage to target party. Cannot be reflected. Parasite, Stilva
[Fire/Ice/Lightning] damage on all opponents
???? 3 0 Physical Non-elemental physical damage equal to the user's Max HP minus their current HP to one target. Jersey, Behemoth
Does damage equal to user's MaxHP/HP
Goblin Punch 0 12 Physical Physical damage based on magical attack to one target. Damage multiplied by 8 if target's level equals caster's level. Goblin
Non-elemental damage on any one opponent
Chocobuckle 3 0 Physical Damage equal to the number of times the party has fled from battle on one target. Chocobo
Non-elemental damage on any one opponent
L5 Death*(Can only be learned by using Manip.) 22 0 Magical Instant Death if target's level is divisible by 5 on target party. Cannot be reflected. Parasite
Causes [Death] on levels in multiples of 5
Death Sentence 10 0 Magical Inflicts Death-Sentence status on one target. Cannot be reflected. Boundfat, Gi Spector, Sneaky Step
Pronounces death sentence on any one opponent
Roulette 6 0 Magical Instant Death to a random target. Cannot be reflected. Death Dealer
Pronounces death on any one opponent or ally
Shadow Flare 100 125 Magical Non-elemental damage to one target. Safer∙Sephiroth, Ultimate Weapon, Dragon Zombie, Ruby Weapon
Big non-elemental damage on any one opponent
Pandora's Box*(Can be missed permanently.) 110 60 Magical Defense-ignoring non-elemental damage to all targets. Dragon Zombie
Big damage on all opponents, ignores defense

Obtaining rare Enemy Skills

Most of the rarer Enemy Skills can be obtained in the Northern Cave at the end of the game: Parasite uses L5 Death and Magic Breath, Dark Dragon uses Dragon Force and Laser, Malboro uses Bad Breath. Dragon Zombie uses Shadow Flare and Pandora's Box, Pollensalta uses Angel Whisper and Death Dealer uses Roulette.

All four Enemy Skill Materia can simultaneously learn a skill when all four are equipped on a character, easing the task of learning many of the Enemy Skills, including Roulette and Shadow Flare. If an Enemy Skill is used on a character who has an Enemy Skill Materia equipped that already has that skill, the other Enemy Skill Materia on that character will not learn the skill.

To learn Roulette and L5 Death, casting the Death Force enemy skill on any potential target of Roulette or L5 Death prevents the enemies or allies (in Roulette's case) from being instantly killed.

Trine can be learned only from three enemies: Materia Keeper, Godo and Stilva. Since the first two are bosses (though, Godo is an one-time optional boss that can be fought on Disc 1 ~ 3) and Stilva is found only at Gaea's Cliff (which is a one-visit area), Trine can be missed permanently. The Stilva later appears in the Battle Square, but the player cannot learn Enemy Skills there. The Chocobo Sage cabin, where the 4th Enemy Skill Materia is located, can only be visited after Gaea's Cliff. If the players wish to learn Trine on all four Enemy Skill Materia, they must refrain from fighting Godo until after all four Materia are in their possession.

Due to the game's programming, the Dragon Zombie only uses the Pandora's Box skill once per save file, and will never use it again. To learn Pandora's Box on all four Enemy Skill Materia, all four must be equipped on the party as it is used only once per game. Even if the Dragon Zombie failed to cast it due to not having enough MP, none of the others will cast it. If the player misses Pandora's Box the first time it is used, they can never obtain it.

Other appearances

Final Fantasy Airborne Brigade

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Ability Cards
Legend Cards
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Final Fantasy Record Keeper

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Gallery

Etymology

Materia means "matter" or "substance" in Latin, Spanish, and Italian; it also means "subject" in Italian and Spanish, and is the root of Portuguese "Matéria".

Trivia

  • Magic Breath is one of three spells in Final Fantasy VII with a multi-elemental attack, the others being the Kujata and Typhon summons.
  • Mastering Enemy Skill materia with every Enemy Skill will not give birth to a new Materia of its type.

Template:FFVII Template:Blue Magic

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