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|Relm: I couldn't miss the chance to practice my drawing!||This article is in need of a few pictures. Perhaps you can help by uploading a picture of Enaero in Final Fantasy XI and Final Fantasy XIII-2..|
|Final Fantasy XI Spell|
|Effect:||Adds wind damage after melee attacks.|
|Casting Time:||3 seconds|
|Recast Time:||10 seconds|
|Magic Type:||Enhancing Magic|
Enaero is an Enhancing Magic white magic spell in Final Fantasy XI. When under the effect of Enaero, the player or monster will deal some slight wind magic damage following each melee attack. Unlike most Final Fantasy games, ordinary melee attacks in Final Fantasy XI cannot have a specific element, and En-Spells do not change this.
Enaero is a Synergist ability initially available to Amanojaku at level 45, Fachan at level 67, Gancanagh Ace from the start, and Sazh at level 14. The spell adds the Wind-elemental property to physical attacks and costs two ATB gauge segments. Enaero can be infused into another Synergist monster.
Like many En- abilities, Enaero is available to monsters - specifically, the Ixal - but not to players at present. It behaves as it does in other incarnations, giving the target additional wind-element damage on their physical attacks.
Enchants all allies' attacks with the power of wind.