Elvaan
From Final Fantasy Wiki
Elvaan is a race available for play in Final Fantasy XI. They inhabit the Kingdom of San d'Oria, and Elvaan players starting their game there are rewarded with a San d'Orian Ring. They are strong and have a high "mind" stat, making them effective for "attacker" classes (such as Monk) and potent White Mages. They are supposed to be the most religious of the enlightened races, and also the most imperialistic.
Contents |
[edit] Statistics
[edit] Job Statistics
The following table shows the level 1 statistics for each class an Elvaan can take:
| Job | HP | MP | STR | DEX | VIT | AGI | INT | MND | CHR |
| Base: | 30 | 16 | 7 | 6 | 7 | 5 | 5 | 7 | 6 |
| Warrior: | 33 | 0 | 9 | 7 | 7 | 6 | 4 | 6 | 6 |
| Monk: | 35 | 0 | 8 | 7 | 9 | 4 | 4 | 7 | 6 |
| White Mage: | 27 | 20 | 7 | 5 | 7 | 5 | 5 | 9 | 7 |
| Black Mage: | 29 | 22 | 6 | 7 | 6 | 6 | 7 | 7 | 6 |
| Red Mage: | 30 | 18 | 7 | 6 | 7 | 5 | 6 | 8 | 6 |
| Thief: | 30 | 0 | 7 | 8 | 7 | 6 | 6 | 6 | 5 |
| Paladin: | 32 | 14 | 8 | 6 | 9 | 4 | 4 | 8 | 7 |
| Dark Knight: | 32 | 14 | 9 | 7 | 8 | 5 | 6 | 6 | 5 |
| Bard: | 30 | 0 | 7 | 6 | 7 | 4 | 5 | 7 | 7 |
| Beastmaster: | 32 | 0 | 7 | 7 | 7 | 4 | 5 | 7 | 8 |
| Ranger: | 29 | 0 | 7 | 6 | 7 | 7 | 5 | 7 | 6 |
| Samurai: | 33 | 0 | 8 | 7 | 8 | 5 | 5 | 7 | 6 |
| Dragoon: | 32 | 0 | 8 | 6 | 9 | 6 | 5 | 6 | 6 |
| Ninja: | 30 | 0 | 8 | 7 | 8 | 6 | 5 | 6 | 5 |
| Summoner: | 26 | 24 | 6 | 6 | 6 | 5 | 6 | 8 | 7 |
[edit] Race Comparison
- HP: Galka > Elvaan > Hume = Mithra > Tarutaru
- MP: Tarutaru > Hume = Mithra > Elvaan > Galka
- STR: Elvaan > Galka > Hume > Mithra > Tarutaru
- DEX: Mithra > Galka = Hume = Tarutaru > Elvaan
- VIT: Galka > Elvaan > Hume > Mithra = Tarutaru
- AGI: Mithra > Tarutaru > Hume > Galka > Elvaan
- INT: Tarutaru > Hume = Mithra > Galka > Elvaan
- MND: Elvaan > Galka = Hume > Mithra = Tarutaru
- CHR: Hume = Tarutaru = Elvaan > Galka = Mithra
[edit] Plot Details
In the game's creation myth, the goddess Altana weeps over the destruction of the ancient Zilart race. Her tears clean away the wreckage and give rise to the five enlightened races. The god Promathia, disliking the existence of the new races, bring out their worst emotions. The Elvaan were cursed with arrogance.
The Elvaan reached the height of their influence after the Age of Magic, wherein the Tarutaru monopolized the practice of magic. After the secrets of magic usage available to the other races, even the beastmen, the Elvaan developed powerful orders of knights. Elvaan influence expanded, until they went at war with Bastok and Windurst. Windurst allied with their enemies, the Yagudo, who were displaced by Elvaan imperialism. Bastok, with Hume ingenuity, invented firearms that gave them an advantage. The Elvaan's defeat at the Battle of the Second Konschtat marked the end of this era, called the Age of Power.
