Elemental Magic
From Final Fantasy Wiki
Elemental Magic is a type of Black Magic that generally evokes one of the 6 major terrestrial elements to do damage to another creature; however, there are a few elemental spells that also grant negative status ailments on targets. This also describes the Skill which is used to calculate the likelihood a spell will be cast successfully, whether it will be resisted, and damage dealt of an elemental spell is calculated in Final Fantasy XI.
There is also Elemental Magick which is the skill set of the Elementalist job class from Final Fantasy Tactics A2: Grimoire of the Rift.
[edit] Casters
| Job | Skill Ranking | Cap at Level 1 | Cap at Level 37 | Cap at Level 75 |
|---|---|---|---|---|
| Black Mage | A+ | 6 | 114 | 276 |
| Dark Knight | B+ | 5 | 109 | 256 |
| Red Mage | C+ | 5 | 105 | 230 |
| Scholar* | D(B+)* | 4 | 101(109)* | 210(256)* |
- Scholar's Elemental Magic skill increases to B+ rating under Dark Arts.
[edit] List of Elemental Spells
The following is a list of elemental magic spells categorized by element and in order of Black Mage acquisition (or Scholar, in the case of helix spells).
Earth
| Water
| Air
|
Fire
| Ice
| Lightning
|
| v · e · d Final Fantasy XI Skills
|
|---|
| Combat Skills |
| Archery - Axe - Club - Dagger - Evasion - Great Axe - Great Katana - Great Sword -Guarding - Hand to Hand - Katana - Marksmanship - Parrying - Polearm - Scythe - Shield - Staff - Sword - Throwing |
| Magic Skills |
| Blue Magic - Dark Magic - Divine Magic - Elemental Magic - Enfeebling Magic - Enhancing Magic - Healing Magic - Ninjutsu - Singing - Stringed instruments - Summoning - Wind instruments |
