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Elemental Affinity (属性強化, Zokusei Kyouka?, lit. "Attribute Enhancement") is an ability or trait present in some pieces of equipment in the series, which enhances the elemental damage dealt by the user.
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Several pieces of equipment in the game increase the power of elemental attacks by +50%.
The bonus is applied before subtracting the opponent's Magic Defense.
|Rod||Magus Rod||Wind, Earth, Poison, Lightning, Ice, Fire|
|Bell||Rune Chime||Wind, Earth, Holy, Poison, Lightning, Ice, Fire|
A variety of staves offer different levels of elemental affinity in Final Fantasy XI. In addition to increasing the damage dealt by appropriate spells, affinity also improves casting accuracy and reduces the recurring cost of a summoner's elementally-aligned pets. The hidden downside is that spells of the element weak to the affinity become less powerful and more likely to miss. A summoner also spends greater MP sustaining a pet that suffers from the equipped element.
These penalties are the inverse of the benefits that the affinity would normally grant. For example, Neptune's Staff, with tier 2 water affinity, strengthens Flood by 15% with 30 bonus accuracy but increases the cost of using Ifrit, whose fire is vulnerable to water, by 3 MP every 3 seconds. This contributes to the popular practice of switching staves for each spell that a mage employs.
Customizable staves available at high levels provide an opportunity to improve one aspect of affinity at the cost of another. One augmented item may offer more damage, less accuracy, and no reduction in perpetuation cost while another offers only a large perpetuation benefit. Advanced customizations further improve affinity with a reduction in casting time for aligned spells.
When a character equips a weapon or armor that has an elemental affinity, all damage, both physical and magickal, associated with the element, is boosted by 50%. The affinity bonus is independent of the weapon's own element, in that the bonus usually exists on its own and elemental weapons usually don't have an elemental affinity.
For example, none of the staves that have the elemental affinity trait have an element in the weapon -- the user benefits from the affinity by casting magick of the element the weapon gives a bonus for, but there is no bonus for physically attacking with said weapon as the damage with physical attacks is non-elemental.
All ninja swords have the element of Dark, but none have an elemental affinity on the Dark element. In order to apply the elemental affinity to ninja swords, the character must wear the Black Robes armor, which gives a +50% boost to Dark elemental damage, making all attacks dealt with ninja swords +50% the normal damage.
|Staff of Magi||Holy|
|Mystic Armor||White Robes||Holy|
Holy Rod is the only weapon that is both elemental and has an elemental affinity; its Holy element is strengthened by its Holy affinity, so all physical attacks will be 50% more powerful, compensating for the weapon's fairly low attack power. The effect is even greater against enemies that are weak against Holy, as they will take double damage from Holy, plus the +50% bonus.
Potentially the greatest damage increase is dealt with the Flame Staff or Burning Bow against an oiled opponent, as oiled targets take triple the normal damage from Fire-elemental attacks. Elemental affinities do not stack, so there is no benefit in equipping two pieces of equipment that give an affinity to the same element simultaneously.
Fire Affinity, Frost Affinity, Lightning Affinity, Water Affinity, Wind Affinity and Earth Affinity increase the damage dealt by the user's corresponding elemental attacks and exist as passive abilities in equipment. The bonus is between +20% - 50%, depending on the affinity's strength.
|Fire||Ember Ring||Ice||Frost Ring|
|Blaze Ring||Icicle Ring|
|Salamandrine Ring||Boreal Ring|
|Flamebane Brooch||Frostbane Brooch|
|Flameshield Earring||Frostshield Earring|
|Fire Charm||Ice Charm|
|Lightning||Spark Ring||Water||Aqua Ring|
|Fulmen Ring||Riptide Ring|
|Raijin Ring||Nereid Ring|
|Sparkbane Brooch||Aquabane Brooch|
|Sparkshield Earring||Aquashield Earring|
|Lightning Charm||Water Charm|
|Wind||Zephyr Ring||Earth||Clay Ring|
|Gale Ring||Siltstone Ring|
|Sylphid Ring||Gaian Ring|
|Wind Charm||Earth Charm|
There are several types of equipment found in the game that increases the power of elemental attacks.
|Clothes||Black Robe||Fire, Ice, Thunder|
|Shield||Kaiser Shield||Fire, Ice, Thunder|
|Rings||Sage's Ring||All Elements|
|Armlets||Japa Mala||All Elements|
|Lip Rouge||Tynar Rouge||Holy|
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There are four MAGI found in the game that augments the power of elemental abilities.
|Fire||Add 5 Mana +1 per MAGI to Mana damage for Fire-elemental abilities.||Ashura's Base, Ashura's Tower, Ki's Body, Undersea Volcano, Guardian's Base, Venus' City, Volcano, Edo Castle, Valhalla Palace|
|Ice||Add 5 Mana +1 per MAGI to Mana damage for Ice-elemental abilities.||Ashura's Base, Ashura's Tower, Ki's Body, Cave of Light, Ninja's Path, Venus' City, Sewer, Edo Castle, Valhalla Palace|
|Thunder||Add 5 Mana +1 per MAGI to Mana damage for Thunder-elemental abilities.||Ashura's Tower, Giant's Town, Ki's Body, Cave of Light, Lynn's Village, Venus' City, Sewer, Edo Castle, Valhalla Palace|
|Poison||Add 5 Mana +1 per MAGI to Mana damage for Poison-elemental abilities.||Ashura's Tower, Abandoned Giant's Town, Ki's Body, Undersea Volcano, Ninja's Path, Venus' City, Volcano, Edo Castle, Valhalla Palace|
The Elementalist's job abilities Augment and Amplify enhance the effects of allies' elemental attacks and last four turns.
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|Final Fantasy XIII Abilities|
|Powerchain - Lifesiphon - Faultsiphon - Launch - Ravage - Smite - Blindside - Scourge - Jeopardize - Deathblow - Adrenaline|
|Attack - Blitz - Ruin - Ruinga - Highwind - Sovereign Fist|
|Vigor - Overwhelm - Fearsiphon|
|Fire - Fira - Firaga - Blizzard - Blizzara - Blizzaga - Thunder - Thundara - Thundaga - Water - Watera - Waterga - Aero - Aerora - Aeroga - Flamestrike - Froststrike - Sparkstrike - Aquastrike - Army of One - Cold Blood - Last Resort|
|Evade - Counter - Deathward - Fringeward - Reprieve|
|Provoke - Elude - Challenge - Vendetta - Entrench - Steelguard - Mediguard|
|Deprotect - Deprotega - Deshell - Deshellga - Poison - Poisonga - Imperil - Imperilga - Slow- Slowga - Fog - Fogga - Pain - Painga - Curse - Cursega - Daze - Dazega - Dispel - Death|
|Bravery - Bravera - Faith - Faithra - Haste - Vigilance - Enfire - Enfrost- Enthunder - Enwater - Protect - Protectra - Shell - Shellra - Barfire - Barfrost - Barthunder - Barwater - Veil|
|Cure - Cura - Curasa - Curaja - Esuna - Raise|
|Summon - Libra - Renew - Quake - Dispelga - Stopga|
|High HP - Low HP - Physical Defense - Magic Defense - Damage Reduction - Ultimate Physic - Ultimate Magic - Fire Resistance - Ice Resistance - Lightning Resistance - Water Resistance - Wind Resistance - Earth Resistance - Debrave Resistance - Defaith Resistance - Deprotect Resistance - Deshell Resistance - Slow Resistance - Poison Resistance - Imperil Resistance - Curse Resistance - Pain Resistance - Fog Resistance - Daze Resistance - Boost - Gestalt - Positive Effect - Adamancy - Independent|
|Eidolons: Normal Mode|
|Common Abilities: Arise - Penetration - ATB Charge|
|Shiva: Wheel Rap - Flip Kick - Wheel Grind - Wheel Toss - Pirouette|
|Odin: Flourish of Steel - Skyward Swing - Seismic Strike - Crushing Blow - Ullr's Shield - Valhalla's Call|
|Brynhildr: Slash - Valkyrian Scythe - Gunshot - Pyroshot - Cryoshot - Electroshot - Hydroshot - Pyroburst - Electroburst - Hydroburst|
|Bahamut: Dragon Claws - Whirlwind - Umbral Vise - Inferno - Ignis|
|Alexander: Steelcrusher - Obliterator - Soaring Uppercut - Blast Punch - Explosive Fist - Lofty Challenge|
|Hecatoncheir: Pummel - Aerial Tackle - Hurricane Kick - Force Projection - Counter - Looming Wrath|
|Eidolons: Gestalt Mode|
|Shiva: Wheelie - Spinfreeze - Icicle Drift - Ice Ramp - Diamond Dust|
|Odin: Stormblade - Lightning Strike - Razor Gale - Thunderfall - Zantetsuken|
|Brynhildr: Chopper Spin - Caltrop Bomb - Centrifugal Sweep - Spark Shower - Múspell Flame|
|Bahamut: Hunting Dive - Aerial Loop - Obliterating Breath - Pulsar Burst - Megaflare|
|Alexander: Purification - Earthquake - Brutal Sanction - Retributive Blast - Divine Judgment|
|Hecatoncheir: Chain Cannons - Missile Tetrad - Piercing Ray - Force Blasters - Gaian Salvo|