Elementals are a recurring type of creature in the Final Fantasy series. They are sentient entities made entirely of one type of elemental magic. Though originally they would spawn like any enemy, at random, Final Fantasy XI and Final Fantasy XII have both shown a trend that Elementals do not appreciate magic being cast around them and, while normally passive, they will ceaselessly and mercilessly attack players if they witness a spell being cast.
Elementals make their debut in the first Final Fantasy. They correspond to the standard elements in the game. Earth and Fire Elementals appear in an impish form shrouded by mist, while the Air and Water Elementals are simply vortexes of energy.
There is only one enemy with the elemental tag, which is the Sea Elemental.
Added to the Advance version, the Dark Elemental is the only enemy with the Elemental tag.
The Elementals in this game look like floating runes, and are weak against their opposing element. There are also a couple of elementals with no elemental affinity.
- Yellow Element
- White Element
- Red Element
- Gold Element
- Blue Element
- Dark Element
- Black Element
- Nega Elemental (Species Creation)
- Black Elemental
- Blue Elemental
- Dark Elemental
- Gold Elemental
- Red Elemental
- White Elemental
- Yellow Elemental
|Coin No.||18||Coin Value||9|
|Location||Found in the Western or Southern Expanses of the Bikanel Desert.|
Elementals are common occurrences in Final Fantasy XI. They appear when weather corresponds to their element, but are also able to be summoned in the form of spirits. There are eight elements, each of which correspond to one of the eight elements in Final Fantasy XI: Light, Dark, Thunder, Water, Ice, Wind, Earth, and Fire.
- See also: List of Elementals.
Elementals appear either as standard elementals, or the more powerful Entite. There is a corresponding Elemental and an Entite for each of the Elements. The appearance of Elementals is affected by weather. Entites appear if the weather is more intense, as weather is affected by Mist, and Mist is what attracts the Entites.
The Elementals are powerful, usually many times more so than other enemies where they are located, but are docile when found. However, if the player casts a spell in their midst they turn hostile and can quickly kill the party with powerful magicks.
Elementals appear in Final Fantasy XIV, but are predominately invisible until they willingly manifest as neon cherubs, with colors corresponding to their elements (fire = red, water = dark blue, etc.). The Conjurers are able to communicate with them to produce magic. They are fought in hidden locations in the three main regions, but are most common in Black Shroud, where their will is law.
Conjurers are able to interact with the elementals in every day objects to hear of their history. While they normally only exist in the 6 elements (Fire, Air, Lightning, Water, Earth, Ice), there is also a white neutral-elemental named Oha-Sok in the White Mage line of quests.
Elementals appear as humanoid spirits of the Phantom Class of enemies. There are five in total, representing the five out of the six elements of Vagrant Story. Curiously, the Light element was excluded.
- Main article: Elemental (Echoes of Time)
Elementals appear as doll-like creatures with various crystals spouting from their head. They have extremely high defense levels and are aligned with a particular element; a spell of a different element will usually be powerful enough to destroy an elemental in one hit. Elementals tend to drop Elemental Orbs that correspond with their affinity.
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Elementals appear in each of the four elemental dungeons, according to their element. They appear as a group of floating crystals surrounded by rings of energy. Fire Elementals are the weakest, and appear in the Guardian of the Flame dungeon. Next come Water Elementals, then Light Elementals, and finally Darkness Elementals, each in the dungeon based on their respective elements.
The exception to this rule is when Croma summons one of each kind to fight Chocobo partway through the Guardian of the Water dungeon. Elementals can be tricky to take down, as they can only be dealt 1 damage at a time by any attack or skill, 2 of damage if you have the elemental bashers equipped. Fortunately, their total health levels are very low, so they don't take inordinate amounts of time to defeat. Elementals tend to drop Job Points more often than other enemies.
Elementals are mythical creatures that correspond to the four Classical elements: Earth, Wind, Water, and Fire. These creatures were Sylphs for Wind, Gnomes for Earth, Ondines for Water, and Salamanders for Fire.