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Element

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See also: Non-elemental.
FF4HoL Strong Fire
Party uses Fire magic against an opponent weak to Fire element, dealing increased damage, in Final Fantasy: The 4 Heroes of Light.
Zolo6Added by Zolo6

Elements (属性, Zokusei?, lit. "Attribute") are special properties based on energy that are present in many attacks in almost every game. Characters and monsters may be weak to, resistant to, immune to, or absorb these special properties.

In the Final Fantasy series, elements play a very important role during battle. They hold sway the survival of player characters against certain enemies. Manipulating elements often times mean life or death. Most games in the series have eight; which are usually Fire, Ice, Lightning, Wind, Earth, Water, Holy, and Shadow. Many of these elements have a recurring Summon based around them.

Most games feature Fire, Ice, and Lightning being in a trinity of sorts, as there are three or four levels of magic usually associated with them, although some games may have three or four levels of magic of another element. Some games, most notably Final Fantasy IV and Final Fantasy X, had fewer than eight elements. Final Fantasy IV did not feature a Water element, although several spells such as Flood have water-based graphics. Final Fantasy X did not feature Earth or Wind.

Contents

ElementsEdit

RecurringEdit

FireEdit

Main article: Fire (Element)

One of the three standard elements. Most plant or undead enemies are weak against it, as well as beasts. Fire is its standard elemental magic. Fire-based attacks are usually shown to be effective against Ice-based enemies, most notably in Final Fantasy X where Fire and Ice are opposed. Ifrit is the main summon of the Fire element. In Ivalice, the recurring summon of fire is Belias.

 
Fire Icon
 
FFIV Fire PSP
 
Type 0 Ifrit attacking a robot
 
FF4PSP Bomb

IceEdit

Main article: Ice (Element)

Ice is one of the three standard elements, and is easily defeated with Fire, and vice versa. Blizzard is its standard spell. In Final Fantasy X, Ice-based attacks are very effective against Fire-based enemies, while in Final Fantasy XII, Ice-based attacks are effective against enemies with Lightning affinities. Shiva is a recurring summon representing this element. In Ivalice, the recurring summon of ice is Mateus.

 
Ice Icon
 
FFIII Blizzard
 
FFVI Shiva
 
FFT Blizzard

LightningEdit

Main article: Lightning (Element)

Lightning is also one of the three standard elements. Thunder is Lightning's most basic spell. Machines are known to be damaged greatly when struck with Lightning-based attacks, but depending on the game they could sometimes greatly absorb it. In Final Fantasy X, Lightning-based attacks are very effective against Water-based enemies, while in Final Fantasy XII, Lightning-based attacks are effective against Ice-based enemies. Ramuh is usually the summon for this element. In Ivalice, the recurring summon of lightning is Adrammelech.

 
Lightning Icon
 
FFIX Thunder
 
FFIV Bolt of Judgment
 
FFTA2 Thunder Breath

EarthEdit

Main article: Earth (Element)

Manipulates the ground, and will usually not work with airborne enemies, or those imbued with float. Most plant enemies absorb the earth element. Quake is the standard magic carrying this element. Floating targets are normally immune to this element. While most games of the series have only one Earth spell, Final Fantasy VII has introduced three levels of Earth-elemental spells, while Final Fantasy X neglects Earth and Final Fantasy XII has no normal Earth-based attack or spell for the player's use until late in the game after the party obtains the Esper Hashmal. Titan is usually the summon for this element. In Ivalice the recurring summon of earth is Hashmal.

 
Earth Icon
 
DFF SM Stone
 
Dissidia OK Quake
 
FFIVDS Gaia's Wrath

WindEdit

Main article: Wind (Element)

Wind-elemental attacks are often effective against aerial enemies, though in some games, aerial enemies may absorb them. Earth-based enemies are usually weak against this element. Aero and Tornado are some of the spells that belong to this element. Wind has no recurring summon; it changes from game to game. In Ivalice the recurring summon of wind is Chaos.

 
Wind Icon
 
FFIX Aero
 
FFIIIDS Tornado
 
Chaos

WaterEdit

Main article: Water (Element)

All Water-based enemies will absorb this element. Water is the basic elemental spell for this element. Fire-based enemies are greatly affected by this element. In Final Fantasy X, wherein Water-based attacks are very effective against Lightning-based enemies, three levels of Water-elemental spells appear. Leviathan is usually the summon for this element. In Ivalice, the recurring summon of water is Famfrit.

 
Water Icon
 
Water-FFVIII
 
FFIX Aqua Breath
 
FF4 DS Leviathan Summon

HolyEdit

Main article: Holy (Element)

A higher level element, Holy is also known as Light. All healing spells such as Cure are affiliated with it, with exception of the first Final Fantasy, in which the Dia spell line is used. The spell Holy is the only recurring offensive spell of this element unless healing spells are used on undead targets, in which case they also cause damage. Greatly inflicts damage to undead and Dark-based enemies. Alexander is usually the summon for this element. In Ivalice, the recurring summon of holy is Ultima.

 
Light Icon
 
FFIX Holy
 
FFVII Judgment
 
FFIIIDS Excalibur

DarkEdit

Main article: Dark (Element)

A higher-level element, Dark is also known as Shadow. Dark is most prominent in Final Fantasy XII as it features three levels of dark-elemental spells - Dark, Darkra, and Darkga - all of which are very effective against Holy-based enemies. Final Fantasy IV, Crisis Core -Final Fantasy VII-, Final Fantasy IX, Final Fantasy XI, Final Fantasy XII, and Final Fantasy XIV are the only main-series titles and spin-offs to include it. It is, however, a common staple of the Ivalice Alliance. The only recurring summon of the Dark element is Zodiark, who has appeared in several titles set in the world of Ivalice.

 
FFXIV Dark Icon
 
FF3-DarkKnight
 
FFIV Dark Wave PSP
 
FF4HoL Dark

PoisonEdit

Main article: Poison (Element)

An element present in Final Fantasy II, Final Fantasy VI, Final Fantasy VII, and Final Fantasy VIII. When inflicted with the status ailment Poison, a poison-elemental enemy will heal itself with an effect similar to Regen; poison is sometimes absorbed by undead enemies. The most common poison-elemental spells are Bio and Poison.

Final Fantasy VII featured three levels of Poison-elemental spells, while Final Fantasy XII featured an Esper with the affinity of Poison, Cúchulainn, despite not being a recognized element of the game. Final Fantasy VIII featured the summon Doomtrain as the elemental summon for this element, which also inflicts all the negative status in the game.

 
Tripletriad-poison
 
FFII iPod Scourge VI
 
BioFF6
 
Cuch

RestorativeEdit

Main article: Restorative

Restorative is also sometimes considered an element, and usually associated with either healing or reviving abilities. Other times they are classified as Holy-elemental in some games despite the Holy spell damaging enemies which Cure would heal.

 
FFIIIDS Curaja
 
FFVII White Wind
 
FFMQ Cure Attack

ShootEdit

Main article: Shoot

Shoot, also known as Throw, Projectile or Projec, is an element that is possessed by weapons, usually bows but also throwing weapons such as shuriken. They are effective against aerial enemies.

 
FFMQ Shoot Icon
 
FFIV Yoichi's Bow
 
FF7 Magic shuriken

GravityEdit

Main article: Gravity (Element)

Gravity appears in Final Fantasy VII and Final Fantasy X-2, it is related to the spell Gravity, also known as Demi. These spells deal damage based on the target's current or maximum HP.

 
FFVII Demi
 
FFX-2 Demi Sword

PhysicalEdit

Main article: Physical (Element)

Physical is an element that appears in Final Fantasy XIII, Final Fantasy XIII-2, Final Fantasy Mystic Quest and The Final Fantasy Legend subseries for the Game Boy and it was known as both Weapon and Damage. It is one of two basic elements in Final Fantasy XIII, to other being Magic. In the games that this element appears, all physical attacks falls under this element including all damage caused by weapons and special physical attacks skills. Usually, the spell Protect can reduce the damage received from physical attacks.

MagicEdit

Main article: Magic (Element)

An element exclusive to Final Fantasy XIII and Final Fantasy XIII-2, it is one of two basic elements along side of Physical. The Magic element applies to all spells which fall into categories such as Medic's restoration magic spells and Ravager's offensive magic spells. The spell that can reduce the damage received, as well as also reduces potency of received healing through magic, is Shell.

 
Magical Icon FFXIII
 
Ruin FFXIII

Game-specificEdit

DiaEdit

The Dia spells in the original Final Fantasy are classified under their own element. Dia spells are only effective against undead and have no effect on other enemies.

 
FFI Dia

BodyEdit

An element exclusive to Final Fantasy II, and the rarest of the status elements. It involves movement of a character, and the spells Blind, Silence, Slow, and Stun all fall under this element.

 
FFII iPod Stun
 
FFII iPod Blind
 
FFII iPod Slow

MatterEdit

An element exclusive to Final Fantasy II. It is primary the element of instant death attacks, with the exception of the Death spell itself. Besides Death, abilities that KO or change a character's form fall under this element such as Warp, Teleport, Mini, Toad, Break as well as Swap and Stop. All Undead enemies are immune to this element.

 
FFII iPod Toad
 
FFII iPod Stop
 
FFII iPod Swap

MindEdit

An element exclusive to Final Fantasy II which involves manipulation of the mind, includes Sap, Sleep, Fear, Fog, Confuse, and Curse. Many status abilities in the game fall under this element.

 
FFII iPod Rasp
 
FFII iPod Fog
 
FFII Curse

DeathEdit

An element exclusive to Final Fantasy II. It contains only one spell, Death. This limits the spell's effectiveness in battle, as enemies will often be immune to the Death element.

 
FFII iPod Death

CometEdit

Comet appears as an element in Before Crisis -Final Fantasy VII-. The eponymous spell is usually a non-elemental attack in the Final Fantasy series, but the damage dealt to certain enemies through Comet and Cometeo in Before Crisis is unrelated to the damage dealt by other non-elemental attacks. Notably, the Typhon summon is Comet-elemental.

HiddenEdit

Main article: Hidden (Element)

Hidden is an element exclusive to Final Fantasy VII. It does not have much of an explanation, and only applies to a handful of Enemy Attacks and Aeris's Limit Breaks. By junctioning an Elemental Materia with a regular Materia (one that does not have a normal Elemental property), Hidden elemental attacks can be absorbed.

 
FFVII Limit Break Aeris Planetprotector
 
FFVII Limit Break Aeris Healingwind
 
FFVII Ultima Beam

DrainEdit

Main article: Drain (Element)

An element exclusive to Final Fantasy Mystic Quest, and there are only three enemy abilities possessing this element. There is also an unused special protection related to drain, called Reverse Drain.

AxeEdit

An element exclusive to Final Fantasy Mystic Quest. Benjamin and Kaeli's axes have this element, so does Reuben's Morning Star. Useful against the tree-type, crab-type, turtle-type and worm-type monsters.

BombEdit

An element exclusive to Final Fantasy Mystic Quest. Benjamin's Bombs have this element. Only two type of enemies have this weakness, they are Gather-type and slime-type monsters.

SpacetimeEdit

An element exclusive to Final Fantasy Crystal Chronicles: Echoes of Time.

FF4PSP-RydiaSprite
This section of the article about Final Fantasy Crystal Chronicles: Echoes of Time is a stub. You can help Final Fantasy Wiki by expanding it.

StunEdit

An element exclusive to Final Fantasy Crystal Chronicles: Echoes of Time.

FF4PSP-RydiaSprite
This section of the article about Final Fantasy Crystal Chronicles: Echoes of Time is a stub. You can help Final Fantasy Wiki by expanding it.
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