Elemancy is a special power linked to Lucian royalty. Noctis can extract elemental energy from deposits around the continent, collect it in magic flasks, and craft spells his allies can also use in combat.
Elemancy requires a few key ingredients to "craft" a spell. Units of elemental energy that can be drawn straight from elemental veins found throughout the world in triangular formations around potential campsites, or acquired from magitek enemies defeated with mechanical weapons like the Engine Blade or the Drain Lance. A Magic Flask is a reusable container to put the crafted spell into. More flasks are acquired as the game progresses.
After procuring the necessary ingredients, a wide variety of spells can be created by putting together Fire, Ice, and Lightning elements. Consumable items and spoils from monsters can spice up a crafted spell, adding secondary effects like multi-casts from a single flask, healing the party while damaging enemies, and lacing the spell with status effects.
Spells must have a dominant element, else you will create a hybrid marked by a "?" that will result in a random spell with uncontrollable effects when thrown. While these spells are powerful, they are very hard to employ tactfully due to the large amount of variation that may occur.
Any spell crafted will be added to a list of known recipes for easy access and repeat crafting. Crafting a spell for the first time earns the Magical Worker achievement/trophy.
After a magic flask is filled, it can be equipped to Noctis' weapon slots like any other weapon, and to the secondary weapon slots of Ignis, Gladiolus, and Prompto. As Noctis, when the magic flask is selected as the active weapon, holding the attack button will create an area-of-effect sphere that can be moved with the left stick. Releasing the attack button will throw the flask and release the crafted spell within the zone inside the sphere.
If locked onto an enemy with the flask selected, you can tap the attack button to automatically launch the spell on the locked target and the area surrounding them.
Using a spell the first time earns the Black Mage achievement/trophy.
Elemancy's massive damage only affects enemies, while environmental effects affect allies and enemies both. Example: Firaga's blast only damages the mobs, but allies caught in the burning field left behind will take damage, The element used may be stronger in a particular area, like fire elemancy in an arid climate. Elemancy can have lasting effects on the area it is cast, where Fire will burn away grass, Thunder will electrify conductive metal surfaces, and Blizzard will cover friend and foe alike in ice, slowing their movements. Third-level spells will have a drastic effect on the battle area, and if low-level spells are cast in quick succession, their combined environmental effects can equal out to those found on higher level spells. For instance, casting three Fire spells repeatedly will cause the area to become extremely warm, where everyone begins to take burning damage, just as if a single Firaga was used.
[view·edit·purge]Classical elements typically refer to ancient concepts similar to the modern states of matter: earth (solid), water (liquid), air (gas) and fire (plasma). Classical elements are the simplest form of existence, of everything in existence. Many philosophies and worldviews believe in classical elements.