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Elemancy is a special power linked to Lucian royalty. Noctis can extract elemental energy from deposits around the continent, collect it in magic flasks, and craft spells his allies can also use in combat.

Elemancy (魔法, Mahō?, lit. Magic)is one of two magic-casting systems in Final Fantasy XV, available to Noctis and his entourage. The other system is related to the Ring of the Lucii and is exclusive to Noctis. Using Elemancy does not cost MP, instead requiring each spell be crafted from available ingredients collected from the world. Spells carry over when using New Game Plus and chapter select.

ProcurementEdit

Elemancy requires a few key ingredients to "craft" a spell. Units of elemental energy that can be drawn straight from elemental veins found throughout the world in triangular formations around potential campsites, or acquired from magitek enemies defeated with mechanical weapons like the Engine Blade or the Drain Lance. A Magic Flask is a reusable container to put the crafted spell into. More flasks are acquired as the game progresses.

After procuring the necessary ingredients, a wide variety of spells can be created by putting together Fire, Ice, and Lightning elements. Consumable items and spoils from monsters can spice up a crafted spell, adding secondary effects like multi-casts from a single flask, healing the party while damaging enemies, and lacing the spell with status effects.

Spells must have a dominant element, else you will create a hybrid marked by a "?" that will result in a random spell with uncontrollable effects when thrown. While these spells are powerful, they are very hard to employ tactfully due to the large amount of variation that may occur.

Any spell crafted will be added to a list of known recipes for easy access and repeat crafting. Crafting a spell for the first time earns the Magical Worker achievement/trophy.

ExecutionEdit

After a magic flask is filled, it can be equipped to Noctis' weapon slots like any other weapon, and to the secondary weapon slots of Ignis, Gladiolus, and Prompto. As Noctis, when the magic flask is selected as the active weapon, holding the attack button will create an area-of-effect sphere that can be moved with the left stick. Releasing the attack button will throw the flask and release the crafted spell within the zone inside the sphere.

If locked onto an enemy with the flask selected, you can tap the attack button to automatically launch the spell on the locked target and the area surrounding them.

Using a spell the first time earns the Black Mage achievement/trophy.

EnvironmentalEdit

Elemancy's massive damage only affects enemies, while environmental effects affect allies and enemies both. Example: Firaga's blast only damages the mobs, but allies caught in the burning field left behind will take damage, The element used may be stronger in a particular area, like fire elemancy in an arid climate. Elemancy can have lasting effects on the area it is cast, where Fire will burn away grass, Thunder will electrify conductive metal surfaces, and Blizzard will cover friend and foe alike in ice, slowing their movements. Third-level spells will have a drastic effect on the battle area, and if low-level spells are cast in quick succession, their combined environmental effects can equal out to those found on higher level spells. For instance, casting three Fire spells repeatedly will cause the area to become extremely warm, where everyone begins to take burning damage, just as if a single Firaga was used.

Catalyst effectsEdit

Items and Treasures can add many effects to weapons to either give them more damage or an additional effect.

Name Effect
Quintcast Cast a spell up to five times.First is guaranteed, then: $Success = 50 + (catalyst's effect level * amount of catalysts used)$
Quadcast Cast a spell up to four times.First is guaranteed, then: $Success = 50 + (catalyst's effect level * amount of catalysts used)$
Tricast Cast a spell up to three times.First is guaranteed, then: $Success = 50 + (catalyst's effect level * amount of catalysts used)$
Dualcast Cast a spell up to two times.First is guaranteed, then: $Success = 50 + (catalyst's effect level * amount of catalysts used)$
Venomcast Cast a spell with a chance to inflict Poison status on the target.$Success = (catalyst's effect level) * (amount of catalysts used)$
Cursecast Cast a spell with a chance to inflict Mollified status on the target.$Success = (catalyst's effect level) * (amount of catalysts used)$
Stopcast Cast a spell with a chance to inflict Stop status on the target.$Success = (catalyst's effect level) * (amount of catalysts used)$
Killcast Cast a spell with a chance to inflict Instant Death status on the target.$Success = (catalyst's effect level) * (amount of catalysts used)$
Healcast Cast a spell and heal the caster.$Percentage healed = (catalyst's effect level) * (amount of catalysts used)$
Freecast Cast a spell with a chance not to consume the elemental energy it was crafted with.|$Success = (catalyst's effect level) * (amount of catalysts used) / 100$
Expericast Cast a spell and give an EXP bonus to the caster.$Bonus EXP = (catalyst's effect level) * (amount of catalysts used)$
Failcast Gambling effect: either the spell casting fails, or the spell is cast successfully and inflicts significant damage.$Fail chance = (catalyst's effect level) * (amount of catalysts used) / 100$
Powercast Cast a spell of increased intensity (with unchanged range).
Blastcast Cast a spell inflicting significant damage on both the target and the caster (reducing HP to 1).
Maxicast Cast the ultimate elemental spell (can break the damage limit and deal up to 99,999 damage).

AscensionEdit

The Magic grid on the Ascension system enhances Elemancy.

 24 Elementalism
 48 Magic Level
 99 Magic Level II
 72 Elementality
 99 Enhanced Elementality
 48 Elemagnetism
 20 Powercraft
 99 Extra Powercraft
 555 Super Powercraft
 999 Ultimate Powercraft
 24 Magic Action
 333 Bonuspell
 999 Bonuspell II

Name Effect
Bonuspell Gain an extra spell from crafting.
Bonuspell II Gain an additional extra spell from crafting.
Elemagnetism Increases the chance of draining elemental energy from a foe while using an element-absorbing weapon by 50%.
Elementalism Absorb 20% more energy from elemental deposits.
Elementality Elemental deposit absorption bonus increased to 50%.
Enhanced Elementality Elemental deposit absorption bonus increased to 80%.
Extra Powercraft Spell crafting power increase is now 30.
Magic Action Gain 1 AP every time you cast a spell.
Magic Level Increase Magic for each character by the formula $Magic = BaseMagic + CurrentLevel$
Magic Level II Increase Magic for each character is now $Magic = BaseMagic + (CurrentLevel * 3)$
Powercraft Increase power of crafted spells by 10.
Super Powercraft Spell crafting power increase is now 50.
Ultimate Powercraft Spell crafting power increase is now 100.

EtymologyEdit

Classical elements typically refer to ancient concepts similar to the modern states of matter: earth (solid), water (liquid), air (gas) and fire (plasma). Classical elements are the simplest form of existence, of everything in existence. Many philosophies and worldviews believe in classical elements.