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Elder Wyrm (Final Fantasy XII)

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XII

The Elder Wyrm is a boss in Final Fantasy XII, an ancient Greater Dragon in the Golmore Jungle. It died several thousand years ago, but was reanimated by the wood it died in and became part plant as a result. The Elder Wyrm serves as the Wood's protector, attacking any intruders that threaten the source of its new life. It is also fought in the International Zodiac Job System Trial Mode at stage 15 along with two Treants.

Though many walkthroughs state otherwise, the Elder Wyrm is actually an optional battle. One can skip the Elder Wyrm battle by heading south out of Golmore Jungle, fighting past Level 38+ enemies, such as the Hellhound, into the Feywood, and out into Paramina Rift.

Bestiary Entry Edit

Page 1: Observations Edit

Guardian beasts of the forests, and the most ancient of the dragons in Ivalice.
Though they perished several thousands of years ago, the living things of the wood grew in them, giving them nourishment and counteracting the corruption of their flesh until they stood once more.
So they share body and soul with the wood, and suffer no intruders within its boundaries.

StatsEdit

Final Fantasy XII enemy stats
#284#285 #286
Location Species Aggression Movement type Rare Game Other information
Golmore Jungle (Dell of the Dreamer) Boss/Greater Dragon Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Stats
Level HP MP Strength Magick Power
23 71,692 999 33 22
Vitality Speed Attack Power Defense Magick Resist
74 9 40 16 14
Evade EXP LP CP Gil
14 0 14 4,200 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
100% 100% 100% 100% 150% 100% 100% 100%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune 0% 0% 0% Immune Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% 0% Immune Immune Immune Immune 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
Immune 0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Items
Item dropped Steal Poach
Nothing Nothing
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack Slow, Break, Blind, Silence, Sleep, Confuse Rake, Sporefall, Fireball Safety, No Knockback None

Battle Edit

The Elder Wyrm is flanked by two Treants. The Elder Wyrm's cinematic attack Sporefall will cause random status effects; Confuse, Oil, Poison, Blind, and occasionally Sap, are its common effects. Sporefall has a frontal, cone-shaped area of effect. The Elder Wyrm can also cast Silence, Slow, Sleep, and a variety of other status effects separately from the Sporefall. It also uses Fireball.

When the player defeats the Elder Wyrm, it falls onto the ground as it dies and becomes part of Golmore Jungle, as its body turns into rocks, grass and plants.

Strategy Edit

The party should dispatch the two Treants accompanying the Elder Wyrm first, allowing them to fully focus on the boss, using the spells Countdown, Warp, or by physical means. Esuna is a must-have as it removes most of the ailments inflicted by Sporefall. Oil can only be cured with Handkerchiefs. With the right Remedy Lore, Remedies can remove all status ailments, Oil included. The Oil status should be cured immediately, as the Elder Wyrm's Fireball does extra damage to party members under Oil status. With the Jade Collar equipped the Fireball can be parried, especially with the Main Gauche and the best shield equipped.

Otherwise, to minimize Sporefall's effects, the player should keep the party spaced out so at least one person can avoid it and heal the others. For healing, Larsa's infinite Hi-Potions and X-Potions can be of great help, but he cannot revive KO'd party members, so one should bring several tufts of Phoenix Down, or the spell Raise.

Sporefall's effects can be managed by using one character as a tank, and turning the Elder Wyrm away from the remainder of the party—as close to "in the opposite direction" as possible is best. The breath will only hit the character in front of him, reducing the chance of having multiple characters hit with status effects. If Decoy is available, it is useful on the tank. Although, it is still possible for Sporefall to affect characters facing the Elder Wyrm's tail, and not to affect characters facing Elder Wyrm's face.

The player can use Quickenings, though MP would be better put to use curing status ailments. It is also recommended to purchase weapons at Jahara; Betelgeuse or Flametongue are advised. The Demonsbane from the Tomb of Raithwall is also useful here.

In terms of licenses, it is best to have all the augments for Remedy Lores so that Remedies will cure almost every status effect. Another tactic is to summon Belias and let the Elder Wyrm focus on him. The player must cast Curaga on Belias as much as possible, as Larsa will not be here to help.

If the summoner is far away from the Elder Wyrm when it uses Sporefall, it will not hit. The summoner can Charge or use an Ether or Elixir when the Elder Wyrm is focused on Belias to summon it again when it uses Hellfire or dies.

One easy way to dispatch Elder Wyrm is inflict Sleep and then reflect Aero off the party. For maximum effect, the player should buff with Faith, Haste, Shell (to protect against the effects of Sporefall), and Reflect. Next, for every party member the player should equip Cherry Staff, and the best Mystic Armor available. One character should have Nihopalaoa, and the other two Thief's Cuffs.

The first gambit for each party member should be Ally:any - Aero, and gambits should be initially turned off and Larsa KO'd before entering the battle (so he won't wake the sleeping Elder Wyrm). After using a Remedy on Elder Wyrm with the character who equips Nihopalaoa, and stealing, the party should equip Golden Amulets to all six characters, turn the gambits on, and watch as Elder Wyrm and the Treants fall in under a minute, before he can unleash a single attack.

Rewards Edit

Montblanc will give 800 gil for defeating the Elder Wyrm.

Other appearancesEdit

Pictlogica Final FantasyEdit

PFF

Baknamy FFTA2This article or section is a stub about an enemy in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper Edit

FFRK

FFRK Elder Wyrm & Treant
Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.

Gallery Edit

Etymology Edit

Wyrm is an alternative name for mythological European dragon. They appear mostly in Celtic and German mythology. They are depicted as flying, fire-breathing reptiles, with magical properties. The word wyrm is the original Germanic-based term for a serpent or dragon, draca being adopted from the Latin draco at an early time.

Trivia Edit

  • The Elder Wyrm, along with Daedalus, are the only enemies in the game that do not vanish after being killed.

Related enemies Edit

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