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Elder Wyrm (Final Fantasy XII)

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Final Fantasy XII Boss
Elder Wyrm
エルダードラゴン (Erudā Doragon)
XII elder wyrm render
#284#285 #286
Statistics
Level
23
HP MP
71,692 999
Strength Magic
33 22
Defense Mag Def
16 14
Vitality Speed
74 9
Attack Evade%
40 14
EXP LP
0 14
CP Gil
4,200 0
Elemental affinities
Fire Ice Lightning Water
- - - -
Wind Earth Dark Holy
Weak - - -
Bestiary Location Bosses
Location Golmore Jungle (Dell of the Dreamer)
Common Steal Succulent Fruit
Uncommon Steal Feystone
Rare Steal Emperor Scale
Common Drop None
Uncommon Drop None
Rare Drop None
Very Rare Drop None
Monograph Drop None
Canopic Jar Drop None
Common Poach None
Rare Poach None
Attacks Attack, Rake
Abilities Sporefall, Fireball, Slow, Break, Blind, Silence, Sleep, Confuse
Innate abilities Safety, Null Knockback
Immune to Death, Petrify, Stop, Doom, Disease, Disable, Immobilize, Blind, Poison, Sap, Lure, Warp, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle, Countdown
Other Information Libra is ineffective.

The Elder Wyrm is a boss in Final Fantasy XII, an ancient Greater Dragon in the Golmore Jungle. It died several thousand years ago, but was reanimated by the wood it died in and became part plant as a result. The Elder Wyrm serves as the Wood's protector, attacking any outside intruders that threaten the source of its new life. It is also fought in the International Zodiac Job System trial mode at stage 15 along with 2 Treants.

Though many walkthroughs state otherwise, the Elder Wyrm is actually an optional battle. One can skip the Elder Wyrm battle by heading south out of Golmore Jungle, fighting past Level 38+ enemies, such as the Hellhound, into the Feywood, and out into Paramina Rift.

Contents

Bestiary EntryEdit

Genus: Boss
Classification: Greater Dragon

Page 1: ObservationsEdit

Guardian beasts of the forests, and the most ancient of the dragons in Ivalice.

Though they perished several thousands of years ago, the living things of the wood grew in them, giving them nourishment and counteracting the corruption of their flesh until they stood once more.

So they share body and soul with the wood, and suffer no intruders within its boundaries.

BattleEdit

The party should dispatch the two Treants accompanying the Elder Wyrm first, allowing them to fully focus on the boss, using the spells Countdown, Warp, or by physical means. The Elder Wyrm's Sporefall will cause random status effects, so Esuna is a must-have. Confuse, Oil, Poison, Blind, and occasionally Sap are Sporefall's common effects; Esuna will remove most of these, but Oil can only be cured with Handkerchiefs. With the right Remedy Lore, Remedies can remove all status ailments, Oil included. The Elder Wyrm can also cast Silence, Slow, Sleep, and a variety of other status effects separately.

The Oil status must be cured immediately, as the Elder Wyrm's Fireball does extra damage to party members under Oil status. Otherwise, to minimize Sporefall's effects, the player should keep the party spaced out so at least one person can avoid it and heal the others. For healing, Larsa's infinite Hi-Potions and X-Potions can be of great help, but he cannot revive KO'd party members, so one should bring several tufts of Phoenix Down, or the spell Raise.

Sporefall has a frontal, cone-shaped area of effect. Its effects can be easily managed by using one character as a tank, and turning the Elder Wyrm away from the remainder of the party - as close to "in the opposite direction" as possible is best. The breath will only hit the character in front of him, therefore reducing the chance of having multiple characters hit with status effects. If Decoy is available, it is useful on the tank. Although, it is still possible for Sporefall to affect characters facing the Elder Wyrm's tail, and not to affect characters facing Elder Wyrm's face.

The player can use Quickenings, though MP would be better put to use curing status ailments. It is also recommended to purchase weapons at Jahara; Betelguese or Flametongue are advised. The Demonsbane from the Tomb of Raithwall is also useful here. In terms of licenses, it is best to have all the augments for Remedy Lores so that Remedies will cure almost every status effect inflicted. Another tactic is to summon Belias and let the Elder Wyrm focus on him. The player must cast Curaga on Belias as much as possible, as Larsa will not be here to help.

If the summoner is far away from the Elder Wyrm when it uses Sporefall, it will not hit. The summoner can Charge or use an Ether or Elixir when the Elder Wyrm is focused on Belias to summon it again when it uses Hellfire or dies.

One easy way to dispatch Elder Wyrm is inflict Sleep and then reflect Aero off the party. For maximum effect, the player should buff with Faith, Haste, Shell (to protect against the effects of Sporefall), and Reflect. Next, for every party member the player should equip Cherry Staff, and the best Mystic Armor available. One person should have Nihopalaoa, and the other two Thief's Cuffs. The first gambit for each party member should be Ally:any - Aero, and gambits should be initially turned off and Larsa killed before entering the battle (so he won't wake the sleeping Elder Wyrm). After using a Remedy on Elder Wyrm with the character who equips Nihopalaoa, and stealing, the party should equip Golden Amulets to all six characters, turn the gambits on, and watch as Elder Wyrm falls in under a minute, before he can even unleash a single attack. The Treants will die too.

When the player defeats the Elder Wyrm, it falls onto the ground as it dies and becomes part of Golmore Jungle, as its body turns into rocks, grass and plants.

RewardsEdit

Montblanc will give 800 gil for defeating the Elder Wyrm.

GalleryEdit

 
Ffxii-elderwyrm
 
Elder wyrm Swing of mood-large
 
Elder Wyrm-large
 
Elder Wyrm

Related EnemiesEdit

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