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XII

The Elder Wyrm is a boss in Final Fantasy XII, an ancient Greater Dragon in the Golmore Jungle. It died several thousand years ago, but was reanimated by the wood it died in and became part plant as a result. The Elder Wyrm serves as the Wood's protector, attacking any intruders that threaten the source of its new life.

It is also fought in the Zodiac versions' Trial Mode at Stage 15 along with two Treants. In this battle, the player can steal the Shell Shield from it.

Though many walkthroughs state otherwise, the Elder Wyrm is actually an optional battle. One can skip the Elder Wyrm battle by heading south out of Golmore Jungle, fighting past Level 38+ enemies, such as the Hellhound, into the Feywood, and out into Paramina Rift.

Bestiary Entry Edit

Page 1: Observations Edit

Guardian beasts of the forests, and the most ancient of the dragons in Ivalice.
Though they perished several thousands of years ago, the living things of the wood grew in them, giving them nourishment and counteracting the corruption of their flesh until they stood once more.
So they share body and soul with the wood, and suffer no intruders within its boundaries.

StatsEdit

Battle Edit

The Elder Wyrm is flanked by two Treants. The Elder Wyrm's cinematic attack Sporefall will cause random status effects; Confuse, Oil, Poison, Blind, and occasionally Sap, are its common effects. Sporefall has a frontal, cone-shaped area of effect. The Elder Wyrm can also inflict Silence, Slow, Sleep, and a variety of other status effects separately from the Sporefall. It also uses Fireball.

When the player defeats the Elder Wyrm, it falls onto the ground as it dies and becomes part of Golmore Jungle, as its body turns into rocks, grass and plants.

Strategy Edit

The party should dispatch the two Treants accompanying the Elder Wyrm first, allowing them to fully focus on the boss, using the spells Countdown, Warp, or by physical means. Esuna is a must-have, as it removes most of the ailments inflicted by Sporefall. Oil can only be cured with Handkerchiefs. With the right Remedy Lore, Remedies can remove all status ailments, Oil included. The Oil status should be cured immediately, as the Elder Wyrm's Fireball does extra damage to party members under Oil status. With the Jade Collar equipped the Fireball can be parried, especially with the Main Gauche and the best shield equipped.

Otherwise, to minimize Sporefall's effects, the player should keep the party spaced out so at least one person can avoid it and heal the others. For healing, Larsa's infinite Hi-Potions and X-Potions can be of great help in the original version, but he cannot revive KO'd party members. In the Zodiac versions his gambits can be configured by the player and uses items from the player's inventory. The player should bring several tufts of Phoenix Down, or the spell Raise.

Sporefall's effects can be managed by using one character as a tank, and turning the Elder Wyrm away from the remainder of the party—as close to "in the opposite direction" as possible is best. The breath will only hit the character in front of him, reducing the chance of having multiple characters hit with status effects. If Decoy is available, it is useful on the tank. Although, it is still possible for Sporefall to affect characters facing the Elder Wyrm's tail, and not to affect characters facing Elder Wyrm's face.

The player can use Quickenings, though in the original version MP would be better put to use curing status ailments. It is also recommended to purchase weapons at Jahara; Betelgeuse or Flametongue are advised. The Demonsbane that is available from the Tomb of Raithwall in the original version, is also useful here. In terms of licenses, it is best to have all the augments for Remedy Lores so that Remedies will cure almost every status effect.

Another tactic is to summon Belias and let the Elder Wyrm focus on him. The player must heal Belias with Curaga. If the summoner is far away from the Elder Wyrm when it uses Sporefall, it will not hit. The summoner can Charge or use an Ether/Elixir when the Elder Wyrm is focused on Belias to summon him again when he uses Hellfire or dies.

One easy way to dispatch Elder Wyrm is inflict Sleep and then reflect Aero off the party. For maximum effect, the player should buff with Haste, Shell (to protect against the effects of Sporefall), and Reflect. The caster should equip Cherry Staff, and the best mystic armor available.

The first gambit for the caster should be Ally: any = Aero, and gambits should be initially turned off, and Larsa KO'd (original version) or his attack gambits turned off (Zodiac versions) before entering the battle (so he won't wake the sleeping Elder Wyrm). If the player has a Nihopalaoa, they can use a Remedy on Elder Wyrm to make it fall asleep. If the player doesn't have it (it is no longer available from the clan shop in the Zodiac versions, but can be made at the bazaar), Elder Wyrm can still be put to sleep with the Sleep spell. Indigo Pendant helps with it landing.

Rewards Edit

Montblanc will give 800 gil for defeating the Elder Wyrm.

Other appearancesEdit

Pictlogica Final FantasyEdit

PFF

PFF ElderWyrm
Baknamy FFTA2This article or section is a stub about an enemy in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Record Keeper Edit

FFRK

FFRK Elder Wyrm & Treant
Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.

Gallery Edit

Etymology Edit

Wyrm is an alternative name for mythological European dragon. They appear mostly in Celtic and German mythology. They are depicted as flying, fire-breathing reptiles, with magical properties. The word wyrm is the original Germanic-based term for a serpent or dragon, draca being adopted from the Latin draco at an early time.

Trivia Edit

  • The Elder Wyrm, along with Daedalus, are the only enemies that do not vanish after being killed.

Related enemies Edit