The Elder Wyrm is a boss in Final Fantasy XII, an ancient Greater Dragon in the Golmore Jungle. It died several thousand years ago, but was reanimated by the wood it died in and became part plant as a result. The Elder Wyrm serves as the Wood's protector, attacking any intruders that threaten the source of its new life. It is also fought in the Zodiac versions Trial Mode at stage 15 along with two Treants.
Though many walkthroughs state otherwise, the Elder Wyrm is actually an optional battle. One can skip the Elder Wyrm battle by heading south out of Golmore Jungle, fighting past Level 38+ enemies, such as the Hellhound, into the Feywood, and out into Paramina Rift.
Bestiary Entry Edit
Page 1: Observations Edit
Guardian beasts of the forests, and the most ancient of the dragons in Ivalice.
Though they perished several thousands of years ago, the living things of the wood grew in them, giving them nourishment and counteracting the corruption of their flesh until they stood once more.
So they share body and soul with the wood, and suffer no intruders within its boundaries.
The Elder Wyrm is flanked by two Treants. The Elder Wyrm's cinematic attack Sporefall will cause random status effects; Confuse, Oil, Poison, Blind, and occasionally Sap, are its common effects. Sporefall has a frontal, cone-shaped area of effect. The Elder Wyrm can also cast Silence, Slow, Sleep, and a variety of other status effects separately from the Sporefall. It also uses Fireball.
When the player defeats the Elder Wyrm, it falls onto the ground as it dies and becomes part of Golmore Jungle, as its body turns into rocks, grass and plants.
The party should dispatch the two Treants accompanying the Elder Wyrm first, allowing them to fully focus on the boss, using the spells Countdown, Warp, or by physical means. Esuna is a must-have as it removes most of the ailments inflicted by Sporefall. Oil can only be cured with Handkerchiefs. With the right Remedy Lore, Remedies can remove all status ailments, Oil included. The Oil status should be cured immediately, as the Elder Wyrm's Fireball does extra damage to party members under Oil status. With the Jade Collar equipped the Fireball can be parried, especially with the Main Gauche and the best shield equipped.
Otherwise, to minimize Sporefall's effects, the player should keep the party spaced out so at least one person can avoid it and heal the others. For healing, Larsa's infinite Hi-Potions and X-Potions can be of great help, but he cannot revive KO'd party members, so one should bring several tufts of Phoenix Down, or the spell Raise.
Sporefall's effects can be managed by using one character as a tank, and turning the Elder Wyrm away from the remainder of the party—as close to "in the opposite direction" as possible is best. The breath will only hit the character in front of him, reducing the chance of having multiple characters hit with status effects. If Decoy is available, it is useful on the tank. Although, it is still possible for Sporefall to affect characters facing the Elder Wyrm's tail, and not to affect characters facing Elder Wyrm's face.
The player can use Quickenings, though MP would be better put to use curing status ailments. It is also recommended to purchase weapons at Jahara; Betelgeuse or Flametongue are advised. The Demonsbane from the Tomb of Raithwall is also useful here.
In terms of licenses, it is best to have all the augments for Remedy Lores so that Remedies will cure almost every status effect. Another tactic is to summon Belias and let the Elder Wyrm focus on him. The player must cast Curaga on Belias as much as possible, as Larsa will not be here to help.
If the summoner is far away from the Elder Wyrm when it uses Sporefall, it will not hit. The summoner can Charge or use an Ether or Elixir when the Elder Wyrm is focused on Belias to summon it again when it uses Hellfire or dies.
One easy way to dispatch Elder Wyrm is inflict Sleep and then reflect Aero off the party. For maximum effect, the player should buff with Faith, Haste, Shell (to protect against the effects of Sporefall), and Reflect. Next, for every party member the player should equip Cherry Staff, and the best Mystic Armor available. One character should have Nihopalaoa, and the other two Thief's Cuffs.
The first gambit for each party member should be Ally: any = Aero, and gambits should be initially turned off and Larsa KO'd before entering the battle (so he won't wake the sleeping Elder Wyrm). After using a Remedy on Elder Wyrm with the character who equips Nihopalaoa, and stealing, the party should equip Golden Amulets to all six characters, turn the gambits on, and watch as Elder Wyrm and the Treants fall in under a minute, before he can unleash a single attack.
Montblanc will give 800 gil for defeating the Elder Wyrm.
European dragon. They appear mostly in Celtic and German mythology. They are depicted as flying, fire-breathing reptiles, with magical properties. The word wyrm is the original Germanic-based term for a serpent or dragon, draca being adopted from the Latin draco at an early time.Wyrm is an alternative name for mythological
- The Elder Wyrm, along with Daedalus, are the only enemies that do not vanish after being killed.