|Relm: I couldn't miss the chance to practice my drawing!||This article is in need of a few pictures. Perhaps you can help by uploading and adding a picture or two.|
Eject, also known as Erased (抹消, Masshou?) and Hidden, is a recurring status in the series. Units inflicted with the status are irreversibly removed from battle, rendering them useless for the rest of the fight. Abilities that inflict Eject are (usually) counted as Instant Death abilities (flagging the victim as dead) for the purpose of a Game Over, but this only persists for the duration of the battle; the ejected character will be restored at the end of the battle and will not need to be revived.
Erased can be inflicted from Encircle, used originally by Omega, Alte Roite, Druid, Tiny Mage, and Mover, then later in the Advance and iOS/Android remakes by Guardian and Omega Mk.II; Possess; and Wormhole. The status targets one party member and removes them from the battle, and that character is considered dead and does not gain EXP or AP after battle.
Though not named in-game, there are several actions that give the Hidden status, making the target unable to be selected and unable to be hit by physical or magical attacks. The status effect occurs when someone is taken out of the battle.
Abilities that cause the Hidden status include the Jump command, the esper Quetzalli's Sonic Dive, running away, Sabin's Spiral Soul, Strago's Transfusion, Humbaba's Humbaba Breath, and the ejection skill Snort used by specific monsters.
When all the party members are ejected (or some ejected and the others KO'd), the battle is considered a draw; experience is not awarded nor does it count as a Game Over. If this happens in the Dragon's Neck Coliseum, nothing is gained or lost; any item that the player wagered will be returned. Typhon has a 75% chance of using Snort to eject the character during the Coliseum battle.
There are two types of eject: attacks that flag the ejected unit as Dead, and ones that flag the unit as escaped. The difference is that if the non-ejected party members are flagged defeated in the battle, the player will not get a Game Over if the "escaped" character is still alive.
The Midgar Zolom knocks a party member out of the battle with Blown Away, used as a counter attack once its HP hits a certain value, and can do it twice. The Ghost Ship enemy can use Goannai to remove a party member from battle. The Scissors enemy's Scissor Tornado removes a party member and Gighee's Sun Dive works the same. None of these abilities flag the character as dead.
Rapture is one of Selphie's Limit Breaks, which has a chance of removing all enemies from battle. The Blue Magic spell Degenerator also inflicts Eject status. Leviathan's Tsunami ejects/removes smaller enemies.
Zantetsuken (both Odin's and Gilgamesh's) is also considered as an Ejection in the game's mechanics. When used on a party member it does not flag the character as dead. Another source of Eject comes during the final battle, in which a KO'd party member will be "absorbed into time" and still be considered dead.
The Eject status removes a unit from battle. Due to the battle mechanics of Final Fantasy X, when a player unit is in the Eject status, the party members in battle are reduced, and another character will not move into their place.
Thrust Kick is an enemy ability used by the YKT-11 and YKT-63 enemies which ejects characters from battle. Kimahri can learn Thrust Kick as an Overdrive, which the game describes as able to eject enemies; however, due to an oversight by the developers either the programming side of the game or on the side of the persons who did the Game Text, Kimahri's Thrust Kick does not inflict Eject, it only does damage. The enemy ability Swallow can be used by the Worm type enemies, and Geosgaeno.
Worm type enemies will use Regurgitate to reinstate units in this Eject-like status. In Geosgaeno's case, it will use Spit Out, which either inflicts damage to the party equal to the spat out character's HP -1, 9999 damage to the party, or inflicts damage to that character equal to the spat out character's HP. Geosgaeno's version does not completely disable the character, so it is not truly ejection.
A similar effect can be caused to a petrified character. If a petrified character is hit with a physical attack (or is petrified underwater), they will shatter and be removed from the party.
The Berserker includes Eject (かっとばす, Kattobasu?) as an ability. It can also be used via Lady Luck's Attack Reels by rolling two Paws. Kogoro Strike, an ability exclusive to Yuna in Trainer, and Carrier Flurry, an ability exclusive to Paine while in Trainer, can also attempt to eject an enemy from the battle, as can PuPu Platter, a technique exclusive to Rikku as Mascot.
Logos's Russian Roulette has a chance of using eject on one of the the girls. The Psychic from the International version and HD Remaster can eject enemies through the use of Telekinesis, which requires 30 AP to master, requires Maser Eye to be mastered beforehand, and costs 12 MP to use.
Several boss fights in the game feature some kind of boundary or pit which, if players are knocked into, permanently removes them from the battle, unable to be targeted. The most notorious example is the primal Titan, who can eject players using his Landslide attack, which causes them to fall off the platform. Other primals such as Leviathan (only in the Whorleater (Extreme) trial), Bismarck and Ravana have similar mechanics, as well as some regular dungeon bosses like the Demon Wall.
In all cases, fallen players will return after a full wipeout, or if the battle is successfully completed.