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Portrait(s) Eight portraitFFT0 Portrait Eight
Kana エイト?
Romaji Eito
Birthdate August 30, 825
Age 16
Height 165 cm (5'5)
Weapon Knuckles
Ultimate Weapon Demon Fists
Triad Maneuver Rising Sun
Japanese Voice Actor Miyu Irino
English Voice Actor Jeff Fischer
Final Fantasy Type-0 Character
He fights only using his limbs as he dislikes weapons that can easily take human lives. Eight is always cool under pressure and a quick decision-maker.
—Online description[1]

Eight is a playable character in Final Fantasy Type-0. He represents the number 8 of Class Zero and fights with knuckles.




No.08 Eight.

Eight has short chestnut hair and eyes. As a member of Class Zero he wears a uniform consisting of a black jacket with gold-padded shoulders and a red mantle. Instead of pants, he wears white capris and boots. Eight's cape is tied around the neck, giving it a scarf-like appearance. Eight uses gloves and fights using martial arts because he hates weapons, believing they take away lives too easily. His summer uniform has a white short-sleeved shirt with a black print on the side, black capris and cape, and white boots. His dress uniform has a red jacket with black-padded shoulders, black capris with a silver trim at the bottom, black boots and a white mantle.


Unlike his classmates, Eight despises all forms of weaponry because they trivialize the human lives they take. He has a keen perception of everything happening around him which allows him to make wise judgments on the fly. Even though he tries to keep his emotions in check at all times, Eight also has a bit of a competitive side—it's not a height complex, though!

Eight is loyal to Arecia Al-Rashia, whom he—as well as all others of her handpicked cadets—calls "Mother." He feels honored of having been picked by her, and when her reputation is on the line he feels he cannot mess up and risk discrediting her. As he puts it himself, Arecia is Eight's reason to keep going, to make her proud. Eight is sensitive about his height, possibly due to being the shortest boy in the class.


Spoiler warning: Plot and/or ending details follow. (Skip section)

Final Fantasy AgitoEdit

FFAgito Eight Icon

In Final Fantasy Agito, Eight is a member of Class Fifth and dons a yellow-green mantle.

He can be found in the Fountain Plaza during the morning, afternoon and evening.

This article or section is a stub about Final Fantasy Agito. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Type-0Edit

Everybody's lost a loved one. Dominion or Empire, we all share that pain.

Quick on his feet, Eight caught the attention of Dr. Al-Rashia at young age. After adopting him, she escorted him to a facility near Akademeia where he began training and honing his skills. Eight joined Class Zero, a group of students assembled by Arecia, enrolled to the magic academy of the nation of Rubrum. Class Zero fights the invasion by the Militesi Empire and as part of the resistance operation "Operation Apostle," Eight and his comrades seek to become the Agito, a messiah prophesied in ancient mythology to appear at the time of Tempus Finis, an apocalyptic calamity.

When the cadets are sent to sabotage the imperial magitek armor program they get orders to cease fire due to a newly wrought armistice mid-mission. The cadets' commanding officer, Kurasame Susaya, travels to the imperial capital as Chancellor Khalia Chival VI's aide and negotiates for the cadets' safety, and afterward explains the situation to them: the empire had proposed peace before the cadets' mission was underway, but they could not contact them in time to halt it. The cadets disagree with the treaty, positing that the empire has no right to ask for peace for being the initial aggressor. They meet Queen Andoria who explains that peace is the Will of the Crystals, and that the cadets opposing it would only lead to Tempus Finis. Eight holds fellow classmate Machina Kunagiri back when his emotions get the better of him, yet, the cadets struggle accepting that what they have been fighting for is against the Crystal's will.


Eight tells Cater of his suspicions.

During their free time in Ingram Eight gets a feeling they are under surveillance. Cater chalks it up to their status as Agito Cadets and the imperials' distrust of them. The two spot a mysterious dominion quaestor talking to an imperial trooper, but dismiss the sighting. Queen Andoria is assassinated and Class Zero is blamed for it. The cadets are ambushed at the hotel and the class orderly Aria Luricara is hit by a sniper. Eight urges them to escape and the cadets must fight their way out of the city. Realizing they are unable to contact Central Command raises the possibility they have been abandoned to fend for themselves.

They face off against Celestia, Queen Andoria's ambassador, who, at first, holds them culpable for the queen's death, but is convinced otherwise and helps the cadets escape the city to a deserted house in the Old Lorica Region. After an argument over Machina holding Class Zero culpable for his brother Izana's death, he marches off. When Deuce mentions their COMM is working but they can't contact anyone, Cinque points out that the Vermilion Bird Crystal must be fine because Rem—a cadet in their class not augmented by Arecia—can still use magic. Eight speculates something is interfering with their communications, similar to how a crystal jammer cuts one off from their Crystal. Machina returns in the morning, and the cadets can move on as Deuce exclaims the COMM is working again and she has reached the dominion.


Kurasame greets the returning cadets.

Kurasame organizes for the cadets to be rescued by airship. Back in Akademeia Eight is the first to greet him, but Kurasame is cold and tells the cadets there will likely be an investigation, and implies they had switched off their COMM to avoid being contacted. The cadets find the accusations ridiculous. They hear Andoria has been succeeded by a king, who has allied with the empire. Eight ponders it wasn't a coincidence that Concordia changed its approach to foreign policy immediately after the queen's death.

When liberating the town of Meroë Eight runs into Class Second students after the mission is over, and it turns out the other class members were merely decoys whereas Class Zero had been given the true assignment of capturing the imperial aircraft before it could take off. The other cadets are annoyed when they discover this, but Eight rebuffs them, calling them "noisy."

After the cadets return from a mission to reclaim Eibon, they assemble in the classroom to hear their next orders from Kurasame, but Machina has gone missing. Kurasame explains to the rest of the cadets the upcoming battle plan against the joint Militesi-Concordian forces. Class Zero is to be sent with the Vermilion Bird Primus l'Cie Lord Zhuyu to fight off the Concordian dragons with an airship fleet, while Kurasame will accompany the rest of Rubrum's legionaries, as well as Akademeia cadets and trainees, to the Militesi border for Lady Caetuna to summon a Verboten Eidolon.

The cadets help Rubrum secure victory on the eastern front by defeating Shinryu Celestia. The western front is falling back and thus Class Zero is recalled as reinforcements to destroy the empire's crystal jammer, because as long as it is active, Class Zero is the dominion's only functioning unit, being the only ones who can wield magic independent of the Vermilion Bird Crystal. The cadets succeed allowing for Lady Caetuna to begin summoning Alexander for which Kurasame and the other Akademeia cadets give their lives to complete the summoning. Alexander obliterates the Militesi forces, and Caetuna enters crystal stasis. Class Zero visits the numerous new graves in the Akademeia cemetery but cannot comprehend the losses as all memories of Kurasame as well as the others perished have been removed from them. Ace says that dwelling in sadness will not do them any good, and Eight replies that even so, they will not forget that the people who died were here and lived in this era.


Eight and Deuce meet Carla.

After Class Zero helps the dominion invade Concordia, Eight and Deuce meet with Carla Ayatsugi. She returns the investment Class Zero had made in her business, and announces she has used her connections to join Class Zero, much to Eight and Deuce's surprise.

During the alternate ending caused by Arecia removing the crystals from Orience's history, Eight survives and is seen living a peaceful life with the rest of the members of Class Zero. He is seen pacing under a ledge, happily talking to himself about the fact that his and Cater's names are similar (with the Japanese pronunciation) and saying that they were made to be a pair.

Suddenly, a tardy Cater appears above him and decides to jump down from the ledge as a means of a shortcut to get to her next class. She loses her balance in surprise upon noticing him and despite Eight saying that he will catch her, Cater falls on top of him, rendering both unconscious.


Eight fighting soldiers Final Fantasy Type 0

Eight in battle.

Eight wields knuckles and fights with kicks and punches. In his abilities marked as Styles, directional inputs with the control stick allow him to execute a variety of moves at no cost of the ability gauge. The player can cancel Eight's attacks to make infinite combos, as well as quickly maneuver to an opponent's side and gain extra damage for executing back attacks. Mixing all these allows the use of his true potential.

A downside to Eight's battle style is his range; as most of his attacks are close ranged, he will struggle trying to get close to long ranged enemies or reach airborne enemies. His MP pool is low and his damaging special attacks consume a lot of the ability gauge.

As compensation, Eight is quick. Both his movement speed and attack speed are on par or better, than that of fellow classmates Cater and Rem. Since his attacks are quickly executed, Eight can abuse the Killsight function like Eight's body tends to step out before attacking, saving players the need to get close to their opponents, and his Styles balance his ability gauge heavy attacks, allowing him a variety of quick attacks and patterns.

Eight's quick and aggressive battle style is suitable for players with an aggressive play style. Alongside Cater, he is an ideal character to use to solo a level with ground-based enemies. With proper equipment and well-timed dodges and attacks, Eight can easily become a lethal force in the right hands.


Level HP MP Strength Defense Flame Magic Ice Magic Lightning Magic Defense Magic
9 386 185 69 63 53 60 55 49
10 403 191 70 63 54 61 56 50
20 564 219 80 66 59 66 61 55
30 711 247 90 68 64 71 66 60
40 843 275 100 71 69 76 71 65
50 961 303 110 73 74 81 76 70
60 1065 331 120 76 79 86 81 75
70 1155 360 130 78 84 91 86 80
80 1230 388 140 81 89 96 91 85
90 1292 416 150 83 94 101 96 90
99 1335 438 159 85 98 105 100 94
Ranking: 4th 11th 4th 4th 11th 5th 7th 12th


Ability Effect Obtained AP
Accelerate Increase movement speed. Level 17 2
Twinspell Equip two spells at once. Level 50 12
Quick Draw II Cast level II finishing magic. Learn One-Two Cast. 24
Quick Draw III Cast level III finishing magic. Level 80
Learn Quick Draw II.
Triple Slip Execute up to three dodges in succession. Learn Accelerate. 2
Slipstream Execute any number of dodges in succession. Learn Triple Slip. 3
Untouchable Window for dodging increases. Learn Slipstream. 5
Intel Check status of locked-on targets. Default Default
Sidestep Dodge sideways with left analog stick left/right + normal attack. Default Default
Blind Strike Increase critical hit rate when attacking some enemies from the rear. Default Default
Quick Draw Cast finishing magic after a normal attack. Level 40 10
Rising Uppercut Counterattack when downed by pressing normal attack at the right time. Learn Swiftwind Special. 2
Backhand Deliver an attack with a high Stun rate with left analog stick down + normal attack. Learn Wildfire Special. 3
One-Two Cast Cast finishing magic after a backhand attack. Level 43
Learn Backhand.
Swiftwind Stance Shift to a simple stance and perform combos with the ability button (and optionally, left analog stick up/left/right). Default Default
Swiftwind Special Strike the ground during a combo by pressing left analog stick down + ability button. Default 2
Swiftwind Stance: Power Up Increase power of the series of punches in Swiftwind Stance. Default 4
Wildfire Stance Shift to an aggressive stance and perform combos with the ability button (and optionally, left analog stick up/left/right). Learn Rising Uppercut. 2
Wildfire Special Conjure a pillar of fire during a combo by pressing left analog stick down + ability button. Learn Wildfire Stance. 2
Wildfire Stance: Power Up Increase power of charge attack by pressing left analog stick up + ability button. Learn Wildfire Special. 4
Quickbolt Stance Shift to an erratic stance and perform combos with the ability button (and optionally, left analog stick up/left/right). Learn Accelerate. 2
Quickbolt Special Strike enemies and absorb HP during a combo by holding left analog stick down + ability button. Learn Quickbolt Stance. 2
Quickbolt Stance: Power Up Increase power of flying kick by pressing left analog stick up + ability button. Learn Quickbolt Stance. 4
Explosive Fist Slowly approach enemies and deliver a devastating punch. Learn Wildfire Stance: Power Up. 4
Explosive Fist: Power Up Increase power of Explosive Fist. Learn Explosive Fist. 6
Flinchproof Fist Receive invulnerability while performing Explosive Fist. Learn Explosive Fist: Power Up. 8
Sacrificial Slug Drop user's HP down to 1 and inflict tremendous damage on enemies. Level 30 10
Lightspeed Jab Deliver a weak but extremely fast punch. Learn Triple Slip. 6
Lightspeed Swarm Teleport toward enemies with Lightspeed Jab. Learn Lightspeed Jab. 8
Lightspeed Jab: Distance Up Increase distance teleported with Lightspeed Jab. Learn Lightspeed Swarm. 6
Last Stand Receive Haste and Aura, but inflict user with Killsight. Learn Flinchproof Fist. 3
Last Stand: AG Down Reduce AG cost of Last Stand. Learn Last Stand. 3
Phantom Rush Dodge all enemy attacks. Learn Untouchable. 5
Phantom Rush: AG Down Reduce AG cost of Phantom Rush. Learn Phantom Rush. 5


Main article: List of Final Fantasy Type-0 Weapons#Knuckles

Unlike the rest of the weapons in the game, knuckles do not have a weapon model because Eight's knuckles are nothing more than a gameplay element. He fights barehanded. Eight's exclusive accessory is the "Transcendent Scroll" (悟りの皆伝書, Satori no Kaidensho?, lit. Scriptures of Enlightenment), which increases his Strength by 80, decreases all his magic stats by 40, and grants Auto Endure status.

Support PersonnelEdit

Some Support Personnel characters in Final Fantasy Type-0 HD appear as Eight: Hideo Masu (Drummer for Bump of Chicken), Rina Okumoto (Battle Animator), Taisuke Ooe (Lead Character Action Designer), and Hashimoto Meijin (Executive Producer).


Main article: Eight/Quotes


Eight is voiced by Miyu Irino in the Japanese version. He shares his Japanese voice actor with Sora and Vanitas from the Kingdom Hearts series.

In English, he is voiced by Jeff Fischer[2] who also provided voice for Yuj from Final Fantasy XIII and its sequel.

Other AppearancesEdit

Pictlogica Final FantasyEdit

FFI PSP Black Mage Map
This article or section is a stub about a character in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Airborne BrigadeEdit

Eight appears as a Legend in Final Fantasy Airborne Brigade.

Final Fantasy ArtniksEdit

This article or section is a stub about Final Fantasy Artniks. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Type-0 HD Twitter BattleEdit

Eight appears as a playable character in the Final Fantasy Type-0 HD Twitter Battle sponsored by Amazon. His attacks are Brass Knuckles, Swiftwind Stance and Blizzard.

Final Fantasy Trading Card GameEdit

Eight appears in the Japan-exclusive Final Fantasy-themed trading card game published by Square Enix.



"Eight" is one of the trumps of a traditional set of playing cards.


  • Eight's fighting style and his fainting animation are very similar to Zell Dincht from Final Fantasy VIII, while his Stances come to bear resemblance to moves found in staple fighting games such as Street Fighter and King of Fighters.
  • Before the complete release of Type-0, Eight's Form abilities were initially named with themes related to bodies of water and weather, before having their current themes of more spell orientated and dynamic phenomena. The only remaining unchanged form ability is Hurricane Kata (in the Japanese version).
  • Eight's hairstyle appears to be mostly mirror reflection with minor remodeling.
  • According to the Type-0 Novel, Eight wishes to become a competitive martial artist upon leaving Class Zero.


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