His keen perception of his surroundings allows him to make wise judgments on the fly. He despises weapons that trivialize the lives they take, instead opting to fight with his own fists and feet.
Eight has chestnut hair and eyes. As a member of Class Zero he wears a uniform consisting of a black jacket with gold-padded shoulders and a red mantle. Instead of pants, he wears white capris and boots. Eight's cape is tied around his neck, giving it a scarf-like appearance. Eight uses gloves and fights using martial arts because he hates weapons, believing they take away lives too easily. His summer uniform has a white short-sleeved shirt with a black print on the side, black capris and cape, and white boots. His dress uniform has a red jacket with black-padded shoulders, black capris with a silver trim at the bottom, black boots and a white mantle. If Eight became a l'Cie, his brand would be located on his left calf. He is short, yet nimble.
Unlike his classmates, Eight despises all forms of weaponry because they trivialize the human lives they take. He has a keen perception of everything happening around him which allows him to make wise judgments on the fly. Even though he tries to keep his emotions in check at all times, Eight also has a bit of a competitive side—it's not a height complex, though!
Eight is loyal to his adoptive mother, Arecia Al-Rashia. He feels honored of having been picked by her, and when her reputation is on the line, he feels he cannot mess up and risk discrediting her. As he puts it himself, Arecia is Eight's reason to keep going, to make her proud. Eight is sensitive about his height, possibly due to being the shortest boy in the class, but generally holds a calm and rational demeanor. His dislike of weapons stems from a personal belief in that they claim lives too easily, and in the worst case, corrupts wielders into heartless killers.
Eight is a member of Class Fifth and dons a yellow-green mantle.
He can be found in the Fountain Plaza during the morning, afternoon and evening.
Everybody's lost a loved one. Dominion or Empire, we all share that pain.
Quick on his feet, Eight caught the attention of Dr. Al-Rashia of Akademeia's Sorcery Division at a young age. After adopting him, she escorted him to a facility near Akademeia where he began training and honing his skills. Eight joined Class Zero, a group of students adopted and assembled by Arecia, enrolled to the magic academy of the nation of Rubrum. Class Zero fights the invasion by the Milites Empire and as part of the resistance operation "Operation Apostle," Eight and his comrades seek to become the Agito, a messiah prophesied in ancient mythology to appear at the time of Tempus Finis, an apocalyptic calamity.
The cadets are deployed to help liberate Akademeia, and after Ace gets his COMM working, he contacts the others, Eight retorting he is "too busy punching people" to talk. After the cadets help liberate Akademeia they are officially enrolled as students, move into the Akademeia dorms, and are deployed to missions to help reclaim the areas conquered by the empire. Despite this they still attend lectures, during which Eight comments Sice is "smarter than she looks," but as a retort she makes fun of his height, angering him.
After the mission to Togoreth Eight laments he's become used to living in Akademeia, pinpointing the key to success as an Agito Cadet being maintaining a balance between study and training, saying that given enough time people can adjust to anything—academics, relationships, and even war.
The cadets are sent to liberate Mi-Go in a joint mission with the Kingdom of Concordia. Eight and Sice meet with their Concordian contact, a woman with a vendetta against the local imperial commander. After the cadets neutralize the imperial antennas and dispatch the local commanding officers, the Concordian woman confronts the imperial officer. Sice voices her dislike, but Eight points out Sice herself has a similar attitude, which she is quick to deny.
When the cadets are sent to sabotage the imperial magitek armor program they get orders to cease fire due to a newly wrought armistice mid-mission. The cadets' commanding officer, Kurasame Susaya, travels to the imperial capital as Chancellor Khalia Chival VI's aide and negotiates for the cadets' safety, and afterward explains the situation to them: the empire had proposed peace before the cadets' mission was underway, but they could not contact them in time to halt it. The cadets disagree with the treaty, positing that the empire has no right to ask for peace for being the initial aggressor.
They meet Queen Andoria of the Kingdom of Concordia who explains that peace is the Will of the Crystals, and that the cadets' opposition would only lead to Tempus Finis. Eight holds fellow classmate Machina Kunagiri back when his emotions get the better of him, yet, the cadets struggle accepting that what they have been fighting for is against the Crystal's will.
During their free time in the Militesi capital of Ingram Eight laments he can't feel comfortable in enemy territory even during a ceasefire. He recalls how much more powerful the l'Cie they had encountered at the Magitek Facility was than the one they had faced in Akademeia during liberation, saying they were lucky the ceasefire was called. Eight feels they are under surveillance, but Cater chalks it up to their status as Agito Cadets and the imperials' distrust of them. The two spot a mysterious dominion quaestor talking to an imperial trooper, but dismiss the sighting.
Queen Andoria is assassinated and Class Zero is blamed for it. The cadets are ambushed at the Armada Hotel and the class orderly Aria Luricara is shot by a sniper. Eight urges them to escape and the cadets fight their way out of the city while unable to contact Central Command, raising the possibility they have been abandoned to fend for themselves.
They face off against Celestia, Queen Andoria's ambassador, who, at first, holds them culpable for the regicide. She is convinced otherwise and helps the cadets escape the city to a deserted house in the Old Lorica Region. After an argument over Machina holding the rest of Class Zero culpable for his brother Izana's death, he marches off.
When Deuce mentions their COMM is working but they can't contact anyone, Cinque points out that the Vermilion Bird Crystal must be fine because Rem—a cadet in their class not augmented by Arecia—can still use magic. Eight speculates something is interfering with their communications, similar to how a crystal jammer cuts one off from their nation's Crystal. Machina returns in the morning, and the cadets move on as Deuce exclaims the COMM is working and she has reached the dominion.
Kurasame organizes for the cadets to be rescued by airship. Back in Akademeia Eight is the first to greet him, but Kurasame is cold and tells the cadets there will likely be an investigation, and implies they had switched off their COMM to avoid being contacted. The cadets find the accusations ridiculous. They hear Andoria has been succeeded by a king who has allied with the empire. Eight speculates it being no coincidence that Concordia changed its approach to foreign policy immediately after the queen's death.
When liberating the town of Meroë Eight runs into Class Second students after the mission is over. It turns out the other class members were merely decoys whereas Class Zero had been given the true assignment of capturing the imperial aircraft before it could take off. The other cadets are annoyed, but Eight rebuffs them, calling them "noisy."
After the cadets return from a mission to reclaim Eibon, they assemble in the classroom to hear their next orders from Kurasame, but Machina has gone missing. Kurasame explains to the rest the upcoming battle plan against the joint Militesi-Concordian forces. Class Zero is to be sent with the Vermilion Bird Primus l'Cie Lord Zhuyu to fight off the Concordian dragons with an airship fleet, while Kurasame will accompany the rest of Rubrum's legionaries, as well as Akademeia cadets and trainees, to the Militesi border for the Vermilion Bird Secundus l'Cie Lady Caetuna to summon a Verboten Eidolon.
The cadets help Rubrum secure victory on the eastern front by defeating Shinryu Celestia. The western front is falling back and Class Zero is recalled as reinforcements to destroy the empire's crystal jammer. As long as it is active, Class Zero is the dominion's only functioning unit, being the only ones who can wield magic independent of the Vermilion Bird Crystal. The cadets succeed allowing for Lady Caetuna to begin summoning Alexander for which Kurasame and many Akademeia cadets give their lives to complete the summoning. Alexander obliterates the Militesi forces, and Caetuna enters crystal stasis.
Class Zero visits the numerous new graves in the Akademeia cemetery but cannot comprehend the losses, as all memories of Kurasame as well as the others perished have been removed from them by the Vermilion Bird Crystal. Ace says that dwelling in sadness will not do them any good, and Eight replies that even so, they will not forget that the people who died were here and lived in this era.
After Class Zero helps the dominion invade Concordia, Eight and Deuce meet with a fellow cadet Carla Ayatsugi. She returns the investment Class Zero had made in her business, and announces she has used her connections to join the class, much to Eight and Deuce's surprise.
As the final showdown against the empire and its Cid Aulstyne begins, the class is sent to help conquer the imperial capital. As Class Zero is to be deployed Machina disappears. The others go without him and best General Qator Bashtar in his new and improved MA. The empire falls and Orience is united under the Vermilion Bird banner. As the cadets return to Akademeia they find its cadets and legionaries slain by the Rursan Reavers and the dominion commanders gone: Tempus Finis has begun.
Other cadets reveal the once Code Crimson missions, which Class Zero partook, making the remaining cadets turn against them, blaming them for the ensuing apocalypse. Rem's illness reaches its final stages and she collapses. Arecia tells the others the cadets have lived their lives according to the Will of Crystals recorded in the Akashic Records, but now that the "souls have been released" they can write their own ending, as humans have the power to decide how they live or die, hinting at a vital decision the cadets would soon need to make. Eight laments Akademeia being deathly quiet, yet being unable to remember those who used to liven it up.
Queen calls everyone to the Altocrystarium room where she tells them about the Judge who resides in the newly appeared sanctuary, Pandæmonium, to make the Final Decision: if there is no Agito, Orience will be destroyed by the Rursus. The cadets plan to infiltrate the sanctuary to speak to the Judge while knowing that without Arecia they will not be revived if they fall in battle.
Deuce and Eight talk to Quon Yobatz, a fellow cadet who has devoted his life to magical research stemming from his interpretation that "Agito" would be an individual with mastery over all magic. Finding his magical knowledge useless against the Rursus, Quon believes Agito is but a fairy tale to pacify people in the face of the end times, and reveals that even the Vermilion Bird Primus l'Cie, Zhuyu, has fallen to the Rursus. Eight comments he had always suspected Machina resented the rest of them for the death of his brother, but admits he may have been wrong, and Machina was mostly upset they couldn't help Rem, and with himself for also failing at that task.
The cadets are taken to Pandæmonium by Celestia who loses her humanity and turns into Shinryu Celestia for having defied the Focus given to her by the Azure Dragon Crystal. The cadets head to the top of the temple guided by Cid's voice, who had entered Pandæmonium ahead of them. The Vermilion Bird Crystal asks them to become l'Cie, but if they accept the cadets are slain by the Rursus, Arecia deeming it yet another failed experiment, and Orience and, eventually, Class Zero, are reborn in wait for another Tempus Finis.
If they choose to remain mortal, the Vermilion Bird brands Rem, still slumped in Arecia's office back in Akademeia, in their stead. The Crystal sends her to intercept a White Tiger l'Cie it had sensed in Pandæmonium, wanting one of the Vermilion Bird to become Agito. As Rem engages the l'Cie she is impaled by his rapier, and it turns out the l'Cie was Machina who had willingly inherited White Tiger Secundus l'Cie Qun'mi Tru'e's Focus to become strong enough to protect Rem. As Rem dies, both enter crystal stasis, the cadets mourning the sight when they happen upon their crystal.
The cadets face off against Cid who has become the Rursan Arbiter, possessed by the fal'Cie Gala. He deems Class Zero unfit to be Agito, and thus sets out to destroy Orience. Machina and Rem's crystal bestows the cadets with their power allowing them to prevail, but like the rest of Class Zero, Eight meets his end after they vanquish the Judge. At first they despair their impending deaths, but decide to cheer each other up by talking about all the things they would do in a war-free Orience. Eight suggests studying something other than combat, getting a mixed reaction.
The mysterious Tiz and Joker, who had been observing the class's progress, ask for Arecia to listen to the class's wishes from beyond the grave. By listening to their souls Arecia learns the cadets love her, but have made their own decision on how they met their end and do not wish to be revived. Arecia releases Machina and Rem from crystal stasis and instead of restarting the spiral, departs from Orience, abandoning the experiment to find Etro's gate with the Agito. The Crystals fade and people are allowed to remember the dead, Machina and Rem holding dear the memories of Class Zero.
During the alternate ending where Arecia removes the Crystals from Orience's history, Eight lives a peaceful life with the rest of the members of Class Zero. He paces under a ledge, happy that his and Cater's names are similar (with the Japanese pronunciation), saying they were made for each other. A tardy Cater jump down from the ledge as a means of a shortcut to get to her next class. She loses her balance upon noticing him, and despite Eight saying that he will catch her, Cater falls on top of him, knocking them both unconscious.
Eight wields knuckles and fights with kicks and punches. In his abilities marked as Styles, directional inputs with the control stick allow him to execute a variety of moves at no cost of the ability gauge. The player can cancel Eight's attacks to make infinite combos, as well as quickly maneuver to an opponent's side and gain extra damage for executing back attacks. Mixing all these allows the use of his true potential.
A downside to Eight's battle style is his range; as most of his attacks are close-ranged, he will struggle trying to get close to long-ranged enemies or reach airborne enemies. His MP pool is low and his damaging special attacks consume a lot of the ability gauge.
As compensation, Eight is quick. Both his movement speed and attack speed are on par or better, than that of fellow classmates Cater and Rem. Since his attacks are quickly executed, Eight can abuse the Killsight function. His body tends to step out before attacking, saving players the need to get close to their opponents, and his Styles balance his ability gauge heavy attacks, allowing him a variety of quick attacks and patterns.
Eight's quick and aggressive battle style is suitable for players with an aggressive play style. Alongside Cater, he is an ideal character to use to solo a level with ground-based enemies. With proper equipment and well-timed dodges and attacks, Eight can easily become a lethal force in the right hands.
|Level||HP||MP||Strength||Defense||Flame Magic||Ice Magic||Lightning Magic||Defense Magic|
(Speed UpName in Japanese: スピードアップ)
|Increase movement speed.||Level 17||2|
(Twin MagicName in Japanese: ツインマジック)
|Equip two spells at once.||Level 50||12|
|Quick Draw II|
(Cancel -ra MagicName in Japanese: ラ系キャンセル魔法)
|Cast level II finishing magic.||Learn One-Two Cast.||24|
|Quick Draw III|
(Cancel -ga MagicName in Japanese: ガ系キャンセル魔法)
|Cast level III finishing magic.||Level 80|
Learn Quick Draw II.
(Triple EvasionName in Japanese: 三連回避)
|Execute up to three dodges in succession.||Learn Accelerate.||2|
(Infinite EvasionName in Japanese: 無限回避)
|Execute any number of dodges in succession.||Learn Triple Slip.||3|
(Evade GuardName in Japanese: 回避ガード)
|Window for dodging increases.||Learn Slipstream.||5|
(LibraName in Japanese: ライブラ)
|Check status of locked-on targets.||Default||Default|
(Special EvasionName in Japanese: 特殊回避)
|Dodge sideways with left analog stick left/right + normal attack.||Default||Default|
(Back AttackName in Japanese: バックアタック)
|Increase critical hit rate when attacking some enemies from the rear.||Default||Default|
(Cancel Magic Type-1Name in Japanese: キャンセル魔法壱型)
|Cast finishing magic after a normal attack.||Level 40||10|
(Down CounterName in Japanese: ダウンカウンター)
|Counterattack when downed by pressing normal attack at the right time.||Learn Swiftwind Special.||2|
|Backhand||Deliver an attack with a high Stun rate with left analog stick down + normal attack.||Learn Wildfire Special.||3|
(Cancel Magic Type-2Name in Japanese: キャンセル魔法弐型)
|Cast finishing magic after a backhand attack.||Level 43|
(Gale KataName in Japanese: 疾風の型)
|Shift to a simple stance and perform combos with the ability button (and optionally, left analog stick up/left/right).||Default||Default|
(Gale Kata+Name in Japanese: 疾風の型改)
|Strike the ground during a combo by pressing left analog stick down + ability button.||Default||2|
|Swiftwind Stance: Power Up|
(Gale Kata++Name in Japanese: 疾風の型改二)
|Increase power of the series of punches in Swiftwind Stance.||Default||4|
(Raging Fire KataName in Japanese: 烈火の型)
|Shift to an aggressive stance and perform combos with the ability button (and optionally, left analog stick up/left/right).||Learn Rising Uppercut.||2|
(Raging Fire Kata+Name in Japanese: 烈火の型改)
|Conjure a pillar of fire during a combo by pressing left analog stick down + ability button.||Learn Wildfire Stance.||2|
|Wildfire Stance: Power Up|
(Raging Fire Kata++Name in Japanese: 烈火の型改二)
|Increase power of charge attack by pressing left analog stick up + ability button.||Learn Wildfire Special.||4|
(Thunderclap KataName in Japanese: 迅雷の型)
|Shift to an erratic stance and perform combos with the ability button (and optionally, left analog stick up/left/right).||Learn Accelerate.||2|
(Thunderclap Kata+Name in Japanese: 迅雷の型改)
|Strike enemies and absorb HP during a combo by holding left analog stick down + ability button.||Learn Quickbolt Stance.||2|
|Quickbolt Stance: Power Up|
(Thunderclap Kata++Name in Japanese: 迅雷の型改二)
|Increase power of flying kick by pressing left analog stick up + ability button.||Learn Quickbolt Stance.||4|
(Raging FistName in Japanese: 爆裂拳)
|Slowly approach enemies and deliver a devastating punch.||Learn Wildfire Stance: Power Up.||4|
|Explosive Fist: Power Up|
(Raging Fist Power IncreaseName in Japanese: 爆裂拳威力増大)
|Increase power of Explosive Fist.||Learn Explosive Fist.||6|
(Raging Fist GuardName in Japanese: 爆裂拳ガード)
|Receive invulnerability while performing Explosive Fist.||Learn Explosive Fist: Power Up.||8|
(Sacrifice PunchName in Japanese: 捨て身パンチ)
|Drop user's HP down to 1 and inflict tremendous damage on enemies.||Level 30||10|
(Lightspeed FistName in Japanese: 光速拳)
|Deliver a weak but extremely fast punch.||Learn Triple Slip.||6|
(Lightspeed Fist+Name in Japanese: 光速拳改)
|Teleport toward enemies with Lightspeed Jab.||Learn Lightspeed Jab.||8|
|Lightspeed Jab: Distance Up|
(Lightspeed Fist++Name in Japanese: 光速拳改二)
|Increase distance teleported with Lightspeed Jab.||Learn Lightspeed Swarm.||6|
|Last Stand||Receive Haste and Aura, but inflict user with Killsight.||Learn Flinchproof Fist.||3|
|Last Stand: AG Down|
(Last Stand Reduced AG CostName in Japanese: 背水の陣消費AG減)
|Reduce AG cost of Last Stand.||Learn Last Stand.||3|
|Phantom Rush||Dodge all enemy attacks.||Learn Untouchable.||5|
|Phantom Rush: AG Down|
(Phantom Rush Reduced AG CostName in Japanese: 夢幻闘舞消費AG減)
|Reduce AG cost of Phantom Rush.||Learn Phantom Rush.||5|
Unlike the rest of the weapons, knuckles do not have a weapon model. He fights barehanded. Eight's exclusive accessory is the Transcendent Scroll, which boosts his Strength by 80, decreases all his magic stats by 40, and grants Auto Endure status.
- Brass Knuckles
- Silver Knuckles
- Killer Knuckles
- Heavy Knuckles
- Platinum Knuckles
- Iron Fists
- Boxing Gloves
- Steel Claws
- Mythril Gloves
- Diamond Fists
- Adamant Knuckles
- Master Fists
- Golden Hands
- Kaiser Knuckles
- Demon Fists (ultimate weapon)
Some Support Personnel characters in Final Fantasy Type-0 HD appear as Eight: Hideo Masu (Drummer for Bump of Chicken), Rina Okumoto (Battle Animator), Taisuke Ooe (Lead Character Action Designer), and Hashimoto Meijin (Executive Producer).
Creation and developmentEdit
Eight's hairstyle appears to be mostly mirror reflection with minor remodeling.
Before the complete release of Final Fantasy Type-0, Eight's Form abilities were initially named with themes related to bodies of water and weather, before having their current themes of more spell-orientated and dynamic phenomena. The only remaining unchanged form ability is Hurricane Kata (in the Japanese version).
Eight has appeared in the following games throughout the Final Fantasy series:
- Final Fantasy Type-0 HD Twitter Battle as a playable character.
- Pictlogica Final Fantasy as a playable character.
- Final Fantasy Airborne Brigade as a Legend and a playable character.
- Final Fantasy Artniks as a series of cards.
- Final Fantasy Brave Exvius as a playable character.
- Final Fantasy Trading Card Game as a series of cards.
Non-Final Fantasy guest appearancesEdit
Eight has made key guest appearances in the following non-Final Fantasy games:
- Mahouka Koukou no Rettousei: Lost Zero as an outfit for the playable character.
- Final Fantasy Type-0
- Final Fantasy Agito
"Eight" is one of the trumps of a traditional set of playing cards.
By the prophecy of the Nameless Tome, Eight is said to bear the Power of Tranquility. Although rigor and intensity are valued, it is often considered that calm and focused natures imply a greater state of mind through which individuals are capable of greater performance.
Within the context of martial arts, tranquility is revered. Japanese martial arts host the concepts of fudoshin, or the unmovable mind, and of meikyo shisui (Clear Mirror, Calm Water). Chinese martial arts include internal cultivation in its soft aspects, including mental tempering and refinement. In the heat of battle, maintaining internal calm is considered the interval between life and death, and is especially stressed for those of hand-to-hand fighting styles. Those who master such states of mind are said to be fighters that flow in their style with unerring and unstoppable grace.
- Eight's fighting style and his fainting animation are similar to Zell Dincht from Final Fantasy VIII, while his stances resemble moves in staple fighting games, such as Street Fighter and King of Fighters.
- According to the Final Fantasy Type-0 novel, Eight wishes to become a competitive martial artist upon leaving Class Zero.
- Eight's unique accessory, the Transcendent Scroll (called Scrolls of Enlightenment in Japanese), refers to historic accounts and collected insight on the Buddhist perspectives of magic. Despite heralded as great powers of legend and awesome might in its own lore, Buddhist accounts hold that magic as an action is miraculous and temporary. To ease the way to enlightenment, ordinary is to be valued, and that true magic is inherent in all things by living life with virtue.
- Seiken Densetsu 3, a video game of the Final Fantasy-branching Mana series made by Square, has a penultimate class called Dervish attainable by the martial artist character Kevin. The Dervish is associated with the Suzaku, a great firebird of the spiritual realm of Fa'Diel. While the gameplay and fighting styles of their respective games are vastly different, some aspects can be seen as alluding to this, including the ability of instantly killing foes through their openings, Suzaku being the heralded beast of Rubrum, Class Zero being trained in the arts of war, and Eight's proficiency as a martial artist. The Dervish's focus on becoming a living weapon runs counter to Eight's beliefs, in that weapons are tools of cold-blooded murder.