Final Fantasy Wiki
Advertisement
For videos, see: Eidolon (Final Fantasy XIII)/Videos
FFXIII art

Promotional artwork of the characters and their Eidolons from Final Fantasy XIII.

Snow: That thing's here to help us?
Fang: Yeah, 'help.' That's what Eidolons do, they help us. Eidolons are our salvation. If we can't decide what to do next, they come put us out of our misery!
Fang sarcastically explains Eidolons to Snow.

Eidolons (召喚獣, Shōkanjū?, lit. Summon Beasts) are the summons in Final Fantasy XIII that also appear in one form or another in Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII. They are creatures created by the goddess Etro to serve as her emissaries in the visible world and their spirits are locked within crystals known as "eidoliths".

Datalog

Final Fantasy XIII

Template:See Also

History and Myth – Eidolons

These mystical entities reveal themselves before only to a select few l'Cie. It is said that they are saviors, come to rescue hopeless l'Cie who find themselves bound to a Focus against their will. If this is true, they offer a brand of salvation few indeed would seek willingly: without exception, Eidolons attack the l'Cie whose presences they grace. There have been no l'Cie in Cocoon for centuries, and as a result, no way of determining the truth behind tales of these beings. To the citizens of Cocoon, they remain the stuff of bedtime stories.

Analects – Her Providence

Her Providence sought nothing.

Her Providence made nothing.

She but looked on, silent in Her sorrow.

The Goddess pitied mortals, destined as they were to die, and so She deigned to intervene in the hour of their greatest peril. She averted cataclysm that was to be, and put to rest the ones who would have robbed so many of what time fate had ordained.

Her compassion did not end at this.

The Goddess pitied also those subjected to that fate of Focus, crueler still than death. To them She sent Her messengers, to deliver hope when all was lost.

—Sermons of the seeress Paddra Nsu-Yeul

Final Fantasy XIII-2

Society – Summoning

Serah's ability to summon monsters is another power born from chaos. The summoner seals defeated creatures in crystals, and call them forth when needed. The weak serve the strong—it is the law of the Unseen Realm that binds the summoned monsters to the will of their master.

Some l'Cie command Eidolons, and the underlying principle is similar. The difference that sets this new power apart, however, lies in the ability to acquire multiple monstrous allies. In her dream, Serah saw Lightning leading an entire army of beasts, and this is likely a more powerful version of the same ability.

Fragments

Final Fantasy XIII-2

Template:See Also

Crimson Memories – Gerhilde's Blossom

Eidolons are beasts that dwell in Valhalla. L'Cie chosen by Etro are pitted against Eidolons in a trial by combat. Those who emerge triumphant receive a crystal called 'eidolith,' which they may use to summon the beast to fight at their side.

The weak must obey the strong. This is the inviolable law of Valhalla. Like any other denizen of the Unseen Realm, Eidolons are bound to answer every call of their master.

Profile

Odin ffxiii

Close-up of Odin with Etro's script on his shoulder plate.

The Analects on the goddess Etro suggest that Eidolons are created by her and are her messengers, "to deliver hope when all was lost". The Eidolons' connection to Etro is shown by having her script written across their bodies and during their summon animations. The Eidolons' nature as mechanical beings confers with the similar beings of fal'Cie, as well as the gods of Final Fantasy XIII universe, of which at least Pulse and Bhunivelze are shown to be mechanical in appearance as well.

As revealed in Final Fantasy XIII-2 and Final Fantasy XIII-2 Fragments After, various Eidolons reside in Valhalla, the middle world between the world of the living and the unseen realm of the dead. They follow Odin, as the rules established in Valhalla dictate that they must obey those stronger than themselves. As such, when an Eidolon manifests in response to a l'Cie on the verge of despair, it forces the human to fight it. Once defeated, an Eidolon becomes a loyal follower to the l'Cie and provides an eidolith, a uniquely shaped crystal that enables the Eidolon to be summoned by its master. Fragments After states that Eidolons communicate with their masters via telepathy.

Though normally summoned by a l'Cie, the people of Paddra devised a means to summon Eidolons via incarnate summoning, where a l'Cie summons their Eidolon, but instead of manifesting it as a partner in battle, they manifest it within their own body, causing the two to permanently fuse. The resulting being is drastically more powerful, but he technique is said to kill the summoner. The only known user of this form of summon is Caius Ballad who used it to fuse with Bahamut. Incarnate summoning is rare, as using it is at the cost of the summoner's life; Caius is an exception, as he was saved by goddess Etro who gave him the "Heart of Chaos" to make him immortal.

Story

Spoiler warning: Plot and/or ending details follow. (Skip section)

Final Fantasy XIII

Template:Sideicon

Fang Bahamut

Fang summons Bahamut.

When Lightning and her companions are branded l'Cie, Etro sends an Eidolon to each of them when they falter on their path. Snow earns his Eidolons first, soon after the party's branding, and eventually Lightning, Sazh, Fang, Hope and Vanille follow. Upon entering Gran Pulse from Cocoon for the first time the party's airship is destroyed by a wyvern, but Lightning helps Fang summon her Eidolon, Bahamut, and the party rides it down to the surface. When the party returns to Cocoon they inadvertently crash into a grand prix, and ride it out with their Eidolons in Gestalt Mode. After Ragnarok crystallizes Cocoon the party enters crystal stasis, and upon being released from it by Etro, they find their l'Cie brands wiped clean with their ability to summon Eidolons no longer available.

Final Fantasy XIII-2

Template:Sideicon Soon after Lightning is dragged into Valhalla by chaos, prior to becoming Etro's champion, Lightning encounters Odin and defeats him to renew their partnership while forging a new one with Bahamut. With an army of Eidolons at her service, Lightning orders them to battle Caius Ballad's army of Rift Beasts while riding Odin during her initial battle with Caius. She summons Bahamut to save a falling Noel Kreiss, before sending him away to New Bodhum 3 AF to find her sister, Serah Farron. Odin stays by Lightning's side till the end, and she sends the steed to aid Noel and Serah once the two find their way to Valhalla to defeat Caius once and for all.

Lightning Returns: Final Fantasy XIII

Template:Sideicon

Odin Fading

Odin bidding farewell to Lightning in Lightning Returns: Final Fantasy XIII.

After Caius's scheme to kill Etro succeeds, Lightning awakens in Nova Chrysalia 500 years later and finds herself unable to summon Odin. Odin endures in the form of a white chocobo known as the Angel of Valhalla that Lightning nurses back to health after saving the injured bird from a Chocobo Eater prior to learning of Odin's condition from Yeul. Caius retains the ability to summon Chaos Bahamut, though he does not perform an incarnate summoning. The Eidolons aid their former allies in the final assault on the god Bhunivelze, and after the end of time and the beginning of a new, god-free universe, the Eidolons disappear to reincarnate, bidding farewell to their former masters.

Spoilers end here.


Gameplay

Acquiring

FFXIII Hope Summons Alexander

Hope summons Alexander to battle.

Usually appearing when a l'Cie is in deep despair, an Eidolon arises to battle its l'Cie, casting Doom on its respective summoner at the battle's start. The goal is not to deplete its HP, but to fill its Gestalt Gauge within the allotted time.

Even if the Eidolon's Libra page lists different methods for raising the Eidolon's Gestalt Gauge depending on the Eidolon (namely, the actions available from the party leader's default paradigm roles), all of the Eidolons' Gestalt Gauges do, in fact, raise by exactly the same measures. Therefore, using the party leader as a Synergist will boost any Eidolon's Gestalt Gauge, even if it is mentioned only for Brynhildr and Alexander (because Synergist is one of Sazh and Hope's primary roles). However, as the Eidolons are battled early enough in the game for the characters to unlikely have explored Crystarium trees other than their primary roles, this factor is insignificant.

Methods to raise the gauge

Summon multipliers:

Summon Multiplier
Shiva 1.00
Odin 1.45
Brynhildr 0.60
Bahamut 1.40
Alexander 0.84
Hecatoncheir 0.90

[1]

The party leader's role is the most important factor when it comes to calculating the Gestalt Gauge increase. The increase in Gestalt Gauge is calculated as percentages.

Role Action %Increase in Gestalt Gauge
Commando Raise the enemy's chain bonus with a command ability. Chain Bonus increase * 0.6 * 7.5 * Summon Multi.
Ravager Raise the enemy's chain bonus with a command ability. Chain Bonus increase * 0.6 * 1.5 * Summon Multi.
Sentinel Raise the enemy's chain bonus with a command ability. Chain Bonus increase * 0.6 * Summon Multi.
Sentinel Receive damage from an enemy attack. (see chart below) ATB cost of ability * 10 * [(enemy level / 100) / 10] * Summon Multi.
Saboteur Raise the enemy's chain bonus with a command ability. Chain Bonus increase * 0.6 * 1.5 * Summon Multi
Synergist Use a command ability 2 * Summon Multi
Medic Use a command ability ATB Cost * 0.75 * Summon Multi

[1]

All allies can do to contribute toward the Gestalt Gauge fill is to raise the enemy's chain bonus with command abilities. The allies' Gestalt Gauge Increase % is calculated as: Chain Bonus increase * 0.6 * Summon Multi.

The Sentinel role boosts the Gestalt Gauge by being attacked by the Eidolon while the Sentinel using its counterattack and defensive commands. The following chart illustrates by how much the gauge fills when the Eidolon attacks a party leader who is using a Sentinel ability. Because the party leader in battles against Odin and Brynhildr can't be a Sentinel, they are not included in the below chart.

Eidolon Action Gestalt Gauge Increase
Shiva Wheel Grind 18.31%
Shiva Pirouette 18.31%
Shiva Curaga 0.00%
Shiva Other 0.49%
Bahamut Ignis 4.15%
Bahamut Other 1.38%
Alexander Explosive Fist 2.49%
Alexander Other 0.83%
Hecatoncheir Quake 3.56%
Hecatoncheir Other 0.89%

[1]

Battles

Final Fantasy XIII

Shiva
XIII shiva atb charge

Snow fights the Shiva Sisters.

Template:See Also Stiria and Nix are faced by Snow in Lake Bresha. The battle commences after the the point of view returns from Lightning's party to Snow, who has remained behind. He is apprehended by PSICOM, and when surrounded inadvertently summons Shiva. After the Shiva Sisters have annihilated the PSICOM forces, the sisters turn against Snow, who must defeat them to tame them.

Since Snow fights his Eidolons alone, Stiria cannot be targeted during the fight, but instead heals Snow as he has no other support. Shiva Sisters "yield to those who defend against attacks", so the simplest method of victory is to Paradigm Shift to Sentinel, and repeatedly use Steelguard.

Odin
Odin in the Vile Peaks

Odin in the Vile Peaks.

Odin is fought by Lightning and Hope in the Vile Peaks. The battle commences in the Scavenger's Trail area when crossing a bridge. Hope stumbles and Lightning loses her patience with him, unwittingly summoning Odin, who turns against Hope, and the two battle the Eidolon together.

Odin is an aggressive Eidolon, initially targeting Hope with physical attacks and Thundara. Lightning can satisfy Odin by building chain bonuses and healing, and Lightning will need to do both as Odin's strikes will necessitate healing greater than Hope alone can supply. Odin will often guard with Ullr's Shield, allowing for either a break to heal or an uninterrupted attacking phase.

Brynhildr
FFXIII Ch 8 Byrnhildr

Brynhildr arises in Fiendlord's Keep.

Brynhildr is fought by Sazh and Vanille in Nautilus Park The Fiendlord's Keep area, where Brynhildr manifests as a result of Sazh and Vanille's confrontation escalating. Brynhildr attacks with fire attacks that hit both Sazh and Vanille. The key to winning the battle is employing Sazh as a Synergist and only switching to offensive roles when all buffs he has available are in place.

Bahamut
Bahamut Fifth Ark

Bahamut attacks in the Fifth Ark.

Bahamut is fought by Fang, Lightning and Vanille in the Fifth Ark's final area called The Apse, where Fang turns against the party when they plan to defy their Focus, inadvertently summoning Bahamut. Bahamut is an aggressive Eidolon, initially targeting Fang with physical attacks followed by Whirlwind on the party. Fang can appease Bahamut by fighting as a Saboteur and switching to Sentinel to guard against Bahamut's strongest attacks.

Alexander
FFXIII Alexander

Alexander attacks in Vallis Media.

Alexander is fought by Hope, Lightning, and Fang in the Vallis Media Fingers of Stone area, after finding Hope passed out at the north end and bringing him back to the camp. As Hope loses his drive to continue and asks the others to go on without him, he unwittingly summons Alexander, who turns against him, but Lightning and Fang rush to his aid. Hope can win against Alexander by acting as a Synergist and healing the party when they are on low HP, and acting as a Ravager during times no support is needed.

Hecatoncheir
Vanille Hecatoncheir Mah'habara

Hecatoncheir emerges in Flower-filled Fissure.

Hecatoncheir is fought by Vanille and Fang in the Mah'habara Subterra's Flower-filled Fissure. The battle commences after entering the area when Vanille and Fang talk about their role in the War of Transgression and Fang discovers Vanille has been lying to her ever since they woke up from crystal stasis. Vanille's emotional turmoil calls forth her Eidolon, that attacks the pair. Fang should remain as a Sentinel for most of the battle leaving Vanille to debuff as Saboteur and heal and use Ravager when neither are needed. When Hecatoncheir is charging, the party can use offensive paradigms, but Fang should switch to Sentinel when he starts attacking.

Final Fantasy XIII-2

In Final Fantasy XIII-2 the player characters are not l'Cie and thus do not obtain Eidolons, but "dark" versions of Odin and Bahamut are battled as bosses.

Twilight Odin
FF13-2 Frag Twilight

Twilight Odin in Vile Peaks.

Twilight Odin is fought twice by Serah and Noel in the Vile Peaks, once in 10 AF and and once in 200 AF. The battle commences after approaching a cloud of chaos present in the area. The key to defeating him is staggering him quickly. In the first battle Twilight is susceptible to status ailments after being staggered, but in the second battle debuffs hit him since the start.

Once Twilight Odin is defeated in the Vile Peaks 200 AF he will join the player party as a Commando.

Chaos Bahamut
XIII-2 OdinBahamut3

Chaos Bahamut battles Lightning in the tutorial battle.

Chaos Bahamut is fought twice: once as part of the main storyline and once as part of the pregame tutorial. Chaos Bahamut is also fought in the DLC episode "Lightning's Story: Requiem of the Goddesss". The tutorial battle is made easy, but Chaos Bahamut may prove a formidable opponent in his other boss appearances. Chaos Bahamut is fought at the end of the Academia 500 AF scenario where he has two forms. At first he simply hovers before using Metamorphosis, upon which he becomes a flying mechanical wyvern. In its normal form, it will utilize physical attacks in sets of two, and after changing between forms he uses magic attacks, such as Megaflare. The best way to counter Chaos Bahamut's onslaught of powerful attacks is to deploy Sentinels.

Lightning rides Odin in the tutorial battle in the prologue, and can use abilities reminiscent of Odin's summon abilities from Final Fantasy XIII: Ullr's Shield and Lightning Strike. Despite the abilities sharing names they are not the same as the abilities in Final Fantasy XIII, as Ullr's Shield is now a healing skill and Lightning Strike is more akin to a regular Thunder spell.

Summoning

Bahamut symbol

Bahamut being summoned.

Eidolons are summoned by spending three Technical Points and fight alongside the summoning party member in battle while the other members temporarily leave. At this time no role bonuses are contributed by the allies who have left the battle. When summoned into battle, the summoner is temporarily invincible, making it a strategic asset; if summoned right when the opponent is about to launch their attack, the party can summon an Eidolon and survive, as the summoner is temporarily invincible during the summoning animation.

The time at which the Eidolon can stay is determined by its SP gauge, which drains as time passes and also decreases whenever the Eidolon receives damage. The summoner has a Gestalt Gauge, which increases in the same way as how it increased when the player battled against that Eidolon. The gauge is quickly drained when the Eidolon runs out of SP. When both the SP and the Gestalt Gauges are reduced to zero, or if the summoner is knocked out, the Eidolon is dismissed but it will use Arise spell before it leaves, fully healing the party.

Ff13-odingestalt

Lightning and Odin in Gestalt Mode.

One can activate "Gestalt Mode" (ドライビングモード, Doraibingu Mōdo?, lit. Driving Mode), to have the Eidolon change into a form the player can ride, shifting the battle to a more action-oriented tone in which button inputs correspond to attacks. Gestalt Mode's duration is determined by how high its Gestalt Gauge was when Gestalt Mode was initiated, and each attack subtracts a certain number of points from the gauge. It allows access to the Eidolon's finisher, which consumes all the points left in the gauge. Eidolons grow in strength as their summoner grows. Each Eidolon has a concept that defines their actions in battle.

The finisher has three levels, LV1 finisher being the weakest, and LV3 finisher being the strongest. Spending more units when initiating the finisher doesn't affect its strength, only the level does. The finisher's level is determined by how much the player managed to increase the Gestalt Gauge during the time the Eidolon is summoned. Also, using the finisher resets the chain gauge.

When an Eidolon is dismissed, regardless of whether it entered Gestalt Mode or not, all party members regain maximum health and K.O. characters regain consciousness making summoning useful as a last resort.

Rank

The Eidolon's rank determines its stats when summoned to battle. The rank is the sum of the character's Crystarium level and the number of level 5 roles. Thus the maximum rank is 16 (Crystarium level 10 + all roles at level 5).

SP

The Eidolons are given a base 50 seconds from the moment of summoning. The time they can stay is displayed as the SP gauge. The full SP gauge is equal to 50 seconds no matter how much SP the Eidolon actually has. When summoned to battle the Eidolons don't have an HP]] gauge, instead, any sustained damage is depleted from the SP gauge reducing the time the summon can stay and battle. If an Eidolon with 10,000 SP takes 1000 damage, it has lost 1/10th of its max SP, or 5 seconds of time. If the Eidolon has 50,000 SP, it has only lost 1/50th of its max SP or just 1 second.

Gestalt Gauge

The Gestalt Gauge starts half full. The method to raise the gauge is the same as the method to raise it during the battle against the same Eidolon, except the summon multipliers are ignored. The Gestalt Gauge determines the number of moves the summoner can perform in Gestalt Mode, as well as the level of the Eidolon's finishing attack. If the Eidolon's SP gauge completely depletes, the Gestalt Gauge will begin to drain at a rate of 20% each second.

50% 60% 70% 80% 90% 100%
Gestalt Count 16 19 22 25 28 30
Finishing Move Level 1 1 1 2 2 3

List of Eidolons

Shiva

Ff13-summon-snowshiva

The Shiva sisters, Stiria and Nix, are Snow's Eidolons, obtained in Lake Bresha. They have their own separate ATB gauges, but both will be dismissed if their shared SP falls to zero.

In normal mode, Stiria focuses on the Medic and Ravager roles, healing Snow and dealing Ice-elemental damage on the enemies. Nix focuses on a Commando role, as her abilities are physical based, although she has Blizzara at her disposal. While Stiria cannot be targeted by enemies, she can still be damaged by wide area attacks.

Snow's Gestalt Gauge increases by driving up enemy chain gauges and by defending against enemy attacks. In Gestalt mode, the sisters transform into a motorcycle. Their concept is Rapid Blaster. While in Gestalt Mode only Stiria's stats are used in the damage calculations.

A different variation of the Shiva Sisters return in Final Fantasy XIII-2, supporting Lightning in her fight against Caius to protect Valhalla. They were planned to appear in a DLC episode where Snow would ride the motorcycle on the Archylte Steppe, but this idea was scrapped.

Stats

Stiria has 3 ATB bars and Nix has 4.

Rank SP Stiria Nix
PA MA PA MA
5 2480 177 193 188 150
6 3488 205 224 219 175
7 4768 323 355 347 277
8 12180 442 483 472 377
9 20544 1557 1702 1660 1328
10 24928 1824 1994 1995 1556
11 27420 2006 2193 2140 1712
12 30163 2207 2412 2354 1883
13 33179 2427 2653 2589 2071
14 36496 2670 2919 2848 2278
15 41971 3071 3357 3276 2620
16 50365 3685 4028 3931 3144

Stiria's abilities

Ability ATB Cost Description
Blizzard 1 Inflicts ice magic damage on one opponent.
Blizzara 2 Inflicts ice magic damage on opponents within a small radius.
Blizzaga 3 Inflicts ice magic damage on opponents within a large radius.
Curaga 1 Restores major HP on one ally.
Esuna 1 Removes the most recently inflicted status ailment on one ally.
Arise Auto Revives ally from KO with full HP. Instantly dismisses Eidolons.
Penetration Auto Ignores target's Fire, Ice, Lightning and Water resistances when attacking.

Stiria attacks the enemy Snow is targeting with Blizzard and does nothing while its ATB gauge charges. If Snow is afflicted with a negative status it casts Esuna. If Snow's HP is below 70% it casts Curaga.

Nix's abilities

Ability ATB Cost Description
Wheel Rap 1 Inflicts physical damage on one opponent.
Flip Kick 1 Inflicts physical damage and launches a staggered opponent in the air.
Wheel Grind 1 Inflicts multiple physical damage on one opponent.
Wheel Toss 1 Inflicts physical damage on one opponent from long range.
Pirouette 2 Inflicts physical damage on multiple opponents within a small radius.
Blizzara 2 Inflicts ice magic damage on opponents within a small radius.
ATB Charge Auto ATB gauge fills with x1.5 times the normal speed. If Nix is within range of her target and her ATB gauge is less than 60% full, ATB charge activates.
Penetration Auto Ignores target's Fire, Ice, Lightning and Water resistances when attacking.

Nix attacks the enemy Snow is targeting with Wheel Rap three times followed by Flip Kick. While the ATB gauge charges it closes in on the enemy it is targeting and ATB Charge accelerates the charge rate.

Gestalt Mode

Ability ATB Cost Move PS3/360 Description
Wheelie 3 Up X/Up A Charge forward and deal non-elemental damage to target.
Spinfreeze 3 Down X/Down A Deal Ice damage to surrounding targets and launch Staggered ones into the air.
Icicle Drift 3 Left or right X/Left or right A Deal non-element damage by sliding into target.
Ice Ramp 3 Circle/B Jump off conjured ramp and deal Ice damage.
Diamond Dust All Triangle/Y Repeatedly deal Ice damage to all targets.

The Latin writing on the sphere of ice during the summoning animation reads:

By the grace of Etro, twin rulers arise from your icy thrones. Come forth, sisters of Winter wastes.
A name in blood, a pact of ice. Shiva shall rise, her bond eternal and unyielding.
Aurora Borealis
Aurora Australis

Odin

Ff13-summon-lightningodin

Odin is Lightning's Eidolon, obtained in the Vile Peaks. He is lightning-elemental and has many powerful and diverse physical and magical attacks. He acts as a Sentinel, drawing all enemy attacks. As Odin struggles driving up enemy chain gauges, it may be better to place Lightning in the role of Ravager to boost Odin's Gestalt Gauge.

Lightning's Gestalt Gauge increases by driving up enemy chain gauges and by healing herself and removing status ailments. In Gestalt mode, Odin transforms into the horse Sleipnir, named after Odin's horse in Norse mythology. His concept is Multi-Attacker. Odin's sword is known as Zantetsuken and splits in two for Lightning to wield while riding Sleipnir.

In Final Fantasy XIII-2, Odin still serves as Lightning's Eidolon and aids her in fighting Chaos Bahamut. Some of the abilities used by Lightning are named after the abilities from Final Fantasy XIII, but they are not the same abilities. These are Lightning Strike and Ullr's Shield.

Four other Odins charge with Lightning in Valhalla when she fights Caius. A corrupted variation of Odin, named Twilight Odin, appears in the Vile Peaks in the years 10 and 200 AF as a physical manifestation of chaos, using the memories of Lightning's summoning in the area years ago as a source of energy. He is fought as a boss in both areas and can be recruited as a Paradigm Pack monster for the party. Twilight Odin is also a rare drop of the Level 99 Valfodr, this being the only other way of obtaining his monster crystal, aside from defeating him in the Vile Peaks in 200 AF.

In Lightning Returns: Final Fantasy XIII, what happened to Odin is revealed after doing the main quest in the Temple of the Goddess. Odin also appears to help Lightning at the end when she calls out for help. In the Lightning Returns: Final Fantasy XIII Ultimania, director Motomu Toriyama referred to Odin as a "good friend" to Lightning, stating that his inclusion in the game was as someone Lightning could open her heart to.[2]

Stats

Odin has 5 ATB bars.

Rank SP PA MA
3 3645 141 93
4 4899 183 121
5 6156 225 149
6 7848 301 199
7 10728 407 316
8 27405 649 430
9 46224 2283 1515
10 56088 2675 1775
11 61696 2942 1952
12 67867 3237 2148
13 74653 3560 2362
14 82117 3917 2599
15 94435 4504 2989
16 99999 5405 3586

Abilities

Ability ATB Cost Description
Flourish of Steel 1 Inflicts multiple physical damage on opponents within a small radius.
Skyward Swing 1 Inflicts physical damage on opponents within a small radius and launch them in the air.
Seismic Strike 1 Inflicts physical damage on opponents within a large radius.
Crushing Blow 1 Inflicts physical damage on one opponent. Only used on an enemy that is far away.
Thundara 1 Inflicts lightning magic damage on opponents within a small radius.
Thundaga 1 Inflicts lightning magic damage on opponents within a large radius.
Curaga 1 Restores major HP to one ally.
Arise Auto Revive ally from KO with full HP. Instantly dismisses Eidolon.
Ullr's Shield Auto Reduce damage inflicted on self by 10% while ATB gauge is charging.
Valhalla's Call Auto Provokes enemies when attacking. The Provoke effect works 100% of the time.
Penetration Auto Ignores target's Fire, Ice, Lightning and Water resistances when attacking.

Odin attacks the enemy Lightning is targeting with Flourish of Steel, Skyward Swing, and Seismic Strike. It will stock four attacks from the aforementioned abilities on its ATB bar and then have Thundaga as the final attack. If the enemy is far away it will use Crushing Blow. When Odin uses Thundaga it takes only one ATB slot, compared to when player characters use it when it takes three ATB slots. Odin works as a Sentinel in battle drawing in all enemy attacks with its Valhalla's Call.

Gestalt Mode

Ability ATB Cost Move PS3/360 Description
Stormblade 2 Up X/Up A Attack single target with Lightning's sword.
Lightning Strike 3 Down X/Down A Attack target with the blade, then with thunder.
Razor Gale 3 Left or right X/Left or right A Attack repeatedly with the blades then with non-elemental magic.
Thunderfall 4 Circle/B Deal lightning damage to all enemies and launch them into the air.
Zantetsuken All Triangle/Y Attack all enemies elevating Chain Bonuses, instantly slaying targets with low HP.

The Latin writing on the symbol that emerges from the ground when Lightning summons Odin reads:

By grace of Etro, let thunder herald your arrival. Come forth, sunderer of falsehood.
A name in blood, a pact of truth. Odin shall rise his bond eternal and unyielding.

The plate on Odin's back (as a horse) reads:

My weapon is light, my steed is thunder. I am the herald of truth. I am Odin.

Odin's shield that becomes the horse's shoulder plate, says:

Keeper of truth. Destroyer of corruption. Odin.

Brynhildr

Do your worst, you freak!

Sazh, seeing Brynhildr
Ff13-summon-sazhbrynhildr

Brynhildr is Sazh's Eidolon, obtained in Nautilus Park. By default, Brynhildr is Fire-elemental, but Sazh can bestow En-spells on her to change her elemental characteristics. Brynhildr is strong physically, but also has a wide array of spells based on which enhancements Sazh has cast on her.

Sazh's Gestalt Gauge increases by driving up enemy chain gauges and by augmenting himself and Brynhildr with status enhancements. In Gestalt mode, Brynhildr transforms into a race car with side mounted machine guns. Her concept is Gadget Master.

Brynhildr does not make an appearance in Final Fantasy XIII-2, but concept artwork for a blue variation has been shown in the Final Fantasy XIII-2 Ultimania Omega, suggesting it was once considered as one of the Eidolons seen in Valhalla.

Stats

Brynhildr has 4 ATB slots.

Rank SP PA MA
6 4360 274 274
7 5960 434 434
8 15225 590 590
9 25650 2076 2076
10 31160 2432 2432
11 34276 2675 2675
12 37704 2943 2943
13 41474 3237 3237
14 45621 3561 3561
15 52464 4095 4095
16 62957 4914 4914

Abilities

Ability ATB Cost Description
Slash 1 Inflicts physical damage on opponents within a small radius.
Valkyrian Scythe 1 Inflicts multiple damage on opponents within a small radius.
Gunshot 1 Inflicts physical damage on one opponent.
Pyroshot 1 Inflicts fire magical damage on opponents within a small radius.
Cryoshot 1 Inflicts ice magical damage on opponents within a small radius. Only used when under Enfrost status.
Electroshot 1 Inflicts lightning magical damage on opponents within a small radius. Only used when under Enthunder status.
Hydroshot 1 Inflicts water magical damage on opponents within a small radius. Only used when under Enwater status.
Pyroburst 1 Inflicts fire magical damage on opponents within a wide radius.
Cryoburst 1 Inflicts ice magical damage on opponents within a wide radius. Only used when under Enfrost status.
Electroburst 1 Inflicts lightning magical damage on opponents within a wide radius. Only used when under Enthunder status.
Hydroburst 1 Inflicts water magical damage on opponents within a wide radius. Only used when under Enwater status.
Curaga 1 Restores major HP to one ally.
Arise Auto Revive ally from KO with full HP. Instantly dismisses Eidolon.
ATB Boost Auto Temporarily extend ATB gauge from 4 to 6 to deliver a powerful attack. If Brynhildr's ATB gauge is less than 90% full and her target is either staggered or has less than 0.2 secs or more than 6 secs left of chain gauge, ATB Boost will activate.
Penetration Auto Ignores target's Fire, Ice, Lightning and Water resistances when attacking.

Brynhildr uses Slash twice followed up with Valkyrian Scythe and finishes with Pyroburst. She targets the same enemy Sazh is targeting. If ATB Boost activated the previous turn, Brynhildr will follow up Pyroburst with another Valkyrian Scythe followed by another Pyroburst. While Brynhildr's ATB gauge is filling, she moves toward the enemy.

Gestalt Mode

Ability ATB Cost Move PS3/360 Description
Chopper Spin 2 Up X/Up A Strike targets while spinning wildly. Jets deal additional damage.
Caltrop Bomb 3 Down X/Down A Scatter bombs that deal fire damage upon detonation; jets deal additional damage.
Centrifugal Sweep 3(1) Left or right X/Left or right A Damage surrounding targets; jets deal additional damage. Can be chained by repeating input, in which it'll cost less units.
Spark Shower 3(1) Circle/B Deal fire damage to targets; jets deal additional damage. Can be chained by repeating input, in which it'll cost less units.
Múspell Flame All Triangle/Y Engulf all enemies in roaring flames while boosting the chain gauge. Power depends on the attack level.

The text on on the symbol that appears in the ball of fire reads:

By the grace of Etro, warrior maiden be drawn by the fires of battle. Come forth, wreathed in blazing glory.
A name in blood, a pact of flame. Brynhildr shall rise, her bond eternal and unyielding.
Rousing Inferno.
Ethereal Blaze.

Bahamut

Ff13-summon-fangbahamut

Bahamut is Fang's Eidolon, obtained in the Fifth Ark. Bahamut uses powerful non-elemental attacks, making him the Eidolon with the highest damage-dealing potential. As Bahamut's SP is rather low, it may be a good idea for Fang to assume the role of Sentinel to increase the summoning time as well as to boost Bahamut's Gestalt Gauge whenever Fang is attacked while blocking.

Fang's Gestalt Gauge increases by driving up enemy chain gauges, defending against attacks and inflicting status ailments upon enemies. In Gestalt mode, Bahamut allows Fang to ride him. His concept is Aerial Raver.

In Final Fantasy XIII-2, while Lightning is able to summon Bahamut, Caius can transform into a variation of Bahamut called "Chaos Bahamut" that is fought numerous times.

Stats

Bahamut has 5 ATB slots.

Rank SP PA MA
8 13702 708 601
9 23112 2491 2117
10 28044 2918 2480
11 30848 3210 2728
12 33933 3531 3001
13 37326 3884 3301
14 41058 4273 3632
15 47217 4917 4176
16 56661 5896 5011

Abilities

Ability ATB Cost Description
Dragon Claws 1 Inflicts physical damage on one opponent.
Whirlwind 1 Inflicts physical damage to opponents within a small radius and launches them in the air when staggered.
Umbral Vise 1 Inflicts major physical damage on one opponent.
Inferno 1 Inflicts major magic damage on one opponent.
Ignis 3 Inflicts magic damage on opponents within a wide radius.
Curaga 1 Restores major HP to one ally.
Arise Auto Revive ally from KO with full HP. Instantly dismisses Eidolon.

Bahamut targets the same enemy as Fang and uses Dragon Claws three times followed by Whirlwind and finishes with Inferno. Bahamut retreats from the enemy while waiting for its ATB gauge to fill. If the enemy is already far Bahamut will do nothing while charging its ATB gauge.

Gestalt Mode

Ability ATB Cost Move PS3/360 Description
Hunting Dive 2 Up X/Up A Swoop down and strike targets, launching them into the air if staggered.
Aerial Loop 2 Down X/Down A Strike target with a somersault spin, catapulting it upward.
Obliterating Breath 3 Left or right X/Left or right A Charge forward and blast target repeatedly.
Pulsar Burst 3 Circle/B Soar upward, blasting targets within a wide radius of intense light.
Megaflare All Triangle/Y Deal massive damage to all enemies while charging their chain gauge. Power depends on the attack's level.

The text in Bahamut's summon animation reads:

By the grace of Etro emerge from the midnight void. Come forth, master of the rift.
A name in blood, a pact of ruin. Bahamut shall rise, his bond eternal and unyielding.
Shoulder the sky. Enfold the earth.

Alexander

Ff13-summon-hopealexander

Alexander is Hope's Eidolon, obtained in Vallis Media. Like Bahamut, Alexander uses strong non-elemental attacks, but they are all physical. Alexander draws in all enemy attacks and has the highest starting SP, but he is slow moving around the battlefield and takes longer to act than the other Eidolons, in some cases being late in healing Hope.

Hope's Gestalt Gauge increases by driving up enemy chain gauges, bestowing status enhancements, removing status ailments, and restoring HP. In Gestalt mode, Alexander transforms into an immobile fortress hugging one edge of the battlefield. Whenever Alexander is summoned, executing gestalt or unleashing his final gestalt attack, a somewhat faint, angelic organ pipe can be heard. His concept is Tactical Commander.

Alexander does not make an appearance in Final Fantasy XIII-2, but concept art for it exists, and is included in the Final Fantasy XIII-2 Ultimania Omega guide book.

Stats

Alexander has 4 ATB slots.

Rank SP PA MA
8 38062 1056 1056
9 64200 3114 3114
10 77900 3648 3648
11 85690 4012 4014
12 94260 4414 4414
13 99999 4855 4855
14 99999 5341 5341
15 99999 6142 6142
16 99999 7371 7371

Abilities

Ability ATB Cost Description
Steelcrusher 1 Inflicts physical damage on one opponent.
Obliterator 1 Inflicts major physical damage on one opponent.
Soaring Uppercut 1 Inflicts physical damage on one opponent and launch them in the air while staggered.
Blast Punch 1 Inflicts physical damage on one opponent from long range.
Explosive Fist 3 Inflicts physical damage on opponents within a wide radius.
Lofty Challenge 1 Provokes nearby enemies.
Curaga 1 Restores major HP to one ally.
Arise Auto Revive ally from KO with full HP. Instantly dismisses Eidolon.

If there is at least one enemy who is not provoked and can be provoked, Alexander uses Lofty Challenge. Otherwise, Alexander targets the same enemy as Hope and uses Steelcrusher twice followed up with Soaring Uppercut finishing with Blast Punch. If the enemy can be launched it uses Soaring Uppercut. If the enemy is far away it uses Blast Punch and if the enemy is surrounded by other enemies it uses Explosive Fist.

Gestalt Mode

Alexander is the only Eidolon who has attacks in Gestalt Mode that ignore type-based defense.

Ability ATB Cost Move PS3/360 Description
Purification 4 Up X/Up A Deal physical damage to target in front of Eidolon and inflict Deshell.
Earthquake 4(2) Down X/Down A Deal proximity-based damage, launching staggered enemies; can be chained by repeating input, in which it costs less units. Ignores type-based defense.
Brutal Sanction 4(2) Left or right X/Left or right A Deal magic damage to nearby and falling enemies; can be chained by repeating input, in which it costs less units.
Retributive Blast 5 Circle/B Damage enemies in a wide area, launching staggered foes and inflicting Deprotect. Ignores type-based defense.
Divine Judgment All Triangle/Y Deal weakness-specific damage to all enemies while boosting their chain gauge.

The writing on Alexander and his summon symbol read:

By the grace of Etro, stand fast your walls of stern judgment. Come forth, fortress of sanctity.
Fortified virtue. Shattered iniquity.
A name in blood, a pact of light. Alexander shall rise, his bond eternal and unyielding.

Hecatoncheir

Hecatoncheir

Hecatoncheir is Vanille's Eidolon, obtained in Mah'habara Subterra. Hecatoncheir is Earth-elemental and is the only Eidolon that possesses the Quake ability. He is also the only Eidolon that doesn't have Curaga, meaning Vanille must heal for herself.

Vanille's Gestalt Gauge increases by driving up enemy chain gauges, inflicting and removing status ailments and restoring HP. In Gestalt Mode, Hecatoncheir transforms into a bipedal mech with four machine gun turrets. His concept is Shooting Blaster.

Stats

Hecatoncheir has 6 ATB slots.

Rank SP PA MA
8 21315 1170 603
9 35952 2698 1390
10 43624 3161 1629
11 47986 3477 1791
12 52785 3825 1971
13 58063 4208 2168
14 63869 4629 2385
15 73449 5323 2743
16 88139 6388 3292

Abilities

Ability ATB Cost Description
Pummel 1 Inflicts multiple physical damage on opponents within a small radius.
Aerial Tackle 1 Inflicts physical damage on one opponent.
Hurricane Kick 1 Inflicts physical damage on opponents within a small radius.
Force Projection 1 Inflicts physical damage on one opponent from long range.
Quake 4 Inflicts earth magic damage on opponents within a small radius.
Arise Auto Revive ally from KO with full HP. Instantly dismisses Eidolon.
Counter Auto Sometimes counterattack opponents after evading their attacks.
Looming Wrath Auto Attack any opponent that draws near.

Gestalt Mode

Ability ATB Cost Move PS3/360 Description
Chain Cannons 1(1) Up X/Up A Repeatedly fire on target with cannons; can be chained by repeating input.
Missile Tetrad 2(1) Down X/Down A Fire four missiles in turn at targets and surrounding enemies; can be chained by repeating input, in which it costs less units.
Piercing Ray 3(1) Left or right X/Left or right A Blast target and interposing enemies with laser; can be chained by repeating input, in which it costs less units.
Force Blasters 4 Circle/B Deal heavy damage to targets in range and launch them into the air.
Gaian Salvo All Triangle/Y Deal massive damage to all enemies.

The writing on Hecatoncheir and his summon symbol reads:

By the grace of Etro, arise great and mighty giant. Come forth, thee who shoulders the sky.
A name in blood, a pact of strength. Hecatoncheir shall rise, his bond eternal and unyielding.
Impure hands purge arms that fortify weakness.

Other Eidolons

During the Pompa Sancta parade at Nautilus a number of Eidolons appears to enact a version of the War of Transgression, of the Sanctum l'Cie defeating Ragnarok. Before the parade Sazh comments, "They're putting Eidolons on a parade".

These Eidolons are vastly different from the ones the party can summon. They appear organic rather than mechanical, and appear to be only special effect visuals generated for the purpose of the parade that bear allusion to the series's past summons. The Eidolons seen at the parade are Carbuncle, Siren, Ramuh, Ifrit, and Valefor. Although Leviathan doesn't make an appearance, concept artwork for it exists, indicating Leviathan was considered as one of the Eidolons to appear in Final Fantasy XIII.

Development

Pyramid-FFXIII-Dummy-Model

Dummied "summon" model.

The way summon sequences work in Final Fantasy XIII stemmed from players of older Final Fantasy games not being keen on waiting for the summoning sequence amid a battle to finish to see the damage done. Thus things were mixed up in Final Fantasy XIII: the summon sequences still have flashy effects, but the summoning scenes are short and paired with gameplay.[3] A dummy/placeholder model was used for testing the summons, the model being similar to the Test 0 enemies of Final Fantasy VII, consisting of a simple, untextured double/sided pyramid.

The idea of transformation was a theme the designers had for Final Fantasy XIII; that's why the Eidolons have two forms, and many of the characters' weapons transform between two forms as well, such as Lightning's gunblade and Sazh's pistols.[4] Final Fantasy XIII Ultimania Omega reveals some ideas the designers had behind the Eidolons. It had been decided that Odin was going to be a horse in the planning stage, and in his normal mode he was made to look like the Joker from a deck of cards. Odin was originally more harsh looking and dark colored, but the developers wanted Lightning to be a knight with a white horse. Since Lightning had lost her parents at a young age, and tried to take their place and raise Serah, Odin was imagined as someone she would project a fatherly image onto.[5] Snow's Shiva Sisters represent the Farron sisters, Lightning and Serah.[6]

FFXIII-2 Scrapped Snow Motorcycle Minigame

Abandoned DLC idea for Final Fantasy XIII-2 involving Snow using the Shiva Sisters in gestalt mode.

The Final Fantasy XIII-2 Ultimania Omega reveals scrapped plans for an extension to Snow's DLC scenario episode titled "Perpetual Battlefield". Alongside the existing part of the episode in the Coliseum, there would have a separate minigame in which players would play as Snow as he rode through the Archylte Steppe on the Shiva Sisters. The player's objective would have been to try and kill 30 monsters using Snow's skillset—which included being able to spin, drift, jump and use a water-based spell. However, once this part of the DLC was scrapped, this minigame was used as a base for the chocobo racing minigame in Serendipity.[7]

Musical themes

When fighting Eidolons, there are three possible battle themes that will accompany the fight. "Eidolons" (召喚獣, Shoukanjuu?, lit. Summon Battle) plays during Snow's battle with the Shiva Sisters, Fang's battle with Bahamut, and Vanille's battle with Hecatoncheir. "Test of the L'Cie" (世界の敵, Sekai no Teki?, lit. Enemy of the World) plays during Sazh's battle with Brynhildr and Hope's battle with Alexander. Lightning's battle with Odin is accompanied by "Desperate Struggle" (死闘, Shitō?, lit. Battle to the Death).

All summoned creatures in FF13 are cool which made me really excited creating a tune for them! I originally thought to mix orchestra, guitar and drums in one piece and then cut out any unnecessary parts, however it turned out to be quite interesting and well-balanced, so I decided to use it as is. I especially like the 'pounded out string' sound which looks like it's ignoring the basic tune when it comes back to the introduction. Mr. Saito finally added some acoustic guitar, then it was completed. We have many ace guitarists in the SQUARE ENIX Sound Division!

Masashi Hamauzu on the track "Eidolons", from the Original Sound Selection CD in the European collector's edition of Final Fantasy XIII

Other appearances

Final Fantasy XIV

Template:Sideicon

FFXIV-ARR XIII Odin

Odin in Final Fantasy XIV.

Odin and Bahamut appear in their Final Fantasy XIII incarnations as part of a series of FATEs in Final Fantasy XIV linked to Final Fantasy XIII and featuring Lightning as a non-playable battle ally. Bahamut is one of the enemies faced in the FATEs, while Odin appears once more as a summon Lightning can use in battle.[8]

Dissidia 012 Final Fantasy

Template:Sideicon

D012FF Hecatoncheir

Hecatoncheir summoned.

Brynhildr and Hecatoncheir appear as summons.

Lightning's EX Burst is Gestalt Drive, but she does not ride Odin, although she uses the same attacks when summoning Odin in Gestalt Mode in Final Fantasy XIII: Lightning Strike, Thunderfall, Stormblade, Razor Gale and Zantetsuken.

Dissidia Final Fantasy (2015)

Template:Sideicon

Edgar - Chainsaw2This section about an ability in Dissidia Final Fantasy (2015) is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Airborne Brigade

Some of the Eidolons appear in Final Fantasy Airborne Brigade.

Ability Cards
Legend Cards
Other
Ffxiirw Shivan iconThis section about Summon magic in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper

Template:Sideicon All of the Eidolons from Final Fantasy XIII appear as enemies in Final Fantasy Record Keeper. Their abilities, however, may be imparted to the delegation's units as Soul Break skills. For example, Hope has three moves also attributed to his Eidolon, Alexander: Brutal Sanction, Earthquake, and Divine Judgment.

World of Final Fantasy

Template:Sideicon

WoFF Shiva FFXIII

Shiva.

Shiva-Ixion, a variant of Shiva based on the Shiva Sisters, appears accompanying Snow in the game. She's one of the few Mirages that can't be imprismed in any way.

Mobius Final Fantasy

Template:Sideicon The Eidolons appear in Mobius Final Fantasy.

Final Fantasy Trading Card Game

Template:Sideicon The Eidolons appear as cards in this trading card game, representing the same elements they do in Final Fantasy XIII. Bahamut, that is non-elemental in Final Fantasy XIII, is depicted in the Fire set.

Triple Triad

The Eidolons appear on Triple Triad cards in the version available via Final Fantasy Portal App.

Non-Final Fantasy guest appearances

Guardian Cross

GC Shiva

Manifest in the twin sisters Nix and Styria, this icy Eidolon sends shivers down enemy spines.

Description
Impresario-ffvi-iosThis section in Guardian Cross is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Merchandise

T-shirts with Eidolon designs have been on sale in the Japanese Square Enix store. The shirts cost ¥3,900, with two versions, Odin or Shiva. The Eidolons have also been made into action figures in the Final Fantasy Creatures Kai Vol. 3 series. These figures cost ¥6,240 a piece. Final Fantasy XIII -Play Arts Kai- figure of Odin was released in July 2010; it has two forms, Sleipnir or Odin. Final Fantasy XIII -Play Arts Kai- Shiva Bike Action Figure Set with Nix and Stiria was released in November 2010 with the Shiva Sisters, which could either be assembled separately or into a bike as they appear in Gestalt Mode.

Etymology

Eidolon means "unsubstantial image", "reflection", or "phantom" in Greek. It can also mean "idol" and is the source of the Latin word "Idolum".

Gestalt is a German word for "form" or "shape". It is used in English to refer to a concept of "wholeness", in which the whole is greater than the sum of its parts. This alludes to the Eidolon and the l'Cie combining their powers when the latter rides the former.

Trivia

  • The l'Cie hailing from Pulse and Cocoon have different means of summoning their Eidolons, despite all being Pulse l'Cie. Lightning, Sazh, Snow, and Hope destroy their crystals either with their weapons, or, in Hope's case, a magical explosion, while Vanille's and Fang's crystals simply disappear into the ground and sky, respectively, referencing their Eidolons' nature.
  • Lightning and Snow share a quote when entering Gestalt mode with their respective Eidolons: "We do this together... Let's ride!"
  • Hope and Vanille share a quote when exiting Gestalt mode with their respective Eidolon's finishers: "Ah... see you next time!"
  • When all party members are counted, along with their Eidolons (counting both Shiva Sisters), there are thirteen members of the party. Final Fantasy XIII contains many allusions to the number thirteen.
  • Odin and Bahamut are the only two Eidolons that have their Gestalt Mode in animal/beast forms, while others looks like vehicles, or weapons.
  • Water is the only element not portrayed by an Eidolon.
  • Eidolons can naturally break the damage limit even if a character does not have a Genji Glove accessory equipped, allowing the player to earn the Limit Breaker trophy/achievement without one.
  • A researcher in Yaschas Massif 01X AF in Final Fantasy XIII-2 mentions that records of magic and sorcery were found in the Paddra Ruins, including a spell to summon Eidolons. It was a forbidden art, as it shortened the conjurer's lifespan.
  • Bahamut has a similar entrance as the one in Final Fantasy X, dashing from the sky through his summoning emblem, and making a soft landing as they are being summoned.
  • Brynhildr appears with Noel in the finale of Lightning Returns: Final Fantasy XIII, despite him never being a l'Cie, as Sazh is not present.

See also

References

Template:Summons Template:FFXIII Template:XIII2 Template:LR

Advertisement