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Eidolon (Final Fantasy XIII)

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Promotional artwork of the characters and their Eidolons from Final Fantasy XIII.
FFfangirlAdded by FFfangirl

Eidolons (召喚獣, Shoukanjuu?, lit. "Summon Beasts") are the summons in Final Fantasy XIII and Final Fantasy XIII-2, creatures created by the goddess Etro to serve as her emissaries in the Visible World. Their spirits are locked within special crystals known as "eidoliths".

Contents

DatalogEdit

EidolonsEdit

See also: Datalog/History and Myth.

These mystical entities reveal themselves before only to a select few l'Cie. It is said that they are saviors, come to rescue hopeless l'Cie who find themselves bound to a Focus against their will. If this is true, they offer a brand of salvation few indeed would seek willingly: without exception, Eidolons attack the l'Cie whose presences they grace. There have been no l'Cie in Cocoon for centuries, and as a result, no way of determining the truth behind tales of these beings. To the citizens of Cocoon, they remain the stuff of bedtime stories.

Her ProvidenceEdit

See also: Datalog/Analects.

Her Providence sought nothing.
Her Providence made nothing.
She but looked on, silent in Her sorrow.
The Goddess pitied mortals, destined as they were to die, and so She deigned to intervene in the hour of their greatest peril. She averted cataclysm that was to be, and put to rest the ones who would have robbed so many of what time fate had ordained.
Her compassion did not end at this.
The Goddess pitied also those subjected to that fate of Focus, crueler still than death. To them She sent Her messengers, to deliver hope when all was lost.

-- Sermons of the seeress Paddra Nsu-Yeul

NatureEdit

The Analects on the Goddess Etro suggest that Eidolons are created by her and are her messengers, "to deliver hope when all was lost". The Eidolons' connection to Etro is shown by having her script written across their bodies and during their summon animations. The Eidolons' nature as mechanical beings would confer with the similar beings of fal'Cie, created by the other known gods of Final Fantasy XIII universe, Pulse and Lindzei.

Eidolons are summoned via an eidolith, a crystal whose shape is unique to each summoner. Though normally summoned by a l'Cie, the people of Paddra devised a means to summon Eidolons via incarnate summoning, where a l'Cie summons their Eidolon, but instead of manifesting it as a partner in battle, they manifest it within their own body, causing the two to permanently fuse together. The resulting being is drastically more powerful and has the ability to shift between human and Eidolon forms at will. The only known user of this form of summon is Caius Ballad who used it to fuse with Bahamut. Incarnate Summoning is rare, as using it is at the cost of the summoner's life; Caius is an exception, as he was saved by goddess Etro who gave him the "Heart of Chaos".

In Final Fantasy XIII-2 it is shown that Eidolons reside in Valhalla, as Lightning summons armies of them to fight against Caius Ballad.

AcquiringEdit

Usually appearing when a l'Cie is in deep despair, an Eidolon arises to battle its l'Cie, immediately casting Doom on their respective summoner at the battle's start. The goal is not to reduce their HP to zero, but to fill their Gestalt Gauge to maximum within the allotted time.

Even if the Eidolon's Libra page lists different methods for raising the Eidolon's Gestalt Gauge depending on the Eidolon (namely, the actions available from the party leader's default Paradigm roles), all of the Eidolons' Gestalt Gauges do, in fact, raise by exactly the same measures. Therefore, using the party leader as a Synergist will boost any Eidolon's Gestalt, even if it is mentioned only for Brynhildr and Alexander (because Synergist is one of Sazh and Hope's primary roles).

However, as the Eidolons are battled early enough in the game for the characters to be unlikely of having explored Crystarium trees other than their primary roles, this factor is insignificant.

Methods to Raise the GaugeEdit

Summon Multipliers:

Summon Multiplier
Shiva1.00
Odin1.45
Brynhildr0.60
Bahamut1.40
Alexander0.84
Hecatoncheir0.90
[1]

The party leader's role is the most important factor what it comes to calculating the Gestalt Gauge increase. The increase in Gestalt Gauge is calculated as percentages.

Role Action %Increase in Gestalt Gauge
Commando Raise the enemy's chain bonus with a command ability. Chain Bonus increase * 0.6 * 7.5 * Summon Multi.
Ravager Raise the enemy's chain bonus with a command ability. Chain Bonus increase * 0.6 * 1.5 * Summon Multi.
Sentinel Raise the enemy's chain bonus with a command ability. Chain Bonus increase * 0.6 * Summon Multi.
Sentinel Receive damage from an enemy attack. (see chart below) ATB cost of ability * 10 * [(enemy level / 100) / 10] * Summon Multi.
Saboteur Raise the enemy's chain bonus with a command ability. Chain Bonus increase * 0.6 * 1.5 * Summon Multi
Synergist Use a command ability 2 * Summon Multi
Medic Use a command ability ATB Cost * 0.75 * Summon Multi
[1]

As for all allies all they can do to contribute toward the Gestalt Gauge fill is to raise the enemy's chain bonus with command abilities. The allies' Gestalt Gauge Increase % is calculated as: Chain Bonus increase * 0.6 * Summon Multi.

The Sentinel role increases the Gestalt Gauge by being attacked by the Eidolon while the Sentinel using its counterattack and defensive commands. The following chart illustrates by how much the gauge fills when the Eidolon attacks a party leader who is using a Sentinel ability. Because the party leader in battles against Odin and Brynhildr can't be a Sentinel, they are not included in the below chart.

Eidolon Action Gestalt Gauge Increase
Shiva Wheel Grind 18.31%
Shiva Pirouette 18.31%
Shiva Curaga 0.00%
Shiva Other 0.49%
Bahamut Ignis 4.15%
Bahamut Other 1.38%
Alexander Explosive Fist 2.49%
Alexander Other 0.83%
Hecatoncheir Quake 3.56%
Hecatoncheir Other 0.89%
[1]

Summoned in BattleEdit

Bahamut being summoned.

Eidolons are summoned by spending three Technical Points and fight alongside the summoning party member in battle while the other members temporarily leave. At this time no role bonuses are contributed by the allies who have left the battle. When summoned into battle, the summoner is temporarily invincible, making it a strategic asset in battle; if summoned right when the opponent is about to launch their attack, the party can summon an Eidolon and survive, as the summoner is temporarily invincible during the summoning animation.

Fang summons Bahamut.
Ash CrimsonAdded by Ash Crimson

The time at which the Eidolon can stay is determined by its SP gauge, which decreases as time passes and also decreases whenever the Eidolon receives damage. In addition, the summoner has a Gestalt Gauge, which increases in the same way as how it increased when the player battled against that Eidolon. However, the gauge is quickly drained when the Eidolon runs out of SP. When both the SP and the Gestalt Gauges are reduced to zero, or if the summoner is Knocked Out, the Eidolon is dismissed.

Lightning and Odin in Gestalt Mode.

Additionally, one can activate Gestalt Mode (ドライビングモード , Doraibingu Mōdo?, lit. "Driving Mode"), a special ability that allows the Eidolon to change into a form the player can ride, shifting the battle to a more action-oriented tone in which button inputs correspond to attacks. Gestalt Mode's duration is determined by how high its Gestalt Gauge was when Gestalt Mode was initiated, and each attack subtracts a certain number of points from the gauge. It also allows access to the Eidolon's finisher, which immediately consumes all the points left in the gauge. Eidolons grow in strength as their summoner grows. Each Eidolon has a concept that defines their actions in battle.

The finisher has three levels, LV1 finisher being the weakest, and LV3 finisher being the strongest. Spending more units when initiating the finisher doesn't affect its strength, only the level does. The finisher's level is determined by how much the player managed to increase the Gestalt Gauge during the time the Eidolon is summoned.

When an Eidolon is dismissed in battle all party members regain maximum health and K.O. characters regain consciousness making summoning extremely useful as a last resort.

MechanicsEdit

RankEdit

The Eidolon's rank determines its stats when summoned to battle. The rank is the sum of the character's Crystarium level and the number of level 5 roles. Thus the maximum rank is 16 (Crystarium level 10 + all roles at level 5).

SPEdit

The Eidolons are given a base 50 seconds from the moment of summoning. The time they can stay is displayed as the SP gauge. The full SP gauge is equal to 50 seconds no matter how much SP the Eidolon actually has. When summoned to battle the Eidolons don't have an HP gauge, instead, any sustained damage is depleted from the SP gauge reducing the time the summon can stay and battle. If an Eidolon with 10,000 SP takes 1000 damage, it has lost 1/10th of its max SP, or 5 seconds of time. If the Eidolon has 50,000 SP, it has only lost 1/50th of its max SP or just 1 second.

Gestalt GaugeEdit

The Gestalt Gauge starts half full. The method to raise the gauge is the same as the method to raise it during the battle against the same Eidolon, except the summon multipliers are ignored. The Gestalt Gauge determines the number moves the summoner can perform in Gestalt Mode, as well as the level of the Eidolon's finishing attack. If the Eidolon's SP gauge completely depletes, the Gestalt Gauge will begin to deplete at a rate of 20% each second.

50% 60% 70% 80% 90% 100%
Gestalt Count161922252830
Finishing Move Level111223

List of EidolonsEdit

ShivaEdit

Ff13-summon-snowshiva.png

The Shiva sisters, Stiria and Nix, are Snow's Eidolons, obtained in Lake Bresha. They both have their own separate ATB gauge, but both will be dismissed if their shared SP falls to zero.

In normal mode, Stiria focuses on the Medic and Ravager roles, healing Snow and dealing Ice-elemental damage on the enemies. Nix focuses on a Commando role, as her abilities are physical based, although she does have one spell at her disposal. While Stiria cannot be targeted by enemies, she can still be damaged by area-of-effect attacks.

Snow's Gestalt Gauge increases by driving up enemy chain gauges and by defending against enemy attacks. In Gestalt mode, the Shiva sisters transform into a motorcycle. Their concept is Rapid Blaster. While in Gestalt Mode only Stiria's stats are used in the damage calculations.

A different variation of the Shiva Sisters return in Final Fantasy XIII-2, supporting Lightning in protecting Valhalla from Caius.

StatsEdit

Stiria has 3 ATB bars and Nix has 4.

Rank SP Stiria Nix
PA MA PA MA
52480177193188150
63488205224219175
74768323355347277
812180442483472377
9205441557170216601328
10249281824199419951556
11274202006219321401712
12301632207241223541883
13331792427265325892071
14364962670291928482278
15419713071335732762620
16503653685402839313144

Stiria's AbilitiesEdit

Ability ATB Cost Description
Blizzard
1
Inflicts ice magic damage on one opponent.
Blizzara
2
Inflicts ice magic damage on opponents within a small radius.
Blizzaga
3
Inflicts ice magic damage on opponents within a large radius.
Curaga
1
Restores major HP on one ally.
Esuna
1
Removes the most recently inflicted status ailment on one ally.
Arise
Auto
Revives ally from KO with full HP. Instantly dismisses Eidolons.
Penetration
Auto
Ignores target's Fire, Ice, Lightning and Water resistances when attacking.

Stiria attacks the enemy Snow is targeting with Blizzard and does nothing while its ATB gauge charges. If Snow is afflicted with a negative status it casts Esuna. If Snow's HP is below 70% it casts Curaga.

Nix's AbilitiesEdit

Ability ATB Cost Description
Wheel Rap
1
Inflicts physical damage on one opponent.
Flip Kick
1
Inflicts physical damage and launches a staggered opponent in the air.
Wheel Grind
1
Inflicts multiple physical damage on one opponent.
Wheel Toss
1
Inflicts physical damage on one opponent from long range.
Pirouette
2
Inflicts physical damage on multiple opponents within a small radius.
Blizzara
2
Inflicts ice magic damage on opponents within a small radius.
ATB Charge
Auto
ATB gauge fills with x1.5 times the normal speed. If Nix is within range of her target and her ATB gauge is less than 60% full, ATB charge activates.
Penetration
Auto
Ignores target's Fire, Ice, Lightning and Water resistances when attacking.

Nix attacks the enemy Snow is targeting with Wheel Rap three times followed by Flip Kick. While the ATB gauge charges it closes in on the enemy it is targeting and ATB Charge accelerates the charge rate.

Gestalt ModeEdit

Ability ATB Cost Move PS3/360 Description
Wheelie 3 Up X/Up A Charge forward and deal non-elemental damage to target.
Spinfreeze
3
Down X/Down A Deal Ice damage to surrounding targets and launch Staggered ones into the air.
Icicle Drift 3 Left or Right X/Left or Right A Deal non-element damage by sliding into target.
Ice Ramp 3 Circle/B Jump off conjured ramp and deal Ice damage.
Diamond Dust All Triangle/Y Repeatedly deal Ice damage to all targets.

The Latin writing on the sphere of ice during the summoning animation reads:

By the grace of Etro, twin rulers arise from your icy thrones. Come forth, sisters of Winter wastes.
A name in blood, a pact of ice. Shiva shall rise, her bond eternal and unyielding.
 
Shiva Artwork XIII.jpg
View file detailsConcept Art.
 
Snow Cool Riding.jpg
View file detailsConcept Art.
 
Nix ffxiii.png
View file detailsNix in-game render.
 
Stiria ffxiii.png
View file detailsStiria in-game render.
 
Snow Shivas.jpg
View file detailsSnow with the Shiva Sisters.
 
FFXIII Shiva.jpg
View file detailsShiva in Gestalt Mode.
 
Shiva in gestalt mode.png
View file detailsShiva in Gestalt Mode.
 
FF13-2 Shiva.png
View file detailsShiva Sisters in Final Fantasy XIII-2.

OdinEdit

Ff13-summon-lightningodin.png

Odin is Lightning's Eidolon, obtained in the Vile Peaks. Odin is lightning-elemental and has many powerful and diverse physical and magical attacks. He also acts as a Sentinel, drawing all enemy attacks. As Odin has difficulty in driving up enemy chain gauges, it may be better to place Lightning in the role of Ravager to increase Odin's Gestalt Gauge.

Lightning's Gestalt Gauge increases by driving up enemy chain gauges and by healing herself and removing status ailments. In Gestalt mode, Odin transforms into the horse Sleipnir, named after Odin's horse in Norse mythology. His concept is Multi-Attacker.

In Final Fantasy XIII-2, Odin still serves as Lightning's Eidolon and aids her in fighting Chaos Bahamut. Four other Odins have been seen charging with Lightning in Valhalla. A Twilight Odin has also been seen fighting Serah and Noel.

StatsEdit

Odin has 5 ATB bars.

Rank SP PA MA
3364514193
44899183121
56156225149
67848301199
710728407316
827405649430
94622422831515
105608826751775
116169629421952
126786732372148
137465335602362
148211739172599
159443545042989
169999954053586

AbilitiesEdit

Ability ATB Cost Description
Flourish of Steel
1
Inflicts multiple physical damage on opponents within a small radius.
Skyward Swing
1
Inflicts physical damage on opponents within a small radius and launch them in the air.
Seismic Strike
1
Inflicts physical damage on opponents within a large radius.
Crushing Blow
1
Inflicts physical damage on one opponent. Only used on an enemy that is far away.
Thundara
1
Inflicts lightning magic damage on opponents within a small radius.
Thundaga
1
Inflicts lightning magic damage on opponents within a large radius.
Curaga
1
Restores major HP to one ally.
Arise
Auto
Revive ally from KO with full HP. Instantly dismisses Eidolon.
Ullr's Shield
Auto
Reduce damage inflicted on self by 10% while ATB gauge is charging.
Valhalla's Call
Auto
Provokes enemies when attacking. The Provoke effect works 100% of the time.
Penetration
Auto
Ignores target's Fire, Ice, Lightning and Water resistances when attacking.

Odin attacks the enemy Lightning is targeting with Flourish of Steel, Skyward Swing and Seismic Strike. It will stock four attacks from the aforementioned abilities on its ATB bar and then have Thundaga as the final attack. If the enemy is far away it will use Crushing Blow. When Odin uses Thundaga it takes only one ATB slot, compared to when player characters use it when it takes three ATB slots. Odin works as Sentinel in battle drawing in all enemy attacks with its Valhalla's Call.

Gestalt ModeEdit

Ability ATB Cost Move PS3/360 Description
Stormblade 2 Up X/Up A Attack single target with Lightning's sword.
Lightning Strike 3 Down X/Down A Attack target with the blade, then with thunder.
Razor Gale 3 Left or Right X/Left or Right A Attack repeatedly with the blades then with non-elemental magic.
Thunderfall 4 Circle/B Deal lightning damage to all enemies and launch them into the air.
Zantetsuken All Triangle/Y Attack all enemies elevating Chain Bonuses, instantly slaying targets with low HP.

The Latin writing on the symbol that emerges from the ground when Lightning summons Odin reads:

By grace of Etro, let thunder herald your arrival. Come forth, sunderer of falsehood.
A name in blood, a pact of truth. Odin shall rise his bond eternal and unyielding.

The plate on Odin's back (as a horse) reads:

My weapon is light, my steed is thunder. I am the herald of truth. I am Odin.

Odin's shield that becomes the horse's shoulder plate, says:

Keeper of truth. Destroyer of corruption. Odin.
 
Odin render.png
View file detailsIn-game render.
 
FF13LightningOdin.JPG
View file detailsLightning summons Odin to battle.
 
Odin ffxiii.png
View file detailsClose-up of Odin.
 
Odin summoned2.png
View file detailsOdin fighting alongside Lightning.
 
Odin gestalt mode.png
View file detailsOdin in Gestalt Mode.
 
LightningOdinConcept.png
View file detailsConcept art of Lightning and Odin.
 
Odin concept.png
View file detailsOdin concept design.
 
Odin concept2.png
View file detailsOdin concept design.
 
Summon odin.png
View file detailsSummon animation concept.
 
Lightning-Odin Valhalla.jpg
View file detailsLightning and Odin in Final Fantasy XIII-2.
 
Lightning-Sleipnir Valhalla.jpg
View file detailsLightning on Odin in Gestalt Mode in Final Fantasy XIII-2.

BrynhildrEdit

"Do your worst, you freak!"
—Sazh, seeing Brynhildr
Ff13-summon-sazhbrynhildr.png

Brynhildr is Sazh's Eidolon, obtained in Nautilus Park. By default, Brynhildr is Fire-elemental, but Sazh can bestow En-spells on Brynhildr allowing her to change her elemental characteristics. Brynhildr is strong physically, but also has a wide array of spells based on which enhancements Sazh has cast on her.

Sazh's Gestalt Gauge increases by driving up enemy chain gauges and by augmenting himself and Brynhildr with status enhancements. In Gestalt mode, Brynhildr transforms into a race car with side mounted machine guns. Her concept is Gadget Master.

StatsEdit

Brynhildr has 4 ATB slots.

Rank SP PA MA
64360274274
75960434434
815225590590
92565020762076
103116024322432
113427626752675
123770429432943
134147432373237
144562135613561
155246440954095
166295749144914

AbilitiesEdit

Ability ATB Cost Description
Slash
1
Inflicts physical damage on opponents within a small radius.
Valkyrian Scythe
1
Inflicts multiple damage on opponents within a small radius.
Gunshot
1
Inflicts physical damage on one opponent.
Pyroshot
1
Inflicts fire magical damage on opponents within a small radius.
Cryoshot
1
Inflicts ice magical damage on opponents within a small radius. Only used when under Enfrost status.
Electroshot
1
Inflicts lightning magical damage on opponents within a small radius. Only used when under Enthunder status.
Hydroshot
1
Inflicts water magical damage on opponents within a small radius. Only used when under Enwater status.
Pyroburst
1
Inflicts fire magical damage on opponents within a wide radius.
Cryoburst
1
Inflicts ice magical damage on opponents within a wide radius. Only used when under Enfrost status.
Electroburst
1
Inflicts lightning magical damage on opponents within a wide radius. Only used when under Enthunder status.
Hydroburst
1
Inflicts water magical damage on opponents within a wide radius. Only used when under Enwater status.
Curaga
1
Restores major HP to one ally.
Arise
Auto
Revive ally from KO with full HP. Instantly dismisses Eidolon.
ATB Boost
Auto
Temporarily extend ATB gauge from 4 to 6 to deliver a powerful attack. If Brynhildr's ATB gauge is less than 90% full and her target is either staggered or has less than 0.2 secs or more than 6 secs left of chain gauge, ATB Boost will activate.
Penetration
Auto
Ignores target's Fire, Ice, Lightning and Water resistances when attacking.

Brynhildr uses Slasher twice followed up with Valkyrie Scythe and finishes with Pyroburst. She targets the same enemy Sazh is targeting. If ATB Boost activated the previous turn, Brynhildr will follow up Pyroburst with another Valkyrian Scythe followed by another Pyroburst. While Brynhildr's ATB gauge is filling, she moves toward the enemy.

Gestalt ModeEdit

Ability ATB Cost Move PS3/360 Description
Chopper Spin 2 Up X/Up A Strike targets while spinning wildly. Jets deal additional damage.
Caltrop Bomb 3 Down X/Down A Scatter bombs that deal fire damage upon detonation; jets deal additional damage.
Centrifugal Sweep 3(1) Left or Right X/Left or Right A Damage surrounding targets; jets deal additional damage. Can be chained by repeating input, in which it'll cost less units.
Spark Shower 3(1) Circle/B Deal fire damage to targets; jets deal additional damage. Can be chained by repeating input, in which it'll cost less units.
Múspell Flame All Triangle/Y Engulf all enemies in roaring flames while boosting the chain gauge. Power depends on the attack level.

The text on on the symbol that appears in the ball of fire reads:

By the grace of Etro, warrior maiden be drawn by the fires of battle. Come forth, wreathed in blazing glory.
A name in blood, a pact of flame. Brynhildr shall rise, her bond eternal and unyielding.
Rousing Inferno.
Ethereal Blaze.
 
Brynnhildr concept.png
View file detailsConcept art.
 
Brynhildr summon symbol.png
View file detailsSummon symbol.
 
Byrnhildr Fire Orb.png
View file detailsBrynhildr is summoned from a ball of fire.
 
Brynhildr-closeup.jpg
View file detailsBrynhildr.
 
Ff13-brynhildr1.jpg
View file detailsBrynhildr summoned to battle.
 
Ff13-brynhildr2.jpg
View file detailsBrynhildr in Gestalt Mode.
 
1-019u - Brynhildr TCG.png
View file detailsTrading Card of Sazh and Brynhildr in Gestalt Mode.

BahamutEdit

Ff13-summon-fangbahamut.png

Bahamut is Fang's Eidolon, obtained in the Fifth Ark. Bahamut utilizes powerful non-elemental attacks, making him the Eidolon with the highest damage-dealing potential. However, as Bahamut's SP is rather low compared to other Eidolons, it may be a good idea for Fang to assume the role of Sentinel to increase the summoning time as well as to boost Bahamut's Gestalt Gauge whenever Fang is attacked while blocking.

Fang's Gestalt Gauge increases by driving up enemy chain gauges, defending against attacks and inflicting status ailments upon enemies. In Gestalt mode, Bahamut allows Fang to ride him. His concept is Aerial Raver.

In Final Fantasy XIII-2, while Lightning is able to summon Bahamut, Caius can transform into a variation called Chaos Bahamut.

StatsEdit

Bahamut has 5 ATB slots.

Rank SP PA MA
813702708601
92311224912117
102804429182480
113084832102728
123393335313001
133732638843301
144105842733632
154721749174176
165666158965011

AbilitiesEdit

Ability ATB Cost Description
Dragon Claws
1
Inflicts physical damage on one opponent.
Whirlwind
1
Inflicts physical damage to opponents within a small radius and launches them in the air when staggered.
Umbral Vise
1
Inflicts major physical damage on one opponent.
Inferno
1
Inflicts major magic damage on one opponent.
Ignis
3
Inflicts magic damage on opponents within a wide radius.
Curaga
1
Restores major HP to one ally.
Arise
Auto
Revive ally from KO with full HP. Instantly dismisses Eidolon.

Bahamut targets the same enemy as Fang and uses Dragon Claws three times followed by Whirlwind and finishes with Inferno. Bahamut retreats from the enemy while waiting for its ATB gauge to fill. If the enemy is already far Bahamut will do nothing while charging its ATB gauge.

Gestalt ModeEdit

Ability ATB Cost Move PS3/360 Description
Hunting Dive 2 Up X/Up A Swoop down and strike targets, launching them into the air if staggered.
Aerial Loop 2 Down X/Down A Strike target with a somersault spin, catapulting it upward.
Obliterating Breath 3 Left or Right X/Left or Right A Charge forward and blast target repeatedly.
Pulsar Burst 3 Circle/B Soar upward, blasting targets within a wide radius of intense light.
Megaflare All Triangle/Y Deal massive damage to all enemies while charging their chain gauge. Power depends on the attack's level.

The text in Bahamut's summon animation reads:

By the grace of Etro emerge from the midnight void. Come forth, master of the rift.
A name in blood, a pact of ruin. Bahamut shall rise, his bond eternal and unyielding.
Shoulder the sky. Enfold the earth.
 
Bahamut concept.png
View file detailsConcept art.
 
Bahamut summon symbol concept.png
View file detailsSummon symbol concept.
 
Bahamut summoned.jpg
View file detailsBahamut summoned to battle.
 
Bahamut ffxiii.png
View file detailsClose-up of Bahamut.
 
Bahamut gestalt.png
View file detailsBahamut enters Gestalt Mode.
 
Bahamut gestalt mode.png
View file detailsBahamut in Gestalt Mode.
 
1-015s - Bahamut TCG.png
View file detailsTrading Card of Fang and Bahamut in Gestalt Mode.

AlexanderEdit

Ff13-summon-hopealexander.png

Alexander is Hope's Eidolon, obtained in Vallis Media. Like Bahamut, Alexander also utilizes strong non-elemental attacks, however, they are all physical types. Alexander draws in all enemy attacks and has the highest starting SP of all Eidolons. Another drawback to Alexander is that he is slow moving around the battlefield.

Hope's Gestalt Gauge increases by driving up enemy chain gauges, bestowing status enhancements, removing status ailments and restoring HP. In Gestalt mode, Alexander transforms into an immobile fortress hugging one edge of the battlefield. His concept is Tactical Commander.

StatsEdit

Alexander has 4 ATB slots.

Rank SP PA MA
83806210561056
96420031143114
107790036483648
118569040124014
129426044144414
139999948554855
149999953415341
159999961426142
169999973717371

AbilitiesEdit

Ability ATB Cost Description
Steelcrusher
1
Inflicts physical damage on one opponent.
Obliterator
1
Inflicts major physical damage on one opponent.
Soaring Uppercut
1
Inflicts physical damage on one opponent and launch them in the air while staggered.
Blast Punch
1
Inflicts physical damage on one opponent from long range.
Explosive Fist
3
Inflicts physical damage on opponents within a wide radius.
Lofty Challenge
1
Provokes nearby enemies.
Curaga
1
Restores major HP to one ally.
Arise
Auto
Revive ally from KO with full HP. Instantly dismisses Eidolon.

If there is at least one enemy who is not provoked and can be provoked, Alexander uses Lofty Challenge. Otherwise Alexander targets the same enemy as Hope and uses Steelcrusher twice followed up with Soaring Uppercut finishing with Blast Punch. If the enemy can be launched it uses Soaring Uppercut. If the enemy is far away it uses Blast Punch and if the enemy is surrounded by other enemies it uses Explosive Fist.

Gestalt ModeEdit

Alexander is the only Eidolon who has attacks in Gestalt Mode that ignore type-based defense.

Ability ATB Cost Move PS3/360 Description
Purification 4 Up X/Up A Deal physical damage to target in front of Eidolon and inflict Deshell.
Earthquake 4(2) Down X/Down A Deal proximity-based damage, launching staggered enemies; can be chained by repeating input, in which it costs less units. Ignores type-based defense.
Brutal Sanction 4(2) Left or Right X/Left or Right A Deal magic damage to nearby and falling enemies; can be chained by repeating input, in which it costs less units.
Retributive Blast 5 Circle/B Damage enemies in a wide area, launching staggered foes and inflicting Deprotect. Ignores type-based defense.
Divine Judgment All Triangle/Y Deal weakness-specific damage to all enemies while boosting their chain gauge.

The writing on Alexander and his summon symbol read:

By the grace of Etro, stand fast your walls of stern judgment. Come forth, fortress of sanctity.
Fortified virtue. Shattered iniquity.
A name in blood, a pact of light. Alexander shall rise, his bond eternal and unyielding.
 
Alexander concept.png
View file detailsConcept art.
 
Alexander gestalt concept.png
View file detailsGestalt mode concept.
 
Alexander summon symbol concept.png
View file detailsSummon symbol.
 
Alexander summon animation concept.png
View file detailsSummon animation concept.
 
FF13Alexander.jpg
View file detailsHope summons Alexander to battle.
 
Ffxiii alexander.jpg
View file detailsAlexander in battle.
 
Alexander going into gestalt mode.png
View file detailsAlexander exits Gestalt Mode.
 
Alexander gestalt mode with hope.png
View file detailsAlexander enters Gestalt Mode.
 
Alexander gestalt mode.png
View file detailsAlexander in Gestalt Mode.

HecatoncheirEdit

Hecatoncheir.png

Hecatoncheir is Vanille's Eidolon, obtained in Mah'habara Subterra. Hecatoncheir is Earth-elemental and is the only Eidolon that possesses the Quake ability. However, he is also the only Eidolon that doesn't have Curaga, meaning Vanille must heal for herself.

Vanille's Gestalt Gauge increases by driving up enemy chain gauges, inflicting and removing status ailments and restoring HP. In Gestalt Mode, Hecatoncheir transforms into a bipedal mech with four machine gun turrets. His concept is Shooting Blaster.

StatsEdit

Hecatoncheir has 6 ATB slots.

Rank SP PA MA
8213151170603
93595226981390
104362431611629
114798634771791
125278538251971
135806342082168
146386946292385
157344953232743
168813963883292

AbilitiesEdit

Ability ATB Cost Description
Pummel
1
Inflicts multiple physical damage on opponents within a small radius.
Aerial Tackle
1
Inflicts physical damage on one opponent.
Hurricane Kick
1
Inflicts physical damage on opponents within a small radius.
Force Projection
1
Inflicts physical damage on one opponent from long range.
Quake
4
Inflicts earth magic damage on opponents within a small radius.
Arise
Auto
Revive ally from KO with full HP. Instantly dismisses Eidolon.
Counter
Auto
Sometimes counterattack opponents after evading their attacks.
Looming Wrath
Auto
Attack any opponent that draws near.

Gestalt ModeEdit

Ability ATB Cost Move PS3/360 Description
Chain Cannons 1(1) Up X/Up A Repeatedly fire on target with cannons; can be chained by repeating input.
Missile Tetrad 2(1) Down X/Down A Fire four missiles in turn at targets and surrounding enemies; can be chained by repeating input, in which it costs less units.
Piercing Ray 3(1) Left or Right X/Left or Right A Blast target and interposing enemies with laser; can be chained by repeating input, in which it costs less units.
Force Blasters 4 Circle/B Deal heavy damage to targets in range and launch them into the air.
Gaian Salvo All Triangle/Y Deal massive damage to all enemies.

The writing on Hecatoncheir and his summon symbol reads:

By the grace of Etro, arise great and mighty giant. Come forth, thee who shoulders the sky.
A name in blood, a pact of strength. Hecatoncheir shall rise, his bond eternal and unyielding.
Impure hands purge arms that fortify weakness.
 
Hecatoncheir concept.png
View file detailsConcept art.
 
Hecatoncheir summon symbol.png
View file detailsSummon emblem concept.
 
Hecatoncheir003.jpg
View file detailsVanille summons Hecatoncheir to battle.
 
Hecatoncheir002.jpg
View file detailsClose-up of Hecatoncheir.
 
Hecatoncheir gestalt.jpg
View file detailsHecatoncheir in Gestalt Mode.
 
Hecatoncheir in gestalt mode.jpg
View file detailsHecatoncheir in Gestalt Mode.

Other EidolonsEdit

During the Pompa Sancta parade at Nautilus a number of Eidolons appear to enact a version of the War of Transgression, of the Sanctum l'Cie defeating Ragnarok. Before the parade Sazh comments, "They're putting Eidolons on a parade".

However, these Eidolons are vastly different from the ones the party can summon, in that they appear organic in appearance rather than mechanical, and appear to be only special effect visuals generated for the purpose of the parade that bear allusion to the series' past summons. The Eidolons seen at the parade are Carbuncle, Siren, Ramuh, Ifrit and Valefor. Although Leviathan doesn't make an appearance in the game, concept artwork for it exists, indicating Leviathan was considered as one of the Eidolons to appear in Final Fantasy XIII.

 
Valefor FFXIII.jpg
View file detailsArt of Valefor.
 
XIII Siren concept art.jpg
View file detailsArt of Siren.
 
Siren eidolon.jpg
View file detailsSiren at Pompa Sancta.
 
Carbuncle 1.jpg
View file detailsArt of Carbuncle.
 
Ifrit771.jpg
View file detailsArt of Ifrit.
 
Leviathan FFXIII.jpg
View file detailsArt of Leviathan.
 
Ramu.jpg
View file detailsArt of Ramuh.

DevelopmentEdit

The idea of transformation was a theme the designers had for Final Fantasy XIII; that's why the Eidolons have two forms, and many of the characters' weapons transform between two forms as well, such as Lightning's gunblade and Sazh's pistols. Final Fantasy XIII Ultimania Omega reveals some ideas the designers had behind the Eidolons; Odin is meant to represent her image of a father figure, and Snow's Shiva Sisters represent the Farron sisters, Lightning and Serah.

MusicEdit

When fighting Eidolons, there are three possible battle themes that will accompany the fight. Eidolons (召喚獣, Shoukanjuu?, lit. "Summon Battle") plays during Snow's battle with the Shiva Sisters, Fang's battle with Bahamut, and Vanille's battle with Hecatoncheir. Test of the L'Cie (世界の敵, Sekai no Teki?, lit. "Enemy of the World") plays during Sazh's battle with Brynhildr and Hope's battle with Alexander. Lightning's battle with Odin is the only one in which neither theme is featured, instead being accompanied by Desperate Struggle (死闘, Shitō?, lit. "Battle to the Death").

"All summoned creatures in FF13 are cool which made me really excited creating a tune for them! I originally thought to mix orchestra, guitar and drums in one piece and then cut out any unnecessary parts, however it turned out to be quite interesting and well-balanced, so I decided to use it as is. I especially like the "pounded out string" sound which looks like it's ignoring the basic tune when it comes back to the introduction. Mr. Saito finally added some acoustic guitar, then it was completed. We have many ace guitarists in the SQUARE ENIX Sound Division!"
Masashi Hamauzu on the track "Eidolons."

MerchandiseEdit

T-shirts with Eidolon designs have been on sale in the Japanese Square Enix store. The shirts cost ¥3,900, with two versions, Odin or Shiva. The Eidolons have also been made into action figures in the Final Fantasy Creatures Kai Vol. 3 series. These figures cost ¥6,240 a piece. Final Fantasy XIII -Play Arts Kai- figure of Odin was released in July 2010; it has two forms, Sleipnir or Odin. Final Fantasy XIII -Play Arts Kai- Shiva Bike Action Figure Set with Nix and Stiria was released in November 2010 with the Shiva Sisters, which could either be assembled separately or into a bike as they appear in Gestalt Mode.

 
Odin shirt.jpg
View file detailsOdin.
 
Shiva shirt.jpg
View file detailsShiva.
 
Creatureskai3.jpg
View file detailsCreatures Kai Vol.3
 
Square Enix Odin PlayArts Kai figure.jpg
View file detailsFinal Fantasy Play Arts Kai "Odin"
 
Ffxiii styria nix play arts kai.jpg
View file detailsFinal Fantasy Play Arts Kai "Shiva Bike"

EtymologyEdit

"Gestalt" is a German word for "form" or "shape". It is used in English to refer to a concept of "wholeness" in which the whole is greater than the sum of its parts.

TriviaEdit

  • Interestingly, the l'Cie hailing from Pulse and Cocoon have different means of summoning their Eidolons, despite all being Pulse l'Cie. Lightning, Sazh, Snow, and Hope all destroy their crystals in some way either with their weapons, or, in Hope's case, a magical explosion, while Vanille and Fang's crystals simply disappear into the ground and sky, respectively.
  • Both Lightning and Snow have the same quotes when entering Gestalt mode with their respective Eidolons: "We do this together... Let's ride!"
  • Lightning and Snow's Eidolons both have the same element as their respective l'Cie: Lightning's Odin using lightning attacks, and Snow's Shiva Sisters using ice attacks.
  • When all party members are counted, along with their Eidolons, (counting both Shiva Sisters) there are 13 members of the party. Final Fantasy XIII contains many allusions to number 13.
  • Whenever Alexander is summoned, executing gestalt or unleashing his final gestalt attack, a somewhat faint, angelic organ pipe can be heard.
  • Water is the only element not portrayed by an Eidolon.

ReferencesEdit

See alsoEdit

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