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Edea's Orphanage

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Edea's Orphanage 8

The present day entrance to Edea's Orphanage.

When I was a little kid... I was about 4 or so... I was in an orphanage. Plenty of kids... All with no parents... It was around the end of the Sorceress War, so I guess it couldn't be helped.
—Irvine Kinneas

Edea's Orphanage (エデアの孤児院, Edea No Koji In?) is a location in Final Fantasy VIII located on the shore of the southernmost peninsula on the Centra continent. Many of the children who were raised there later became students at the various Gardens around the world.

During present time the orphanage is in ruins. It is unknown what happened to bring it down, although the place was left abandoned for around 12 years meaning it could have simply been ravaged by storms. In the future, although the orphanage itself is gone, Ultimecia Castle is chained to the edge of the former orphanage's backyard. The beach itself is also gone, possibly washed away.


Spoiler warning: Plot and/or ending details follow. (Skip section)

The famous orphans; from left to right: Zell, Selphie, Quistis, Irvine and Seifer.

During the Sorceress War, many children were orphaned, and Edea Kramer (a kind and loving sorceress) took several of these children in and raised them in her orphanage. Among the orphans were Squall Leonhart, Zell Dincht, Quistis Trepe, Irvine Kinneas, Selphie Tilmitt, Seifer Almasy, and Ellone.

Although they would later forget their past at the orphanage, many of the behavioral patterns that would continue into their teenage years, such as Squall's rivalry with Seifer and Seifer's bullying of Zell, were already present during their time in the orphanage. The children referred to Edea as "Matron" and Ellone as "Sis", particularly Squall, who was close to her.

One day, the dying sorceress Ultimecia appeared at the orphanage through a time portal. Ultimecia needed to pass on her sorceress power and Edea voluntarily received it, not wanting any of the orphans to bear the burden of becoming a sorceress. Along with Ultimecia appeared a teenaged Squall, who called himself a member of SeeD—an organization he claimed had been started by Edea herself—and who had apparently just defeated Ultimecia. The teenaged Squall disappeared back into a time portal, leaving Edea bewildered on the meaning of this event.

Ultimecia transfers power

Edea receives a dying Ultimecia's Sorceress Power.

Edea concluded that she must found an organization called "SeeD", which would train Squall to become strong enough to one day take on this Ultimecia. This event marks the point where the orphanage ends up being abandoned. Cid Kramer, Edea's husband, takes on the task of building Balamb Garden, where Squall and number of the other orphans enroll as students. The plan was to train them as SeeD, an elite anti-sorceress military force.

Edea doesn't follow Cid, but instead founds the White SeeD Ship where Ellone is taken away to be protected by the White SeeD, a number of orphans who did not enroll into the Gardens. Squall ended up traumatized by the loss of his "sis", and refused to get close to anyone from that day onwards in fear of losing them like he did Ellone.

The empty orphanage gradually withered away unkempt. The children who had enrolled in Balamb Garden forget their past due to the influence of Guardian Forces, and in time Ultimecia possesses Edea and uses her as her avatar to take over the world. The SeeD gather to fight her, not remembering Edea's true identity, until Irvine Kinneas reminds the party and reveals Edea's identity as their formerly beloved Matron.

The childhood friends decide to return to the orphanage, but on the way find Galbadia Garden, and the Battle of the Gardens ensues. After Edea's defeat, Ultimecia's hold on her is broken, and she becomes the friends' old "Matron" again. Edea and Cid eventually settle back at the orphanage.

The field behind the orphanage is where Squall becomes Rinoa's Sorceress Knight and where they promise to meet should they ever to be separated. During the time the party travels to Ultimecia's time, the party appear at the future site of the orphanage, but there is nothing left of the house.


Edea's Orphanage 1

Orphanage Entrance.

Orphanage Entrance

The main walk of the orphanage and the first thing visitors see upon entering. Up ahead is the entrance to one of the bedrooms, and if one was to go left at the end, they would end up looking over the flower fields. It is unknown where the door on the right leads, although it is speculated that this is Edea's room.

Edea's Orphanage 4



One of the many bedrooms in the orphanage, this one is connected to the main room through the door on the right and can also be accessed via a door that opens out onto the orphanage entrance.

Edea's Orphanage 7

Main Room.

Main Room

The main room of the orphanage. The kids frequently ran through here during their many escapades. The door at the rear leads out to the backyard while the door to the immediate left of that door leads into the bedroom.

Edea's Orphanage 2



A small area located behind the main building. The backyard directly overlooks the beach and features a rock staircase leading down to it.

Edea's Orphanage 9



A prominent playing area for the children living in the orphanage who would sometimes sneak down after dark to light fireworks. In Ultimecia's future the beach does not exist, having eroded away due to time and perhaps the presence of Ultimecia Castle.

  • Draw points: Triple (future only, never refills)

Edea's Orphanage 10

Flower Field.

Flower Field

The flower field is where Squall makes the promise to Rinoa. It is also seen in the opening and the ending FMVs.


Edea's Orphanage Loc

Location of the orphanage, indicated by crosshair.

Edea's orphanage is one of the last remnants of the long gone civilization of Centra. The orphanage is situated fittingly on the Cape of Good Hope.

FFVIII Edea's House WM

As seen on the World Map.

Triple TriadEdit

Cid and Edea within the orphanage play with Centra region ruleset, where Same, Plus and Random are the starting rules.

  • Edea's card can be won from herself.
  • Seifer's card is held by Cid.

Musical ThemesEdit

Trouble with the audio sample?

"Truth", the third track in the soundtrack's Disc 4, is the theme of the orphanage. A somber piece using harpsichord and wind instruments, with slight variation to the sorceress theme reflecting Edea's matron personality.

Other AppearancesEdit

Theatrhythm Final FantasyEdit

TFF Edea's Orphanage

Edea's Orphanage.

Edea's Orphanage appears in the background of the "Blue Fields" Field Music Sequence of Theatrhythm Final Fantasy.

Final Fantasy Airborne BrigadeEdit

Castle Cornelia PS This article or section is a stub about a location in Final Fantasy Airborne Brigade. You can help the Final Fantasy Wiki by expanding it.


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