Earthquake (地震, Jishin?) or (アースクエイク, Āsukueiku?), also known as Crack and Quake, is a recurring enemy ability in the series, and is usually a powerful Earth-elemental attack that affects the entire party. In the original Final Fantasy, it instead attempted to inflict Instant Death to the party. It can also be utilized by the player party, and is usually an ability used by the Geomancer class. On other occasions however, the equivalent spell usable by the player is Quake.
Earthquake, called Quake in the SNES version, is simply a weaker version of the spell Quake, dealing less non-elemental (Earth-elemental in DS) damage to the entire party, though it could be avoided by casting Float. It is used by Tunneler, White Dragon, Tyrannosaurus, Zeromus EG, and Lunar Titan.
Earthquake retains the same properties as it did in Final Fantasy IV. It is once again used by Titan, as well as other enemies.
Earthquake comes in two forms; the traditional Earthquake, used by the more deadly enemies such as Gil Turtle, Omega, and Neo Shinryu, and Earth Shaker, which does slightly less damage than Earthquake to the entire party and is used only by Bahamut, Catastrophe, Titan, and the Crystal of Earth. The party can also use Earthquake through the Geomancer's Gaia command, and can only be used if the party is fighting on the Plains, Fire-Powered Ship, Drakenvale, or North Mountain. Again, Earthquake can be avoided by casting Float.
The player may utilize Earthquake by catching and releasing a Stone Golem, Tunneller, Ghidra from a fight withAlchymia, Ankheg, or Undergrounder. The player may utilize Earth Shaker by catching and releasing a Ghidra, Zombie Dragon from the Golem fight, or Iron Muscles.
Earthquake is an Earth-elemental attack used by Armadodo as a final attack, or by Ochu. It can be avoided by junctioning Quake or magic that raises Earth resistance to a character's Elemental Defense slot, or simply by casting Float. Abyss Worm has a similar ability called Sand Shake.
Earthquake again appears as an enemy ability used by Hilgigars, Jabberwock, Lich, and the Crystal World version of Lich. It inflicts Earth-elemental damage to the party, but can be avoided by casting Float or wearing Earth-absorbing equipment. Quina has a similar ability called Earth Shake. The similar Earth Power, used by Ralvuimago, inflicts moderate Earth-elemental damage to the party.
Earthquake is used by several enemies in the game. When it is used by Lord Ochu, it inflicts Gravity-elemental damage equal to half the party's max HP. When used by any other enemy, it inflicts non-elemental damage and Delay Buster on the entire party.
Cinque can use Earthquake as a special attack.
Earthquake is used by the second and third forms of Chaos. When the ability is used it causes a giant earthquake to attack all members of the opposing party, inflicting moderate earth elemental damage and causing blind.
Earthquake is an enemy ability used by the Ankheg. It deals moderate damage to the entire party.
- —Garland using Earthquake.
Earthquake is one of Garland's HP Attacks. He transforms his sword into an axe and slams it into the ground, causing spikes to erupt and stab upwards. It costs 40 CP to equip and 180 AP to master.
Earthquake returns as one of Garland's HP attacks. It now costs 30 CP to equip and 130 AP to master.
|Final Fantasy XIII Abilities|
|Powerchain - Lifesiphon - Faultsiphon - Launch - Ravage - Smite - Blindside - Scourge - Jeopardize - Deathblow - Adrenaline|
|Attack - Blitz - Ruin - Ruinga - Highwind - Sovereign Fist|
|Vigor - Overwhelm - Fearsiphon|
|Fire - Fira - Firaga - Blizzard - Blizzara - Blizzaga - Thunder - Thundara - Thundaga - Water - Watera - Waterga - Aero - Aerora - Aeroga - Flamestrike - Froststrike - Sparkstrike - Aquastrike - Army of One - Cold Blood - Last Resort|
|Evade - Counter - Deathward - Fringeward - Reprieve|
|Provoke - Elude - Challenge - Vendetta - Entrench - Steelguard - Mediguard|
|Deprotect - Deprotega - Deshell - Deshellga - Poison - Poisonga - Imperil - Imperilga - Slow- Slowga - Fog - Fogga - Pain - Painga - Curse - Cursega - Daze - Dazega - Dispel - Death|
|Bravery - Bravera - Faith - Faithra - Haste - Vigilance - Enfire - Enfrost- Enthunder - Enwater - Protect - Protectra - Shell - Shellra - Barfire - Barfrost - Barthunder - Barwater - Veil|
|Cure - Cura - Curasa - Curaja - Esuna - Raise|
|Summon - Libra - Renew - Quake - Dispelga - Stopga|
|High HP - Low HP - Physical Defense - Magic Defense - Damage Reduction - Ultimate Physic - Ultimate Magic - Fire Resistance - Ice Resistance - Lightning Resistance - Water Resistance - Wind Resistance - Earth Resistance - Debrave Resistance - Defaith Resistance - Deprotect Resistance - Deshell Resistance - Slow Resistance - Poison Resistance - Imperil Resistance - Curse Resistance - Pain Resistance - Fog Resistance - Daze Resistance - Boost - Gestalt - Positive Effect - Adamancy - Independent|
|Eidolons: Normal Mode|
|Common Abilities: Arise - Penetration - ATB Charge|
|Shiva: Wheel Rap - Flip Kick - Wheel Grind - Wheel Toss - Pirouette|
|Odin: Flourish of Steel - Skyward Swing - Seismic Strike - Crushing Blow - Ullr's Shield - Valhalla's Call|
|Brynhildr: Slash - Valkyrian Scythe - Gunshot - Pyroshot - Cryoshot - Electroshot - Hydroshot - Pyroburst - Electroburst - Hydroburst|
|Bahamut: Dragon Claws - Whirlwind - Umbral Vise - Inferno - Ignis|
|Alexander: Steelcrusher - Obliterator - Soaring Uppercut - Blast Punch - Explosive Fist - Lofty Challenge|
|Hecatoncheir: Pummel - Aerial Tackle - Hurricane Kick - Force Projection - Counter - Looming Wrath|
|Eidolons: Gestalt Mode|
|Shiva: Wheelie - Spinfreeze - Icicle Drift - Ice Ramp - Diamond Dust|
|Odin: Stormblade - Lightning Strike - Razor Gale - Thunderfall - Zantetsuken|
|Brynhildr: Chopper Spin - Caltrop Bomb - Centrifugal Sweep - Spark Shower - Múspell Flame|
|Bahamut: Hunting Dive - Aerial Loop - Obliterating Breath - Pulsar Burst - Megaflare|
|Alexander: Purification - Earthquake - Brutal Sanction - Retributive Blast - Divine Judgment|
|Hecatoncheir: Chain Cannons - Missile Tetrad - Piercing Ray - Force Blasters - Gaian Salvo|