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Earth Tyrant

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An enormous wyrm chased me through the Westersand, but I gave it the slip, I did! This is no place for the unprepared, kupo!
—Cartographers' Moogle from Estersand

The Earth Tyrant is a boss in Final Fantasy XII. It is an optional boss located in the Wyrm's Nest section of the Dalmasca Westersand and is the cause of the heavy sandstorms in the area. Encountering the Earth Tyrant is only possible after receiving the Windvane, an item that quiets the sandstorm surrounding the boss enough to allow the party access. The parts from the Windvane can be obtained by talking to NPCs around Rabanastre.

After Earth Tyrant has been slain, Rimzat, the bangaa who asked Vaan to find it, can be found on Phon Coast in the Hunters' Camp, and he will talk about what went on since Earth Tyrant was killed. He will pretend he doesn't know the party if the tyrant is not slain.

Bestiary entryEdit

Page 1: ObservationsEdit

Being one of eight legendary wyrms of great power, preferring to dwell in arid climes.
It is said that the Earth Tyrant appears as a mighty shadow within a great sandstorm, moving with the sound of rolling thunder.
Of those brave souls who have entered the sandstorm to catch a glimpse of this creature of legend, or perhaps to do battle with it, none have returned.


Final Fantasy XII enemy stats
#283#284 #285
Location Species Aggression Movement type Rare Game Other information
Dalmasca Westersand (Wyrm's Nest) Boss/Greater Tyrant Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A N/A
Level HP MP Strength Magick Power
30 73,982 540 37 22
Vitality Speed Attack Power Defense Magick Resist
87 23 51 16 14
Evade EXP LP CP Gil
0 0 21 4,500 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
50% 50% 50% 50% 150% -100%Absorbs 50% 50%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune 0% 0% 0% 0% Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% Immune Immune Immune Immune Immune 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
0% 0% 0% 0% 0% 0% 0%
FFXII Reflect Icon Immunities granted by Safety
0% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Item dropped Steal Poach
Nothing Nothing
Attacks Magicks Technicks Augments Items
Normal Attack

Added status effect: Poison

None Screwtail, Ram, Sonic Fangs Safety, No Knockback, Ignore Evade, Normal Damage+, Defense Plus, Reduce Damage None


At the Rabanastre Westgate, the green bangaa Rimzat will appear after the events in the Tomb of Raithwall. He will ask Vaan to gather information on sandstorms. After agreeing to help him, the player should go to the fountain at the crossroad of the gates, and look for a man sitting in the fountain by the name of Cotze. He will tell Vaan to go to Lowtown to find his friend Northon, who is near the entrance to the Garamsythe Waterway. Northon will explain about the Windvane and why he and Cotze split it in half, and directs Vaan to his half in the Dalmasca Westersand.

Northon hid his half of the Windvane under a Dynast Cactus in the Windtrace Dunes area in Dalmasca Westersand. However, it is in a small, closed-off area only accessible from the Shimmering Horizons area. A Dynast Cactus is a large, sometimes flowering cactus. There will be two Dynast Cacti in the area. The player should go north and look for a cactus against the west wall and examine it to get Northon's half of the Windvane, the Wind Globe. Back at the Westgate Rimzat, Cotze, and Northon have met. Cotze should give his half, and Vaan will get the Windvane.

With the Windvane the party can access the northern part of Westersand, previously blocked off by a sandstorm.


This boss is like a Wild Saurian and will mainly attack physically and will take off around 500 HP per hit. It can inflict Poison on the party. Earth Tyrant's Screwtail attack is damaging and will hit all close party members. The battle can be long, because of Earth Tyrant's tremendous HP. Once he nears a little lower than half life, his Defense will increase.


The party's recommended level is somewhere around 27 - 30. Recommended gambits include:

This is a tough battle at low levels mainly because Blind and Slow will miss the Earth Tyrant almost every time.

Earth Tyrant-large

Battle against Earth Tyrant.

The main savior of this battle is to have a tough party member with good evasion and a good shield along with Decoy cast on them. The Lured party member should be equipped with Tourmaline Ring to avoid the Earth Tyrant's Poison attacks, although he does not inflict Poison that often, it is still better than setting up an extra gambit just to cure a rare Status.

It is best to have a Protect shield set up on everybody in the party—the party can also equip the Shielded Armor from Mt Bur-Omisace.

If he is in the party, Larsa will help out a bunch for this battle—in fact, the player can cast Haste on Larsa at the beginning or before entering and keep it on him at all times along with Protect. If Larsa is not in the party, one could make one's own "Larsa" out of a party member with Hi-Potion cure gambits, because a quick healer is needed—magick sometimes takes too long and the party may be too busy casting other spells.

Instead of having one person cast Decoy, the party could have two people (counting the Lured person) to cast Decoy on the one person.

The party could perform a Quickening chain when Earth Tyrant is at 75% life to avoid the boosted Defense. The player should have at least one person with a Quickening in the reserve party and switch them in at the right time.

Earth Tyrant can be Blinded, then Berserked to make the battle easier. While Berserked, the Tyrant will not perform his Screwtail attack. For an easy Blind, the party can have the Nihopalaoa equipped, and use a Remedy on him to hit all of his status weak points (the Nihopalaoa is sold by the Clan Provisioner once the Headhunter rank is reached at ten defeated marks).

For players with an affinity for magick, it is wise to equip party members with magick-enhancing gear and have them cast Aeroga. With Faith active and a decent level (30+), each spell should do 2,500 - 5,000 damage. Should the party members also be Hasted, this will make quick work of the Earth Tyrant.



Montblanc will give 1200 gil for defeating the Earth Tyrant.


  • Earth Tyrant's bestiary entry mentions him as a member of "Eight legendary Wyrms of great Power," a reference to the Earth Dragon from Final Fantasy VI, a member of the Eight legendary dragons that had the appearance of a T-Rex and shares its Japanese names with the Earth Tyrant.

Related enemiesEdit

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