Lightning Returns: Final Fantasy XIII Enemy
Earth Eater
アースイーター (Āsu Ītā)
LRFFXIII Earth Eater
HP-lrffxiii-icon Strength-lrffxiii-icon MagicStat-lrffxiii-icon
280,000Days 1-6, Normal Mode value. 300 100
KeepThe higher the number, the lower the chance is for the enemy to be interrupted. Launch DisruptionIf the ability used by Lightning has higher Cut than enemy has Keep, this ability can interrupt the enemy.
60 Y Y
Extinction Gil EP
30 980 2.00
FireElement-lrffxiii-icon IceElement-lrffxiii-icon LightningElement-lrffxiii-icon
50%*Default/100%*After 1st Stagger 50%*Default/100%*After 1st Stagger 10%*Default/10%*After 1st Stagger
WindElement-lrffxiii-icon PhysicalElement-lrffxiii-icon MagicElement-lrffxiii-icon
50%*Default/100%*After 1st Stagger 10%*Default/100%*After 1st Stagger 10%*Default/10%*After 1st Stagger
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Debrave-ffxiii-icon Defaith-ffxiii-icon Deprotect-ffxiii-icon Deshell-ffxiii-icon
100*Default/50*After 1st Stagger 100*Default/50*After 1st Stagger 100*Default/50*After 1st Stagger 100*Default/50*After 1st Stagger
Imperil-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Curse-ffxiii-icon
100*Default/50*After 1st Stagger 100*Default/50*After 1st Stagger 95*Default/90*After 1st Stagger 100*Default/50*After 1st Stagger
Daze-ffxiii-icon Dispel-ffxiii-icon Quake-lrffxiii-GuideIcon Magnet-lrffxiii-GuideIcon
100*Default/50*After 1st Stagger 0*Default/0*After 1st Stagger 100*Default/100*After 1st Stagger 0*Default/0*After 1st Stagger
Habitat Dead Dunes (Giant's Sandbox, Temple Ruins)
Wildlands-Dead Dunes Highway
Yusnaan-Dead Dunes Highway
Type Feral Creature
Subtype Large-Scale Enemy
Item drops Desert Rose
Platinum Malistone
Abilities Attack (left arm), Attack (right arm), Bite, I Don't Feel So Good..., I'm Getting Angry!*Default
Suck In, I'll Swallow Them Whole!, Like I'd Let You Get Away With That!*After I'm Getting Angry
Notes 1: Unleash physical and magic attacks. The effect is greater with wind-attribute attacks or in the instant following a biting attack.
2: Unleash physical and magic attacks after the first stagger. The effect is greater with wind-attribute attacks or in the instant following a biting attack.
3: Unleash physical or magic attacks against the torso during the first stagger of when the enemy is attempting a swallowing attack. The effect is greater with wind-attribute attacks.

Earth Eater is an enemy in Lightning Returns: Final Fantasy XIII. It is most often found in Dead Dunes during daytime; while it does spawn during night time, it is non-aggressive.

The player can start farming Earth Eaters at the Dead Dunes end of the Major Routes leading from/to Wildlands and Yusnaan.

Battle Edit

Like its Chocobo Eater cousin, Earth Eaters are dangerous. At the beginning of battle Earth Eaters are not overly aggressive, preferring to hit once or twice with an occasional biting attack. At this stage, Earth Eaters are immune to every status ailment. When staggered it will lose most of its immunity, but the stagger will be short.

After the first stagger Earth Eaters can cast "I Don't Feel So Good...", an area-of-effect attack that can inflict Deprotect, Debrave, Defaith, and Poison on Lightning. When its HP is reduced to 60%, it will bestow itself with Haste, Bravery, Vigilance, and Veil.

At this stage Earth Eaters will start hitting multiple times, attempt bite attacks, and start doing swallowing attacks. Once its HP is depleted further it will do successive debuff attacks, which will apply the effects even when blocked. The debuff attack will also add Pain in addition to the status effects listed above.

Strategy Edit

The player should be prepared before fighting an Earth Eater. A Saboteur-type schema is of little use due to Earth Eater's initial immunity, and its relative resistance to Poison. A defensive schema will aid, but being aggressive is usually the better option.

The player should aim to stagger it as quickly and as often as possible. Earth Eaters are most vulnerable after bite attacks and swallowing attacks. While the first stagger is short, Earth Eaters often pause for an extended amount of time, allowing the player to inflict damage. The self-buff afterwards will represent a threat and should be removed quickly. The swallowing attack is first initiated by a roar that will interrupt Lightning's action, making her vulnerable for the main attack; the player should guard as soon as the Earth Eater opens its lower mouth.

A mage-type schema equipped with Chaos's Revenge, or a Dragoon-type schema equipped with spears (and optionally, Locket Pendant) is effective at staggering Earth Eaters. Since Earth Eaters cast Veil as part of their self-buff, using Dispel is not recommended. Instead, the buffs can be stolen via Brave Thief (either by equipping Battleaxe of the Believer, Warrior Hunter's Mask, or Mage Hunter's Mask) to remove the Earth Eater's buffs and award them to Lightning.

While the area-of-effect debuff attack does not do much damage and can be blocked easily, the debuff effects will always apply if the Earth Eater does it successively at later stages of the battle. Using Evade twice bypasses both the damage and the debuffs. Evade in combination with Guard can be helpful, as the damage taken from guarding will pile up, whereas Evade, if done with proper timing, can avoid most attacks.

If the player has Fang as a party member, and wishes to use a Saboteur-type schema to augment her abilities, Deprotect should be used after the first stagger, as Earth Eaters will be vulnerable after that point.

Cyber Jump Suit, Ghostly Hood, and any item that reduces physical damage, can make a battle with Earth Eater (as well Chocobo Eater) a piece of cake, as Lightning becomes invulnerable to physical attacks. It can be combined with Aerora to stagger it easier. Heavy Slash with level 3 or higher in a Soldier of Peace garb is also powerful. The player should return to Cyber Jump Suit when Earth Eater recovers from stagger, otherwise Lightning can be affected by the status ailments. Just in case, the player can keep some Remedies or Mega Remedies in the recovery items slot.

Stagger Edit

Stagger Conditions
Condition Stagger Point Stagger Decay Max Preservation Preservation Decay
Default 800 20 100 50
Stagger Power: all attacks x1, Wind-imbued attacks x1.3, physical attacks during "I'll Swallow Them Whole" x1.2
Condition Duration Added Effect Effect Duration Iterative Resistance
1st Stagger 2s 0
Stagger Power: physical attacks and Wind-imbued attacks x2, non-elemental magic attacks x1, Fire-, Ice-, Lightning-imbued magic attacks x0
Subsequent Staggers 13s Infected 20s 0
Stagger Power: physical attacks and Wind-imbued attacks x2, non-elemental magic attacks x1, Fire-, Ice-, Lightning-imbued magic attacks x0
Staggered (Level 2) 10s Broken Permanent 0
No further staggering
Conditional Changes
  • When staggered: Stagger Point = 500, Stagger Decay = 10, Max Wave Preservation = 600
  • Strength: 650 when Angry
  • Physical Damage Modifier: 200% when staggered

Related enemies Edit