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Dyne (Command)

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Trance Command. Use special powers.
—Description

Dyne (裏技, Urawaza?, lit. Underhanded tricks) is Zidane's Trance skill in Final Fantasy IX. Each Dyne corresponds to one of his Skills, and will be available for use during Trance only when Zidane can use the corresponding Skill. All Dynes are physical attacks that target either one or all targets.

See also: Skill (Final Fantasy IX)

List of DyneEdit

Name Skill Needed MP Effect Image
Free Energy Flee 10 Five explosive physical attacks are inflicted on the target, though without Zidane actually moving. With each explosion is a different Japanese symbol. Damage is 150% of Zidane's regular physical. FFIX Free Energy
Tidal Flame Detect 12 All enemies are struck by a wave of fire, inflicting heavy damage, which is 150% of Zidane's regular attack. FFIX Tidal Flame
Scoop Art What's That?! 14 Purple beams of energy strike one target. The attack has 200% of a regular attack. FFIX Scoop Art
Shift Break Soul Blade 16 A swirling vortex forms beneath all enemies, causing heavy damage to all at a level of 200% of a regular physical attack. FFIX Shift Break
Stellar Circle 5 Annoy 24 A tornado of energy forms, damaging one enemy. This attack has the power of 250% of Zidane's normal physical attack. FFIX Stellar Circle 5
Meo Twister Sacrifice 32 All enemies are struck from above by multiple blasts of energy. It has an attack 250% of Zidane's normal physical attack. FFIX Meo Twister
Solution 9 Lucky Seven 48 A mass of red symbols fly past one enemy, causing a massive explosion of energy in their wake causing a damage level of 300% of a regular strike from Zidane. FFIX Solution 9
Grand Lethal Thievery 60 Several beams of energy lance out from Zidane's body, striking all enemies. With each hit a symbol appears in the explosion of the impact, giving a 400% strength level. FFIX Grand Lethal

Other AppearancesEdit

Dissidia Final FantasyEdit

In Dissidia Final Fantasy, all of Zidane's HP attacks and some of his Bravery attacks are based on his Dyne techniques, though some function and appear differently than they did in Final Fantasy IX - Grand Lethal, for example, has Zidane charging inside a series of energy beams, rather than releasing them from his body and Shift Break has an addition of lightning columns, mostly in order to contain the opponent so the final blast of water hits.

Dissidia 012 Final FantasyEdit

All Dyne abilities from the first Dissidia return for Dissidia 012 with unchanged effects.

Final Fantasy Airborne BrigadeEdit

Shift Break and Grand Lethal are available to Zidane in Final Fantasy Airborne Brigade.

EtymologyEdit

The Dyne is a somewhat obsolete unit to measure forces. It is the force required to accelerate a mass of one gram at a rate of one centimeter per second, which in SI-derived units is exactly 1.0×10-5 Newtons (10μN).

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